diff --git a/code/modules/mob/living/simple_animal/animals/bat.dm b/code/modules/mob/living/simple_animal/animals/bat.dm index 680091010e..8127d5076d 100644 --- a/code/modules/mob/living/simple_animal/animals/bat.dm +++ b/code/modules/mob/living/simple_animal/animals/bat.dm @@ -49,6 +49,8 @@ /mob/living/simple_animal/hostile/scarybat/New(loc, mob/living/L as mob) ..() + if(prob(30))//30% should be nice for a tiny bonus of silver, at least gives fighting mobs more purpose + contents += "/obj/item/weapon/ore/silver" //CHOMP EDIT: Random chance for bats to carry silver if(istype(L)) owner = L