Port Patch 1

This commit is contained in:
Sharkmare
2019-03-21 09:26:12 +01:00
committed by GitHub
parent 2937dc195e
commit 78ceb041f9
@@ -93,13 +93,11 @@
var/footstep=0 // For clownshoe noises
//deny_client_move=1 // HONK // Doesn't work right yet
stop_automated_movement_when_pulled = 1
stop_when_pulled = 1
maxHealth = 30
health = 30
speed = 11
var/brain_op_stage = 0.0 // Faking it
harm_intent_damage = 1
melee_damage_lower = 0
melee_damage_upper = 0.1
@@ -119,7 +117,6 @@
heat_damage_per_tick = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp
cold_damage_per_tick = 10 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
unsuitable_atoms_damage = 10
mutations = list(M_CLUMSY)
/mob/living/simple_animal/hostile/clown/cluwne/goblin
name = "clown goblin"
@@ -134,12 +131,24 @@
maxHealth = 100
health = 100
size = 1
environment_smash_flags = SMASH_LIGHT_STRUCTURES
speed = 1
turns_per_move = 1
melee_damage_type = "BRAIN"
//melee_damage_type = "BRAIN" //We dont have this for SA
//Braindamage
/mob/living/simple_animal/hostile/clown/cluwne/DoPunch(var/atom/A)
. = ..()
if(.) // If we succeeded in hitting.
for(var/obj/machinery/light/light in range(5, src))
light.flicker(10)
playsound(light.loc, 'sound/items/bikehorn.ogg', 50, 10)
if(isliving(A))
var/mob/living/L = A
L.adjustBrainLoss(rand(1,2))
L.say("HONK!")
playsound(L.loc, 'sound/items/bikehorn.ogg', 50, 10)
/mob/living/simple_animal/hostile/retaliate/cluwne/goblin/attackby(obj/item/weapon/W, mob/user)
if(istype(W,/obj/item/weapon/pen)) //Renaming