diff --git a/code/modules/mob/living/simple_animal/animals/tomato.dm b/code/modules/mob/living/simple_animal/animals/tomato.dm index 62934c5102..fe84878243 100644 --- a/code/modules/mob/living/simple_animal/animals/tomato.dm +++ b/code/modules/mob/living/simple_animal/animals/tomato.dm @@ -26,10 +26,7 @@ //CHOMPEDIT PIRANHA PLANT. //Yes I'm basing this shit on the tomato, sue me. -shark /mob/living/simple_animal/hostile/tomato/piranha - //icon = overridefile to be made - //icon_state = "piranha" //to be made - //icon_living = "piranha" //to be made - //icon_dead = "piranha_dead" //to be made + name = "Piranha Plant" desc = "It's a plant, that eats people!" tt_desc = "Packun Flower" @@ -37,6 +34,15 @@ health = 100 meat_type = null + //Mob icon/appearance settings + //icon = overridefile to be made + //icon_living = "piranha" //to be made + //icon_dead = "piranha_dead" //to be made + icon_gib = "generic_gib" // The iconstate for being gibbed, optional. Defaults to a generic gib animation. + icon_rest = null // The iconstate for resting, optional + attack_icon = 'icons/effects/effects.dmi' //Just the default, played like the weapon attack anim + attack_icon_state = "slash" //Just the default //gonna have to make teeth chomping version + //Vore stuff vore_active = 1 vore_capacity = 1 @@ -104,4 +110,16 @@ attack_sharp = 1 // Is the attack sharp? attack_edge = 0 // Does the attack have an edge? + //Stuff for people wanting to be a fucking plant. Weirdos + show_stat_health = 1 // Does the percentage health show in the stat panel for the mob + ai_inactive = 0 // Set to 1 to turn off most AI actions + has_hands = 1 // Set to 1 to enable the use of hands and the hands hud + humanoid_hands = 0 // Can a player in this mob use things like guns or AI cards? + //hand_form = "hands" // Used in IsHumanoidToolUser. 'Your X are not fit-'. + //hud_gears // Slots to show on the hud (typically none) + //ui_icons // Icon file path to use for the HUD, otherwise generic icons are used + //r_hand_sprite = "piranha_r" // If they have hands, //TODO make a leaf sprite for this + //l_hand_sprite = "piranha_l" // they could use some icons. + player_msg = "PLANT GO CHOMP" // Message to print to players about 'how' to play this mob on login. + //When I stop being lazy I'll give this its own file -Shark