Arranges lots of things into planes (#5072)

* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
This commit is contained in:
Aronai Sieyes
2018-03-28 12:59:12 -07:00
committed by Atermonera
parent a2841ce9d6
commit 7d3aec96fd
118 changed files with 336 additions and 325 deletions
+3 -2
View File
@@ -147,7 +147,8 @@
anchored = 1
density = 0
layer = 2
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
var/health = 15
var/obj/effect/alien/weeds/node/linked_node = null
@@ -155,7 +156,7 @@
icon_state = "weednode"
name = "purple sac"
desc = "Weird purple octopus-like thing."
layer = 3
layer = ABOVE_TURF_LAYER+0.01
light_range = NODERANGE
var/node_range = NODERANGE
+1 -1
View File
@@ -161,7 +161,7 @@
if(chemholder.reagents.reagent_list.len)
chemholder.reagents.trans_to_obj(smoke, chemholder.reagents.total_volume / dist, copy = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
smoke.icon = I
smoke.layer = 6
smoke.plane = ABOVE_PLANE
smoke.set_dir(pick(cardinal))
smoke.pixel_x = -32 + rand(-8, 8)
smoke.pixel_y = -32 + rand(-8, 8)
@@ -2,7 +2,7 @@
//Liquid fuel is used for things that used to rely on volatile fuels or phoron being contained to a couple tiles.
icon = 'icons/effects/effects.dmi'
icon_state = "fuel"
layer = TURF_LAYER+0.2
plane = DIRTY_PLANE
anchored = 1
var/amount = 1
@@ -10,7 +10,7 @@ var/global/list/image/splatter_cache=list()
gender = PLURAL
density = 0
anchored = 1
layer = 2
plane = BLOOD_PLANE
icon = 'icons/effects/blood.dmi'
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
@@ -179,7 +179,6 @@ var/global/list/image/splatter_cache=list()
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib5", "gib6")
@@ -236,7 +235,6 @@ var/global/list/image/splatter_cache=list()
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "mucus"
random_icon_states = list("mucus")
@@ -4,7 +4,6 @@
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
@@ -36,7 +35,6 @@
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
mouse_opacity = 0
@@ -47,7 +45,6 @@
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/effects.dmi'
icon_state = "flour"
@@ -57,7 +54,6 @@
gender = PLURAL
density = 0
anchored = 1
layer = 2
light_range = 1
icon = 'icons/effects/effects.dmi'
icon_state = "greenglow"
@@ -67,7 +63,7 @@
desc = "Somebody should remove that."
density = 0
anchored = 1
layer = 3
plane = OBJ_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb1"
@@ -76,7 +72,7 @@
desc = "It looks like a melted... something."
density = 0
anchored = 1
layer = 3
plane = OBJ_PLANE
icon = 'icons/obj/chemical.dmi'
icon_state = "molten"
@@ -85,7 +81,7 @@
desc = "Somebody should remove that."
density = 0
anchored = 1
layer = 3
plane = OBJ_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb2"
@@ -96,7 +92,6 @@
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
@@ -107,7 +102,6 @@
desc = "It's red."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
@@ -116,7 +110,6 @@
desc = "Seems like this one won't hatch."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
@@ -125,7 +118,6 @@
desc = "It's pie cream from a cream pie."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
@@ -134,7 +126,6 @@
desc = "Some kind of fruit smear."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
@@ -1,4 +1,5 @@
/obj/effect/decal/cleanable
plane = DIRTY_PLANE
var/list/random_icon_states = list()
/obj/effect/decal/cleanable/clean_blood(var/ignore = 0)
+1 -1
View File
@@ -2,7 +2,7 @@
name = "rune"
desc = "A rune drawn in crayon."
icon = 'icons/obj/rune.dmi'
layer = 2.1
plane = DIRTY_PLANE
anchored = 1
New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
+2 -2
View File
@@ -3,7 +3,7 @@
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
icon = 'icons/mob/screen1.dmi'
icon_state = "arrow"
layer = 16.0
plane = ABOVE_PLANE
anchored = 1
mouse_opacity = 0
@@ -11,4 +11,4 @@
/obj/effect/decal/spraystill
density = 0
anchored = 1
layer = 50
plane = ABOVE_PLANE
@@ -1,6 +1,5 @@
/obj/effect/decal/warning_stripes
icon = 'icons/effects/warning_stripes.dmi'
layer = 2
/obj/effect/decal/warning_stripes/New()
. = ..()
+2 -1
View File
@@ -26,7 +26,8 @@
desc = "Something swinging really wide."
icon = 'icons/effects/96x96.dmi'
icon_state = "cleave"
layer = 6
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
time_to_die = 6
alpha = 140
mouse_opacity = 0
+12 -7
View File
@@ -17,7 +17,8 @@
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
density = 1
layer = 5
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
anchored = 1
/obj/effect/overlay/palmtree_l
@@ -25,7 +26,8 @@
icon = 'icons/misc/beach2.dmi'
icon_state = "palm2"
density = 1
layer = 5
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
anchored = 1
/obj/effect/overlay/coconut
@@ -37,7 +39,7 @@
name = "Bluespace"
icon = 'icons/turf/space.dmi'
icon_state = "bluespacify"
layer = 10
plane = ABOVE_PLANE
/obj/effect/overlay/wallrot
name = "wallrot"
@@ -45,7 +47,8 @@
icon = 'icons/effects/wallrot.dmi'
anchored = 1
density = 1
layer = 5
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
mouse_opacity = 0
/obj/effect/overlay/wallrot/New()
@@ -70,7 +73,8 @@
/obj/effect/overlay/snow/floor
icon_state = "snowfloor"
layer = 2.01 //Just above floor
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
mouse_opacity = 0 //Don't block underlying tile interactions
/obj/effect/overlay/snow/floor/edges
@@ -81,11 +85,12 @@
/obj/effect/overlay/snow/airlock
icon_state = "snowairlock"
layer = 3.2 //Just above airlocks
layer = DOOR_CLOSED_LAYER+0.01
/obj/effect/overlay/snow/floor/pointy
icon_state = "snowfloorpointy"
/obj/effect/overlay/snow/wall
icon_state = "snowwall"
layer = 5 //Same as lights so humans can stand under it
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
+1 -1
View File
@@ -123,7 +123,7 @@
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = 2.7
layer = HIDING_LAYER
health = 3
var/last_itch = 0
var/amount_grown = -1
@@ -104,7 +104,6 @@
bmark.pixel_x = p_x
bmark.pixel_y = p_y
bmark.icon = 'icons/effects/effects.dmi'
bmark.layer = 3.5
bmark.icon_state = "scorch"
if(decaltype == 1)
@@ -46,7 +46,6 @@
name = "\proper the coordinates to clown planet"
icon_state = "data"
item_state = "card-id"
layer = 3
level = 2
desc = "This card contains coordinates to the fabled Clown Planet. Handle with care."
function = "teleporter"
@@ -30,7 +30,7 @@ var/list/tape_roll_applications = list()
name = "tape"
icon = 'icons/policetape.dmi'
anchored = 1
layer = 3.2
layer = WINDOW_LAYER
var/lifted = 0
var/crumpled = 0
var/tape_dir = 0
@@ -257,7 +257,7 @@ var/list/tape_roll_applications = list()
else
var/obj/item/tape/P = new tape_type(T)
P.update_icon()
P.layer = 3.2
P.layer = WINDOW_LAYER
user << "<span class='notice'>You finish placing \the [src].</span>"
if (istype(A, /turf/simulated/floor) ||istype(A, /turf/unsimulated/floor))
@@ -307,10 +307,11 @@ var/list/tape_roll_applications = list()
/obj/item/tape/proc/lift(time)
lifted = 1
layer = 8
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
spawn(time)
lifted = 0
layer = initial(layer)
reset_plane_and_layer()
// Returns a list of all tape objects connected to src, including itself.
/obj/item/tape/proc/gettapeline()
+1 -1
View File
@@ -131,7 +131,7 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "tape"
w_class = ITEMSIZE_TINY
layer = 4
plane = MOB_PLANE
anchored = 1 //it's sticky, no you cant move it
var/obj/item/weapon/stuck = null
+1 -1
View File
@@ -188,7 +188,7 @@
carrying.Add(I)
Img.icon = I.icon
Img.icon_state = I.icon_state
Img.layer = 30 + I.layer
Img.layer = layer + I.layer*0.01
if(istype(I, /obj/item/weapon/material))
var/obj/item/weapon/material/O = I
if(O.applies_material_colour)
+2
View File
@@ -1,4 +1,6 @@
/obj
layer = OBJ_LAYER
plane = OBJ_PLANE
//Used to store information about the contents of the object.
var/list/matter
var/w_class // Size of the object.
+4 -3
View File
@@ -10,7 +10,8 @@ LINEN BINS
icon = 'icons/obj/items.dmi'
icon_state = "sheet"
slot_flags = SLOT_BACK
layer = 4.0
plane = MOB_PLANE
layer = BELOW_MOB_LAYER
throwforce = 1
throw_speed = 1
throw_range = 2
@@ -19,9 +20,9 @@ LINEN BINS
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
user.drop_item()
if(layer == initial(layer))
layer = MOB_LAYER + 0.1
layer = ABOVE_MOB_LAYER
else
layer = initial(layer)
reset_plane_and_layer()
add_fingerprint(user)
return
+1 -1
View File
@@ -2,7 +2,7 @@
icon_state = "girder"
anchored = 1
density = 1
layer = 2
plane = PLATING_PLANE
w_class = ITEMSIZE_HUGE
var/state = 0
var/health = 200
+1 -1
View File
@@ -8,7 +8,7 @@
throwpass = 1
climbable = 1
layer = 3.1 //Above dirt piles
layer = ABOVE_JUNK_LAYER
//Maybe make these calculate based on material?
var/health = 100
+1 -1
View File
@@ -7,7 +7,7 @@
anchored = 1
flags = CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
layer = 2.9
layer = UNDER_JUNK_LAYER
explosion_resistance = 1
var/health = 10
var/destroyed = 0
+1 -1
View File
@@ -6,7 +6,7 @@
density = 0
anchored = 1.0
w_class = ITEMSIZE_NORMAL
layer = 2.3 //under pipes
plane = PLATING_PLANE
// flags = CONDUCT
/obj/structure/lattice/initialize()
+1 -1
View File
@@ -148,7 +148,7 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "morguet"
density = 1
layer = 2.0
plane = TURF_PLANE
var/obj/structure/morgue/connected = null
anchored = 1
throwpass = 1
+1 -1
View File
@@ -6,7 +6,7 @@
density = 1
throwpass = 1
climbable = 1
layer = 3.2 //Just above doors
layer = WINDOW_LAYER
anchored = 1
flags = ON_BORDER
icon_state = "railing0"
+2 -1
View File
@@ -172,7 +172,8 @@ obj/structure/safe/ex_act(severity)
icon_state = "floorsafe"
density = 0
level = 1 //underfloor
layer = 2.5
plane = TURF_PLANE
layer = ABOVE_UTILITY
/obj/structure/safe/floor/initialize()
. = ..()
+1 -1
View File
@@ -3,7 +3,7 @@
anchored = 1
opacity = 0
density = 0
layer = 3.5
layer = ABOVE_JUNK_LAYER
w_class = ITEMSIZE_NORMAL
/obj/structure/sign/ex_act(severity)
@@ -47,15 +47,17 @@
if(isnull(stool_cache[cache_key]))
var/image/I = image(icon, "[base_icon]_armrest")
I.layer = MOB_LAYER + 0.1
I.plane = MOB_PLANE
I.color = padding_material.icon_colour
stool_cache[cache_key] = I
overlays |= stool_cache[cache_key]
/obj/structure/bed/chair/proc/update_layer()
if(src.dir == NORTH)
src.layer = FLY_LAYER
plane = MOB_PLANE
layer = MOB_LAYER + 0.1
else
src.layer = OBJ_LAYER
reset_plane_and_layer()
/obj/structure/bed/chair/set_dir()
..()
+1 -1
View File
@@ -29,7 +29,7 @@
W.density = 1
user.remove_from_mob(W)
W.loc = loc
W.layer = 3.1
W.layer = ABOVE_JUNK_LAYER
pinned_target = W
user << "You slide the target into the stake."
return
@@ -7,7 +7,7 @@
icon = 'icons/obj/pipes/transit_tube.dmi'
icon_state = "E-W"
density = 1
layer = 3.1
layer = ABOVE_JUNK_LAYER
anchored = 1.0
var/list/tube_dirs = null
var/exit_delay = 2
+2 -2
View File
@@ -5,7 +5,7 @@
density = 1
w_class = ITEMSIZE_NORMAL
layer = 3.2//Just above doors
layer = WINDOW_LAYER
pressure_resistance = 4*ONE_ATMOSPHERE
anchored = 1.0
flags = ON_BORDER
@@ -462,7 +462,7 @@
if(ratio > 75)
return
var/image/I = image(icon, "damage[ratio]", layer + 0.1)
var/image/I = image(icon, "damage[ratio]", layer = layer + 0.1)
overlays += I
return