Custom items default to the inhands of the parent

Makes custom items use the inhand states and icons of the parent item
type if inhand states are not present in CUSTOM_ITEM_MOB.
This commit is contained in:
mwerezak
2015-07-03 22:10:46 -04:00
parent b7ee6e11fc
commit 7af63ede5a
+61 -3
View File
@@ -20,6 +20,7 @@
/datum/custom_item
var/assoc_key
var/character_name
var/inherit_inhands = 1 //if unset, and inhands are not provided, then the inhand overlays will be invisible.
var/item_icon
var/item_desc
var/name
@@ -44,10 +45,19 @@
if(item_desc)
item.desc = item_desc
if(item_icon)
item.icon = CUSTOM_ITEM_OBJ
item.icon_state = item_icon
if(istype(item, /obj/item))
if(!istype(item))
item.icon = CUSTOM_ITEM_OBJ
item.icon_state = item_icon
return
else if(!inherit_inhands)
item.icon = CUSTOM_ITEM_OBJ
item.icon_state = item_icon
item.item_state = null
item.item_state_slots = null
item.item_icons = null
item.icon_override = CUSTOM_ITEM_MOB
else
apply_icons(item)
// Kits are dumb so this is going to have to be hardcoded/snowflake.
if(istype(item, /obj/item/device/kit))
@@ -66,6 +76,52 @@
return item
/datum/custom_item/proc/apply_icons(var/obj/item/item)
var/list/new_item_icons = list()
var/list/new_item_state_slots = list()
var/list/available_states = icon_states(CUSTOM_ITEM_MOB)
//If l_hand or r_hand are not present, preserve them using item_icons/item_state_slots
//Then use icon_override to make every other slot use the custom sprites by default.
//This has to be done before we touch any of item's vars
if(!("[item_icon]_l" in available_states))
new_item_state_slots[slot_l_hand_str] = get_state(item, slot_l_hand_str, "_l")
new_item_icons[slot_l_hand_str] = get_icon(item, slot_l_hand_str, 'icons/mob/items/lefthand.dmi')
if(!("[item_icon]_r" in available_states))
new_item_state_slots[slot_r_hand_str] = get_state(item, slot_r_hand_str, "_r")
new_item_icons[slot_r_hand_str] = get_icon(item, slot_r_hand_str, 'icons/mob/items/righthand.dmi')
item.icon = CUSTOM_ITEM_OBJ
item.icon_state = item_icon
item.item_state = null
item.item_state_slots = new_item_state_slots
item.item_icons = new_item_icons
item.icon_override = CUSTOM_ITEM_MOB
//this has to mirror the way update_inv_*_hand() selects the state
/datum/custom_item/proc/get_state(var/obj/item/item, var/slot_str, var/hand_str)
var/t_state
if(item.item_state_slots && item.item_state_slots[slot_str])
t_state = item.item_state_slots[slot_str]
else if(item.item_state)
t_state = item.item_state
else
t_state = item.icon_state
if(item.icon_override)
t_state += hand_str
return t_state
//this has to mirror the way update_inv_*_hand() selects the icon
/datum/custom_item/proc/get_icon(var/obj/item/item, var/slot_str, var/icon/hand_icon)
var/icon/t_icon
if(item.icon_override)
t_icon = item.icon_override
else if(item.item_icons && (slot_str in item.item_icons))
t_icon = item.item_icons[slot_str]
else
t_icon = hand_icon
return t_icon
// Parses the config file into the custom_items list.
/hook/startup/proc/load_custom_items()
@@ -107,6 +163,8 @@
current_data.name = field_data
if("item_icon")
current_data.item_icon = field_data
if("inherit_inhands")
current_data.inherit_inhands = text2num(field_data)
if("item_desc")
current_data.item_desc = field_data
if("req_access")