diff --git a/config/config.txt b/config/config.txt
index ac0d84a956..d8a644fb02 100644
--- a/config/config.txt
+++ b/config/config.txt
@@ -33,6 +33,7 @@ PROBABILITY SANDBOX 0
PROBABILITY WIZARD 3
PROBABILITY RESTRUCTURING 0
PROBABILITY REVOLUTION 5
+PROBABILITY CHANGELING 2
# allow players to initiate a restart vote
ALLOW_VOTE_RESTART
diff --git a/icons/changelog.html b/icons/changelog.html
index 2db1ddf949..2c0ac553a1 100644
--- a/icons/changelog.html
+++ b/icons/changelog.html
@@ -41,6 +41,45 @@
Thanks to: CDK Station devs, GoonStation devs and original SpaceStation developers
Changelog
+Wednesday, September 29, 15:40
+
+ - Bartender update! Bartender now has a Booze-O-Mat vending machine dispensing spirits and glasses, which he can use to mix cocktails. Recipes for cocktails are available on the wiki.
+ - The barman also now has a shotgun hidden under a table in the bar. He spawns with beanbag shells and blanks. Lethal ammo is obtainable from hacked autolathes.
+ - Dead AIs can once more be intelicarded, however in order to be restored to functionality they must be repaired using a machine in the RD office.
+ - Silicon-based lifeforms have metal gibs and motor oil instead of blood.
+ - Aliens now have a death message.
+ - Intelicarded AIs can now have their ability to interact with things within their view range reactivated by the person carrying the card.
+ - New AI cores can be constructed from
victimsvolunteers.
+ - Verbs tweaked.
+ - Intelicarded AIs can be deleted.
+ - RD office redesigned, and the RD now spawns there.
+ - The AI can now choose to destroy the station on winning a Malf round.
+ - General bugfixes to AIs, constructed AIs and decoy AIs.
+ - Hats no longer prevent choking.
+ - Some extra gimmick costumes are now adminspawnable.
+ - AI health is now displayed on their status tab.
+ - AI upload module now requires you to select which AI to upload laws to in case of multiple AIs.
+ - Cyborgs now choose an AI to sync laws with upon creation.
+ - Law office redesigned.
+ - Roboticists no longer have Engineering access.
+ - More fixes to areas which had infinite power due to having no assosciated APC.
+ - Meatbread slices are no longer infinite.
+ - Malf rounds no longer end if a non-malfunctioning AI is killed.
+ - Cigarettes now have directional sprites.
+ - AI Core circuitboard spawns in the RD office.
+ - AI Satellite now has cameras and properly-wired SMES batteries.
+ - Decoy AIs can no longer be moved.
+ - Several runtime errors have been fixed.
+ - Nuke rounds will now end properly on a station or neutral victory.
+ - Riot shields have been nerfed and are now only available in the armory and in riot crates.
+ - Foam dart crossbows, cap guns and caps can now be won as arcade prizes.
+ - AI Malfunction has been redesigned - the AI must now hack APCs in order to win. More APCs hacked makes the timer tick faster.
+ - Hydroponics now has a MULEbot station.
+ - Changeling mode has been added to the game and is now in testing.
+ - Electrified airlocks should now only zap you once if you bump into them while running.
+ - Chemistry and Toxins access has been removed from Botanists.
+ - General bugfixes and map tweaks.
+
Sunday, September 26, 17:51