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Update synx.dm
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@@ -536,6 +536,25 @@ mob/living/simple_animal/synx/PunchTarget()
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//Vore Section
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vore_capacity = 2
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/mob/living/simple_animal/retaliate/synx/pet/asteri
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name = "Asteri"
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desc = "A cold blooded, genderless, parasitic eel from the more distant and stranger areas of the cosmos. Bleak white, perpetually grinning and possessing a hunger as enthusiastic and endless as humanity's sense of exploration.. This one has distinctive markings over its face forming the shape of a star, and its back holds a sizeable scar leading up to a small implanted device just above its waist, the name 'Asteri' scribed across the metal."
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//icon= //icon= would just set what DMI we are using, we already have our special one set.
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icon_state = "synx_asteri_living"
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icon_living = "synx_asteri_living"
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icon_dead = "synx_asteri_dead"
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speak = list("Who is there?")//preset unique words Asteri remembers, to be defined more
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player_msg = "SCREAMING NOISES."
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health = 100//Slightly lower health due to being damaged permanently.
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speak_chance = 5
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//Vore Section
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vore_icons = SA_ICON_LIVING
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vore_capacity = 2
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vore_digest_chance = 50
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vore_pounce_chance = 40
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vore_bump_chance = 2
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vore_escape_chance = 5
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/mob/living/simple_animal/retaliate/synx/pet/clown
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hostile = 1
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poison_chance = 100
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@@ -598,9 +617,9 @@ mob/living/simple_animal/synx/PunchTarget()
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/obj/random/mob/synx/item_to_spawn()
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if(Holiday == "April Fool's Day") //WE WISH YOU A MERRY CLOWNMAS
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return /mob/living/simple_animal/retaliate/synx/pet/clown
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else return pick(prob(50);/mob/living/simple_animal/retaliate/synx/pet/greed,
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prob(50);/mob/living/simple_animal/retaliate/synx/pet/diablo,
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prob(50);/mob/living/simple_animal/retaliate/synx/pet/holo,)
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else return pick(prob(70);/mob/living/simple_animal/retaliate/synx/pet/greed,
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prob(50);/mob/living/simple_animal/retaliate/synx/pet/asteri,
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prob(20);/mob/living/simple_animal/retaliate/synx/pet/holo,)
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////////////////////////////////////////////////////////////////////////////
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//////////////////////////NOT A SYNX///////but looks kinda like one/////////
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