mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-25 04:56:29 +01:00
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts: code/ATMOSPHERICS/pipes.dm code/datums/organs/organ_external.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/events.dm code/game/gamemodes/events/ninja_equipment.dm code/game/hud.dm code/game/jobs/job/captain.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/recharger.dm code/game/objects/hud.dm code/game/turfs/turf.dm code/modules/client/client defines.dm code/modules/clothing/head/misc.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/under/miscellaneous.dm code/modules/mob/living/carbon/alien/humanoid/hud.dm code/modules/mob/living/carbon/human/hud.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/monkey/hud.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_helpers.dm code/modules/mob/mob_movement.dm code/modules/mob/screen.dm code/modules/paperwork/filingcabinet.dm code/modules/power/cable_heavyduty.dm code/modules/projectiles/guns/energy/temperature.dm code/setup.dm config/game_options.txt icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/obj/atmospherics/passive_gate.dmi icons/obj/pipe-item.dmi interface/interface.dm
This commit is contained in:
@@ -486,10 +486,10 @@
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if(holder && mob)
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if(mob.invisibility == INVISIBILITY_OBSERVER)
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mob.invisibility = initial(mob.invisibility)
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usr << "\red <b>You are now visible to other players.</b>"
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mob << "\red <b>Invisimin off. Invisibility reset.</b>"
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else
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mob.invisibility = INVISIBILITY_OBSERVER
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usr << "\blue <b>You are now invisible to other players.</b>"
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mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
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/client/proc/player_panel()
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@@ -197,11 +197,11 @@ var/list/admin_datums = list()
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if("polyparrot")
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M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob)
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if("constructarmoured")
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M.change_mob_type( /mob/living/simple_animal/constructarmoured , null, null, delmob)
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M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob)
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if("constructbuilder")
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M.change_mob_type( /mob/living/simple_animal/constructbuilder , null, null, delmob)
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M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob)
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if("constructwraith")
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M.change_mob_type( /mob/living/simple_animal/constructwraith , null, null, delmob)
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M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob)
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if("shade")
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M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob)
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@@ -441,6 +441,93 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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message_admins("[key_name_admin(src)] has turned the experimental radio system [GLOBAL_RADIO_TYPE ? "on" : "off"].", 0)
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feedback_add_details("admin_verb","SRM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_areatest()
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set category = "Mapping"
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set name = "Test areas"
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var/list/areas_all = list()
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var/list/areas_with_APC = list()
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var/list/areas_with_air_alarm = list()
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var/list/areas_with_RC = list()
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var/list/areas_with_light = list()
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var/list/areas_with_LS = list()
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var/list/areas_with_intercom = list()
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var/list/areas_with_camera = list()
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for(var/area/A in world)
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if(!(A.type in areas_all))
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areas_all.Add(A.type)
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for(var/obj/machinery/power/apc/APC in world)
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var/area/A = get_area(APC)
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if(!(A.type in areas_with_APC))
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areas_with_APC.Add(A.type)
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for(var/obj/machinery/alarm/alarm in world)
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var/area/A = get_area(alarm)
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if(!(A.type in areas_with_air_alarm))
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areas_with_air_alarm.Add(A.type)
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for(var/obj/machinery/requests_console/RC in world)
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var/area/A = get_area(RC)
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if(!(A.type in areas_with_RC))
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areas_with_RC.Add(A.type)
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for(var/obj/machinery/light/L in world)
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var/area/A = get_area(L)
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if(!(A.type in areas_with_light))
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areas_with_light.Add(A.type)
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for(var/obj/machinery/light_switch/LS in world)
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var/area/A = get_area(LS)
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if(!(A.type in areas_with_LS))
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areas_with_LS.Add(A.type)
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for(var/obj/item/device/radio/intercom/I in world)
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var/area/A = get_area(I)
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if(!(A.type in areas_with_intercom))
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areas_with_intercom.Add(A.type)
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for(var/obj/machinery/camera/C in world)
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var/area/A = get_area(C)
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if(!(A.type in areas_with_camera))
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areas_with_camera.Add(A.type)
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var/list/areas_without_APC = areas_all - areas_with_APC
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var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
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var/list/areas_without_RC = areas_all - areas_with_RC
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var/list/areas_without_light = areas_all - areas_with_light
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var/list/areas_without_LS = areas_all - areas_with_LS
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var/list/areas_without_intercom = areas_all - areas_with_intercom
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var/list/areas_without_camera = areas_all - areas_with_camera
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world << "<b>AREAS WITHOUT AN APC:</b>"
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for(var/areatype in areas_without_APC)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT AN AIR ALARM:</b>"
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for(var/areatype in areas_without_air_alarm)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>"
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for(var/areatype in areas_without_RC)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT ANY LIGHTS:</b>"
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for(var/areatype in areas_without_light)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT A LIGHT SWITCH:</b>"
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for(var/areatype in areas_without_LS)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT ANY INTERCOMS:</b>"
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for(var/areatype in areas_without_intercom)
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world << "* [areatype]"
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world << "<b>AREAS WITHOUT ANY CAMERAS:</b>"
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for(var/areatype in areas_without_camera)
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world << "* [areatype]"
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/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
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set category = "Fun"
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@@ -144,6 +144,7 @@ var/intercom_range_display_status = 0
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src.verbs += /client/proc/cmd_admin_grantfullaccess
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src.verbs += /client/proc/kaboom
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src.verbs += /client/proc/splash
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src.verbs += /client/proc/cmd_admin_areatest
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//src.verbs += /client/proc/cmd_admin_rejuvenate
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feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -0,0 +1,81 @@
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//If someone can do this in a neater way, be my guest-Kor
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//To do: Allow corpses to appear mangled, bloody, etc. Allow customizing the bodies appearance (they're all bald and white right now).
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/obj/effect/landmark/corpse
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var/mobname = "Uknown" //Names the mob, obviously
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var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
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var/corpsesuit = null
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var/corpseshoes = null
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var/corpsegloves = null
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var/corpseradio = null
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var/corpseglasses = null
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var/corpsemask = null
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var/corpsehelmet = null
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var/corpsebelt = null
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var/corpsepocket1 = null
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var/corpsepocket2 = null
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var/corpseback = null
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var/corpseid = 0 //Just set to 1 if you want them to have an ID
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var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
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var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
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var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
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/obj/effect/landmark/corpse/New() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
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M.real_name = src.mobname
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M.stat = 2 //Kills the new mob
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if(src.corpseuniform)
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M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
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if(src.corpsesuit)
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M.equip_to_slot_or_del(new src.corpsesuit(M), slot_wear_suit)
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if(src.corpseshoes)
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M.equip_to_slot_or_del(new src.corpseshoes(M), slot_shoes)
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if(src.corpsegloves)
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M.equip_to_slot_or_del(new src.corpsegloves(M), slot_gloves)
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if(src.corpseradio)
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M.equip_to_slot_or_del(new src.corpseradio(M), slot_ears)
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if(src.corpseglasses)
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M.equip_to_slot_or_del(new src.corpseglasses(M), slot_glasses)
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if(src.corpsemask)
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M.equip_to_slot_or_del(new src.corpsemask(M), slot_wear_mask)
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if(src.corpsehelmet)
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M.equip_to_slot_or_del(new src.corpsehelmet(M), slot_head)
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if(src.corpsebelt)
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M.equip_to_slot_or_del(new src.corpsebelt(M), slot_belt)
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if(src.corpsepocket1)
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M.equip_to_slot_or_del(new src.corpsepocket1(M), slot_r_store)
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if(src.corpsepocket2)
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M.equip_to_slot_or_del(new src.corpsepocket2(M), slot_l_store)
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if(src.corpseback)
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M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
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if(src.corpseid == 1)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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if(src.corpseidicon)
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W.icon_state = corpseidicon
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if(src.corpseidaccess)
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W.access = get_access(corpseidaccess)
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if(corpseidjob)
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W.assignment = corpseidjob
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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del(src)
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//An example.
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/obj/effect/landmark/corpse/clown
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mobname = "Giggles"
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corpseuniform = /obj/item/clothing/under/rank/clown
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corpseshoes = /obj/item/clothing/shoes/clown_shoes
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/clown_hat
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corpsepocket1 = /obj/item/weapon/bikehorn
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corpseback = /obj/item/weapon/storage/backpack/clown
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corpseid = 1
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corpseidjob = "Clown"
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corpseidaccess = "Clown"
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// I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
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@@ -7,8 +7,7 @@
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var/seeprayers = 0
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var/muted = 0
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var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
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var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
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var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent.
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var/warned = 0
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@@ -204,7 +204,7 @@ BLIND // can't see anything
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..()
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/obj/item/clothing/under/verb/removetie()
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set name = "Remove Tie"
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set name = "Remove Accessory"
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set category = "Object"
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set src in usr
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if(!istype(usr, /mob/living)) return
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@@ -53,14 +53,12 @@
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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desc = "It's a very convincing replica."
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icon_state = "syndicate"
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item_state = "syndicate"
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desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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@@ -151,48 +149,4 @@
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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item_state = "bowler"
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flags = FPRINT | TABLEPASS
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//stylish new hats
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/obj/item/clothing/head/bowlerhat
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name = "bowler hat"
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icon_state = "bowler_hat"
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item_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/beaverhat
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name = "beaver hat"
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icon_state = "beaver_hat"
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item_state = "beaver_hat"
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desc = "Soft felt makes this hat both comfortable and elegant."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/boaterhat
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name = "boater hat"
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icon_state = "boater_hat"
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item_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/fedora
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name = "\improper fedora"
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icon_state = "fedora"
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item_state = "fedora"
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desc = "A sharp, stylish hat."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/feathertrilby
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name = "\improper feather trilby"
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icon_state = "feather_trilby"
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item_state = "feather_trilby"
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desc = "A sharp, stylish hat with a feather."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/fez
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name = "\improper fez"
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icon_state = "fez"
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item_state = "fez"
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desc = "You should wear a fez. Fezzes are cool."
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flags = FPRINT|TABLEPASS
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flags = FPRINT | TABLEPASS//stylish new hats/obj/item/clothing/head/bowlerhat name = "bowler hat" icon_state = "bowler_hat" item_state = "bowler_hat" desc = "For the gentleman of distinction." flags = FPRINT|TABLEPASS/obj/item/clothing/head/beaverhat name = "beaver hat" icon_state = "beaver_hat" item_state = "beaver_hat" desc = "Soft felt makes this hat both comfortable and elegant." flags = FPRINT|TABLEPASS/obj/item/clothing/head/boaterhat name = "boater hat" icon_state = "boater_hat" item_state = "boater_hat" desc = "The ultimate in summer fashion." flags = FPRINT|TABLEPASS/obj/item/clothing/head/fedora name = "\improper fedora" icon_state = "fedora" item_state = "fedora" desc = "A sharp, stylish hat." flags = FPRINT|TABLEPASS/obj/item/clothing/head/feathertrilby name = "\improper feather trilby" icon_state = "feather_trilby" item_state = "feather_trilby" desc = "A sharp, stylish hat with a feather." flags = FPRINT|TABLEPASS/obj/item/clothing/head/fez name = "\improper fez" icon_state = "fez" item_state = "fez" desc = "You should wear a fez. Fezzes are cool." flags = FPRINT|TABLEPASS/obj/item/clothing/head/witchwig name = "witch costume wig" desc = "Eeeee~heheheheheheh!" icon_state = "witch" item_state = "witch" flags = FPRINT | TABLEPASS | BLOCKHAIR
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@@ -86,19 +86,4 @@
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w_class = 3
|
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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//Security rig
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/obj/item/clothing/head/helmet/space/rig/security
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name = "security hardsuit helmet"
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icon_state = "rig0-security"
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color = "security"
|
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
|
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/obj/item/clothing/suit/space/rig/security
|
||||
name = "security hardsuit"
|
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desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"
|
||||
icon_state = "rig-security"
|
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item_state = "rig-security"
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||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
|
||||
//Security rig/obj/item/clothing/head/helmet/space/rig/security name = "security hardsuit helmet" icon_state = "rig0-security" color = "security" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)/obj/item/clothing/suit/space/rig/security name = "security hardsuit" desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards" icon_state = "rig-security" item_state = "rig-security" slowdown = 1 armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)//Wizard Rig/obj/item/clothing/head/helmet/space/rig/wizard name = "gem-encrusted hardsuit helmet" icon_state = "rig0-wiz" item_state = "wiz_helm" color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)/obj/item/clothing/suit/space/rig/wizard icon_state = "rig-wiz" name = "gem-encrusted hardsuit" item_state = "wiz_hardsuit" slowdown = 1 w_class = 3 unacidable = 1 armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
|
||||
@@ -230,72 +230,4 @@
|
||||
icon_state = "gladiator"
|
||||
item_state = "gladiator"
|
||||
color = "gladiator"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//
|
||||
|
||||
|
||||
//wedding stuff
|
||||
/obj/item/clothing/under/wedding/bride_orange
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
item_state = "creamsuit"
|
||||
color = "bride_orange"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/suit_white
|
||||
name = "white suit"
|
||||
desc = "A fabulous white suit with orange shirt."
|
||||
icon_state = "white_suit"
|
||||
item_state = "creamsuit"
|
||||
color = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/wedding/bridesmaid
|
||||
name = "yellow dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bridesmaid"
|
||||
item_state = "creamsuit"
|
||||
color = "bridesmaid"
|
||||
|
||||
/obj/item/clothing/under/wedding/firedress
|
||||
name = "flaming hot black dress"
|
||||
desc = "A small black dress with blue flames print on it."
|
||||
icon_state = "dress_fire"
|
||||
item_state = "creamsuit"
|
||||
color = "dress_fire"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_orange
|
||||
name = "orange dress"
|
||||
icon_state = "d_orange"
|
||||
color = "d_orange"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_green
|
||||
name = "green dress"
|
||||
icon_state = "d_green"
|
||||
color = "d_green"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_purple
|
||||
name = "purple dress"
|
||||
icon_state = "d_purple"
|
||||
color = "d_purple"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_red
|
||||
name = "red dress"
|
||||
icon_state = "d_red"
|
||||
color = "d_red"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_blue
|
||||
name = "blue dress"
|
||||
icon_state = "d_blue"
|
||||
color = "d_blue"
|
||||
|
||||
/obj/item/clothing/under/wedding/officer_blue
|
||||
name = "blue officer dress"
|
||||
icon_state = "officer_blue"
|
||||
color = "officer_blue"
|
||||
|
||||
/obj/item/clothing/under/wedding/dress_vampire
|
||||
name = "vampire dress"
|
||||
icon_state = "d_vampire"
|
||||
color = "d_vampire"
|
||||
//wedding stuff/obj/item/clothing/under/wedding/bride_orange name = "orange wedding dress" desc = "A big and puffy orange dress." icon_state = "bride_orange" item_state = "creamsuit" color = "bride_orange" flags_inv = HIDESHOES/obj/item/clothing/under/wedding/suit_white name = "white suit" desc = "A fabulous white suit with orange shirt." icon_state = "white_suit" item_state = "creamsuit" color = "white_suit"/obj/item/clothing/under/wedding/bridesmaid name = "yellow dress" desc = "A big and puffy orange dress." icon_state = "bridesmaid" item_state = "creamsuit" color = "bridesmaid"/obj/item/clothing/under/wedding/firedress name = "flaming hot black dress" desc = "A small black dress with blue flames print on it." icon_state = "dress_fire" item_state = "creamsuit" color = "dress_fire"/obj/item/clothing/under/wedding/dress_orange name = "orange dress" icon_state = "d_orange" color = "d_orange"/obj/item/clothing/under/wedding/dress_green name = "green dress" icon_state = "d_green" color = "d_green"/obj/item/clothing/under/wedding/dress_purple name = "purple dress" icon_state = "d_purple" color = "d_purple"/obj/item/clothing/under/wedding/dress_red name = "red dress" icon_state = "d_red" color = "d_red"/obj/item/clothing/under/wedding/dress_blue name = "blue dress" icon_state = "d_blue" color = "d_blue"/obj/item/clothing/under/wedding/officer_blue name = "blue officer dress" icon_state = "officer_blue" color = "officer_blue"/obj/item/clothing/under/wedding/dress_vampire name = "vampire dress" icon_state = "d_vampire" color = "d_vampire"/obj/item/clothing/under/sundress name = "sundress" desc = "Makes you want to frolic in a field of daisies." icon_state = "sundress" item_state = "sundress" color = "sundress" body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "" //no inhands
|
||||
color = "bluetie"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_ICLOTHING | SLOT_HEAD
|
||||
slot_flags = 0
|
||||
w_class = 2.0
|
||||
|
||||
/obj/item/clothing/tie/blue
|
||||
@@ -63,3 +63,52 @@
|
||||
user.visible_message("[user] places [src] against [M]'s [body_part] and listens attentively.", "You place [src] against [their] [body_part]. You [sound_strength] [sound].")
|
||||
return
|
||||
return ..(M,user)
|
||||
|
||||
|
||||
//Medals
|
||||
/obj/item/clothing/tie/medal
|
||||
name = "bronze medal"
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
color = "bronze"
|
||||
|
||||
/obj/item/clothing/tie/medal/conduct
|
||||
name = "distinguished conduct medal"
|
||||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew."
|
||||
|
||||
/obj/item/clothing/tie/medal/bronze_heart
|
||||
name = "bronze heart medal"
|
||||
desc = "A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty."
|
||||
icon_state = "bronze_heart"
|
||||
|
||||
/obj/item/clothing/tie/medal/nobel_science
|
||||
name = "nobel sciences award"
|
||||
desc = "A bronze medal which represents significant contributions to the field of science or engineering."
|
||||
|
||||
/obj/item/clothing/tie/medal/silver
|
||||
name = "silver medal"
|
||||
desc = "A silver medal."
|
||||
icon_state = "silver"
|
||||
color = "silver"
|
||||
|
||||
/obj/item/clothing/tie/medal/silver/valor
|
||||
name = "medal of valor"
|
||||
desc = "A silver medal awarded for acts of exceptional valor."
|
||||
|
||||
/obj/item/clothing/tie/medal/silver/security
|
||||
name = "robust security award"
|
||||
desc = "An award for distinguished combat and sacrifice in defence of Nanotrasen's commercial interests. Often awarded to security staff."
|
||||
|
||||
/obj/item/clothing/tie/medal/gold
|
||||
name = "gold medal"
|
||||
desc = "A prestigious golden medal."
|
||||
icon_state = "gold"
|
||||
color = "gold"
|
||||
|
||||
/obj/item/clothing/tie/medal/gold/captain
|
||||
name = "medal of captaincy"
|
||||
desc = "A golden medal awarded exclusively to those promoted to the rank of captain. It signifies the codified responsibilities of a captain to Nanotrasen, and their undisputable authority over their crew."
|
||||
|
||||
/obj/item/clothing/tie/medal/gold/heroism
|
||||
name = "medal of exceptional heroism"
|
||||
desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
|
||||
@@ -1,3 +1,3 @@
|
||||
|
||||
/obj/hud/proc/ghost_hud()
|
||||
/datum/hud/proc/ghost_hud()
|
||||
return
|
||||
@@ -9,6 +9,7 @@
|
||||
canmove = 0
|
||||
blinded = 0
|
||||
anchored = 1 // don't get pushed around
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
var/can_reenter_corpse
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
@@ -17,7 +18,6 @@
|
||||
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
|
||||
|
||||
/mob/dead/observer/New(mob/body)
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
see_in_dark = 100
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 1000K point
|
||||
|
||||
/mob/living/carbon/alien
|
||||
name = "alien"
|
||||
voice_name = "alien"
|
||||
@@ -20,10 +24,24 @@
|
||||
var/heal_rate = 5
|
||||
var/plasma_rate = 5
|
||||
|
||||
var/oxygen_alert = 0
|
||||
var/toxins_alert = 0
|
||||
var/fire_alert = 0
|
||||
|
||||
var/heat_protection = 0.5
|
||||
|
||||
/mob/living/carbon/alien/adjustToxLoss(amount)
|
||||
storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
|
||||
..(amount * 1.5)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/adjustBruteLoss(amount) // Strong against melee weapons
|
||||
..(amount * 0.5)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/getPlasma()
|
||||
return storedPlasma
|
||||
|
||||
@@ -33,16 +51,101 @@
|
||||
/mob/living/carbon/alien/New()
|
||||
..()
|
||||
|
||||
for(var/obj/item/clothing/mask/facehugger/facehugger in world)
|
||||
if(facehugger.stat == CONSCIOUS)
|
||||
var/image/activeIndicator = image('icons/mob/alien.dmi', loc = facehugger, icon_state = "facehugger_active")
|
||||
activeIndicator.override = 1
|
||||
if(client)
|
||||
client.images += activeIndicator
|
||||
/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
|
||||
|
||||
//If there are alien weeds on the ground then heal if needed or give some toxins
|
||||
if(locate(/obj/effect/alien/weeds) in loc)
|
||||
if(health >= maxHealth)
|
||||
adjustToxLoss(plasma_rate)
|
||||
else
|
||||
adjustBruteLoss(-heal_rate)
|
||||
adjustFireLoss(-heal_rate)
|
||||
adjustOxyLoss(-heal_rate)
|
||||
|
||||
if(!environment)
|
||||
return
|
||||
var/loc_temp = T0C
|
||||
if(istype(loc, /obj/mecha))
|
||||
var/obj/mecha/M = loc
|
||||
loc_temp = M.return_temperature()
|
||||
else if(istype(get_turf(src), /turf/space))
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
loc_temp = heat_turf.temperature
|
||||
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
||||
loc_temp = loc:air_contents.temperature
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
//world << "Loc temp: [loc_temp] - Body temp: [bodytemperature] - Fireloss: [getFireLoss()] - Fire protection: [heat_protection] - Location: [loc] - src: [src]"
|
||||
|
||||
// Aliens are now weak to fire.
|
||||
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(loc_temp > bodytemperature)
|
||||
//Place is hotter than we are
|
||||
var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(thermal_protection < 1)
|
||||
bodytemperature += (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
else
|
||||
bodytemperature += 1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
// bodytemperature -= max((loc_temp - bodytemperature / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
|
||||
|
||||
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
|
||||
if(bodytemperature > 360.15)
|
||||
//Body temperature is too hot.
|
||||
fire_alert = max(fire_alert, 1)
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(400 to 1000)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(1000 to INFINITY)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
|
||||
|
||||
if(getFireLoss())
|
||||
if((COLD_RESISTANCE in mutations) || prob(50))
|
||||
switch(getFireLoss())
|
||||
if(1 to 50)
|
||||
adjustFireLoss(-1)
|
||||
if(51 to 100)
|
||||
adjustFireLoss(-5)
|
||||
|
||||
// Aliens love radiation nom nom nom
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
radiation = 100
|
||||
|
||||
if (radiation < 0)
|
||||
radiation = 0
|
||||
|
||||
switch(radiation)
|
||||
if(1 to 49)
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
adjustToxLoss(1)
|
||||
if(prob(5))
|
||||
radiation -= 5
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
adjustToxLoss(3)
|
||||
|
||||
/mob/living/carbon/alien/IsAdvancedToolUser()
|
||||
return has_fine_manipulation
|
||||
|
||||
/mob/living/carbon/alien/Process_Spaceslipping()
|
||||
return 0 // Don't slip in space.
|
||||
|
||||
|
||||
/mob/living/carbon/alien/Stun(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
@@ -59,7 +162,7 @@ Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/mob/living/carbon/C in world)
|
||||
for (var/mob/living/carbon/C in mob_list)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected")
|
||||
client.images += I
|
||||
@@ -77,3 +180,6 @@ Des: Removes all infected images from the alien.
|
||||
del(I)
|
||||
return
|
||||
|
||||
#undef HEAT_DAMAGE_LEVEL_1
|
||||
#undef HEAT_DAMAGE_LEVEL_2
|
||||
#undef HEAT_DAMAGE_LEVEL_3
|
||||
|
||||
@@ -30,6 +30,7 @@ Doesn't work on other aliens/AI.*/
|
||||
new /obj/effect/alien/weeds/node(loc)
|
||||
return
|
||||
|
||||
/*
|
||||
/mob/living/carbon/alien/humanoid/verb/ActivateHuggers()
|
||||
set name = "Activate facehuggers (5)"
|
||||
set desc = "Makes all nearby facehuggers activate"
|
||||
@@ -41,7 +42,7 @@ Doesn't work on other aliens/AI.*/
|
||||
F.GoActive()
|
||||
emote("roar")
|
||||
return
|
||||
|
||||
*/
|
||||
/mob/living/carbon/alien/humanoid/verb/whisp(mob/M as mob in oview())
|
||||
set name = "Whisper (10)"
|
||||
set desc = "Whisper to someone"
|
||||
|
||||
@@ -14,23 +14,28 @@
|
||||
src.name = text("alien drone ([rand(1, 1000)])")
|
||||
src.real_name = src.name
|
||||
verbs.Add(/mob/living/carbon/alien/humanoid/proc/resin,/mob/living/carbon/alien/humanoid/proc/corrosive_acid)
|
||||
verbs -= /mob/living/carbon/alien/humanoid/verb/ActivateHuggers //<-- pointless
|
||||
//verbs -= /mob/living/carbon/alien/humanoid/verb/ActivateHuggers //<-- pointless
|
||||
add_to_mob_list(src)
|
||||
//Drones use the same base as generic humanoids.
|
||||
//Drone verbs
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/verb/evolve() // -- TLE
|
||||
set name = "Evolve (500)"
|
||||
set desc = "Produce an interal egg sac capable of spawning children"
|
||||
set desc = "Produce an interal egg sac capable of spawning children. Only one queen can exist at a time."
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(500))
|
||||
adjustToxLoss(-500)
|
||||
src << "\green You begin to evolve!"
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
|
||||
var/mob/living/carbon/alien/humanoid/queen/new_xeno = new (loc)
|
||||
new_xeno.UI = UI
|
||||
mind.transfer_to(new_xeno)
|
||||
del(src)
|
||||
// Queen check
|
||||
var/mob/living/carbon/alien/humanoid/queen/Q = locate(/mob/living/carbon/alien/humanoid/queen) in living_mob_list
|
||||
if(!Q)
|
||||
adjustToxLoss(-500)
|
||||
src << "\green You begin to evolve!"
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
|
||||
var/mob/living/carbon/alien/humanoid/queen/new_xeno = new (loc)
|
||||
new_xeno.UI = UI
|
||||
mind.transfer_to(new_xeno)
|
||||
del(src)
|
||||
else
|
||||
src << "<span class='notice'>We already have an alive queen.</span>"
|
||||
return
|
||||
@@ -1,42 +1,12 @@
|
||||
/obj/hud/proc/alien_hud()
|
||||
/datum/hud/proc/alien_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -46,46 +16,7 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "help" ? "help_small_active" : "help_small")
|
||||
using.screen_loc = ui_help_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "disarm" ? "disarm_small_active" : "disarm_small")
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "grab" ? "grab_small_active" : "grab_small")
|
||||
using.screen_loc = ui_grab_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "harm"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm_small_active" : "harm_small")
|
||||
using.screen_loc = ui_harm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -95,50 +26,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Lower hud bar
|
||||
using.dir = EAST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Corner Button
|
||||
using.dir = NORTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = WEST
|
||||
using.screen_loc = ui_iarrowleft
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowright"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = EAST
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "act_drop"
|
||||
@@ -146,11 +34,9 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
|
||||
|
||||
//equippable shit
|
||||
//suit
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -160,7 +46,7 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -173,7 +59,7 @@
|
||||
inv_box.slot_id = slot_r_hand
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -186,7 +72,7 @@
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen/inventory( src )
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -195,7 +81,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen/inventory( src )
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -205,7 +91,7 @@
|
||||
src.adding += using
|
||||
|
||||
//pocket 1
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
@@ -215,7 +101,7 @@
|
||||
src.adding += inv_box
|
||||
|
||||
//pocket 2
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
@@ -225,7 +111,7 @@
|
||||
src.adding += inv_box
|
||||
|
||||
//head
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hair"
|
||||
@@ -236,7 +122,7 @@
|
||||
//end of equippable shit
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "act_resist"
|
||||
@@ -245,114 +131,57 @@
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "1,1 to 5,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,1 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
mymob.throw_icon = new /obj/screen(null)
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
|
||||
mymob.oxygen = new /obj/screen( null )
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_alien_oxygen
|
||||
|
||||
mymob.toxin = new /obj/screen( null )
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_alien_toxin
|
||||
|
||||
mymob.fire = new /obj/screen( null )
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_alien_fire
|
||||
|
||||
mymob.healths = new /obj/screen( null )
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen( null )
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
/*
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.hands.icon_state = "hand"
|
||||
mymob.hands.name = "hand"
|
||||
mymob.hands.screen_loc = ui_hand
|
||||
mymob.hands.dir = NORTH
|
||||
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
mymob.sleep.name = "sleep"
|
||||
mymob.sleep.screen_loc = ui_sleep
|
||||
|
||||
mymob.rest = new /obj/screen( null )
|
||||
mymob.rest.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
*/
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.zone_sel.overlays = null
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
@@ -74,6 +74,12 @@
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Plasma Stored: [getPlasma()]")
|
||||
|
||||
if(emergency_shuttle)
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
///mob/living/carbon/alien/humanoid/bullet_act(var/obj/item/projectile/Proj) taken care of in living
|
||||
|
||||
/mob/living/carbon/alien/humanoid/emp_act(severity)
|
||||
@@ -427,7 +433,7 @@
|
||||
if ((HULK in M.mutations) || (SUPRSTR in M.augmentations))//HULK SMASH
|
||||
damage += 14
|
||||
spawn(0)
|
||||
Paralyse(5)
|
||||
Weaken(damage) // Why can a hulk knock an alien out but not knock out a human? Damage is robust enough.
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/mob/living/carbon/alien/humanoid
|
||||
var/oxygen_alert = 0
|
||||
var/toxins_alert = 0
|
||||
var/fire_alert = 0
|
||||
oxygen_alert = 0
|
||||
toxins_alert = 0
|
||||
fire_alert = 0
|
||||
|
||||
var/temperature_alert = 0
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
|
||||
..()
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
if (stat != DEAD) //still breathing
|
||||
|
||||
//First, resolve location and get a breath
|
||||
@@ -49,7 +51,7 @@
|
||||
//handle_virus_updates() There is no disease that affects aliens
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment()
|
||||
handle_environment(environment)
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
@@ -90,60 +92,6 @@
|
||||
stuttering = max(10, stuttering)
|
||||
|
||||
|
||||
proc/handle_mutations_and_radiation()
|
||||
|
||||
if(getFireLoss())
|
||||
if((COLD_RESISTANCE in mutations) || prob(50))
|
||||
switch(getFireLoss())
|
||||
if(1 to 50)
|
||||
adjustFireLoss(-1)
|
||||
if(51 to 100)
|
||||
adjustFireLoss(-5)
|
||||
|
||||
if ((HULK in mutations) && health <= 25)
|
||||
mutations.Remove(HULK)
|
||||
src << "\red You suddenly feel very weak."
|
||||
Weaken(3)
|
||||
emote("collapse")
|
||||
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
radiation = 100
|
||||
Weaken(10)
|
||||
src << "\red You feel weak."
|
||||
emote("collapse")
|
||||
|
||||
if (radiation < 0)
|
||||
radiation = 0
|
||||
|
||||
switch(radiation)
|
||||
if(1 to 49)
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
updatehealth()
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
adjustToxLoss(1)
|
||||
if(prob(5))
|
||||
radiation -= 5
|
||||
Weaken(3)
|
||||
src << "\red You feel weak."
|
||||
emote("collapse")
|
||||
updatehealth()
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
adjustToxLoss(3)
|
||||
if(prob(1))
|
||||
src << "\red You mutate!"
|
||||
randmutb(src)
|
||||
domutcheck(src,null)
|
||||
emote("gasp")
|
||||
updatehealth()
|
||||
|
||||
|
||||
proc/breathe()
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("lexorin")) return
|
||||
@@ -257,18 +205,6 @@
|
||||
|
||||
return 1
|
||||
|
||||
proc/handle_environment()
|
||||
|
||||
//If there are alien weeds on the ground then heal if needed or give some toxins
|
||||
if(locate(/obj/effect/alien/weeds) in loc)
|
||||
if(health >= maxHealth)
|
||||
adjustToxLoss(plasma_rate)
|
||||
|
||||
else
|
||||
adjustBruteLoss(-heal_rate)
|
||||
adjustFireLoss(-heal_rate)
|
||||
adjustOxyLoss(-heal_rate)
|
||||
|
||||
|
||||
|
||||
proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
@@ -456,9 +392,6 @@
|
||||
see_in_dark = 4
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if (sleep) sleep.icon_state = text("sleep[]", sleeping)
|
||||
if (rest) rest.icon_state = text("rest[]", resting)
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
@@ -486,9 +419,7 @@
|
||||
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -497,13 +428,13 @@
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += hud_used.vimpaired
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += hud_used.blurry
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += hud_used.druggy
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
health = 250
|
||||
icon_state = "alienq_s"
|
||||
nopush = 1
|
||||
heal_rate = 5
|
||||
heal_rate = 10 // Let's regenerate more than our average underling.
|
||||
plasma_rate = 20
|
||||
|
||||
|
||||
|
||||
@@ -1,43 +1,12 @@
|
||||
|
||||
/datum/hud/proc/larva_hud()
|
||||
|
||||
/obj/hud/proc/larva_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -47,7 +16,7 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
@@ -57,155 +26,53 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Lower hud bar
|
||||
using.dir = EAST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Corner Button
|
||||
using.dir = NORTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = WEST
|
||||
using.screen_loc = ui_iarrowleft
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowright"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = EAST
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_resist
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "1,1 to 5,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,1 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
mymob.oxygen = new /obj/screen( null )
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_alien_oxygen
|
||||
|
||||
mymob.toxin = new /obj/screen( null )
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_alien_toxin
|
||||
|
||||
|
||||
mymob.fire = new /obj/screen( null )
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_alien_fire
|
||||
|
||||
|
||||
mymob.healths = new /obj/screen( null )
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen( null )
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
/*
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
mymob.sleep.name = "sleep"
|
||||
mymob.sleep.screen_loc = ui_sleep
|
||||
|
||||
mymob.rest = new /obj/screen( null )
|
||||
mymob.rest.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
*/
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.overlays = null
|
||||
mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
|
||||
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/mob/living/carbon/alien/larva
|
||||
var/oxygen_alert = 0
|
||||
var/toxins_alert = 0
|
||||
var/fire_alert = 0
|
||||
|
||||
var/temperature_alert = 0
|
||||
|
||||
@@ -16,8 +13,13 @@
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
var/datum/gas_mixture/enviroment = loc.return_air()
|
||||
if (stat != DEAD) //still breathing
|
||||
|
||||
// GROW!
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
@@ -43,7 +45,7 @@
|
||||
//handle_virus_updates() There is no disease that affects larva
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment()
|
||||
handle_environment(enviroment)
|
||||
|
||||
//stuff in the stomach
|
||||
//handle_stomach()
|
||||
@@ -61,43 +63,6 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva
|
||||
proc/handle_mutations_and_radiation()
|
||||
|
||||
//grow!! but not if metroid or dead
|
||||
if(stat != DEAD && amount_grown < max_grown)
|
||||
amount_grown++
|
||||
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
radiation = 100
|
||||
Weaken(10)
|
||||
src << "\red You feel weak."
|
||||
emote("collapse")
|
||||
|
||||
if (radiation < 0)
|
||||
radiation = 0
|
||||
|
||||
switch(radiation)
|
||||
if(1 to 49)
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
updatehealth()
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
adjustToxLoss(1)
|
||||
if(prob(5))
|
||||
radiation -= 5
|
||||
Weaken(3)
|
||||
src << "\red You feel weak."
|
||||
emote("collapse")
|
||||
updatehealth()
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
adjustToxLoss(3)
|
||||
updatehealth()
|
||||
|
||||
proc/breathe()
|
||||
|
||||
@@ -212,18 +177,6 @@
|
||||
|
||||
return 1
|
||||
|
||||
proc/handle_environment()
|
||||
|
||||
//If there are alien weeds on the ground then heal if needed or give some toxins
|
||||
if(locate(/obj/effect/alien/weeds) in loc)
|
||||
if(health >= 25)
|
||||
adjustToxLoss(5)
|
||||
else
|
||||
adjustBruteLoss(-5)
|
||||
adjustFireLoss(-5)
|
||||
|
||||
return
|
||||
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
@@ -285,7 +238,7 @@
|
||||
Paralyse(3)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
AdjustParalysis(-2)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
else if(sleeping)
|
||||
@@ -353,9 +306,6 @@
|
||||
see_in_dark = 4
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if (sleep) sleep.icon_state = text("sleep[]", sleeping)
|
||||
if (rest) rest.icon_state = text("rest[]", resting)
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
@@ -384,9 +334,7 @@
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
|
||||
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -395,13 +343,13 @@
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += hud_used.vimpaired
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += hud_used.blurry
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += hud_used.druggy
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
|
||||
@@ -16,7 +16,7 @@ var/const/MAX_ACTIVE_TIME = 600
|
||||
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH|MASKCOVERSEYES
|
||||
|
||||
var/stat = UNCONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
|
||||
var/sterile = 0
|
||||
|
||||
@@ -24,235 +24,185 @@ var/const/MAX_ACTIVE_TIME = 600
|
||||
|
||||
var/attached = 0
|
||||
|
||||
attack_paw(user as mob) //can be picked up by aliens
|
||||
if(isalien(user))
|
||||
attack_hand(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
attack_hand(user as mob)
|
||||
if(stat == CONSCIOUS && !isalien(user))
|
||||
Attach(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
attack(mob/living/M as mob, mob/user as mob)
|
||||
/obj/item/clothing/mask/facehugger/attack_paw(user as mob) //can be picked up by aliens
|
||||
if(isalien(user))
|
||||
attack_hand(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
user.drop_from_inventory(src)
|
||||
Attach(M)
|
||||
|
||||
New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
else
|
||||
del(src)
|
||||
|
||||
examine()
|
||||
..()
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
usr << "\red \b [src] is not moving."
|
||||
if(CONSCIOUS)
|
||||
usr << "\red \b [src] seems to be active."
|
||||
if (sterile)
|
||||
usr << "\red \b It looks like the proboscis has been removed."
|
||||
return
|
||||
|
||||
attackby()
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
|
||||
if(stat == CONSCIOUS && !isalien(user))
|
||||
Attach(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack(mob/living/M as mob, mob/user as mob)
|
||||
..()
|
||||
user.drop_from_inventory(src)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine()
|
||||
..()
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
usr << "\red \b [src] is not moving."
|
||||
if(CONSCIOUS)
|
||||
usr << "\red \b [src] seems to be active."
|
||||
if (sterile)
|
||||
usr << "\red \b It looks like the proboscis has been removed."
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attackby()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/bullet_act()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasEntered(atom/target)
|
||||
Attach(target)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/dropped()
|
||||
..()
|
||||
GoActive()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
Attach(hit_atom)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
|
||||
if(!iscarbon(M) || isalien(M))
|
||||
return
|
||||
|
||||
bullet_act()
|
||||
Die()
|
||||
if(attached)
|
||||
return
|
||||
else
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
Die()
|
||||
return
|
||||
var/mob/living/L = M //just so I don't need to use :
|
||||
|
||||
equipped(mob/M)
|
||||
Attach(M)
|
||||
if(stat != CONSCIOUS) return
|
||||
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
|
||||
HasEntered(atom/target)
|
||||
Attach(target)
|
||||
return
|
||||
var/mob/living/carbon/target = L
|
||||
|
||||
dropped()
|
||||
..()
|
||||
GoActive()
|
||||
return
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] leaps at [target]'s face!", 1)
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
Attach(hit_atom)
|
||||
return
|
||||
|
||||
proc/Attach(M as mob)
|
||||
if(!isliving(M) || isalien(M))
|
||||
return
|
||||
if(attached)
|
||||
return
|
||||
else
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
var/mob/living/L = M //just so I don't need to use :
|
||||
|
||||
if(stat != CONSCIOUS) return
|
||||
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
|
||||
if(issilicon(L))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red \b [src] smashes against [L]'s frame!", 1)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message("\red \b [src] smashes against [H]'s [H.head]!", 1)
|
||||
Die()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = L
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
|
||||
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] leaps at [target]'s face!", 1)
|
||||
O.show_message("\red \b [src] tears [W] off of [target]'s face!", 1)
|
||||
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message("\red \b [src] smashes against [H]'s [H.head]!", 1)
|
||||
Die()
|
||||
return
|
||||
loc = target
|
||||
layer = 20
|
||||
target.wear_mask = src
|
||||
target.update_inv_wear_mask()
|
||||
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] tears [W] off of [target]'s face!", 1)
|
||||
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
loc = target
|
||||
layer = 20
|
||||
target.wear_mask = src
|
||||
target.update_inv_wear_mask()
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(target)
|
||||
|
||||
return
|
||||
|
||||
proc/Impregnate(mob/living/carbon/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
for(var/datum/disease/alien_embryo/A in target.viruses)
|
||||
target.status_flags |= XENO_HOST
|
||||
break
|
||||
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] falls limp after violating [target]'s face!", 1)
|
||||
|
||||
Die()
|
||||
else
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] violates [target]'s face!", 1)
|
||||
target.update_inv_wear_mask()
|
||||
return
|
||||
|
||||
proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
|
||||
/* for(var/mob/living/carbon/alien/alien in world)
|
||||
var/image/activeIndicator = image('icons/mob/alien.dmi', loc = src, icon_state = "facehugger_active")
|
||||
activeIndicator.override = 1
|
||||
if(alien && alien.client)
|
||||
alien.client.images += activeIndicator */
|
||||
|
||||
spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
|
||||
GoIdle()
|
||||
|
||||
return
|
||||
|
||||
proc/GoIdle()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
|
||||
return
|
||||
|
||||
proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
icon_state = "facehugger_dead"
|
||||
stat = DEAD
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red \b[src] curls up into a ball!", 1)
|
||||
|
||||
return
|
||||
|
||||
/* proc/RemoveActiveIndicators() //removes the "active" facehugger indicator from all aliens in the world for this hugger
|
||||
for(var/mob/living/carbon/alien/alien in world)
|
||||
if(alien.client)
|
||||
for(var/image/image in alien.client.images)
|
||||
if(image.icon_state == "facehugger_active" && image.loc == src)
|
||||
del(image)
|
||||
|
||||
return */
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry
|
||||
stat = CONSCIOUS
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(istype(AM , /mob/living/))
|
||||
Attach(AM)
|
||||
|
||||
|
||||
/*
|
||||
/obj/item/clothing/mask/facehugger/angry/New()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry/process()
|
||||
if(!src || src.stat == (DEAD))
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/C in range(1,src))
|
||||
Attach(C)
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/C in range(5,src))
|
||||
if(isInSight(C,src))
|
||||
step_to(src,C,0)
|
||||
spawn(5)
|
||||
if(C in range(1,src))
|
||||
Attach(C)
|
||||
return
|
||||
|
||||
step_rand(src)
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(target)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry/Attach(var/mob/M as mob)
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/carbon/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
..(M)
|
||||
processing_objects.Remove(src)
|
||||
if(!sterile)
|
||||
target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
for(var/datum/disease/alien_embryo/A in target.viruses)
|
||||
target.status_flags |= XENO_HOST
|
||||
break
|
||||
|
||||
*/
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] falls limp after violating [target]'s face!", 1)
|
||||
|
||||
Die()
|
||||
else
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] violates [target]'s face!", 1)
|
||||
target.update_inv_wear_mask()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
|
||||
/* for(var/mob/living/carbon/alien/alien in world)
|
||||
var/image/activeIndicator = image('icons/mob/alien.dmi', loc = src, icon_state = "facehugger_active")
|
||||
activeIndicator.override = 1
|
||||
if(alien && alien.client)
|
||||
alien.client.images += activeIndicator */
|
||||
|
||||
spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
|
||||
GoIdle()
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoIdle()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
icon_state = "facehugger_dead"
|
||||
stat = DEAD
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red \b[src] curls up into a ball!", 1)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(istype(AM , /mob/living/))
|
||||
Attach(AM)
|
||||
|
||||
@@ -1,26 +1,10 @@
|
||||
/obj/hud/proc/brain_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
/datum/hud/proc/brain_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
//ui_style='icons/mob/screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
blurry = new h_type( src )
|
||||
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blurry.name = "Blurry"
|
||||
blurry.icon = ui_style
|
||||
blurry.icon_state = "blurry"
|
||||
blurry.layer = 17
|
||||
blurry.mouse_opacity = 0
|
||||
|
||||
druggy = new h_type( src )
|
||||
druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
druggy.name = "Druggy"
|
||||
druggy.icon = ui_style
|
||||
druggy.icon_state = "druggy"
|
||||
druggy.layer = 17
|
||||
druggy.mouse_opacity = 0
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
mymob.blind.layer = 0
|
||||
|
||||
@@ -221,9 +221,6 @@
|
||||
see_in_dark = 2
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if (sleep) sleep.icon_state = text("sleep[]", sleeping)
|
||||
if (rest) rest.icon_state = text("rest[]", resting)
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
@@ -246,9 +243,7 @@
|
||||
|
||||
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -257,13 +252,13 @@
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += hud_used.vimpaired
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += hud_used.blurry
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += hud_used.druggy
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
|
||||
@@ -10,8 +10,3 @@
|
||||
|
||||
var/silent = null //Can't talk. Value goes down every life proc.
|
||||
var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
|
||||
|
||||
var/life_tick = 0 // The amount of life ticks that have processed on this mob.
|
||||
|
||||
// total amount of wounds on mob, used to spread out healing and the like over all wounds
|
||||
var/number_wounds = 0
|
||||
@@ -67,6 +67,21 @@
|
||||
ticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
|
||||
return ..(gibbed)
|
||||
|
||||
/mob/living/carbon/human/proc/makeSkeleton()
|
||||
if(SKELETON in src.mutations) return
|
||||
|
||||
if(f_style)
|
||||
f_style = "Shaved"
|
||||
if(h_style)
|
||||
h_style = "Bald"
|
||||
update_hair(0)
|
||||
|
||||
mutations.Add(SKELETON)
|
||||
status_flags |= DISFIGURED
|
||||
update_body(0)
|
||||
update_mutantrace()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/ChangeToHusk()
|
||||
if(HUSK in mutations) return
|
||||
|
||||
|
||||
@@ -63,10 +63,17 @@
|
||||
|
||||
//uniform
|
||||
if(w_uniform && !skipjumpsuit)
|
||||
//Ties
|
||||
var/tie_msg
|
||||
if(istype(w_uniform,/obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(U.hastie)
|
||||
tie_msg += " with \icon[U.hastie] \a [U.hastie]"
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][tie_msg]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform].\n"
|
||||
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
|
||||
|
||||
//head
|
||||
if(head)
|
||||
@@ -187,31 +194,42 @@
|
||||
msg += "<span class='warning'>[t_He] [t_has] bitten off [t_his] own tongue and [t_has] suffered major bloodloss!</span>\n"
|
||||
|
||||
if(stat == DEAD || (status_flags & FAKEDEATH))
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
|
||||
if(brain_op_stage != 4)//Only perform these checks if there is no brain
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
|
||||
|
||||
if(!key)
|
||||
var/foundghost = 0
|
||||
if(mind)
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.mind == mind)
|
||||
foundghost = 1
|
||||
break
|
||||
if(!foundghost)
|
||||
msg += " and [t_his] soul has departed"
|
||||
msg += "...</span>\n"
|
||||
if(!key)
|
||||
var/foundghost = 0
|
||||
if(mind)
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.mind == mind)
|
||||
foundghost = 1
|
||||
break
|
||||
if(!foundghost)
|
||||
msg += " and [t_his] soul has departed"
|
||||
msg += "...</span>\n"
|
||||
else//Brain is gone, doesn't matter if they are AFK or present
|
||||
msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
|
||||
|
||||
else
|
||||
if(stat == UNCONSCIOUS)
|
||||
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
|
||||
else if(getBrainLoss() >= 60)
|
||||
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
|
||||
var/temp = getBruteLoss() //no need to calculate each of these twice
|
||||
if(temp)
|
||||
if(temp < 30)
|
||||
msg += "[t_He] [t_has] minor bruising.\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
|
||||
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely</span>\n"
|
||||
else if(!client)
|
||||
msg += "[t_He] [t_has] a vacant, braindead stare...\n"
|
||||
temp = getFireLoss()
|
||||
if(temp)
|
||||
if(temp < 30)
|
||||
msg += "[t_He] [t_has] minor burns.\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
|
||||
|
||||
msg += "<span class='warning'>"
|
||||
temp = getCloneLoss()
|
||||
if(temp)
|
||||
if(temp < 30)
|
||||
msg += "[t_He] [t_has] minor genetic deformities.\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe genetic deformities.</B>\n"
|
||||
|
||||
if(nutrition < 100)
|
||||
msg += "[t_He] [t_is] severely malnourished.\n"
|
||||
@@ -220,138 +238,18 @@
|
||||
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] quite chubby.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_destroyed = list()
|
||||
var/list/is_bleeding = list()
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
if(temp)
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
is_destroyed["[temp.display_name]"] = 1
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'><b>[t_He] is missing [t_his] [temp.display_name].</b></span>\n"
|
||||
continue
|
||||
if(temp.status & ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
|
||||
continue
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name], it has"
|
||||
if(temp.brute_dam) switch(temp.brute_dam)
|
||||
if(0 to 20)
|
||||
wound_flavor_text["[temp.display_name]"] += " some dents"
|
||||
if(21 to INFINITY)
|
||||
wound_flavor_text["[temp.display_name]"] += pick(" a lot of dents"," severe denting")
|
||||
if(temp.brute_dam && temp.burn_dam)
|
||||
wound_flavor_text["[temp.display_name]"] += " and"
|
||||
if(temp.burn_dam) switch(temp.burn_dam)
|
||||
if(0 to 20)
|
||||
wound_flavor_text["[temp.display_name]"] += " some burns"
|
||||
if(21 to INFINITY)
|
||||
wound_flavor_text["[temp.display_name]"] += pick(" a lot of burns"," severe melting")
|
||||
wound_flavor_text["[temp.display_name]"] += "!</span>\n"
|
||||
else if(temp.wounds.len > 0)
|
||||
var/list/wound_descriptors = list()
|
||||
for(var/datum/wound/W in temp.wounds)
|
||||
if(W.desc in wound_descriptors)
|
||||
wound_descriptors[W.desc] += W.amount
|
||||
continue
|
||||
wound_descriptors[W.desc] = W.amount
|
||||
var/list/flavor_text = list()
|
||||
var/list/no_exclude = list("gaping wound", "big gaping wound", "massive wound", "large bruise",\
|
||||
"huge bruise", "massive bruise", "severe burn", "large burn", "deep burn", "carbonised area")
|
||||
for(var/wound in wound_descriptors)
|
||||
switch(wound_descriptors[wound])
|
||||
if(1)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a [wound]"
|
||||
else
|
||||
flavor_text += "[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a [wound]"
|
||||
if(2)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a pair of [wound]s"
|
||||
else
|
||||
flavor_text += "[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a pair of [wound]s"
|
||||
if(3 to 5)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has several [wound]s"
|
||||
else
|
||||
flavor_text += " several [wound]s"
|
||||
if(6 to INFINITY)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has a bunch of [wound]s"
|
||||
else
|
||||
flavor_text += " a ton of [wound]\s"
|
||||
var/flavor_text_string = ""
|
||||
for(var/text = 1, text <= flavor_text.len, text++)
|
||||
if(text == flavor_text.len && flavor_text.len > 1)
|
||||
flavor_text_string += ", and"
|
||||
else if(flavor_text.len > 1 && text > 1)
|
||||
flavor_text_string += ","
|
||||
flavor_text_string += flavor_text[text]
|
||||
flavor_text_string += " on [t_his] [temp.display_name].</span><br>"
|
||||
wound_flavor_text["[temp.display_name]"] = flavor_text_string
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.display_name]"] = 1
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = ""
|
||||
|
||||
//Handles the text strings being added to the actual description.
|
||||
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
|
||||
var/display_chest = 0
|
||||
var/display_shoes = 0
|
||||
var/display_gloves = 0
|
||||
if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas)))))
|
||||
msg += wound_flavor_text["head"]
|
||||
else if(is_bleeding["head"])
|
||||
msg += "<span class='warning'>[src] has blood running down [t_his] face!</span>\n"
|
||||
if(wound_flavor_text["chest"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you.
|
||||
msg += wound_flavor_text["chest"]
|
||||
else if(is_bleeding["chest"])
|
||||
display_chest = 1
|
||||
if(wound_flavor_text["left arm"] && (is_destroyed["left arm"] || (!w_uniform && !skipjumpsuit)))
|
||||
msg += wound_flavor_text["left arm"]
|
||||
else if(is_bleeding["left arm"])
|
||||
display_chest = 1
|
||||
if(wound_flavor_text["left hand"] && (is_destroyed["left hand"] || (!gloves && !skipgloves)))
|
||||
msg += wound_flavor_text["left hand"]
|
||||
else if(is_bleeding["left hand"])
|
||||
display_gloves = 1
|
||||
if(wound_flavor_text["right arm"] && (is_destroyed["right arm"] || (!w_uniform && !skipjumpsuit)))
|
||||
msg += wound_flavor_text["right arm"]
|
||||
else if(is_bleeding["right arm"])
|
||||
display_chest = 1
|
||||
if(wound_flavor_text["right hand"] && (is_destroyed["right hand"] || (!gloves && !skipgloves)))
|
||||
msg += wound_flavor_text["right hand"]
|
||||
else if(is_bleeding["right hand"])
|
||||
display_gloves = 1
|
||||
if(wound_flavor_text["groin"] && (is_destroyed["groin"] || (!w_uniform && !skipjumpsuit)))
|
||||
msg += wound_flavor_text["groin"]
|
||||
else if(is_bleeding["groin"])
|
||||
display_chest = 1
|
||||
if(wound_flavor_text["left leg"] && (is_destroyed["left leg"] || (!w_uniform && !skipjumpsuit)))
|
||||
msg += wound_flavor_text["left leg"]
|
||||
else if(is_bleeding["left leg"])
|
||||
display_chest = 1
|
||||
if(wound_flavor_text["left foot"]&& (is_destroyed["left foot"] || (!shoes && !skipshoes)))
|
||||
msg += wound_flavor_text["left foot"]
|
||||
else if(is_bleeding["left foot"])
|
||||
display_shoes = 1
|
||||
if(wound_flavor_text["right leg"] && (is_destroyed["right leg"] || (!w_uniform && !skipjumpsuit)))
|
||||
msg += wound_flavor_text["right leg"]
|
||||
else if(is_bleeding["right leg"])
|
||||
display_chest = 1
|
||||
if(wound_flavor_text["right foot"]&& (is_destroyed["right foot"] || (!shoes && !skipshoes)))
|
||||
msg += wound_flavor_text["right foot"]
|
||||
else if(is_bleeding["right foot"])
|
||||
display_shoes = 1
|
||||
if(display_chest)
|
||||
msg += "<span class='warning'><b>[src] has blood soaking through from under [t_his] clothing!</b></span>\n"
|
||||
if(display_shoes)
|
||||
msg += "<span class='warning'><b>[src] has blood running from [t_his] shoes!</b></span>\n"
|
||||
if(display_gloves)
|
||||
msg += "<span class='warning'><b>[src] has blood running from under [t_his] gloves!</b></span>\n"
|
||||
if(stat == UNCONSCIOUS)
|
||||
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
|
||||
else if(getBrainLoss() >= 60)
|
||||
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
|
||||
|
||||
if(!key && brain_op_stage != 4)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely</span>\n"
|
||||
else if(!client && brain_op_stage != 4)
|
||||
msg += "[t_He] [t_has] a vacant, braindead stare...\n"
|
||||
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] repulsively uncanny!\n"
|
||||
|
||||
@@ -1,47 +1,13 @@
|
||||
/obj/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
src.hotkeybuttons = list( ) //These can be disabled for hotkey usersx
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon = ui_style
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon = ui_style
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon = ui_style
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon = ui_style
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
src.hotkeybuttons = list() //These can be disabled for hotkey usersx
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
@@ -51,46 +17,7 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "help" ? "help_small_active" : "help_small")
|
||||
using.screen_loc = ui_help_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "disarm" ? "disarm_small_active" : "disarm_small")
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "grab" ? "grab_small_active" : "grab_small")
|
||||
using.screen_loc = ui_grab_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "harm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm_small_active" : "harm_small")
|
||||
using.screen_loc = ui_harm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
@@ -100,48 +27,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Lower hud bar
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Corner Button
|
||||
using.dir = NORTHWEST
|
||||
using.icon = ui_style
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = WEST
|
||||
using.screen_loc = ui_iarrowleft
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowright"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = EAST
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_drop"
|
||||
@@ -149,7 +35,7 @@
|
||||
using.layer = 19
|
||||
src.hotkeybuttons += using
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "i_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
@@ -159,7 +45,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
@@ -169,16 +55,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
/* inv_box = new /obj/screen/inventory( src )
|
||||
inv_box.name = "headset"
|
||||
inv_box.dir = SOUTHEAST
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_headset
|
||||
inv_box.layer = 19
|
||||
if(istype(mymob,/mob/living/carbon/monkey)) inv_box.overlays += blocked
|
||||
src.other += inv_box*/
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = ui_style
|
||||
@@ -191,7 +68,7 @@
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = ui_style
|
||||
@@ -204,7 +81,7 @@
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen/inventory( src )
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -213,7 +90,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen/inventory( src )
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -222,7 +99,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "id"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
@@ -232,7 +109,7 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
@@ -242,7 +119,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
@@ -252,7 +129,7 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
@@ -261,7 +138,7 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
@@ -270,7 +147,7 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "suit storage"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
|
||||
@@ -280,7 +157,7 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_resist"
|
||||
@@ -288,7 +165,7 @@
|
||||
using.layer = 19
|
||||
src.hotkeybuttons += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "other"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "other"
|
||||
@@ -296,7 +173,7 @@
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "equip"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_equip"
|
||||
@@ -304,23 +181,7 @@
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "intent"
|
||||
using.icon_state = "intent"
|
||||
using.screen_loc = "15,15"
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "m_intent"
|
||||
using.icon_state = "move"
|
||||
using.screen_loc = "15,14"
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "gloves"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "gloves"
|
||||
@@ -329,7 +190,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "eyes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "glasses"
|
||||
@@ -338,7 +199,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "ears"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
@@ -347,7 +208,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hair"
|
||||
@@ -356,7 +217,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "shoes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "shoes"
|
||||
@@ -365,7 +226,7 @@
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "belt"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "belt"
|
||||
@@ -374,236 +235,69 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon_state = "grab"
|
||||
using.screen_loc = "12:-11,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
//ICONS
|
||||
using = new src.h_type( src )
|
||||
using.name = "hurt"
|
||||
using.icon_state = "harm"
|
||||
using.screen_loc = "15:-11,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
src.m_ints += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon_state = "disarm"
|
||||
using.screen_loc = "14:-10,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon_state = "help"
|
||||
using.screen_loc = "13:-10,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
src.m_ints += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "face"
|
||||
using.icon_state = "facing"
|
||||
using.screen_loc = "15:-11,14"
|
||||
using.layer = 19
|
||||
src.mov_int += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "walk"
|
||||
using.icon_state = "walking"
|
||||
using.screen_loc = "14:-11,14"
|
||||
using.layer = 19
|
||||
src.mov_int += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "run"
|
||||
using.icon_state = "running"
|
||||
using.screen_loc = "13:-11,14"
|
||||
using.layer = 19
|
||||
src.mov_int += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "1,1 to 5,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,1 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
//welding mask dither
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "3,3 to 5,13"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,3 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,13"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,3 to 13,13"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
|
||||
//welding mask blackness
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "1,1 to 15,2"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "1,3 to 2,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "14,3 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "3,14 to 13,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
|
||||
mymob.throw_icon = new /obj/screen(null)
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
src.hotkeybuttons += mymob.throw_icon
|
||||
|
||||
mymob.oxygen = new /obj/screen( null )
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = ui_style
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.pressure = new /obj/screen( null )
|
||||
mymob.pressure = new /obj/screen()
|
||||
mymob.pressure.icon = ui_style
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
|
||||
/*
|
||||
mymob.i_select = new /obj/screen( null )
|
||||
mymob.i_select.icon_state = "selector"
|
||||
mymob.i_select.name = "intent"
|
||||
mymob.i_select.screen_loc = "16:-11,15"
|
||||
|
||||
mymob.m_select = new /obj/screen( null )
|
||||
mymob.m_select.icon_state = "selector"
|
||||
mymob.m_select.name = "moving"
|
||||
mymob.m_select.screen_loc = "16:-11,14"
|
||||
*/
|
||||
|
||||
mymob.toxin = new /obj/screen( null )
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_toxin
|
||||
|
||||
mymob.internals = new /obj/screen( null )
|
||||
mymob.internals = new /obj/screen()
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
|
||||
mymob.fire = new /obj/screen( null )
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = ui_style
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
mymob.bodytemp = new /obj/screen( null )
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon = ui_style
|
||||
mymob.bodytemp.icon_state = "temp1"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
mymob.healths = new /obj/screen( null )
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
|
||||
mymob.nutrition_icon = new /obj/screen( null )
|
||||
mymob.nutrition_icon = new /obj/screen()
|
||||
mymob.nutrition_icon.icon = ui_style
|
||||
mymob.nutrition_icon.icon_state = "nutrition0"
|
||||
mymob.nutrition_icon.name = "nutrition"
|
||||
mymob.nutrition_icon.screen_loc = ui_nutrition
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = ui_style
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
src.hotkeybuttons += mymob.pullin
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
@@ -611,179 +305,34 @@
|
||||
mymob.blind.mouse_opacity = 0
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.damageoverlay = new /obj/screen( null )
|
||||
mymob.damageoverlay = new /obj/screen()
|
||||
mymob.damageoverlay.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.damageoverlay.icon_state = "oxydamageoverlay0"
|
||||
mymob.damageoverlay.name = "dmg"
|
||||
mymob.damageoverlay.screen_loc = "1,1"
|
||||
mymob.damageoverlay.mouse_opacity = 0
|
||||
mymob.damageoverlay.layer = 17
|
||||
mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
|
||||
|
||||
mymob.flash = new /obj/screen( null )
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = ui_style
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.pain = new /obj/screen( null )
|
||||
|
||||
/*
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands.icon = ui_style
|
||||
mymob.hands.icon_state = "hand"
|
||||
mymob.hands.name = "hand"
|
||||
mymob.hands.screen_loc = ui_hand
|
||||
mymob.hands.dir = NORTH
|
||||
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = ui_style
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
mymob.sleep.name = "sleep"
|
||||
mymob.sleep.screen_loc = ui_sleep
|
||||
|
||||
mymob.rest = new /obj/screen( null )
|
||||
mymob.rest.icon = ui_style
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
*/
|
||||
|
||||
/*/Monkey blockers
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_ears
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_belt
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_shoes
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage2
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_glasses
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_gloves
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage1
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_headset
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_id
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_head
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
//Monkey blockers
|
||||
*/
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = ui_style
|
||||
mymob.zone_sel.overlays = null
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
//, mymob.i_select, mymob.m_select
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.hotkeybuttons
|
||||
inventory_shown = 0;
|
||||
|
||||
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
||||
|
||||
return
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.dir = WEST
|
||||
using.screen_loc = "1,3 to 2,3"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = NORTHEAST
|
||||
using.screen_loc = "3,3"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = NORTH
|
||||
using.screen_loc = "3,2"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = SOUTHEAST
|
||||
using.screen_loc = "3,1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = SOUTHWEST
|
||||
using.screen_loc = "1,1 to 2,2"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/verb/toggle_hotkey_verbs()
|
||||
set category = "OOC"
|
||||
|
||||
@@ -21,43 +21,9 @@
|
||||
dna = new /datum/dna(null)
|
||||
|
||||
//initialise organs
|
||||
organs = list()
|
||||
organs_by_name["chest"] = new/datum/organ/external/chest()
|
||||
organs_by_name["head"] = new/datum/organ/external/head()
|
||||
organs_by_name["l_arm"] = new/datum/organ/external/l_arm()
|
||||
organs_by_name["r_arm"] = new/datum/organ/external/r_arm()
|
||||
organs_by_name["r_leg"] = new/datum/organ/external/r_leg()
|
||||
organs_by_name["l_leg"] = new/datum/organ/external/l_leg()
|
||||
organs_by_name["l_hand"] = new/datum/organ/external/l_hand()
|
||||
organs_by_name["r_hand"] = new/datum/organ/external/r_hand()
|
||||
organs_by_name["l_foot"] = new/datum/organ/external/l_foot()
|
||||
organs_by_name["r_foot"] = new/datum/organ/external/r_foot()
|
||||
|
||||
// connect feet to legs and hands to arms
|
||||
var/datum/organ/external/organ = organs_by_name["l_hand"]
|
||||
organ.parent = organs_by_name["l_arm"]
|
||||
organ = organs_by_name["r_hand"]
|
||||
organ.parent = organs_by_name["r_arm"]
|
||||
organ = organs_by_name["l_foot"]
|
||||
organ.parent = organs_by_name["l_leg"]
|
||||
organ = organs_by_name["r_foot"]
|
||||
organ.parent = organs_by_name["r_leg"]
|
||||
organ = organs_by_name["r_foot"]
|
||||
organ.parent = organs_by_name["r_leg"]
|
||||
organ = organs_by_name["head"]
|
||||
organ.parent = organs_by_name["chest"]
|
||||
organ = organs_by_name["r_leg"]
|
||||
organ.parent = organs_by_name["chest"]
|
||||
organ = organs_by_name["l_leg"]
|
||||
organ.parent = organs_by_name["chest"]
|
||||
organ = organs_by_name["r_arm"]
|
||||
organ.parent = organs_by_name["chest"]
|
||||
organ = organs_by_name["l_arm"]
|
||||
organ.parent = organs_by_name["chest"]
|
||||
|
||||
for(var/name in organs_by_name)
|
||||
organs += organs_by_name[name]
|
||||
|
||||
organs = newlist(/datum/organ/external/chest, /datum/organ/external/head, /datum/organ/external/l_arm,
|
||||
/datum/organ/external/r_arm, /datum/organ/external/r_leg, /datum/organ/external/l_leg,
|
||||
/datum/organ/internal/skeleton, /datum/organ/internal/skin)
|
||||
for(var/datum/organ/external/O in organs)
|
||||
O.owner = src
|
||||
|
||||
@@ -230,15 +196,6 @@
|
||||
Paralyse(10)
|
||||
|
||||
var/update = 0
|
||||
|
||||
// focus most of the blast on one organ
|
||||
var/datum/organ/external/take_blast = pick(organs)
|
||||
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9)
|
||||
|
||||
// distribute the remaining 10% on all limbs equally
|
||||
b_loss *= 0.1
|
||||
f_loss *= 0.1
|
||||
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
switch(temp.name)
|
||||
if("head")
|
||||
@@ -253,14 +210,6 @@
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
if("r_leg")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
if("r_foot")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
if("l_foot")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
if("r_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
if("l_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05)
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
|
||||
@@ -570,8 +519,8 @@
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/datum/organ/external/head/head = get_organ("head")
|
||||
if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name ) //disfigured. use id-name if possible
|
||||
var/datum/organ/external/O = get_organ("head")
|
||||
if( (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || !real_name ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
|
||||
|
||||
@@ -86,11 +86,11 @@
|
||||
//Damages ONE external organ, organ gets randomly selected from damagable ones.
|
||||
//It automatically updates damage overlays if necesary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0)
|
||||
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn)
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
if(!parts.len) return
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
if(picked.take_damage(brute,burn,sharp))
|
||||
if(picked.take_damage(brute,burn))
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0)
|
||||
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn)
|
||||
if(nodamage) return //godmode
|
||||
var/list/datum/organ/external/parts = get_damageable_organs()
|
||||
var/update = 0
|
||||
@@ -126,7 +126,7 @@
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
|
||||
update |= picked.take_damage(brute,burn,sharp)
|
||||
update |= picked.take_damage(brute,burn)
|
||||
|
||||
brute -= (picked.brute_dam - brute_was)
|
||||
burn -= (picked.burn_dam - burn_was)
|
||||
@@ -150,9 +150,13 @@
|
||||
|
||||
/mob/living/carbon/human/proc/get_organ(var/zone)
|
||||
if(!zone) zone = "chest"
|
||||
return organs_by_name[zone]
|
||||
for(var/datum/organ/external/O in organs)
|
||||
if(O.name == zone)
|
||||
return O
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0)
|
||||
if((damagetype != BRUTE) && (damagetype != BURN))
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
@@ -174,10 +178,10 @@
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(organ.take_damage(damage, 0, sharp))
|
||||
if(organ.take_damage(damage, 0))
|
||||
UpdateDamageIcon()
|
||||
if(BURN)
|
||||
if(organ.take_damage(0, damage, sharp))
|
||||
if(organ.take_damage(0, damage))
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
@@ -112,7 +112,7 @@ emp_act
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(user.zone_sel.selecting))
|
||||
|
||||
var/hit_area = affecting.display_name
|
||||
var/hit_area = parse_zone(affecting.name)
|
||||
|
||||
if((user != src) && check_shields(I.force, "the [I.name]"))
|
||||
return 0
|
||||
@@ -126,7 +126,7 @@ emp_act
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
|
||||
apply_damage(I.force, I.damtype, affecting, armor , I.sharp)
|
||||
apply_damage(I.force, I.damtype, affecting, armor , I)
|
||||
|
||||
var/bloody = 0
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
|
||||
|
||||
@@ -48,8 +48,7 @@
|
||||
var/icon/stand_icon = null
|
||||
var/icon/lying_icon = null
|
||||
|
||||
var/list/organs = list()
|
||||
var/list/organs_by_name = list() // map organ names to organs
|
||||
var/list/organs = list() //Gets filled up in the constructor (human.dm, New() proc, line 24. I'm sick and tired of missing comments. -Agouri
|
||||
|
||||
var/miming = null //Toggle for the mime's abilities.
|
||||
|
||||
|
||||
@@ -19,13 +19,6 @@
|
||||
if(shoes)
|
||||
tally += shoes.slowdown
|
||||
|
||||
for(var/organ_name in list("l_foot","r_foot","l_leg","r_leg"))
|
||||
var/datum/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
tally += 4
|
||||
else if(E.status & ORGAN_BROKEN)
|
||||
tally += 1.5
|
||||
|
||||
if(FAT in src.mutations)
|
||||
tally += 1.5
|
||||
if (bodytemperature < 283.222)
|
||||
|
||||
@@ -6,54 +6,6 @@
|
||||
del(W)
|
||||
return null
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ(name)
|
||||
var/datum/organ/external/O = organs_by_name[name]
|
||||
|
||||
return (O && !(O.status & ORGAN_DESTROYED) )
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ_for_slot(slot)
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
return has_organ("chest")
|
||||
if(slot_wear_mask)
|
||||
return has_organ("head")
|
||||
if(slot_handcuffed)
|
||||
return has_organ("l_hand") && has_organ("r_hand")
|
||||
if(slot_legcuffed)
|
||||
return has_organ("l_leg") && has_organ("r_leg")
|
||||
if(slot_l_hand)
|
||||
return has_organ("l_hand")
|
||||
if(slot_r_hand)
|
||||
return has_organ("r_hand")
|
||||
if(slot_belt)
|
||||
return has_organ("chest")
|
||||
if(slot_wear_id)
|
||||
// the only relevant check for this is the uniform check
|
||||
return 1
|
||||
if(slot_ears)
|
||||
return has_organ("head")
|
||||
if(slot_glasses)
|
||||
return has_organ("head")
|
||||
if(slot_gloves)
|
||||
return has_organ("l_hand") && has_organ("r_hand")
|
||||
if(slot_head)
|
||||
return has_organ("head")
|
||||
if(slot_shoes)
|
||||
return has_organ("r_foot") && has_organ("l_foot")
|
||||
if(slot_wear_suit)
|
||||
return has_organ("chest")
|
||||
if(slot_w_uniform)
|
||||
return has_organ("chest")
|
||||
if(slot_l_store)
|
||||
return has_organ("chest")
|
||||
if(slot_r_store)
|
||||
return has_organ("chest")
|
||||
if(slot_s_store)
|
||||
return has_organ("chest")
|
||||
if(slot_in_backpack)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/u_equip(obj/item/W as obj)
|
||||
if(!W) return 0
|
||||
|
||||
@@ -172,7 +124,6 @@
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/W as obj, slot, redraw_mob = 1)
|
||||
if(!slot) return
|
||||
if(!istype(W)) return
|
||||
if(!has_organ_for_slot(slot)) return
|
||||
|
||||
if(W == src.l_hand)
|
||||
src.l_hand = null
|
||||
@@ -656,7 +607,7 @@ It can still be worn/put on as normal.
|
||||
if(target.r_store)
|
||||
target.u_equip(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
|
||||
else
|
||||
if(item && target.has_organ_for_slot(slot_to_process)) //Placing an item on the mob
|
||||
if(item) //Placing an item on the mob
|
||||
if(item.mob_can_equip(target, slot_to_process, 0))
|
||||
source.u_equip(item)
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
|
||||
@@ -53,8 +53,6 @@
|
||||
fire_alert = 0 //Reset this here, because both breathe() and handle_environment() have a chance to set it.
|
||||
|
||||
//TODO: seperate this out
|
||||
// update the current life tick, can be used to e.g. only do something every 4 ticks
|
||||
life_tick++
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
//No need to update all of these procs if the guy is dead.
|
||||
@@ -165,75 +163,10 @@
|
||||
if(1)
|
||||
say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that faggot traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
|
||||
if(2)
|
||||
say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom"))
|
||||
say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
|
||||
if(3)
|
||||
emote("drool")
|
||||
|
||||
proc/handle_organs()
|
||||
// take care of organ related updates, such as broken and missing limbs
|
||||
|
||||
// recalculate number of wounds
|
||||
number_wounds = 0
|
||||
for(var/datum/organ/external/E in organs)
|
||||
if(!E)
|
||||
world << name
|
||||
continue
|
||||
number_wounds += E.number_wounds
|
||||
|
||||
var/leg_tally = 2
|
||||
for(var/datum/organ/external/E in organs)
|
||||
E.process()
|
||||
if(E.status & ORGAN_ROBOT && prob(E.brute_dam + E.burn_dam))
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
if(hand && equipped())
|
||||
drop_item()
|
||||
emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
else if(E.name == "r_hand" || E.name == "r_arm")
|
||||
if(!hand && equipped())
|
||||
drop_item()
|
||||
emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
else if(E.name == "l_leg" || E.name == "l_foot" \
|
||||
|| E.name == "r_leg" || E.name == "r_foot" && !lying)
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
if(E.status & ORGAN_BROKEN || E.status & ORGAN_DESTROYED)
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
if(hand && equipped())
|
||||
if(E.status & ORGAN_SPLINTED && prob(10))
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else if(E.name == "r_hand" || E.name == "r_arm")
|
||||
if(!hand && equipped())
|
||||
if(E.status & ORGAN_SPLINTED && prob(10))
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else if(E.name == "l_leg" || E.name == "l_foot" \
|
||||
|| E.name == "r_leg" || E.name == "r_foot" && !lying)
|
||||
if(!(E.status & ORGAN_SPLINTED))
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
// standing is poor
|
||||
if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
|
||||
emote("scream")
|
||||
emote("collapse")
|
||||
paralysis = 10
|
||||
|
||||
|
||||
proc/handle_mutations_and_radiation()
|
||||
if(getFireLoss())
|
||||
@@ -887,7 +820,6 @@
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
updatehealth() //TODO
|
||||
handle_organs()
|
||||
if(health <= config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
death()
|
||||
blinded = 1
|
||||
@@ -994,64 +926,78 @@
|
||||
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
|
||||
del(hud)
|
||||
|
||||
client.screen.Remove(hud_used.blurry, hud_used.druggy, hud_used.vimpaired, hud_used.darkMask)
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask)
|
||||
|
||||
update_action_buttons()
|
||||
|
||||
if(!src.oxyloss)
|
||||
damageoverlay.icon_state = "oxydamageoverlay0"
|
||||
else
|
||||
switch(oxyloss)
|
||||
if(0 to 10)
|
||||
damageoverlay.icon_state = "oxydamageoverlay0"
|
||||
if(10 to 20)
|
||||
damageoverlay.icon_state = "oxydamageoverlay1"
|
||||
if(20 to 25)
|
||||
damageoverlay.icon_state = "oxydamageoverlay2"
|
||||
if(25 to 30)
|
||||
damageoverlay.icon_state = "oxydamageoverlay3"
|
||||
if(30 to 35)
|
||||
damageoverlay.icon_state = "oxydamageoverlay4"
|
||||
if(35 to 40)
|
||||
damageoverlay.icon_state = "oxydamageoverlay5"
|
||||
if(40 to 45)
|
||||
damageoverlay.icon_state = "oxydamageoverlay6"
|
||||
if(45 to INFINITY)
|
||||
damageoverlay.icon_state = "oxydamageoverlay7"
|
||||
|
||||
if(damageoverlay.overlays)
|
||||
damageoverlay.overlays = list()
|
||||
var/hurtdamage = src.getBruteLoss() + src.getFireLoss()
|
||||
if(hurtdamage)
|
||||
var/image/I
|
||||
switch(hurtdamage)
|
||||
if(10 to 20)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
|
||||
if(20 to 30)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
|
||||
if(30 to 40)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
|
||||
if(40 to 45)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
|
||||
if(45 to 50)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
|
||||
if(50 to 56)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
|
||||
if(56 to 62)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay7")
|
||||
if(62 to 68)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay8")
|
||||
if(68 to 74)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay9")
|
||||
if(74 to 80)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay10")
|
||||
if(80 to 86)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay11")
|
||||
if(86 to 92)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay12")
|
||||
if(92 to INFINITY)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay13")
|
||||
damageoverlay.overlays += I
|
||||
|
||||
if(stat == UNCONSCIOUS)
|
||||
//Critical damage passage overlay
|
||||
if(health <= 0)
|
||||
var/image/I
|
||||
switch(health)
|
||||
if(-20 to -10)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage1")
|
||||
if(-30 to -20)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage2")
|
||||
if(-40 to -30)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage3")
|
||||
if(-50 to -40)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage4")
|
||||
if(-60 to -50)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage5")
|
||||
if(-70 to -60)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage6")
|
||||
if(-80 to -70)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage7")
|
||||
if(-90 to -80)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage8")
|
||||
if(-95 to -90)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage9")
|
||||
if(-INFINITY to -95)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage10")
|
||||
damageoverlay.overlays += I
|
||||
else
|
||||
//Oxygen damage overlay
|
||||
if(oxyloss)
|
||||
var/image/I
|
||||
switch(oxyloss)
|
||||
if(10 to 20)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1")
|
||||
if(20 to 25)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2")
|
||||
if(25 to 30)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3")
|
||||
if(30 to 35)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4")
|
||||
if(35 to 40)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5")
|
||||
if(40 to 45)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6")
|
||||
if(45 to INFINITY)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7")
|
||||
damageoverlay.overlays += I
|
||||
|
||||
//Fire and Brute damage overlay (BSSR)
|
||||
var/hurtdamage = src.getBruteLoss() + src.getFireLoss()
|
||||
if(hurtdamage)
|
||||
var/image/I
|
||||
switch(hurtdamage)
|
||||
if(10 to 25)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
|
||||
if(25 to 40)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
|
||||
if(40 to 55)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
|
||||
if(55 to 70)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
|
||||
if(70 to 85)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
|
||||
if(85 to INFINITY)
|
||||
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
|
||||
damageoverlay.overlays += I
|
||||
|
||||
if( stat == DEAD )
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
@@ -1145,8 +1091,6 @@
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if(sleep && !hal_crit) sleep.icon_state = "sleep[sleeping]" //used?
|
||||
|
||||
if(healths)
|
||||
switch(hal_screwyhud)
|
||||
if(1) healths.icon_state = "health6"
|
||||
@@ -1215,18 +1159,18 @@
|
||||
else blind.layer = 0
|
||||
|
||||
if( disabilities & NEARSIGHTED && !istype(glasses, /obj/item/clothing/glasses/regular) )
|
||||
client.screen += hud_used.vimpaired
|
||||
if(eye_blurry) client.screen += hud_used.blurry
|
||||
if(druggy) client.screen += hud_used.druggy
|
||||
client.screen += global_hud.vimpaired
|
||||
if(eye_blurry) client.screen += global_hud.blurry
|
||||
if(druggy) client.screen += global_hud.druggy
|
||||
|
||||
if( istype(head, /obj/item/clothing/head/welding) )
|
||||
var/obj/item/clothing/head/welding/O = head
|
||||
if(!O.up && tinted_weldhelh)
|
||||
client.screen += hud_used.darkMask
|
||||
client.screen += global_hud.darkMask
|
||||
|
||||
if(eye_stat > 20)
|
||||
if(eye_stat > 30) client.screen += hud_used.darkMask
|
||||
else client.screen += hud_used.vimpaired
|
||||
if(eye_stat > 30) client.screen += global_hud.darkMask
|
||||
else client.screen += global_hud.vimpaired
|
||||
|
||||
if(machine)
|
||||
if(!machine.check_eye(src)) reset_view(null)
|
||||
|
||||
@@ -123,7 +123,6 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_lying[TOTAL_LAYERS]
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
|
||||
|
||||
//UPDATES OVERLAYS FROM OVERLAYS_LYING/OVERLAYS_STANDING
|
||||
@@ -161,160 +160,78 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
for(var/image/I in overlays_standing)
|
||||
overlays += I
|
||||
|
||||
var/global/list/damage_icon_parts = list()
|
||||
proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(damage_icon_parts["[damage_state]/[body_part]"] == null)
|
||||
var/icon/DI = new /icon('icons/mob/dam_human.dmi', damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon('dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
damage_icon_parts["[damage_state]/[body_part]"] = DI
|
||||
return DI
|
||||
else
|
||||
return damage_icon_parts["[damage_state]/[body_part]"]
|
||||
|
||||
|
||||
//DAMAGE OVERLAYS
|
||||
//constructs damage icon for each organ from mask * damage field and saves it in our overlays_ lists
|
||||
/mob/living/carbon/human/UpdateDamageIcon(var/update_icons=1)
|
||||
// first check whether something actually changed about damage appearance
|
||||
var/damage_appearance = ""
|
||||
|
||||
var/image/standing = image("icon" = 'icons/mob/dam_human.dmi', "icon_state" = "blank")
|
||||
var/image/lying = image("icon" = 'icons/mob/dam_human.dmi', "icon_state" = "blank2")
|
||||
for(var/datum/organ/external/O in organs)
|
||||
if(O.status & ORGAN_DESTROYED) damage_appearance += "d"
|
||||
else
|
||||
damage_appearance += O.damage_state
|
||||
|
||||
if(damage_appearance == previous_damage_appearance)
|
||||
// nothing to do here
|
||||
return
|
||||
|
||||
previous_damage_appearance = damage_appearance
|
||||
|
||||
var/icon/standing = new /icon('dam_human.dmi', "00")
|
||||
var/icon/lying = new /icon('dam_human.dmi', "00-2")
|
||||
|
||||
var/image/standing_image = new /image("icon" = standing)
|
||||
var/image/lying_image = new /image("icon" = lying)
|
||||
|
||||
|
||||
// blend the individual damage states with our icons
|
||||
for(var/datum/organ/external/O in organs)
|
||||
if(!(O.status & ORGAN_DESTROYED))
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
|
||||
var/icon/DI = get_damage_icon_part(O.damage_state, O.icon_name)
|
||||
|
||||
standing_image.overlays += DI
|
||||
|
||||
DI = get_damage_icon_part("[O.damage_state]-2", "[O.icon_name]2")
|
||||
lying_image.overlays += DI
|
||||
|
||||
|
||||
overlays_standing[DAMAGE_LAYER] = standing_image
|
||||
overlays_lying[DAMAGE_LAYER] = lying_image
|
||||
if(O.brutestate)
|
||||
standing.overlays += "[O.icon_name]_[O.brutestate]0" //we're adding icon_states of the base image as overlays
|
||||
lying.overlays += "[O.icon_name]2_[O.brutestate]0"
|
||||
if(O.burnstate)
|
||||
standing.overlays += "[O.icon_name]_0[O.burnstate]"
|
||||
lying.overlays += "[O.icon_name]2_0[O.burnstate]"
|
||||
|
||||
overlays_standing[DAMAGE_LAYER] = standing
|
||||
overlays_lying[DAMAGE_LAYER] = lying
|
||||
if(update_icons) update_icons()
|
||||
|
||||
//BASE MOB SPRITE
|
||||
/mob/living/carbon/human/proc/update_body(var/update_icons=1)
|
||||
|
||||
if(stand_icon) del(stand_icon)
|
||||
if(lying_icon) del(lying_icon)
|
||||
// if(dna && dna.mutantrace) return
|
||||
|
||||
//var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri
|
||||
//var/fat = (FAT in src.mutations)
|
||||
var/g = "m"
|
||||
if(gender == FEMALE) g = "f"
|
||||
var/husk = (HUSK in src.mutations)
|
||||
var/obese = (FAT in src.mutations)
|
||||
|
||||
// whether to draw the individual limbs
|
||||
var/individual_limbs = 1
|
||||
|
||||
//Base mob icon
|
||||
if(obese)
|
||||
// Sorry, no dismemberment for fat people.
|
||||
if(HUSK in src.mutations)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "husk_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "husk_l")
|
||||
else if(FAT in src.mutations)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "fatbody_l")
|
||||
individual_limbs = 0
|
||||
// If dismemberment is on, draw individual limbs
|
||||
else if(config.limbs_can_break)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "torso_[g]_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "torso_[g]_l")
|
||||
// Otherwise just draw the full body.
|
||||
else if(SKELETON in src.mutations)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
|
||||
else
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "body_[g]_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "body_[g]_l")
|
||||
individual_limbs = 0
|
||||
|
||||
// Draw each individual limb
|
||||
if(individual_limbs)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
if(head && !(head.status & ORGAN_DESTROYED))
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp = new /icon('human.dmi', "[part.icon_name]_s")
|
||||
if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
temp = new /icon('human.dmi', "[part.icon_name]_l")
|
||||
if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
lying_icon.Blend(temp , ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
if (husk)
|
||||
var/icon/husk_s = new /icon('human.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('human.dmi', "husk_l")
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& (part.status & ORGAN_DESTROYED))
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
|
||||
//Skin tone
|
||||
if(s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
if((SKELETON in src.mutations) == 0)
|
||||
if(s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
//Eyes
|
||||
// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
|
||||
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(eyes_l, ICON_OVERLAY)
|
||||
if((SKELETON in src.mutations) == 0)
|
||||
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(eyes_l, ICON_OVERLAY)
|
||||
|
||||
//Mouth (lipstick!)
|
||||
if(lip_style)
|
||||
if(lip_style && (SKELETON in src.mutations) == 0)
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear < 6 && underwear > 0)
|
||||
if(!obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
if(underwear >0 && underwear < 12)
|
||||
if((FAT in src.mutations) == 0 && (SKELETON in src.mutations) == 0)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
if(update_icons) update_icons()
|
||||
//tail update_tail_showing(0)
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
//HAIR OVERLAY
|
||||
/mob/living/carbon/human/proc/update_hair(var/update_icons=1)
|
||||
@@ -322,15 +239,10 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
overlays_lying[HAIR_LAYER] = null
|
||||
overlays_standing[HAIR_LAYER] = null
|
||||
|
||||
var/datum/organ/external/head/head = get_organ("head")
|
||||
if( !head || (head.status & ORGAN_DESTROYED) )
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
|
||||
//mutantraces (xeno crew) can have hair. masks and helmets can obscure our hair too.
|
||||
if( (head && (head.status & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)) )
|
||||
if(update_icons) update_icons()
|
||||
|
||||
return
|
||||
|
||||
//base icons
|
||||
@@ -455,7 +367,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
update_inv_handcuffed(0)
|
||||
update_inv_legcuffed(0)
|
||||
update_inv_pockets(0)
|
||||
UpdateDamageIcon()
|
||||
update_icons()
|
||||
//Hud Stuff
|
||||
update_hud()
|
||||
@@ -757,41 +668,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
// Used mostly for creating head items
|
||||
/mob/living/carbon/human/proc/generate_head_icon()
|
||||
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
|
||||
// var/g = "m"
|
||||
// if (gender == FEMALE) g = "f"
|
||||
|
||||
//base icons
|
||||
var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l")
|
||||
|
||||
if(f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
face_lying.Blend(facial_l, ICON_OVERLAY)
|
||||
|
||||
if(h_style)
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
face_lying.Blend(hair_l, ICON_OVERLAY)
|
||||
|
||||
//Eyes
|
||||
// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
|
||||
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
face_lying.Blend(eyes_l, ICON_OVERLAY)
|
||||
|
||||
if(lip_style)
|
||||
face_lying.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
|
||||
|
||||
var/image/face_lying_image = new /image(icon = face_lying)
|
||||
return face_lying_image
|
||||
|
||||
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
|
||||
overlays_lying[TAIL_LAYER] = null
|
||||
overlays_standing[TAIL_LAYER] = null
|
||||
|
||||
@@ -1,47 +1,4 @@
|
||||
|
||||
/mob/living/carbon/metroid/proc/regular_hud_updates()
|
||||
if(client)
|
||||
for(var/hud in client.screen)
|
||||
del(hud)
|
||||
return
|
||||
|
||||
/*
|
||||
/obj/hud/proc/metroid_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.intents = list( )
|
||||
src.mon_blo = list( )
|
||||
src.m_ints = list( )
|
||||
src.mov_int = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
*/
|
||||
@@ -1,50 +1,12 @@
|
||||
/obj/hud/proc/monkey_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
/datum/hud/proc/monkey_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
//ui_style='icons/mob/screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
|
||||
//var/icon/blocked = icon(ui_style,"blocked")
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon = ui_style
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon = ui_style
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon = ui_style
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon = ui_style
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
@@ -54,46 +16,7 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "help" ? "help_small_active" : "help_small")
|
||||
using.screen_loc = ui_help_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "disarm" ? "disarm_small_active" : "disarm_small")
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "grab" ? "grab_small_active" : "grab_small")
|
||||
using.screen_loc = ui_grab_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "harm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm_small_active" : "harm_small")
|
||||
using.screen_loc = ui_harm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
@@ -103,84 +26,15 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Lower hud bar
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Corner Button
|
||||
using.dir = NORTHWEST
|
||||
using.icon = ui_style
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = WEST
|
||||
using.screen_loc = ui_iarrowleft
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowright"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = EAST
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "i_clothing"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "center"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "o_clothing"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
*/
|
||||
/* using = new src.h_type( src )
|
||||
using.name = "headset"
|
||||
using.dir = SOUTHEAST
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_headset
|
||||
using.layer = 19
|
||||
if(istype(mymob,/mob/living/carbon/monkey)) using.overlays += blocked
|
||||
src.other += using*/
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = ui_style
|
||||
@@ -193,7 +47,7 @@
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = ui_style
|
||||
@@ -206,7 +60,7 @@
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -215,7 +69,7 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -223,19 +77,8 @@
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "id"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_id
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
@@ -245,7 +88,7 @@
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory( src )
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTHEAST
|
||||
inv_box.icon = ui_style
|
||||
@@ -254,412 +97,84 @@
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage1"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "pocket"
|
||||
using.screen_loc = ui_storage1
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage2"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "pocket"
|
||||
using.screen_loc = ui_storage2
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_resist
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "other"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_shoes
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "gloves"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "gloves"
|
||||
using.screen_loc = ui_gloves
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "eyes"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "glasses"
|
||||
using.screen_loc = ui_glasses
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "ears"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "ears"
|
||||
using.screen_loc = ui_ears
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "head"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hair"
|
||||
using.screen_loc = ui_head
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "shoes"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "shoes"
|
||||
using.screen_loc = ui_shoes
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "belt"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "belt"
|
||||
using.screen_loc = ui_belt
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon_state = "grab"
|
||||
using.screen_loc = "12:-11,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
//ICONS
|
||||
using = new src.h_type( src )
|
||||
using.name = "hurt"
|
||||
using.icon_state = "harm"
|
||||
using.screen_loc = "15:-11,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
src.m_ints += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon_state = "disarm"
|
||||
using.screen_loc = "14:-10,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon_state = "help"
|
||||
using.screen_loc = "13:-10,15"
|
||||
using.layer = 19
|
||||
src.intents += using
|
||||
src.m_ints += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "face"
|
||||
using.icon_state = "facing"
|
||||
using.screen_loc = "15:-11,14"
|
||||
using.layer = 19
|
||||
src.mov_int += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "walk"
|
||||
using.icon_state = "walking"
|
||||
using.screen_loc = "14:-11,14"
|
||||
using.layer = 19
|
||||
src.mov_int += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "run"
|
||||
using.icon_state = "running"
|
||||
using.screen_loc = "13:-11,14"
|
||||
using.layer = 19
|
||||
src.mov_int += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "1,1 to 5,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,1 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
mymob.throw_icon = new /obj/screen(null)
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
|
||||
mymob.oxygen = new /obj/screen( null )
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = ui_style
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.pressure = new /obj/screen( null )
|
||||
mymob.pressure = new /obj/screen()
|
||||
mymob.pressure.icon = ui_style
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
/*
|
||||
mymob.i_select = new /obj/screen( null )
|
||||
mymob.i_select.icon_state = "selector"
|
||||
mymob.i_select.name = "intent"
|
||||
mymob.i_select.screen_loc = "16:-11,15"
|
||||
|
||||
mymob.m_select = new /obj/screen( null )
|
||||
mymob.m_select.icon_state = "selector"
|
||||
mymob.m_select.name = "moving"
|
||||
mymob.m_select.screen_loc = "16:-11,14"
|
||||
*/
|
||||
|
||||
mymob.toxin = new /obj/screen( null )
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_toxin
|
||||
|
||||
mymob.internals = new /obj/screen( null )
|
||||
mymob.internals = new /obj/screen()
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
|
||||
mymob.fire = new /obj/screen( null )
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = ui_style
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
mymob.bodytemp = new /obj/screen( null )
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon = ui_style
|
||||
mymob.bodytemp.icon_state = "temp1"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
mymob.healths = new /obj/screen( null )
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = ui_style
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen( null )
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = ui_style
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
/*
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands.icon = ui_style
|
||||
mymob.hands.icon_state = "hand"
|
||||
mymob.hands.name = "hand"
|
||||
mymob.hands.screen_loc = ui_hand
|
||||
mymob.hands.dir = NORTH
|
||||
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = ui_style
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
mymob.sleep.name = "sleep"
|
||||
mymob.sleep.screen_loc = ui_sleep
|
||||
|
||||
mymob.rest = new /obj/screen( null )
|
||||
mymob.rest.icon = ui_style
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest*/
|
||||
|
||||
/*/Monkey blockers
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_ears
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_belt
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_shoes
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage2
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_glasses
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_gloves
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage1
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_headset
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_id
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_head
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
//Monkey blockers
|
||||
*/
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = ui_style
|
||||
mymob.zone_sel.overlays = null
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
//, mymob.i_select, mymob.m_select
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
||||
|
||||
return
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.dir = WEST
|
||||
using.screen_loc = "1,3 to 2,3"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = NORTHEAST
|
||||
using.screen_loc = "3,3"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = NORTH
|
||||
using.screen_loc = "3,2"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = SOUTHEAST
|
||||
using.screen_loc = "3,1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.dir = SOUTHWEST
|
||||
using.screen_loc = "1,1 to 2,2"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
@@ -463,9 +463,6 @@
|
||||
see_in_dark = 2
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if (sleep) sleep.icon_state = text("sleep[]", sleeping)
|
||||
if (rest) rest.icon_state = text("rest[]", resting)
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
@@ -532,24 +529,22 @@
|
||||
else
|
||||
bodytemp.icon_state = "temp-4"
|
||||
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
if(blind && stat != DEAD)
|
||||
if(blinded)
|
||||
blind.layer = 18
|
||||
else
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += hud_used.vimpaired
|
||||
if(disabilities & NEARSIGHTED)
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += hud_used.blurry
|
||||
if(eye_blurry)
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += hud_used.druggy
|
||||
if(druggy)
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
|
||||
@@ -294,6 +294,8 @@
|
||||
|
||||
|
||||
/mob/living/silicon/ai/Topic(href, href_list)
|
||||
if(usr != src)
|
||||
return
|
||||
..()
|
||||
if (href_list["mach_close"])
|
||||
if (href_list["mach_close"] == "aialerts")
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
// Add an AI eye to the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/add(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks += src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images += obscured
|
||||
@@ -30,6 +32,8 @@
|
||||
// Remove an AI eye from the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/remove(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks -= src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images -= obscured
|
||||
@@ -88,6 +92,8 @@
|
||||
obscured -= t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images -= t.obscured
|
||||
|
||||
@@ -100,8 +106,9 @@
|
||||
obscured += t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m)
|
||||
if(!m || !m.ai)
|
||||
seenby -= m
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images += t.obscured
|
||||
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
/obj/hud/proc/ai_hud()
|
||||
/datum/hud/proc/ai_hud()
|
||||
return
|
||||
@@ -5,22 +5,21 @@
|
||||
blood.override = 1
|
||||
client.images += blood
|
||||
regenerate_icons()
|
||||
flash = new /obj/screen( null )
|
||||
flash = new /obj/screen()
|
||||
flash.icon_state = "blank"
|
||||
flash.name = "flash"
|
||||
flash.screen_loc = "1,1 to 15,15"
|
||||
flash.layer = 17
|
||||
blind = new /obj/screen( null )
|
||||
blind = new /obj/screen()
|
||||
blind.icon_state = "black"
|
||||
blind.name = " "
|
||||
blind.screen_loc = "1,1 to 15,15"
|
||||
blind.layer = 0
|
||||
client.screen += list( blind, flash )
|
||||
client.screen.Add( blind, flash )
|
||||
|
||||
if(stat != DEAD)
|
||||
for(var/obj/machinery/ai_status_display/O in machines) //change status
|
||||
if(O)
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
src.view_core()
|
||||
return
|
||||
@@ -1,44 +1,14 @@
|
||||
|
||||
/obj/hud/proc/robot_hud()
|
||||
/datum/hud/proc/robot_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
//
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
|
||||
//Radio
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "radio"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
@@ -47,34 +17,9 @@
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
//Generic overlays
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Lower hud bar
|
||||
using.dir = EAST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type(src) //Corner Button
|
||||
using.dir = NORTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using*/
|
||||
|
||||
|
||||
//Module select
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "module1"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
@@ -84,7 +29,7 @@
|
||||
src.adding += using
|
||||
mymob:inv1 = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "module2"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
@@ -94,7 +39,7 @@
|
||||
src.adding += using
|
||||
mymob:inv2 = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "module3"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
@@ -107,7 +52,7 @@
|
||||
//End of module select
|
||||
|
||||
//Intent
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
@@ -116,49 +61,30 @@
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = WEST
|
||||
using.screen_loc = ui_iarrowleft
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowright"
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "s_arrow"
|
||||
using.dir = EAST
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using*/
|
||||
//End of Intent
|
||||
|
||||
//Cell
|
||||
mymob:cells = new /obj/screen( null )
|
||||
mymob:cells = new /obj/screen()
|
||||
mymob:cells.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob:cells.icon_state = "charge-empty"
|
||||
mymob:cells.name = "cell"
|
||||
mymob:cells.screen_loc = ui_toxin
|
||||
|
||||
//Health
|
||||
mymob.healths = new /obj/screen( null )
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_borg_health
|
||||
|
||||
//Installed Module
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands = new /obj/screen()
|
||||
mymob.hands.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.hands.icon_state = "nomod"
|
||||
mymob.hands.name = "module"
|
||||
mymob.hands.screen_loc = ui_borg_module
|
||||
|
||||
//Module Panel
|
||||
using = new src.h_type( src )
|
||||
using = new /obj/screen()
|
||||
using.name = "panel"
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "panel"
|
||||
@@ -167,69 +93,52 @@
|
||||
src.adding += using
|
||||
|
||||
//Store
|
||||
mymob.throw_icon = new /obj/screen(null)
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.throw_icon.icon_state = "store"
|
||||
mymob.throw_icon.name = "store"
|
||||
mymob.throw_icon.screen_loc = ui_borg_store
|
||||
|
||||
//Temp
|
||||
mymob.bodytemp = new /obj/screen( null )
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon_state = "temp0"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
|
||||
mymob.oxygen = new /obj/screen( null )
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.fire = new /obj/screen( null )
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_borg_pull
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen( null )
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
/*
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
mymob.sleep.name = "sleep"
|
||||
mymob.sleep.screen_loc = ui_sleep
|
||||
|
||||
mymob.rest = new /obj/screen( null )
|
||||
mymob.rest.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
*/
|
||||
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.zone_sel.overlays = null
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
@@ -164,9 +164,6 @@
|
||||
var/obj/item/borg/sight/hud/hud = (locate(/obj/item/borg/sight/hud) in src)
|
||||
if(hud && hud.hud) hud.hud.process_hud(src)
|
||||
|
||||
if (src.sleep) src.sleep.icon_state = text("sleep[]", src.sleeping)
|
||||
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
|
||||
|
||||
if (src.healths)
|
||||
if (src.stat != 2)
|
||||
switch(health)
|
||||
@@ -237,23 +234,21 @@
|
||||
// if (src.oxygen) src.oxygen.icon_state = "oxy[src.oxygen_alert ? 1 : 0]"
|
||||
// if (src.fire) src.fire.icon_state = "fire[src.fire_alert ? 1 : 0]"
|
||||
|
||||
src.client.screen -= src.hud_used.blurry
|
||||
src.client.screen -= src.hud_used.druggy
|
||||
src.client.screen -= src.hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((src.blind && src.stat != 2))
|
||||
if ((src.blinded))
|
||||
if(src.blinded)
|
||||
src.blind.layer = 18
|
||||
else
|
||||
src.blind.layer = 0
|
||||
if (src.disabilities & NEARSIGHTED)
|
||||
src.client.screen += src.hud_used.vimpaired
|
||||
src.client.screen += global_hud.vimpaired
|
||||
|
||||
if (src.eye_blurry)
|
||||
src.client.screen += src.hud_used.blurry
|
||||
src.client.screen += global_hud.blurry
|
||||
|
||||
if (src.druggy)
|
||||
src.client.screen += src.hud_used.druggy
|
||||
src.client.screen += global_hud.druggy
|
||||
|
||||
if (src.stat != 2)
|
||||
if (src.machine)
|
||||
|
||||
@@ -618,7 +618,7 @@
|
||||
if ("disarm")
|
||||
if(!(lying))
|
||||
if (rand(1,100) <= 85)
|
||||
Stun(5)
|
||||
Stun(10)
|
||||
step(src,get_dir(M,src))
|
||||
spawn(5) step(src,get_dir(M,src))
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
..()
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.emag = new /obj/item/borg/stun(src)
|
||||
src.modules += new /obj/item/borg/rcd(src)
|
||||
src.modules += new /obj/item/weapon/rcd/borg(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
// src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/weapon/weldingtool/largetank(src)
|
||||
|
||||
@@ -1,125 +0,0 @@
|
||||
/mob/living/simple_animal/constructbehemoth
|
||||
name = "Behemoth"
|
||||
real_name = "Behemoth"
|
||||
desc = "The pinnacle of occult technology, Behemoths are the ultimate weapon in the Cult of Nar-Sie's arsenal."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "behemoth"
|
||||
icon_living = "behemoth"
|
||||
icon_dead = "shade_dead"
|
||||
maxHealth = 750
|
||||
health = 750
|
||||
speak_emote = list("rumbles")
|
||||
emote_hear = list("wails","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "harmlessly punches the"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 50
|
||||
melee_damage_upper = 50
|
||||
attacktext = "brutally crushes"
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 4000
|
||||
min_oxy = 0
|
||||
max_co2 = 0
|
||||
max_tox = 0
|
||||
speed = 5
|
||||
wall_smash = 1
|
||||
nopush = 1
|
||||
a_intent = "harm"
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPARALYSE
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
|
||||
|
||||
Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] collapses in a shattered heap ")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/constructbehemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
health -= O.force
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
|
||||
/mob/living/simple_animal/constructbehemoth/Bump(atom/movable/AM as mob|obj, yes)
|
||||
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(tmob.nopush)
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
tmob.LAssailant = src
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!( istype(AM, /atom/movable) ))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
////////////////Powers//////////////////
|
||||
|
||||
|
||||
/*
|
||||
/client/proc/summon_cultist()
|
||||
set category = "Behemoth"
|
||||
set name = "Summon Cultist (300)"
|
||||
set desc = "Teleport a cultist to your location"
|
||||
if (istype(usr,/mob/living/simple_animal/constructbehemoth))
|
||||
|
||||
if(usr.energy<300)
|
||||
usr << "\red You do not have enough power stored!"
|
||||
return
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
usr.energy -= 300
|
||||
var/list/mob/living/cultists = new
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (istype(H.current,/mob/living))
|
||||
cultists+=H.current
|
||||
var/mob/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - usr)
|
||||
if(!cultist)
|
||||
return
|
||||
if (cultist == usr) //just to be sure.
|
||||
return
|
||||
cultist.loc = usr.loc
|
||||
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
|
||||
@@ -1,70 +1,49 @@
|
||||
|
||||
/////////////////Juggernaut///////////////
|
||||
|
||||
/mob/living/simple_animal/constructarmoured
|
||||
name = "Juggernaut"
|
||||
real_name = "Juggernaut"
|
||||
desc = "A possessed suit of armour driven by the will of the restless dead"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "behemoth"
|
||||
icon_living = "behemoth"
|
||||
icon_dead = "shade_dead"
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
/mob/living/simple_animal/construct
|
||||
name = "Construct"
|
||||
real_name = "Contruct"
|
||||
desc = ""
|
||||
speak_emote = list("hisses")
|
||||
emote_hear = list("wails","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "harmlessly punches the"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashes their armoured gauntlet into"
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 4000
|
||||
min_oxy = 0
|
||||
max_co2 = 0
|
||||
max_tox = 0
|
||||
speed = 3
|
||||
wall_smash = 1
|
||||
nopush = 1
|
||||
response_harm = "punches the"
|
||||
icon_dead = "shade_dead"
|
||||
speed = -1
|
||||
a_intent = "harm"
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPARALYSE
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
|
||||
|
||||
Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] collapses in a shattered heap ")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/constructarmoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
health -= O.force
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
/mob/living/simple_animal/construct/Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] collapses in a shattered heap ")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/construct/examine()
|
||||
set src in oview()
|
||||
|
||||
/mob/living/simple_animal/constructarmoured/Bump(atom/movable/AM as mob|obj, yes)
|
||||
var/msg = "<span cass='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
if (src.health < src.maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.maxHealth/2)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
usr << msg
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
@@ -100,218 +79,8 @@
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/constructarmoured/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(istype(M, /mob/living/simple_animal/constructbuilder))
|
||||
health += 10
|
||||
M.emote("mends some of \the <EM>[src]'s</EM> wounds")
|
||||
else
|
||||
if(M.melee_damage_upper <= 0)
|
||||
M.emote("[M.friendly] \the <EM>[src]</EM>")
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
health -= damage
|
||||
|
||||
|
||||
/mob/living/simple_animal/constructarmoured/examine()
|
||||
set src in oview()
|
||||
|
||||
var/msg = "<span cass='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
if (src.health < src.maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.maxHealth/2)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
usr << msg
|
||||
return
|
||||
|
||||
|
||||
|
||||
////////////////////////Wraith/////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/constructwraith
|
||||
name = "Wraith"
|
||||
real_name = "Wraith"
|
||||
desc = "A wicked bladed shell contraption piloted by a bound spirit"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "floating"
|
||||
icon_living = "floating"
|
||||
icon_dead = "shade_dead"
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
speak_emote = list("hisses")
|
||||
emote_hear = list("wails","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches the"
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashes"
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 4000
|
||||
min_oxy = 0
|
||||
max_co2 = 0
|
||||
max_tox = 0
|
||||
speed = -1
|
||||
a_intent = "harm"
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPARALYSE
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] collapses in a shattered heap ")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/constructwraith/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
health -= O.force
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
/mob/living/simple_animal/constructwraith/Bump(atom/movable/AM as mob|obj, yes)
|
||||
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(50))
|
||||
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(tmob.nopush)
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
tmob.LAssailant = src
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!( istype(AM, /atom/movable) ))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/constructwraith/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(istype(M, /mob/living/simple_animal/constructbuilder))
|
||||
health += 10
|
||||
M.emote("mends some of \the <EM>[src]'s</EM> wounds")
|
||||
else
|
||||
if(M.melee_damage_upper <= 0)
|
||||
M.emote("[M.friendly] \the <EM>[src]</EM>")
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
health -= damage
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/constructwraith/examine()
|
||||
set src in oview()
|
||||
|
||||
var/msg = "<span cass='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
if (src.health < src.maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.maxHealth/2)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
usr << msg
|
||||
return
|
||||
|
||||
/////////////////////////////Artificer/////////////////////////
|
||||
|
||||
/mob/living/simple_animal/constructbuilder
|
||||
name = "Artificer"
|
||||
real_name = "Artificer"
|
||||
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "artificer"
|
||||
icon_living = "artificer"
|
||||
icon_dead = "shade_dead"
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
speak_emote = list("hisses")
|
||||
emote_hear = list("wails","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "viciously beats"
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "rams"
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 4000
|
||||
min_oxy = 0
|
||||
max_co2 = 0
|
||||
max_tox = 0
|
||||
speed = 0
|
||||
wall_smash = 1
|
||||
nopush = 1
|
||||
a_intent = "harm"
|
||||
stop_automated_movement = 1
|
||||
status_flags = CANPARALYSE
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
|
||||
Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] collapses in a shattered heap ")
|
||||
ghostize()
|
||||
del src
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/constructbuilder/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(istype(M, /mob/living/simple_animal/constructbuilder))
|
||||
/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(istype(M, /mob/living/simple_animal/construct/builder))
|
||||
health += 5
|
||||
M.emote("mends some of \the <EM>[src]'s</EM> wounds")
|
||||
else
|
||||
@@ -327,18 +96,181 @@
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
health -= damage
|
||||
|
||||
/mob/living/simple_animal/constructbuilder/examine()
|
||||
set src in oview()
|
||||
/mob/living/simple_animal/construct/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
health -= O.force
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
var/msg = "<span cass='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
if (src.health < src.maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.maxHealth/2)
|
||||
msg += "It looks slightly dented.\n"
|
||||
|
||||
|
||||
/////////////////Juggernaut///////////////
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/armoured
|
||||
name = "Juggernaut"
|
||||
real_name = "Juggernaut"
|
||||
desc = "A possessed suit of armour driven by the will of the restless dead"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "behemoth"
|
||||
icon_living = "behemoth"
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
response_harm = "harmlessly punches the"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashes their armoured gauntlet into"
|
||||
speed = 3
|
||||
wall_smash = 1
|
||||
nopush = 1
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
health -= O.force
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
usr << msg
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////Wraith/////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/wraith
|
||||
name = "Wraith"
|
||||
real_name = "Wraith"
|
||||
desc = "A wicked bladed shell contraption piloted by a bound spirit"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "floating"
|
||||
icon_living = "floating"
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashes"
|
||||
speed = -1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
|
||||
|
||||
/////////////////////////////Artificer/////////////////////////
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/builder
|
||||
name = "Artificer"
|
||||
real_name = "Artificer"
|
||||
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "artificer"
|
||||
icon_living = "artificer"
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
response_harm = "viciously beats"
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "rams"
|
||||
speed = 0
|
||||
wall_smash = 1
|
||||
nopush = 1
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
|
||||
|
||||
/////////////////////////////Behemoth/////////////////////////
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/behemoth
|
||||
name = "Behemoth"
|
||||
real_name = "Behemoth"
|
||||
desc = "The pinnacle of occult technology, Behemoths are the ultimate weapon in the Cult of Nar-Sie's arsenal."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "behemoth"
|
||||
icon_living = "behemoth"
|
||||
maxHealth = 750
|
||||
health = 750
|
||||
speak_emote = list("rumbles")
|
||||
response_harm = "harmlessly punches the"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 50
|
||||
melee_damage_upper = 50
|
||||
attacktext = "brutally crushes"
|
||||
speed = 5
|
||||
wall_smash = 1
|
||||
nopush = 1
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
|
||||
/mob/living/simple_animal/constructbehemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.force)
|
||||
if(O.force >= 11)
|
||||
health -= O.force
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
|
||||
|
||||
////////////////Powers//////////////////
|
||||
|
||||
|
||||
/*
|
||||
/client/proc/summon_cultist()
|
||||
set category = "Behemoth"
|
||||
set name = "Summon Cultist (300)"
|
||||
set desc = "Teleport a cultist to your location"
|
||||
if (istype(usr,/mob/living/simple_animal/constructbehemoth))
|
||||
|
||||
if(usr.energy<300)
|
||||
usr << "\red You do not have enough power stored!"
|
||||
return
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
usr.energy -= 300
|
||||
var/list/mob/living/cultists = new
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (istype(H.current,/mob/living))
|
||||
cultists+=H.current
|
||||
var/mob/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - usr)
|
||||
if(!cultist)
|
||||
return
|
||||
if (cultist == usr) //just to be sure.
|
||||
return
|
||||
cultist.loc = usr.loc
|
||||
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
|
||||
@@ -0,0 +1,2 @@
|
||||
/mob/living/simple_animal/updatehealth()
|
||||
return
|
||||
@@ -35,7 +35,7 @@
|
||||
client.images = null //remove the images such as AIs being unable to see runes
|
||||
client.screen = null //remove hud items just in case
|
||||
if(hud_used) del(hud_used) //remove the hud objects
|
||||
hud_used = new/obj/hud( src )
|
||||
hud_used = new /datum/hud(src)
|
||||
|
||||
if(!dna)
|
||||
dna = new /datum/dna(null)
|
||||
|
||||
@@ -372,10 +372,7 @@ var/list/slot_equipment_priority = list( \
|
||||
if(!client)
|
||||
log_game("[usr.key] AM failed due to disconnect.")
|
||||
return
|
||||
for(var/obj/screen/t in usr.client.screen)
|
||||
if (t.loc == null)
|
||||
//t = null
|
||||
del(t)
|
||||
client.screen.Cut()
|
||||
if(!client)
|
||||
log_game("[usr.key] AM failed due to disconnect.")
|
||||
return
|
||||
|
||||
@@ -3,7 +3,11 @@
|
||||
Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
*/
|
||||
|
||||
|
||||
/mob/living/proc/has_disease(var/datum/disease/virus)
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(istype(D, virus))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// This proc has some procs that should be extracted from it. I believe we can develop some helper procs from it - Rockdtben
|
||||
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/mob
|
||||
density = 1
|
||||
layer = 4.0
|
||||
@@ -222,3 +223,221 @@
|
||||
var/tajaran_talk_understand = 0
|
||||
var/soghun_talk_understand = 0
|
||||
var/skrell_talk_understand = 0
|
||||
=======
|
||||
/mob
|
||||
density = 1
|
||||
layer = 4.0
|
||||
animate_movement = 2
|
||||
flags = NOREACT
|
||||
var/datum/mind/mind
|
||||
|
||||
var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
|
||||
|
||||
//Not in use yet
|
||||
var/obj/effect/organstructure/organStructure = null
|
||||
|
||||
// var/uses_hud = 0
|
||||
var/obj/screen/flash = null
|
||||
var/obj/screen/blind = null
|
||||
var/obj/screen/hands = null
|
||||
var/obj/screen/pullin = null
|
||||
var/obj/screen/internals = null
|
||||
var/obj/screen/oxygen = null
|
||||
var/obj/screen/i_select = null
|
||||
var/obj/screen/m_select = null
|
||||
var/obj/screen/toxin = null
|
||||
var/obj/screen/fire = null
|
||||
var/obj/screen/bodytemp = null
|
||||
var/obj/screen/healths = null
|
||||
var/obj/screen/throw_icon = null
|
||||
var/obj/screen/nutrition_icon = null
|
||||
var/obj/screen/pressure = null
|
||||
var/obj/screen/damageoverlay = null
|
||||
|
||||
/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
|
||||
A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such.
|
||||
The current method unnecessarily clusters up the variable list, especially for humans (although rearranging won't really clean it up a lot but the difference will be noticable for other mobs).
|
||||
I'll make some notes on where certain variable defines should probably go.
|
||||
Changing this around would probably require a good look-over the pre-existing code.
|
||||
*/
|
||||
var/obj/screen/zone_sel/zone_sel = null
|
||||
|
||||
var/emote_allowed = 1
|
||||
var/computer_id = null
|
||||
var/lastattacker = null
|
||||
var/lastattacked = null
|
||||
var/attack_log = list( )
|
||||
var/already_placed = 0.0
|
||||
var/obj/machinery/machine = null
|
||||
var/other_mobs = null
|
||||
var/memory = ""
|
||||
var/poll_answer = 0.0
|
||||
var/sdisabilities = 0 //Carbon
|
||||
var/disabilities = 0 //Carbon
|
||||
var/atom/movable/pulling = null
|
||||
var/next_move = null
|
||||
var/prev_move = null
|
||||
var/monkeyizing = null //Carbon
|
||||
var/other = 0.0
|
||||
var/hand = null
|
||||
var/eye_blind = null //Carbon
|
||||
var/eye_blurry = null //Carbon
|
||||
var/ear_deaf = null //Carbon
|
||||
var/ear_damage = null //Carbon
|
||||
var/stuttering = null //Carbon
|
||||
var/real_name = null
|
||||
// var/original_name = null //Original name is only used in ghost chat! Depracated, now used bb
|
||||
var/blinded = null
|
||||
var/bhunger = 0 //Carbon
|
||||
var/ajourn = 0
|
||||
// var/rejuv = null
|
||||
var/druggy = 0 //Carbon
|
||||
var/confused = 0 //Carbon
|
||||
var/antitoxs = null
|
||||
var/plasma = null
|
||||
var/sleeping = 0 //Carbon
|
||||
var/resting = 0 //Carbon
|
||||
var/lying = 0
|
||||
var/lying_prev = 0
|
||||
var/canmove = 1
|
||||
var/eye_stat = null//Living, potentially Carbon
|
||||
var/lastpuke = 0
|
||||
var/unacidable = 0
|
||||
|
||||
var/name_archive //For admin things like possession
|
||||
|
||||
var/timeofdeath = 0.0//Living
|
||||
var/cpr_time = 1.0//Carbon
|
||||
|
||||
|
||||
var/bodytemperature = 310.055 //98.7 F
|
||||
var/drowsyness = 0.0//Carbon
|
||||
var/dizziness = 0//Carbon
|
||||
var/is_dizzy = 0
|
||||
var/is_jittery = 0
|
||||
var/jitteriness = 0//Carbon
|
||||
var/charges = 0.0
|
||||
var/nutrition = 400.0//Carbon
|
||||
|
||||
var/overeatduration = 0 // How long this guy is overeating //Carbon
|
||||
var/paralysis = 0.0
|
||||
var/stunned = 0.0
|
||||
var/weakened = 0.0
|
||||
var/losebreath = 0.0//Carbon
|
||||
var/intent = null//Living
|
||||
var/shakecamera = 0
|
||||
var/a_intent = "help"//Living
|
||||
var/m_int = null//Living
|
||||
var/m_intent = "run"//Living
|
||||
var/lastDblClick = 0
|
||||
var/lastKnownIP = null
|
||||
var/obj/structure/stool/bed/buckled = null//Living
|
||||
var/obj/item/handcuffed = null//Living
|
||||
var/obj/item/legcuffed = null//Living
|
||||
var/obj/item/l_hand = null//Living
|
||||
var/obj/item/r_hand = null//Living
|
||||
var/obj/item/weapon/back = null//Human/Monkey
|
||||
var/obj/item/weapon/tank/internal = null//Human/Monkey
|
||||
var/obj/item/weapon/storage/s_active = null//Carbon
|
||||
var/obj/item/clothing/mask/wear_mask = null//Carbon
|
||||
|
||||
var/seer = 0 //for cult//Carbon, probably Human
|
||||
|
||||
var/datum/hud/hud_used = null
|
||||
|
||||
//var/list/organs = list( ) //moved to human.
|
||||
var/list/grabbed_by = list( )
|
||||
var/list/requests = list( )
|
||||
|
||||
var/list/mapobjs = list()
|
||||
|
||||
var/in_throw_mode = 0
|
||||
|
||||
var/coughedtime = null
|
||||
|
||||
var/inertia_dir = 0
|
||||
var/footstep = 1
|
||||
|
||||
var/music_lastplayed = "null"
|
||||
|
||||
var/job = null//Living
|
||||
|
||||
var/nodamage = 0
|
||||
|
||||
var/be_syndicate = 0//This really should be a client variable.
|
||||
var/be_random_name = 0
|
||||
var/const/blindness = 1//Carbon
|
||||
var/const/deafness = 2//Carbon
|
||||
var/const/muteness = 4//Carbon
|
||||
|
||||
|
||||
var/datum/dna/dna = null//Carbon
|
||||
var/radiation = 0.0//Carbon
|
||||
|
||||
var/list/mutations = list() //Carbon -- Doohl
|
||||
//see: setup.dm for list of mutations
|
||||
|
||||
var/list/augmentations = list() //Carbon -- Doohl
|
||||
//see: setup.dm for list of augmentations
|
||||
|
||||
var/voice_name = "unidentifiable voice"
|
||||
var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
|
||||
var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
|
||||
|
||||
//Generic list for proc holders. Only way I can see to enable certain verbs/procs. Should be modified if needed.
|
||||
var/proc_holder_list[] = list()//Right now unused.
|
||||
//Also unlike the spell list, this would only store the object in contents, not an object in itself.
|
||||
|
||||
/* Add this line to whatever stat module you need in order to use the proc holder list.
|
||||
Unlike the object spell system, it's also possible to attach verb procs from these objects to right-click menus.
|
||||
This requires creating a verb for the object proc holder.
|
||||
|
||||
if (proc_holder_list.len)//Generic list for proc_holder objects.
|
||||
for(var/obj/effect/proc_holder/P in proc_holder_list)
|
||||
statpanel("[P.panel]","",P)
|
||||
*/
|
||||
|
||||
//The last mob/living/carbon to push/drag/grab this mob (mostly used by Metroids friend recognition)
|
||||
var/mob/living/carbon/LAssailant = null
|
||||
|
||||
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
|
||||
var/obj/effect/proc_holder/spell/list/spell_list = list()
|
||||
|
||||
//Changlings, but can be used in other modes
|
||||
var/obj/effect/proc_holder/changpower/list/power_list = list()
|
||||
|
||||
//List of active diseases
|
||||
|
||||
var/viruses = list() // replaces var/datum/disease/virus
|
||||
|
||||
//Monkey/infected mode
|
||||
var/list/resistances = list()
|
||||
var/datum/disease/virus = null
|
||||
|
||||
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
||||
|
||||
var/update_icon = 1 //Set to 1 to trigger update_icons() at the next life() call
|
||||
|
||||
var/UI = 'icons/mob/screen1_Midnight.dmi' // For changing the UI from preferences
|
||||
|
||||
var/status_flags = 255 //bitflags defining which status effects can be inflicted (replaces canweaken, canstun, etc)
|
||||
var/nopush = 0 //Can they be shoved?
|
||||
|
||||
var/area/lastarea = null
|
||||
|
||||
var/digitalcamo = 0 // Can they be tracked by the AI?
|
||||
|
||||
var/datum/preferences/storedpreferences = null
|
||||
|
||||
|
||||
var/list/radar_blips = list() // list of screen objects, radar blips
|
||||
var/radar_open = 0 // nonzero is radar is open
|
||||
|
||||
|
||||
var/obj/control_object //Used by admins to possess objects. All mobs should have this var
|
||||
|
||||
//Whether or not mobs can understand other mobtypes. These stay in /mob so that ghosts can hear everything.
|
||||
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
|
||||
var/robot_talk_understand = 0
|
||||
var/alien_talk_understand = 0
|
||||
>>>>>>> remotes/git-svn
|
||||
|
||||
+56
-105
@@ -115,44 +115,27 @@ proc/isorgan(A)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/hasorgans(A)
|
||||
return (ishuman(A) || ismonkey(A))
|
||||
|
||||
/proc/hsl2rgb(h, s, l)
|
||||
return
|
||||
|
||||
/proc/istajaran(A)
|
||||
if(istype(A, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = A
|
||||
if(M.dna.mutantrace == "tajaran")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/issoghun(A)
|
||||
if(istype(A, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = A
|
||||
if(M.dna.mutantrace == "lizard")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/isskrell(A)
|
||||
if(istype(A, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = A
|
||||
if(M.dna.mutantrace == "skrell")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/proc/check_zone(zone)
|
||||
if(!zone)
|
||||
return "chest"
|
||||
if(!zone) return "chest"
|
||||
switch(zone)
|
||||
if("eyes")
|
||||
zone = "head"
|
||||
if("mouth")
|
||||
zone = "head"
|
||||
// if("groin")
|
||||
// zone = "chest"
|
||||
if("l_hand")
|
||||
zone = "l_arm"
|
||||
if("r_hand")
|
||||
zone = "r_arm"
|
||||
if("l_foot")
|
||||
zone = "l_leg"
|
||||
if("r_foot")
|
||||
zone = "r_leg"
|
||||
if("groin")
|
||||
zone = "chest"
|
||||
return zone
|
||||
|
||||
|
||||
@@ -181,7 +164,7 @@ proc/hasorgans(A)
|
||||
else
|
||||
if (pr >= 100)
|
||||
return n
|
||||
var/te = html_decode(n)
|
||||
var/te = n
|
||||
var/t = ""
|
||||
n = length(n)
|
||||
var/p = null
|
||||
@@ -192,67 +175,8 @@ proc/hasorgans(A)
|
||||
else
|
||||
t = text("[]*", t)
|
||||
p++
|
||||
return html_encode(t)
|
||||
return t
|
||||
|
||||
/*proc/NewStutter(phrase,stunned)
|
||||
phrase = html_decode(phrase)
|
||||
|
||||
var/list/split_phrase = dd_text2list(phrase," ") //Split it up into words.
|
||||
|
||||
var/list/unstuttered_words = split_phrase.Copy()
|
||||
var/i = rand(1,3)
|
||||
if(stunned) i = split_phrase.len
|
||||
for(,i > 0,i--) //Pick a few words to stutter on.
|
||||
|
||||
if (!unstuttered_words.len)
|
||||
break
|
||||
var/word = pick(unstuttered_words)
|
||||
unstuttered_words -= word //Remove from unstuttered words so we don't stutter it again.
|
||||
var/index = split_phrase.Find(word) //Find the word in the split phrase so we can replace it.
|
||||
|
||||
//Search for dipthongs (two letters that make one sound.)
|
||||
var/first_sound = copytext(word,1,3)
|
||||
var/first_letter = copytext(word,1,2)
|
||||
if(lowertext(first_sound) in list("ch","th","sh"))
|
||||
first_letter = first_sound
|
||||
|
||||
//Repeat the first letter to create a stutter.
|
||||
var/rnum = rand(1,3)
|
||||
switch(rnum)
|
||||
if(1)
|
||||
word = "[first_letter]-[word]"
|
||||
if(2)
|
||||
word = "[first_letter]-[first_letter]-[word]"
|
||||
if(3)
|
||||
word = "[first_letter]-[word]"
|
||||
|
||||
split_phrase[index] = word
|
||||
|
||||
return sanitize(dd_list2text(split_phrase," "))*/
|
||||
|
||||
|
||||
proc/slur(phrase)
|
||||
phrase = html_decode(phrase)
|
||||
var/leng=lentext(phrase)
|
||||
var/counter=lentext(phrase)
|
||||
var/newphrase=""
|
||||
var/newletter=""
|
||||
while(counter>=1)
|
||||
newletter=copytext(phrase,(leng-counter)+1,(leng-counter)+2)
|
||||
if(rand(1,3)==3)
|
||||
if(lowertext(newletter)=="o") newletter="u"
|
||||
if(lowertext(newletter)=="s") newletter="ch"
|
||||
if(lowertext(newletter)=="a") newletter="ah"
|
||||
if(lowertext(newletter)=="c") newletter="k"
|
||||
switch(rand(1,15))
|
||||
if(1,3,5,8) newletter="[lowertext(newletter)]"
|
||||
if(2,4,6,15) newletter="[uppertext(newletter)]"
|
||||
if(7) newletter+="'"
|
||||
if(9,10) newletter="<b>[newletter]</b>"
|
||||
if(11,12) newletter="<big>[newletter]</big>"
|
||||
if(13) newletter="<small>[newletter]</small>"
|
||||
newphrase+="[newletter]";counter-=1
|
||||
return newphrase
|
||||
|
||||
/proc/stutter(n)
|
||||
var/te = html_decode(n)
|
||||
@@ -355,15 +279,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
|
||||
return 0
|
||||
|
||||
/mob/proc/abiotic2(var/full_body2 = 0)
|
||||
if(full_body2 && ((l_hand && !( l_hand.abstract )) || (r_hand && !( r_hand.abstract )) || (back || wear_mask)))
|
||||
return 1
|
||||
|
||||
if((l_hand && !( l_hand.abstract )) || (r_hand && !( r_hand.abstract )))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
|
||||
/mob/verb/button_pressed_F12()
|
||||
set name = "F12"
|
||||
@@ -415,12 +330,48 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
else
|
||||
usr << "\red This mob type does not use a HUD."
|
||||
|
||||
/mob/proc/is_player_active()
|
||||
if(!src.client) return 0
|
||||
if(src.client.inactivity > 10 * 60 * 10) return 0
|
||||
if(src.stat == 2) return 0
|
||||
//converts intent-strings into numbers and back
|
||||
var/list/intents = list("help","disarm","grab","hurt")
|
||||
/proc/intent_numeric(argument)
|
||||
if(istext(argument))
|
||||
switch(argument)
|
||||
if("help") return 0
|
||||
if("disarm") return 1
|
||||
if("grab") return 2
|
||||
else return 3
|
||||
else
|
||||
switch(argument)
|
||||
if(0) return "help"
|
||||
if(1) return "disarm"
|
||||
if(2) return "grab"
|
||||
else return "hurt"
|
||||
|
||||
return 1
|
||||
//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
|
||||
/mob/verb/a_intent_change(input as text)
|
||||
set name = "a-intent"
|
||||
set hidden = 1
|
||||
|
||||
/mob/proc/get_species()
|
||||
return
|
||||
if(ishuman(src) || istype(src,/mob/living/carbon/alien/humanoid))
|
||||
switch(input)
|
||||
if("help","disarm","grab","hurt")
|
||||
a_intent = input
|
||||
if("right")
|
||||
a_intent = intent_numeric((intent_numeric(a_intent)+1) % 4)
|
||||
if("left")
|
||||
a_intent = intent_numeric((intent_numeric(a_intent)+3) % 4)
|
||||
if(hud_used && hud_used.action_intent)
|
||||
hud_used.action_intent.icon_state = "intent_[a_intent]"
|
||||
|
||||
else if(isrobot(src) || ismonkey(src) || islarva(src))
|
||||
switch(input)
|
||||
if("help")
|
||||
a_intent = "help"
|
||||
if("hurt")
|
||||
a_intent = "hurt"
|
||||
if("right","left")
|
||||
a_intent = intent_numeric(intent_numeric(a_intent) - 3)
|
||||
if(hud_used && hud_used.action_intent)
|
||||
if(a_intent == "hurt")
|
||||
hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
hud_used.action_intent.icon_state = "help"
|
||||
@@ -57,51 +57,6 @@
|
||||
usr << "\red This mob type cannot drop items."
|
||||
return
|
||||
|
||||
//This gets called when you press the insert button.
|
||||
/client/verb/insert_key_pressed()
|
||||
set hidden = 1
|
||||
|
||||
if(!src.mob)
|
||||
return
|
||||
var/mob/M = src.mob
|
||||
if(ishuman(M) || ismonkey(M) || istype(M,/mob/living/carbon/alien/humanoid) || islarva(M))
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "disarm"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small"
|
||||
usr.hud_used.help_intent.icon_state = "help_small"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small_active"
|
||||
if("disarm")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "grab"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small"
|
||||
usr.hud_used.help_intent.icon_state = "help_small"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small_active"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small"
|
||||
if("grab")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small_active"
|
||||
usr.hud_used.help_intent.icon_state = "help_small"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small"
|
||||
if("hurt")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small"
|
||||
usr.hud_used.help_intent.icon_state = "help_small_active"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small"
|
||||
else if(isrobot(usr))
|
||||
if(usr.a_intent == "help")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
|
||||
//This gets called when you press the delete button.
|
||||
/client/verb/delete_key_pressed()
|
||||
set hidden = 1
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
|
||||
/obj/hud/proc/unplayer_hud()
|
||||
/datum/hud/proc/unplayer_hud()
|
||||
return
|
||||
+15
-67
@@ -1,5 +1,5 @@
|
||||
/obj/screen
|
||||
name = "screen"
|
||||
name = ""
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
layer = 20.0
|
||||
unacidable = 1
|
||||
@@ -241,27 +241,15 @@
|
||||
return
|
||||
switch(name)
|
||||
if("act_intent")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("harm")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("help")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("disarm")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("grab")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if(ishuman(usr) || istype(usr,/mob/living/carbon/alien/humanoid) || islarva(usr))
|
||||
var/intent = usr.a_intent
|
||||
if(intent == "hurt")
|
||||
intent = "harm" //hurt and harm have different sprite names for some reason.
|
||||
usr.hud_used.action_intent.icon_state = "[intent]"
|
||||
*/
|
||||
|
||||
/obj/screen/Click(location, control, params)
|
||||
if(!usr) return
|
||||
switch(name)
|
||||
if("map")
|
||||
usr.clearmap()
|
||||
@@ -329,7 +317,7 @@
|
||||
if("Reset Machine")
|
||||
usr.machine = null
|
||||
if("internal")
|
||||
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
||||
if (( !usr.stat && !usr.stunned && !usr.paralysis && !usr.restrained() ))
|
||||
if (usr.internal)
|
||||
usr.internal = null
|
||||
usr << "\blue No longer running on internals."
|
||||
@@ -370,63 +358,23 @@
|
||||
else
|
||||
usr << "\blue You don't have an oxygen tank."
|
||||
if("act_intent")
|
||||
if(ishuman(usr) || istype(usr,/mob/living/carbon/alien/humanoid) || islarva(usr))
|
||||
switch(usr.a_intent)
|
||||
if("help")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "intent_disarm"
|
||||
if("disarm")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "intent_grab"
|
||||
if("grab")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "intent_hurt"
|
||||
if("hurt")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "intent_help"
|
||||
if(issilicon(usr))
|
||||
if(usr.a_intent == "help")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
if("help")
|
||||
usr.a_intent_change("right")
|
||||
/* if("help")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small"
|
||||
usr.hud_used.help_intent.icon_state = "help_small_active"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small"
|
||||
// usr.hud_used.show_intent_icons = 0
|
||||
// usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
if("harm")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small_active"
|
||||
usr.hud_used.help_intent.icon_state = "help_small"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small"
|
||||
// usr.hud_used.show_intent_icons = 0
|
||||
// usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
if("grab")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "grab"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small"
|
||||
usr.hud_used.help_intent.icon_state = "help_small"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small_active"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small"
|
||||
// usr.hud_used.show_intent_icons = 0
|
||||
// usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
if("disarm")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "disarm"
|
||||
usr.hud_used.hurt_intent.icon_state = "harm_small"
|
||||
usr.hud_used.help_intent.icon_state = "help_small"
|
||||
usr.hud_used.grab_intent.icon_state = "grab_small"
|
||||
usr.hud_used.disarm_intent.icon_state = "disarm_small_active"
|
||||
// usr.hud_used.show_intent_icons = 0
|
||||
// usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
usr.hud_used.show_intent_icons = 0 */
|
||||
if("pull")
|
||||
usr.stop_pulling()
|
||||
if("throw")
|
||||
|
||||
@@ -341,16 +341,16 @@
|
||||
if(ispath(MP, /mob/living/simple_animal/space_worm))
|
||||
return 0 //Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
|
||||
|
||||
if(ispath(MP, /mob/living/simple_animal/constructbehemoth))
|
||||
if(ispath(MP, /mob/living/simple_animal/construct/behemoth))
|
||||
return 0 //I think this may have been an unfinished WiP or something. These constructs should really have their own class simple_animal/construct/subtype
|
||||
|
||||
if(ispath(MP, /mob/living/simple_animal/constructarmoured))
|
||||
if(ispath(MP, /mob/living/simple_animal/construct/armoured))
|
||||
return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype
|
||||
|
||||
if(ispath(MP, /mob/living/simple_animal/constructwraith))
|
||||
if(ispath(MP, /mob/living/simple_animal/construct/wraith))
|
||||
return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype
|
||||
|
||||
if(ispath(MP, /mob/living/simple_animal/constructbuilder))
|
||||
if(ispath(MP, /mob/living/simple_animal/construct/builder))
|
||||
return 0 //Verbs do not appear for players. These constructs should really have their own class simple_animal/construct/subtype
|
||||
|
||||
//Good mobs!
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
var/obj/item/P = contents[i]
|
||||
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
|
||||
dat += "</table></center>"
|
||||
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=250x300")
|
||||
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=350x300")
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
icon = 'icons/obj/power_cond_heavy.dmi'
|
||||
name = "large power cable"
|
||||
desc = "This cable is tough. It cannot be cut with simple hand tools."
|
||||
layer = 2.39 //Just below pipes, which are at 2.4
|
||||
|
||||
/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
|
||||
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
return 0
|
||||
|
||||
// returns true if the area has power on given channel (or doesn't require power).
|
||||
// defaults to equipment channel
|
||||
// defaults to power_channel
|
||||
|
||||
/obj/machinery/proc/powered(var/chan = EQUIP)
|
||||
/obj/machinery/proc/powered(var/chan = -1)
|
||||
|
||||
if(!src.loc)
|
||||
return 0
|
||||
@@ -41,16 +41,18 @@
|
||||
var/area/A = src.loc.loc // make sure it's in an area
|
||||
if(!A || !isarea(A) || !A.master)
|
||||
return 0 // if not, then not powered
|
||||
|
||||
if(chan == -1)
|
||||
chan = power_channel
|
||||
return A.master.powered(chan) // return power status of the area
|
||||
|
||||
// increment the power usage stats for an area
|
||||
|
||||
/obj/machinery/proc/use_power(var/amount, var/chan=EQUIP) // defaults to Equipment channel
|
||||
/obj/machinery/proc/use_power(var/amount, var/chan = -1) // defaults to power_channel
|
||||
var/area/A = src.loc.loc // make sure it's in an area
|
||||
if(!A || !isarea(A) || !A.master)
|
||||
return
|
||||
|
||||
if(chan == -1)
|
||||
chan = power_channel
|
||||
A.master.use_power(amount, chan)
|
||||
|
||||
/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/weapon/gun/energy/temperature
|
||||
name = "\improper Temperature Gun"
|
||||
name = "temperature gun"
|
||||
icon_state = "freezegun"
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
desc = "A gun that changes temperatures."
|
||||
@@ -23,21 +23,21 @@
|
||||
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
if(..())
|
||||
user.machine = src
|
||||
var/temp_text = ""
|
||||
if(temperature > (T0C - 50))
|
||||
temp_text = "<FONT color=black>[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)</FONT>"
|
||||
else
|
||||
temp_text = "<FONT color=blue>[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)</FONT>"
|
||||
user.machine = src
|
||||
var/temp_text = ""
|
||||
if(temperature > (T0C - 50))
|
||||
temp_text = "<FONT color=black>[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)</FONT>"
|
||||
else
|
||||
temp_text = "<FONT color=blue>[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)</FONT>"
|
||||
|
||||
var/dat = {"<B>Freeze Gun Configuration: </B><BR>
|
||||
Current output temperature: [temp_text]<BR>
|
||||
Target output temperature: <A href='?src=\ref[src];temp=-100'>-</A> <A href='?src=\ref[src];temp=-10'>-</A> <A href='?src=\ref[src];temp=-1'>-</A> [current_temperature] <A href='?src=\ref[src];temp=1'>+</A> <A href='?src=\ref[src];temp=10'>+</A> <A href='?src=\ref[src];temp=100'>+</A><BR>
|
||||
"}
|
||||
var/dat = {"<B>Freeze Gun Configuration: </B><BR>
|
||||
Current output temperature: [temp_text]<BR>
|
||||
Target output temperature: <A href='?src=\ref[src];temp=-100'>-</A> <A href='?src=\ref[src];temp=-10'>-</A> <A href='?src=\ref[src];temp=-1'>-</A> [current_temperature] <A href='?src=\ref[src];temp=1'>+</A> <A href='?src=\ref[src];temp=10'>+</A> <A href='?src=\ref[src];temp=100'>+</A><BR>
|
||||
"}
|
||||
|
||||
user << browse(dat, "window=freezegun;size=450x300")
|
||||
onclose(user, "freezegun")
|
||||
|
||||
user << browse(dat, "window=freezegun;size=450x300;can_resize=1;can_close=1;can_minimize=1")
|
||||
onclose(user, "window=freezegun", src)
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
@@ -45,6 +45,9 @@
|
||||
return
|
||||
usr.machine = src
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
|
||||
|
||||
if(href_list["temp"])
|
||||
var/amount = text2num(href_list["temp"])
|
||||
if(amount > 0)
|
||||
@@ -74,6 +77,4 @@
|
||||
temperature += 10
|
||||
else
|
||||
temperature = current_temperature
|
||||
if(istype(src.loc, /mob))
|
||||
attack_self(src.loc)
|
||||
return
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
var/oldenergy = energy
|
||||
energy = min(energy + addenergy, max_energy)
|
||||
if(energy != oldenergy)
|
||||
use_power(2000) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
|
||||
use_power(3000) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
|
||||
|
||||
/obj/machinery/chem_dispenser/power_change()
|
||||
if(powered())
|
||||
@@ -761,7 +761,7 @@
|
||||
O.contents -= G
|
||||
G.loc = src
|
||||
holdingitems += G
|
||||
if((holdingitems && holdingitems.len >= limit) || beaker.reagents.total_volume >= 80) //Sanity checking so the blender doesn't overfill
|
||||
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
|
||||
user << "You fill the All-In-One grinder to the brim."
|
||||
break
|
||||
|
||||
|
||||
@@ -302,6 +302,9 @@ datum
|
||||
holder.remove_reagent("carpotoxin", 1)
|
||||
if(holder.has_reagent("zombiepowder"))
|
||||
holder.remove_reagent("zombiepowder", 0.5)
|
||||
if(holder.has_reagent("LSD"))
|
||||
holder.remove_reagent("LSD", 2)
|
||||
M.hallucination = max(0, M.hallucination - 5)
|
||||
M.adjustToxLoss(-2)
|
||||
..()
|
||||
return
|
||||
@@ -635,25 +638,38 @@ datum
|
||||
if(!istype(M, /mob/living))
|
||||
return
|
||||
if(method == TOUCH)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.wear_mask)
|
||||
del (H.wear_mask)
|
||||
H.update_inv_wear_mask()
|
||||
H << "\red Your mask melts away but protects you from the acid!"
|
||||
if(!H.wear_mask.unacidable)
|
||||
del (H.wear_mask)
|
||||
H.update_inv_wear_mask()
|
||||
H << "\red Your mask melts away but protects you from the acid!"
|
||||
else
|
||||
H << "\red Your mask protects you from the acid!"
|
||||
return
|
||||
|
||||
if(H.head)
|
||||
del (H.head)
|
||||
H.update_inv_head()
|
||||
H << "\red Your helmet melts into uselessness but protects you from the acid!"
|
||||
if(prob(15) && !H.head.unacidable)
|
||||
del(H.head)
|
||||
H.update_inv_head()
|
||||
H << "\red Your helmet melts away but protects you from the acid"
|
||||
else
|
||||
H << "\red Your helmet protects you from the acid!"
|
||||
return
|
||||
else if(istype(M, /mob/living/carbon/monkey))
|
||||
|
||||
else if(ismonkey(M))
|
||||
var/mob/living/carbon/monkey/MK = M
|
||||
if(MK.wear_mask)
|
||||
del (MK.wear_mask)
|
||||
MK.update_inv_wear_mask()
|
||||
MK << "\red Your mask melts away but protects you from the acid!"
|
||||
if(!MK.wear_mask.unacidable)
|
||||
del (MK.wear_mask)
|
||||
MK.update_inv_wear_mask()
|
||||
MK << "\red Your mask melts away but protects you from the acid!"
|
||||
else
|
||||
MK << "\red Your mask protects you from the acid!"
|
||||
return
|
||||
|
||||
if(!M.unacidable)
|
||||
if(prob(15) && istype(M, /mob/living/carbon/human) && volume >= 30)
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -697,15 +713,21 @@ datum
|
||||
if(method == TOUCH)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.wear_mask)
|
||||
del (H.wear_mask)
|
||||
H << "\red Your mask melts away!"
|
||||
if(!H.wear_mask.unacidable)
|
||||
del (H.wear_mask)
|
||||
H.update_inv_wear_mask()
|
||||
H << "\red Your mask melts away but protects you from the acid!"
|
||||
else
|
||||
H << "\red Your mask protects you from the acid!"
|
||||
return
|
||||
|
||||
if(H.head)
|
||||
if(prob(15))
|
||||
if(prob(15) && !H.head.unacidable)
|
||||
del(H.head)
|
||||
H.update_inv_head()
|
||||
H << "\red Your helmet melts from the acid!"
|
||||
H << "\red Your helmet melts away but protects you from the acid"
|
||||
else
|
||||
H << "\red Your helmet protects you from the acid!"
|
||||
return
|
||||
@@ -715,16 +737,20 @@ datum
|
||||
if(affecting.take_damage(15, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.emote("scream")
|
||||
else
|
||||
if(ismonkey(M))
|
||||
var/mob/living/carbon/monkey/MK = M
|
||||
if(MK.wear_mask)
|
||||
else if(ismonkey(M))
|
||||
var/mob/living/carbon/monkey/MK = M
|
||||
|
||||
if(MK.wear_mask)
|
||||
if(!MK.wear_mask.unacidable)
|
||||
del (MK.wear_mask)
|
||||
MK.update_inv_wear_mask()
|
||||
MK << "\red Your mask melts away but protects you from the acid!"
|
||||
return
|
||||
if(!MK.unacidable)
|
||||
MK.take_organ_damage(min(15, volume * 4)) // same deal as sulphuric acid
|
||||
else
|
||||
MK << "\red Your mask protects you from the acid!"
|
||||
return
|
||||
|
||||
if(!MK.unacidable)
|
||||
MK.take_organ_damage(min(15, volume * 4)) // same deal as sulphuric acid
|
||||
else
|
||||
if(!M.unacidable)
|
||||
if(ishuman(M))
|
||||
@@ -1278,6 +1304,9 @@ datum
|
||||
holder.remove_reagent("carpotoxin", 5)
|
||||
if(holder.has_reagent("zombiepowder"))
|
||||
holder.remove_reagent("zombiepowder", 5)
|
||||
if(holder.has_reagent("LSD"))
|
||||
holder.remove_reagent("LSD", 5)
|
||||
M.hallucination = 0
|
||||
M.setBrainLoss(0)
|
||||
M.disabilities = 0
|
||||
M.sdisabilities = 0
|
||||
@@ -1316,6 +1345,9 @@ datum
|
||||
M.AdjustParalysis(-1)
|
||||
M.AdjustStunned(-1)
|
||||
M.AdjustWeakened(-1)
|
||||
if(holder.has_reagent("LSD"))
|
||||
holder.remove_reagent("LSD", 5)
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
if(prob(60)) M.adjustToxLoss(1)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -101,6 +101,17 @@
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries
|
||||
seed = "/obj/item/seeds/cherryseed"
|
||||
name = "cherries"
|
||||
desc = "Great for toppings!"
|
||||
icon_state = "cherry"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 15), 1))
|
||||
reagents.add_reagent("sugar", 1+round((potency / 15), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
|
||||
seed = "/obj/item/seeds/poppyseed"
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
|
||||
if(target.is_open_container() == 1 && target.reagents)
|
||||
if(target.is_open_container() != 0 && target.reagents)
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty. Cant dissolve pill."
|
||||
return
|
||||
@@ -180,4 +180,4 @@
|
||||
icon_state = "pill18"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("bicaridine", 30)
|
||||
reagents.add_reagent("bicaridine", 30)
|
||||
|
||||
@@ -938,7 +938,7 @@
|
||||
/obj/structure/disposalpipe/sortjunction
|
||||
|
||||
icon_state = "pipe-j1s"
|
||||
var/sortType = 0
|
||||
var/sortType = 0 //Look at the list called TAGGERLOCATIONS in setup.dm
|
||||
var/posdir = 0
|
||||
var/negdir = 0
|
||||
var/sortdir = 0
|
||||
|
||||
@@ -150,13 +150,6 @@
|
||||
return
|
||||
|
||||
|
||||
// Old, non-global name: "locationList"
|
||||
var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
"Cargo Bay", "QM Office", "Engineering", "CE Office",
|
||||
"Atmospherics", "Security", "HoS Office", "Medbay",
|
||||
"CMO Office", "Chemistry", "Research", "RD Office",
|
||||
"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
|
||||
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics")
|
||||
/obj/item/device/destTagger
|
||||
name = "destination tagger"
|
||||
desc = "Used to set the destination of properly wrapped packages."
|
||||
|
||||
@@ -292,9 +292,19 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
for(var/obj/I in linked_destroy.contents)
|
||||
for(var/mob/M in I.contents)
|
||||
M.death()
|
||||
del(I)
|
||||
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
|
||||
var/obj/item/stack/sheet/S = I
|
||||
if(S.amount > 1)
|
||||
S.amount--
|
||||
linked_destroy.loaded_item = S
|
||||
else
|
||||
del(S)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
else
|
||||
if(!(I in linked_destroy.component_parts))
|
||||
del(I)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
use_power(250)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
screen = 1.0
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user