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https://github.com/CHOMPstation/CHOMPstation.git
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Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle.
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@@ -13,82 +13,6 @@
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//matter = list("metal" = 50,"glass" = 50)
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var/tileoffset = 11 //client view offset in the direction the user is facing
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var/viewsize = 12 //how far out this thing zooms. 7 is normal view
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var/zoom = 0
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/obj/item/device/binoculars/dropped(mob/user)
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user.client.view = world.view
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user.client.pixel_x = 0
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user.client.pixel_y = 0
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/*
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This is called from
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modules/mob/mob_movement.dm if you move you will be zoomed out
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modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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*/
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/obj/item/device/binoculars/verb/zoom()
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set category = "Object"
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set name = "Use"
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set popup_menu = 0
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if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
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usr << "You are unable to focus through the binoculars."
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return
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if(!zoom && global_hud.darkMask[1] in usr.client.screen)
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usr << "Your welding equipment gets in the way of you looking through the binoculars"
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return
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if(!zoom && usr.get_active_hand() != src)
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usr << "You are too distracted to look through the binoculars, perhaps if it was in your active hand this might work better"
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return
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if(usr.client.view == world.view)
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if(!usr.hud_used.hud_shown)
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usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
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usr.button_pressed_F12(1)
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usr.client.view = viewsize
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zoom = 1
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var/tilesize = 32
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var/viewoffset = tilesize * tileoffset
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switch(usr.dir)
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if (NORTH)
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usr.client.pixel_x = 0
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usr.client.pixel_y = viewoffset
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if (SOUTH)
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usr.client.pixel_x = 0
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usr.client.pixel_y = -viewoffset
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if (EAST)
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usr.client.pixel_x = viewoffset
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usr.client.pixel_y = 0
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if (WEST)
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usr.client.pixel_x = -viewoffset
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usr.client.pixel_y = 0
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if(istype(usr,/mob/living/carbon/human/))
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var/mob/living/carbon/human/H = usr
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usr.visible_message("[usr] holds [src] up to [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] eyes.")
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else
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usr.visible_message("[usr] holds [src] up to its eyes.")
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else
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usr.client.view = world.view
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if(!usr.hud_used.hud_shown)
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usr.button_pressed_F12(1)
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zoom = 0
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usr.client.pixel_x = 0
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usr.client.pixel_y = 0
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usr.visible_message("[usr] lowers [src].")
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return
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/obj/item/device/binoculars/attack_self(mob/user)
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zoom()
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