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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-28 22:46:22 +01:00
Converts \green macro to span tag
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@@ -97,7 +97,7 @@ var/const/MAX_ACTIVE_TIME = 400
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if(stat == CONSCIOUS)
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icon_state = "[initial(icon_state)]"
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throwing = 0
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GoIdle(30,50) //stunned for a few seconds - allows throwing them to be useful for positioning but not as an offensive action (unless you're setting up a trap)
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GoIdle(30,100) //stunned for a few seconds - allows throwing them to be useful for positioning but not as an offensive action (unless you're setting up a trap)
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/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
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@@ -59,12 +59,12 @@
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set category = "Abilities"
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if (get_dist(src,M) <= 1)
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src << "\green You need to be closer."
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src << "<span class='alium'>You need to be closer.</span>"
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return
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var/datum/organ/internal/xenos/plasmavessel/I = M.internal_organs_by_name["plasma vessel"]
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if(!istype(I))
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src << "\green Their plasma vessel is missing."
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src << "<span class='alium'>Their plasma vessel is missing.</span>"
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return
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var/amount = input("Amount:", "Transfer Plasma to [M]") as num
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@@ -72,8 +72,8 @@
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amount = abs(round(amount))
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if(check_alien_ability(amount,0,"plasma vessel"))
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M.gain_plasma(amount)
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M << "\green [src] has transfered [amount] plasma to you."
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src << "\green You have transferred [amount] plasma to [M]"
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M << "<span class='alium'>[src] has transfered [amount] plasma to you.</span>"
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src << "<span class='alium'>You have transferred [amount] plasma to [M].</span>"
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return
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// Queen verbs.
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@@ -93,7 +93,7 @@
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return
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if(check_alien_ability(75,1,"egg sac"))
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visible_message("\green <B>[src] has laid an egg!</B>")
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visible_message("<span class='alium'><B>[src] has laid an egg!</B></span>")
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new /obj/effect/alien/egg(loc)
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return
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@@ -109,7 +109,7 @@
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return
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if(check_alien_ability(500))
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visible_message("\green <B>[src] begins to twist and contort!</B>", "\green You begin to evolve!")
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visible_message("<span class='alium'><B>[src] begins to twist and contort!</B></span>", "<span class='alium'>You begin to evolve!</span>")
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src.set_species("Xenomorph Queen")
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return
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@@ -120,7 +120,7 @@
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set category = "Abilities"
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if(check_alien_ability(50,1,"resin spinner"))
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visible_message("\green <B>[src] has planted some alien weeds!</B>")
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visible_message("<span class='alium'><B>[src] has planted some alien weeds!</B></span>")
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new /obj/effect/alien/weeds/node(loc)
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return
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@@ -130,14 +130,14 @@
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set category = "Abilities"
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if(!O in oview(1))
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src << "\green [O] is too far away."
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src << "<span class='alium'>[O] is too far away.</span>"
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return
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// OBJ CHECK
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if(isobj(O))
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var/obj/I = O
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if(I.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
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src << "\green You cannot dissolve this object."
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src << "<span class='alium'>You cannot dissolve this object.</span>"
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return
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// TURF CHECK
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@@ -145,18 +145,18 @@
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var/turf/T = O
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// R WALL
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if(istype(T, /turf/simulated/wall/r_wall))
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src << "\green You cannot dissolve this object."
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src << "<span class='alium'>You cannot dissolve this object.</span>"
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return
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// R FLOOR
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if(istype(T, /turf/simulated/floor/engine))
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src << "\green You cannot dissolve this object."
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src << "<span class='alium'>You cannot dissolve this object.</span>"
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return
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else// Not a type we can acid.
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return
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if(check_alien_ability(200,0,"acid gland"))
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new /obj/effect/alien/acid(get_turf(O), O)
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visible_message("\green <B>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</B>")
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visible_message("<span class='alium'><B>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</B></span>")
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return
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@@ -172,7 +172,7 @@
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src << "You cannot spit neurotoxin in your current state."
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return
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visible_message("<span class='warning'>[src] spits neurotoxin at [target]!</span>", "\green You spit neurotoxin at [target].")
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visible_message("<span class='warning'>[src] spits neurotoxin at [target]!</span>", "<span class='alium'>You spit neurotoxin at [target].</span>")
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//I'm not motivated enough to revise this. Prjectile code in general needs update.
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// Maybe change this to use throw_at? ~ Z
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@@ -210,7 +210,7 @@
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if(!check_alien_ability(75,1,"resin spinner"))
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return
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visible_message("<span class='warning'><B>[src] vomits up a thick purple substance and begins to shape it!</B></span>", "\green You shape a [choice].")
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visible_message("<span class='warning'><B>[src] vomits up a thick purple substance and begins to shape it!</B></span>", "<span class='alium'>You shape a [choice].</span>")
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switch(choice)
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if("resin door")
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new /obj/structure/mineral_door/resin(loc)
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@@ -106,7 +106,7 @@
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H.adjustOxyLoss(-heal_rate)
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H.adjustToxLoss(-heal_rate)
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if (prob(5))
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H << "\green You feel a soothing sensation come over you..."
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H << "<span class='alium'>You feel a soothing sensation come over you...</span>"
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return 1
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//next mend broken bones, approx 10 ticks each
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@@ -114,7 +114,7 @@
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if (E.status & ORGAN_BROKEN)
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if (prob(mend_prob))
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if (E.mend_fracture())
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H << "\green You feel something mend itself inside your [E.display_name]."
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H << "<span class='alium'>You feel something mend itself inside your [E.display_name].</span>"
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return 1
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return 0
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