From 7a94f30da21b4ec0d840d9a36cfbab241c8e31d3 Mon Sep 17 00:00:00 2001 From: Loganbacca Date: Sun, 30 Nov 2014 00:11:47 +1300 Subject: [PATCH] Grass seed runtime fix Fixes grass seeds causing a runtime when putting a stack through the seed extractor with only 1 tile left in the stack. --- code/game/machinery/seed_extractor.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/seed_extractor.dm b/code/game/machinery/seed_extractor.dm index e850058df9..9c5dfab8e4 100644 --- a/code/game/machinery/seed_extractor.dm +++ b/code/game/machinery/seed_extractor.dm @@ -37,7 +37,7 @@ obj/machinery/seed_extractor/attackby(var/obj/item/O as obj, var/mob/user as mob else if(istype(O, /obj/item/stack/tile/grass)) var/obj/item/stack/tile/grass/S = O if (S.use(1)) - user << "You extract some seeds from the [S.name]." + user << "You extract some seeds from the grass tile." new /obj/item/seeds/grassseed(loc) return \ No newline at end of file