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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-28 14:36:23 +01:00
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -267,7 +267,7 @@
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. = ..()
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/obj/item/weapon/pinpointer/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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@@ -298,7 +298,7 @@
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.machine = src
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usr.set_machine(src)
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if (href_list["refresh"])
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src.temp = "<B>Nuclear Disk Pinpointer</B><HR>"
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var/turf/sr = get_turf(src)
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