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Merge pull request #527 from TheFurryFeline/TFF-Prybars_in_Emergency_Boxes
Prybars in Emergency Boxes
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@@ -57,6 +57,7 @@
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desc = "A survival box issued to crew members for use in emergency situations."
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starts_with = list(
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/obj/item/clothing/glasses/goggles, //VOREStation Add - Goggles for the phoron atmosphere,
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/obj/item/weapon/prybar/red, //TFF: Ports prybar addition from VOREStation,
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/obj/item/clothing/mask/breath
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)
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@@ -64,7 +65,8 @@
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name = "synthetic supply box"
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desc = "A survival box issued to synthetic crew members for use in emergency situations."
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starts_with = list(
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/obj/item/clothing/glasses/goggles //VOREStation Add - Goggles for the phoron atmosphere,
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/obj/item/clothing/glasses/goggles, //VOREStation Add - Goggles for the phoron atmosphere,
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/obj/item/weapon/prybar/red //TFF: Ports prybar addition from VOREStation,
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)
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/obj/item/weapon/storage/box/survival/comp
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@@ -73,6 +75,7 @@
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icon_state = "survival"
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starts_with = list(
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/obj/item/clothing/glasses/goggles, //VOREStation Add - Goggles for the phoron atmosphere,
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/obj/item/weapon/prybar/red, //TFF: Ports prybar addition from VOREStation,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/device/flashlight/glowstick,
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@@ -978,6 +978,35 @@
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user.put_in_active_hand(counterpart)
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to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
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//TFF: Add new tool, prybar, ported from VOREStation.
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/obj/item/weapon/prybar
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name = "pry bar"
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desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!"
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icon = 'icons/obj/tools_vr.dmi'
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icon_state = "prybar"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 4
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throwforce = 5
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pry = 1
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item_state = "crowbar"
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 30)
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attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
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usesound = 'sound/items/crowbar.ogg'
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toolspeed = 1
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var/random_color = TRUE
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/obj/item/weapon/prybar/red
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icon_state = "prybar_red"
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item_state = "crowbar_red"
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random_color = FALSE
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/obj/item/weapon/prybar/New()
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if(random_color)
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icon_state = "prybar[pick("","_green","_aubergine","_blue")]"
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. = ..()
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/*/obj/item/weapon/combitool
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name = "combi-tool"
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