Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle.

This commit is contained in:
RavingManiac
2014-10-04 17:38:38 +08:00
parent 2aab019cba
commit 756e9ae030
5 changed files with 101 additions and 140 deletions
@@ -13,82 +13,6 @@
//matter = list("metal" = 50,"glass" = 50)
var/tileoffset = 11 //client view offset in the direction the user is facing
var/viewsize = 12 //how far out this thing zooms. 7 is normal view
var/zoom = 0
/obj/item/device/binoculars/dropped(mob/user)
user.client.view = world.view
user.client.pixel_x = 0
user.client.pixel_y = 0
/*
This is called from
modules/mob/mob_movement.dm if you move you will be zoomed out
modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
*/
/obj/item/device/binoculars/verb/zoom()
set category = "Object"
set name = "Use"
set popup_menu = 0
if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
usr << "You are unable to focus through the binoculars."
return
if(!zoom && global_hud.darkMask[1] in usr.client.screen)
usr << "Your welding equipment gets in the way of you looking through the binoculars"
return
if(!zoom && usr.get_active_hand() != src)
usr << "You are too distracted to look through the binoculars, perhaps if it was in your active hand this might work better"
return
if(usr.client.view == world.view)
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
usr.button_pressed_F12(1)
usr.client.view = viewsize
zoom = 1
var/tilesize = 32
var/viewoffset = tilesize * tileoffset
switch(usr.dir)
if (NORTH)
usr.client.pixel_x = 0
usr.client.pixel_y = viewoffset
if (SOUTH)
usr.client.pixel_x = 0
usr.client.pixel_y = -viewoffset
if (EAST)
usr.client.pixel_x = viewoffset
usr.client.pixel_y = 0
if (WEST)
usr.client.pixel_x = -viewoffset
usr.client.pixel_y = 0
if(istype(usr,/mob/living/carbon/human/))
var/mob/living/carbon/human/H = usr
usr.visible_message("[usr] holds [src] up to [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] eyes.")
else
usr.visible_message("[usr] holds [src] up to its eyes.")
else
usr.client.view = world.view
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1)
zoom = 0
usr.client.pixel_x = 0
usr.client.pixel_y = 0
usr.visible_message("[usr] lowers [src].")
return
/obj/item/device/binoculars/attack_self(mob/user)
zoom()