Fixes a thing.

This commit is contained in:
Anewbe
2017-03-27 22:32:02 -05:00
parent ff21e5d786
commit 73ab115295
9 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -372,7 +372,7 @@ var/list/organ_cache = list()
bitten(user)
return
/obj/item/organ/proc/can_feel_pain()
/obj/item/organ/proc/organ_can_feel_pain()
if(species.flags & NO_PAIN)
return 0
if(status & ORGAN_DESTROYED)
+2 -2
View File
@@ -267,7 +267,7 @@
if(status & ORGAN_BROKEN && brute)
jostle_bone(brute)
if(can_feel_pain() && prob(40))
if(organ_can_feel_pain() && prob(40))
owner.emote("scream") //getting hit on broken hand hurts
if(used_weapon)
add_autopsy_data("[used_weapon]", brute + burn)
@@ -1010,7 +1010,7 @@ Note that amputating the affected organ does in fact remove the infection from t
"<span class='danger'>Something feels like it shattered in your [name]!</span>",\
"<span class='danger'>You hear a sickening crack.</span>")
jostle_bone()
if(can_feel_pain())
if(organ_can_feel_pain())
owner.emote("scream")
playsound(src.loc, "fracture", 10, 1, -2)