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Should fix a Travis issue
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@@ -33,7 +33,7 @@ mob/living/carbon/human/proc/handle_pain()
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var/maxdam = 0
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var/obj/item/organ/external/damaged_organ = null
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for(var/obj/item/organ/external/E in organs)
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if(!E.can_feel_pain()) continue
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if(!E.organ_can_feel_pain()) continue
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var/dam = E.get_damage()
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// make the choice of the organ depend on damage,
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// but also sometimes use one of the less damaged ones
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