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Fixes a thing.
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@@ -372,7 +372,7 @@ var/list/organ_cache = list()
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bitten(user)
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return
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/obj/item/organ/proc/can_feel_pain()
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/obj/item/organ/proc/organ_can_feel_pain()
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if(species.flags & NO_PAIN)
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return 0
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if(status & ORGAN_DESTROYED)
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@@ -267,7 +267,7 @@
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if(status & ORGAN_BROKEN && brute)
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jostle_bone(brute)
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if(can_feel_pain() && prob(40))
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if(organ_can_feel_pain() && prob(40))
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owner.emote("scream") //getting hit on broken hand hurts
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if(used_weapon)
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add_autopsy_data("[used_weapon]", brute + burn)
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@@ -1010,7 +1010,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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"<span class='danger'>Something feels like it shattered in your [name]!</span>",\
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"<span class='danger'>You hear a sickening crack.</span>")
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jostle_bone()
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if(can_feel_pain())
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if(organ_can_feel_pain())
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owner.emote("scream")
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playsound(src.loc, "fracture", 10, 1, -2)
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