Update synx.dm

This commit is contained in:
Sharkmare
2019-02-13 15:31:53 +01:00
committed by GitHub
parent 50c3e935f0
commit 7af3ac1874
@@ -423,7 +423,7 @@ mob/living/simple_animal/synx/PunchTarget()
hostile = true
poison_chance = 100
poison_type = "clownsynxchem" //unlike synxchem this one HONKS
name = "Hardlight synx"
name = "Inflatable Clown Synx"
desc = "Honk!, made this here with all the fun on in the booth. At the gate outside, when they pull up, they get me loose. Yeah, Jump Out Clowns, that's Clown gang, hoppin' out tiny cars. This shit way too funny, when we pull up give them the honk hard!"
icon_state = "synx_pet_rainbow"
icon_living = "synx_pet_rainbow"