diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index fc4b26158f..e7dd400f59 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -6,12 +6,12 @@ fire_sound = 'sound/weapons/Taser.ogg' fire_delay = 10 // Handguns should be inferior to two-handed weapons. - projectile_type = /obj/item/projectile/beam/stun + projectile_type = /obj/item/projectile/beam/stun/med origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) modifystate = "energystun" firemodes = list( - list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="energystun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240), + list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="energystun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240), list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="energykill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480), ) @@ -50,6 +50,7 @@ name = "advanced energy gun" desc = "An energy gun with an experimental miniaturized reactor." icon_state = "nucgunstun" + projectile_type = /obj/item/projectile/beam/stun origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3) slot_flags = SLOT_BELT force = 8 //looks heavier than a pistol diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index bf83edecec..a271684f7c 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -182,3 +182,8 @@ name = "weak stun beam" icon_state = "stun" agony = 25 + +/obj/item/projectile/beam/stun/med + name = "stun beam" + icon_state = "stun" + agony = 35 \ No newline at end of file