From 6935e3237ea129f53e52b194a0d552ce16cb5201 Mon Sep 17 00:00:00 2001 From: TheFurryFeline <38586851+TheFurryFeline@users.noreply.github.com> Date: Tue, 30 Apr 2019 11:03:03 -0400 Subject: [PATCH] Filepath Change New loadout selection refactors this a little bit. By removing one word, maybe, but it's still a refactor. Blep. --- code/modules/mob/living/carbon/human/human.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index e1a120643f..884f016e23 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -167,7 +167,7 @@ update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message) if(update) UpdateDamageIcon() -/mob/living/carbon/human/proc/implant_loadout(var/datum/gear/G = new/datum/gear/utility/implant) +/mob/living/carbon/human/proc/implant_loadout(var/datum/gear/G = new/datum/gear/implant) //TFF 29/4/19: filepath change due to loadout change var/obj/item/weapon/implant/I = new G.path(src) I.imp_in = src I.implanted = 1