mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-22 11:36:38 +01:00
Merge pull request #8164 from PsiOmegaDelta/NanoAir
Air Alarm and Atmospheric Controller NanoUI
This commit is contained in:
@@ -80,6 +80,18 @@
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return 1
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return 0
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/mob/proc/isSilicon()
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return 0
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/mob/living/silicon/isSilicon()
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return 1
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/mob/proc/isAI()
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return 0
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/mob/living/silicon/ai/isAI()
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return 1
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/proc/ispAI(A)
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if(istype(A, /mob/living/silicon/pai))
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return 1
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@@ -1,5 +1,5 @@
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// This file contains all Nano procs/definitions for external classes/objects
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// This file contains all Nano procs/definitions for external classes/objects
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/**
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* Called when a Nano UI window is closed
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* This is how Nano handles closed windows
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@@ -15,7 +15,7 @@
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if (istype(ui))
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ui.close()
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if(ui.ref)
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var/href = "close=1"
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src.Topic(href, params2list(href), ui.ref) // this will direct to the atom's Topic() proc via client.Topic()
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@@ -31,14 +31,14 @@
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* ui_interact is currently defined for /atom/movable
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*
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* @param user /mob The mob who is interacting with this ui
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* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
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* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
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* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
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* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
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* @param force_open boolean Force the UI to (re)open, even if it's already open
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*
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* @return nothing
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*/
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/atom/movable/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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/atom/movable/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nano_ui/master_ui = null, var/datum/topic_state/custom_state = null)
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return
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// Used by the Nano UI Manager (/datum/nanomanager) to track UIs opened by this mob
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/mob/var/list/open_uis = list()
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@@ -0,0 +1,118 @@
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/atom/movable/proc/nano_host()
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return src
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/obj/nano_module/nano_host()
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return loc
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/atom/movable/proc/CanUseTopic(var/mob/user, href_list, var/datum/topic_state/custom_state)
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return user.can_use_topic(nano_host(), custom_state)
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/mob/proc/can_use_topic(var/mob/user, var/datum/topic_state/custom_state)
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return STATUS_CLOSE // By default no mob can do anything with NanoUI
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/mob/dead/observer/can_use_topic()
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if(check_rights(R_ADMIN, 0))
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return STATUS_INTERACTIVE // Admins are more equal
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/pai/can_use_topic(var/src_object)
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if(src_object == src && !stat)
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return STATUS_INTERACTIVE
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else
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return ..()
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/mob/living/silicon/robot/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
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if(stat || !client)
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return STATUS_CLOSE
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if(lockcharge || stunned || weakened)
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return STATUS_DISABLED
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// robots can interact with things they can see within their view range
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if(!(custom_state.flags & NANO_IGNORE_DISTANCE) && (src_object in view(src)))
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/robot/syndicate/can_use_topic(var/src_object)
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. = ..()
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if(. != STATUS_INTERACTIVE)
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return
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if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
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return STATUS_INTERACTIVE
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if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
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return STATUS_INTERACTIVE
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if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
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var/obj/machinery/Machine = src_object
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if(Machine.emagged)
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return STATUS_INTERACTIVE
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return STATUS_UPDATE
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/mob/living/silicon/ai/can_use_topic(var/src_object)
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if(!client || check_unable(1))
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return STATUS_CLOSE
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || (T.z in config.player_levels)))
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return STATUS_CLOSE
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// If an object is in view then we can interact with it
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
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if(is_in_chassis())
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
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return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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/mob/living/proc/shared_living_nano_interaction(var/src_object)
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if (src.stat != CONSCIOUS)
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return STATUS_CLOSE // no updates, close the interface
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else if (restrained() || lying || stat || stunned || weakened)
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return STATUS_UPDATE // update only (orange visibility)
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return STATUS_INTERACTIVE
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/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
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if(!isturf(src_object.loc))
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if(src_object.loc == src) // Item in the inventory
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return STATUS_INTERACTIVE
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if(src.contents.Find(src_object.loc)) // A hidden uplink inside an item
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return STATUS_INTERACTIVE
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if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
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return STATUS_CLOSE
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var/dist = get_dist(src_object, src)
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if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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return STATUS_CLOSE
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/mob/living/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE && !(custom_state.flags & NANO_IGNORE_DISTANCE))
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. = shared_living_nano_distance(src_object)
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if(STATUS_INTERACTIVE)
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return STATUS_UPDATE
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/mob/living/carbon/human/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE && !(custom_state.flags & NANO_IGNORE_DISTANCE))
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. = shared_living_nano_distance(src_object)
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if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
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return STATUS_INTERACTIVE
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/datum/topic_state
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var/flags = 0
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/datum/topic_state/proc/href_list(var/mob/user)
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return list()
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@@ -186,7 +186,8 @@
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return 0 // wasn't open
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processing_uis.Remove(ui)
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ui.user.open_uis.Remove(ui)
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if(ui.user) // Sanity check in case a user has been deleted (say a blown up borg watching the alarm interface)
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ui.user.open_uis.Remove(ui)
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var/list/uis = open_uis[src_object_key][ui.ui_key]
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uis.Remove(ui)
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@@ -1,11 +0,0 @@
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/atom/movable/proc/nano_host()
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return src
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/obj/nano_module/nano_host()
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return loc
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/atom/movable/proc/nano_can_update()
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return 1
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/obj/machinery/nano_can_update()
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return !(stat & (NOPOWER|BROKEN))
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+21
-118
@@ -52,6 +52,11 @@ nanoui is used to open and update nano browser uis
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// the current status/visibility of the ui
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var/status = STATUS_INTERACTIVE
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// Relationship between a master interface and its children. Used in update_status
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var/datum/nanoui/master_ui
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var/list/datum/nanoui/children = list()
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var/datum/topic_state/custom_state = null
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var/cached_data = null
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/**
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@@ -68,17 +73,22 @@ nanoui is used to open and update nano browser uis
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*
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* @return /nanoui new nanoui object
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*/
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/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate_filename, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
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/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate_filename, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null, var/datum/nanoui/master_ui = null, var/datum/topic_state/custom_state = null)
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user = nuser
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src_object = nsrc_object
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ui_key = nui_key
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window_id = "[ui_key]\ref[src_object]"
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src.master_ui = master_ui
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if(master_ui)
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master_ui.children += src
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src.custom_state = custom_state ? custom_state : new/datum/topic_state()
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// add the passed template filename as the "main" template, this is required
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add_template("main", ntemplate_filename)
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if (ntitle)
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title = ntitle
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title = sanitize(ntitle)
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if (nwidth)
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width = nwidth
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if (nheight)
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@@ -133,120 +143,13 @@ nanoui is used to open and update nano browser uis
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*/
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/datum/nanoui/proc/update_status(var/push_update = 0)
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var/atom/movable/host = src_object.nano_host()
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if(!host.nano_can_update())
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close()
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return
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var/status = user.can_interact_with_interface(host.nano_host())
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if(status == STATUS_CLOSE)
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var/new_status = host.CanUseTopic(user, list(), custom_state)
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if(master_ui)
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new_status = min(new_status, master_ui.status)
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if(new_status == STATUS_CLOSE)
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close()
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else
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set_status(status, push_update)
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/*
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Procs called by update_status()
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*/
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/mob/living/silicon/pai/can_interact_with_interface(src_object)
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if(src_object == src && !stat)
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return STATUS_INTERACTIVE
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else
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return ..()
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/mob/proc/can_interact_with_interface(var/src_object)
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return STATUS_CLOSE // By default no mob can do anything with NanoUI
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/mob/dead/observer/can_interact_with_interface()
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if(check_rights(R_ADMIN, 0))
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return STATUS_INTERACTIVE // Admins are more equal
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/robot/can_interact_with_interface(var/src_object)
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if(stat || !client)
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return STATUS_CLOSE
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if(lockcharge || stunned || weakened)
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return STATUS_DISABLED
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if (src_object in view(client.view, src)) // robots can see and interact with things they can see within their view range
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/robot/syndicate/can_interact_with_interface(var/src_object)
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. = ..()
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if(. != STATUS_INTERACTIVE)
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return
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if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
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return STATUS_INTERACTIVE
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if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
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return STATUS_INTERACTIVE
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if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
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var/obj/machinery/Machine = src_object
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if(Machine.emagged)
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return STATUS_INTERACTIVE
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return STATUS_UPDATE
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/mob/living/silicon/ai/can_interact_with_interface(var/src_object)
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if(!client || check_unable(1))
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return STATUS_CLOSE
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || (T.z in config.player_levels)))
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return STATUS_CLOSE
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// If an object is in view then we can interact with it
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
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if(is_in_chassis())
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
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return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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/mob/living/proc/shared_living_nano_interaction(var/src_object)
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if (src.stat != CONSCIOUS)
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return STATUS_CLOSE // no updates, close the interface
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else if (restrained() || lying || stat || stunned || weakened)
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return STATUS_UPDATE // update only (orange visibility)
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return STATUS_INTERACTIVE
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/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
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if(!isturf(src_object.loc))
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if(src_object.loc == src) // Item in the inventory
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return STATUS_INTERACTIVE
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if(src.contents.Find(src_object.loc)) // A hidden uplink inside an item
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return STATUS_INTERACTIVE
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if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
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return STATUS_CLOSE
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var/dist = get_dist(src_object, src)
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if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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return STATUS_CLOSE
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/mob/living/can_interact_with_interface(var/src_object, var/be_close = 1)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE && be_close)
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. = shared_living_nano_distance(src_object)
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if(STATUS_INTERACTIVE)
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return STATUS_UPDATE
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/mob/living/carbon/human/can_interact_with_interface(var/src_object, var/be_close = 1)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE && be_close)
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. = shared_living_nano_distance(src_object)
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if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
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return STATUS_INTERACTIVE
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set_status(new_status, push_update)
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/**
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* Set the ui to auto update (every master_controller tick)
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@@ -489,7 +392,6 @@ nanoui is used to open and update nano browser uis
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* @return nothing
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*/
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/datum/nanoui/proc/open()
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var/window_size = ""
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if (width && height)
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window_size = "size=[width]x[height];"
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@@ -509,6 +411,8 @@ nanoui is used to open and update nano browser uis
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is_auto_updating = 0
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nanomanager.ui_closed(src)
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user << browse(null, "window=[window_id]")
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for(var/datum/nanoui/child in children)
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child.close()
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/**
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* Set the UI window to call the nanoclose verb when the window is closed
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@@ -573,7 +477,7 @@ nanoui is used to open and update nano browser uis
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set_map_z_level(text2num(href_list["mapZLevel"]))
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map_update = 1
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if ((src_object && src_object.Topic(href, href_list)) || map_update)
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if ((src_object && src_object.Topic(href, href_list, 0, custom_state)) || map_update)
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nanomanager.update_uis(src_object) // update all UIs attached to src_object
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/**
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@@ -600,5 +504,4 @@ nanoui is used to open and update nano browser uis
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* @return nothing
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*/
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/datum/nanoui/proc/update(var/force_open = 0)
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src_object.ui_interact(user, ui_key, src, force_open)
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src_object.ui_interact(user, ui_key, src, force_open, master_ui, custom_state)
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||||
|
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Reference in New Issue
Block a user