VEY VEY VEY VEY.

Added the "Surgeon" mediborg sprite.
Laser gun inhands! Woooooaoaaahah.
Fixed up some hair and shit, added alt half-bang hair.
Some fixes for the Bloodhound.
MOTHERFUCKING WIRES! Almost no one will appreciate this, I have no doubt. But -I- appreciate it.
New tinted window sprites.
VEY VEY VEY VEY.

Oh, and I gave the laser cannon a new description.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2478 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2011-11-04 01:30:10 +00:00
parent 6d700b0704
commit 6b7d4efb03
11 changed files with 11 additions and 4 deletions
@@ -97,11 +97,13 @@
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
hands.icon_state = "medical"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Kent", "Medbot")
var/icontype = input("Select an icon!", "Robot", null, null) in list("Kent", "Medbot", "Surgeon")
if(icontype == "Kent")
icon_state = "toiletbot"
else if(icontype == "Medbot")
icon_state = "Medbot"
else if(icontype == "Surgeon")
icon_state = "surgeon"
modtype = "Med"
if("Security")
@@ -58,9 +58,13 @@
name = "Half-banged Hair"
icon_state = "hair_halfbang"
halfbangalt
name = "Half-banged Hair Alt"
icon_state = "hair_halfbang_alt"
kusangi
name = "Kusangi Hair"
icon_state = "hair_kusangi"
name = "Kusanagi Hair"
icon_state = "hair_kusanagi"
ponytail
name = "Ponytail"