-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions
+2 -2
View File
@@ -267,7 +267,7 @@
. = ..()
/obj/item/weapon/pinpointer/attack_self(mob/user as mob)
user.machine = src
user.set_machine(src)
var/dat
if (src.temp)
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
@@ -298,7 +298,7 @@
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.machine = src
usr.set_machine(src)
if (href_list["refresh"])
src.temp = "<B>Nuclear Disk Pinpointer</B><HR>"
var/turf/sr = get_turf(src)