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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-17 01:52:38 +01:00
tweaks a bunch of lighting values. reduces the amount of light_power values greater than 1
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@@ -10,6 +10,8 @@
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action_button_name = "Toggle Flashlight"
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var/on = 0
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var/brightness_on = 4 //luminosity when on
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var/flashlight_power = 0.8 //lighting power when on
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var/flashlight_colour = LIGHT_COLOR_INCANDESCENT_FLASHLIGHT //lighting colour when on
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var/obj/item/weapon/cell/cell
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var/cell_type = /obj/item/weapon/cell/device
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var/list/brightness_levels
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@@ -71,11 +73,11 @@
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icon_state = "[initial(icon_state)]-on"
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if(brightness_level == "low")
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set_light(brightness_on/2)
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set_light(brightness_on/2, flashlight_power*0.75, flashlight_colour)
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else if(brightness_level == "high")
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set_light(brightness_on*1.5)
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set_light(brightness_on*1.5, flashlight_power*1.1, flashlight_colour)
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else
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set_light(brightness_on)
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set_light(brightness_on, flashlight_power, flashlight_colour)
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else
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icon_state = "[initial(icon_state)]"
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@@ -267,6 +269,7 @@
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name = "maglight"
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desc = "A very, very heavy duty flashlight."
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icon_state = "maglight"
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flashlight_colour = LIGHT_COLOR_FLUORESCENT_FLASHLIGHT
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BELT
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@@ -303,7 +306,7 @@
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desc = "A classic green-shaded desk lamp."
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icon_state = "lampgreen"
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brightness_on = 5
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light_color = "#FFC58F"
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flashlight_colour = "#FFC58F"
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/obj/item/device/flashlight/lamp/verb/toggle_light()
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set name = "Toggle light"
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@@ -320,8 +323,8 @@
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desc = "A red standard-issue flare. There are instructions on the side reading 'pull cord, make light'."
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w_class = ITEMSIZE_SMALL
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brightness_on = 8 // Pretty bright.
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light_power = 3
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light_color = LIGHT_COLOR_FLARE
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flashlight_power = 0.8
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flashlight_colour = LIGHT_COLOR_FLARE
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icon_state = "flare"
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item_state = "flare"
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action_button_name = null //just pull it manually, neckbeard.
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@@ -383,8 +386,8 @@
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desc = "A green military-grade glowstick."
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w_class = ITEMSIZE_SMALL
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brightness_on = 4
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light_power = 2
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light_color = "#49F37C"
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flashlight_power = 0.9
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flashlight_colour = "#49F37C"
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icon_state = "glowstick"
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item_state = "glowstick"
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var/fuel = 0
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@@ -422,28 +425,28 @@
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/obj/item/device/flashlight/glowstick/red
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name = "red glowstick"
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desc = "A red military-grade glowstick."
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light_color = "#FC0F29"
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flashlight_colour = "#FC0F29"
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icon_state = "glowstick_red"
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item_state = "glowstick_red"
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/obj/item/device/flashlight/glowstick/blue
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name = "blue glowstick"
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desc = "A blue military-grade glowstick."
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light_color = "#599DFF"
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flashlight_colour = "#599DFF"
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icon_state = "glowstick_blue"
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item_state = "glowstick_blue"
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/obj/item/device/flashlight/glowstick/orange
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name = "orange glowstick"
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desc = "A orange military-grade glowstick."
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light_color = "#FA7C0B"
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flashlight_colour = "#FA7C0B"
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icon_state = "glowstick_orange"
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item_state = "glowstick_orange"
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/obj/item/device/flashlight/glowstick/yellow
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name = "yellow glowstick"
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desc = "A yellow military-grade glowstick."
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light_color = "#FEF923"
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flashlight_colour = "#FEF923"
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icon_state = "glowstick_yellow"
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item_state = "glowstick_yellow"
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@@ -454,7 +457,7 @@
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icon = 'icons/obj/lighting.dmi'
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icon_state = "floor1" //not a slime extract sprite but... something close enough!
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item_state = "slime"
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light_color = "#FFF423"
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flashlight_colour = "#FFF423"
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w_class = ITEMSIZE_TINY
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brightness_on = 6
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on = 1 //Bio-luminesence has one setting, on.
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@@ -462,7 +465,7 @@
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/obj/item/device/flashlight/slime/New()
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..()
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set_light(brightness_on)
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set_light(brightness_on, flashlight_power, flashlight_colour)
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/obj/item/device/flashlight/slime/update_icon()
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return
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@@ -83,7 +83,7 @@ var/list/marker_beacon_colors = list(
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// layer = BELOW_OPEN_DOOR_LAYER
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anchored = TRUE
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light_range = 2
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light_power = 3
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light_power = 0.8
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var/remove_speed = 15
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var/picked_color
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@@ -197,7 +197,7 @@
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desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
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icon_state = "plant-09"
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light_range = 2
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light_power = 1
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light_power = 0.6
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light_color = "#33CCFF"
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/obj/structure/flora/pottedplant/orientaltree
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@@ -255,7 +255,7 @@
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desc = "This is a subterranean plant. It's bulbous ends glow faintly."
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icon_state = "plant-20"
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light_range = 2
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light_power = 1
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light_power = 0.6
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light_color = "#FF6633"
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/obj/structure/flora/pottedplant/minitree
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@@ -301,7 +301,7 @@
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desc = "This is a subterranean plant. It's bulbous ends glow faintly."
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icon_state = "glowplant"
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light_range = 2
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light_power = 1
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light_power = 0.6
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light_color = "#FF6633"
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/obj/structure/flora/sif/subterranean/initialize()
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@@ -315,4 +315,4 @@
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/obj/structure/flora/sif/eyes/initialize()
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icon_state = "[initial(icon_state)][rand(1,3)]"
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. = ..()
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. = ..()
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