diff --git a/code/__defines/gamemode.dm b/code/__defines/gamemode.dm
index 401029c962..0be497843b 100644
--- a/code/__defines/gamemode.dm
+++ b/code/__defines/gamemode.dm
@@ -96,7 +96,7 @@ var/list/be_special_flags = list(
#define GHOSTCAST 0x1 //can a ghost cast it?
#define NEEDSCLOTHES 0x2 //does it need the wizard garb to cast? Nonwizard spells should not have this
#define NEEDSHUMAN 0x4 //does it require the caster to be human?
-#define Z2NOCAST 0x8 //if this is added, the spell can't be cast at centcomm
+#define Z2NOCAST 0x8 //if this is added, the spell can't be cast at CentCom
#define STATALLOWED 0x10 //if set, the user doesn't have to be conscious to cast. Required for ghost spells
#define IGNOREPREV 0x20 //if set, each new target does not overlap with the previous one
//The following flags only affect different types of spell, and therefore overlap
diff --git a/code/controllers/communications.dm b/code/controllers/communications.dm
index 332ab9af52..ef83e95f77 100644
--- a/code/controllers/communications.dm
+++ b/code/controllers/communications.dm
@@ -159,7 +159,7 @@ var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, ENT_FREQ, MED_FREQ, SEC
// Antags!
if (frequency in ANTAG_FREQS)
return "syndradio"
- // centcomm channels (deathsquid and ert)
+ // CentCom channels (deathsquid and ert)
if(frequency in CENT_FREQS)
return "centradio"
// command channel
diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm
index bfe050246f..30219ff91e 100644
--- a/code/datums/helper_datums/teleport.dm
+++ b/code/datums/helper_datums/teleport.dm
@@ -175,7 +175,7 @@
teleatom.visible_message("\The [teleatom] bounces off of the portal!")
return 0
- if(destination.z in using_map.admin_levels) //centcomm z-level
+ if(destination.z in using_map.admin_levels) //CentCom z-level
if(istype(teleatom, /obj/mecha))
var/obj/mecha/MM = teleatom
MM.occupant << "\The [MM] would not survive the jump to a location so far away!"
diff --git a/code/game/gamemodes/epidemic/epidemic.dm b/code/game/gamemodes/epidemic/epidemic.dm
index 07b8d7f434..b6e4146a9c 100644
--- a/code/game/gamemodes/epidemic/epidemic.dm
+++ b/code/game/gamemodes/epidemic/epidemic.dm
@@ -52,7 +52,7 @@
intercept.name = "paper"
intercept.info = intercepttext
- comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
+ comm.messagetitle.Add("CentCom CONFIDENTIAL REPORT")
comm.messagetext.Add(intercepttext)
world << sound('sound/AI/commandreport.ogg')
@@ -74,7 +74,7 @@
intercept.name = "paper"
intercept.info = intercepttext
- comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
+ comm.messagetitle.Add("CentCom CONFIDENTIAL REPORT")
comm.messagetext.Add(intercepttext)
world << sound('sound/AI/commandreport.ogg')
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 332bcce9cf..29196f44d5 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -514,7 +514,7 @@
if((ticker.mode.name == "blob")||(ticker.mode.name == "Meteor"))
return
- if(!emergency_shuttle.going_to_centcom()) //check that shuttle isn't already heading to centcomm
+ if(!emergency_shuttle.going_to_centcom()) //check that shuttle isn't already heading to CentCom
emergency_shuttle.recall()
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle.", 1)
diff --git a/code/game/machinery/computer3/computers/communications.dm b/code/game/machinery/computer3/computers/communications.dm
index c4ec88f8e0..6f802c54bd 100644
--- a/code/game/machinery/computer3/computers/communications.dm
+++ b/code/game/machinery/computer3/computers/communications.dm
@@ -184,7 +184,7 @@
stat_msg2 = reject_bad_text(sanitize(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40), 40)
computer.updateDialog()
- // OMG CENTCOMM LETTERHEAD
+ // OMG CENTCOM LETTERHEAD
if("MessageCentCom" in href_list)
if(!computer.radio.subspace)
return
diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm
index 93d6743b8e..842c2021b7 100644
--- a/code/game/machinery/telecomms/presets.dm
+++ b/code/game/machinery/telecomms/presets.dm
@@ -48,7 +48,7 @@
network = "tcommsat"
produces_heat = 0
autolinkers = list("hub_cent", "c_relay", "s_relay", "m_relay", "r_relay",
- "centcomm", "receiverCent", "broadcasterCent")
+ "centcom", "receiverCent", "broadcasterCent")
//Receivers
@@ -110,7 +110,7 @@
network = "tcommsat"
freq_listening = list(ERT_FREQ, DTH_FREQ)
produces_heat = 0
- autolinkers = list("processorCent", "centcomm")
+ autolinkers = list("processorCent", "centcom")
//Processors
@@ -203,7 +203,7 @@
id = "CentCom Server"
freq_listening = list(ERT_FREQ, DTH_FREQ)
produces_heat = 0
- autolinkers = list("centcomm")
+ autolinkers = list("centcom")
//Broadcasters
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index 8456faf7f1..fafe92aba5 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -40,7 +40,7 @@ var/global/list/default_medbay_channels = list(
var/list/channels = list() //see communications.dm for full list. First channel is a "default" for :h
var/subspace_transmission = 0
var/syndie = 0//Holder to see if it's a syndicate encrypted radio
- var/centComm = 0//Holder to see if it's a CentComm encrypted radio
+ var/centComm = 0//Holder to see if it's a CentCom encrypted radio
flags = CONDUCT
slot_flags = SLOT_BELT
throw_speed = 2
diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm
index a5fe817011..3f00543008 100644
--- a/code/game/objects/items/weapons/cards_ids.dm
+++ b/code/game/objects/items/weapons/cards_ids.dm
@@ -256,7 +256,7 @@
/obj/item/weapon/card/id/centcom
name = "\improper CentCom. ID"
- desc = "An ID straight from Cent. Com."
+ desc = "An ID straight from Central Command."
icon_state = "centcom"
registered_name = "Central Command"
assignment = "General"
diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index 8ba95765b4..95fdff3cfb 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -163,7 +163,7 @@ var/list/mechtoys = list(
proc/process()
points += points_per_process
- //To stop things being sent to centcomm which should not be sent to centcomm. Recursively checks for these types.
+ //To stop things being sent to CentCom which should not be sent to centcomm. Recursively checks for these types.
proc/forbidden_atoms_check(atom/A)
if(istype(A,/mob/living))
return 1
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 62d1399095..d2ce64335d 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -47,7 +47,7 @@ var/list/admin_verbs_admin = list(
/client/proc/jumptomob, //allows us to jump to a specific mob,
/client/proc/jumptoturf, //allows us to jump to a specific turf,
/client/proc/admin_call_shuttle, //allows us to call the emergency shuttle,
- /client/proc/admin_cancel_shuttle, //allows us to cancel the emergency shuttle, sending it back to centcomm,
+ /client/proc/admin_cancel_shuttle, //allows us to cancel the emergency shuttle, sending it back to CentCom,
/client/proc/cmd_admin_direct_narrate, //send text directly to a player with no padding. Useful for narratives and fluff-text,
/client/proc/cmd_admin_world_narrate, //sends text to all players with no padding,
/client/proc/cmd_admin_create_centcom_report,
diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm
index e48e730860..01dc830aaa 100644
--- a/code/modules/awaymissions/corpse.dm
+++ b/code/modules/awaymissions/corpse.dm
@@ -22,7 +22,7 @@
var/corpseid = 0 //Just set to 1 if you want them to have an ID
var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
- var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
+ var/corpseidicon = null //For setting it to be a gold, silver, CentCom etc ID
var/species = "Human"
/obj/effect/landmark/corpse/initialize()
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index f090312320..64d01077ed 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -414,7 +414,7 @@
//All of the armor below is mostly unused
/obj/item/clothing/suit/armor/centcomm
- name = "Cent. Com. armor"
+ name = "CentCom armor"
desc = "A suit that protects against some damage."
icon_state = "centcom"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm
index 65f5bdef00..65f4cb9ebb 100644
--- a/code/modules/mob/living/simple_animal/corpse.dm
+++ b/code/modules/mob/living/simple_animal/corpse.dm
@@ -25,7 +25,7 @@
var/corpseid = 0 //Just set to 1 if you want them to have an ID
var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
- var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
+ var/corpseidicon = null //For setting it to be a gold, silver, CentCom etc ID
/obj/effect/landmark/mobcorpse/New()
createCorpse()
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index d0546081d1..854085d89f 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -394,7 +394,7 @@
dat += "Round Duration: [roundduration2text()]
"
if(emergency_shuttle) //In case NanoTrasen decides reposess CentCom's shuttles.
- if(emergency_shuttle.going_to_centcom()) //Shuttle is going to centcomm, not recalled
+ if(emergency_shuttle.going_to_centcom()) //Shuttle is going to CentCom, not recalled
dat += "The station has been evacuated.
"
if(emergency_shuttle.online())
if (emergency_shuttle.evac) // Emergency shuttle is past the point of no recall
diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm
index 24e0c7ae4e..8e531ad687 100644
--- a/code/modules/research/rdconsole.dm
+++ b/code/modules/research/rdconsole.dm
@@ -97,7 +97,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
D.linked_console = src
return
-/obj/machinery/computer/rdconsole/proc/griefProtection() //Have it automatically push research to the centcomm server so wild griffins can't fuck up R&D's work
+/obj/machinery/computer/rdconsole/proc/griefProtection() //Have it automatically push research to the CentCom server so wild griffins can't fuck up R&D's work
for(var/obj/machinery/r_n_d/server/centcom/C in machines)
for(var/datum/tech/T in files.known_tech)
C.files.AddTech2Known(T)
@@ -167,7 +167,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
screen = 1.2
files.AddTech2Known(t_disk.stored)
updateUsrDialog()
- griefProtection() //Update centcomm too
+ griefProtection() //Update CentCom too
else if(href_list["clear_tech"]) //Erase data on the technology disk.
t_disk.stored = null
@@ -190,7 +190,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
screen = 1.4
files.AddDesign2Known(d_disk.blueprint)
updateUsrDialog()
- griefProtection() //Update centcomm too
+ griefProtection() //Update CentCom too
else if(href_list["clear_design"]) //Erases data on the design disk.
d_disk.blueprint = null
diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm
index abcfdd0fa0..946910ce23 100644
--- a/code/modules/research/server.dm
+++ b/code/modules/research/server.dm
@@ -79,7 +79,7 @@
griefProtection()
..()
-//Backup files to centcomm to help admins recover data after greifer attacks
+//Backup files to CentCom to help admins recover data after greifer attacks
/obj/machinery/r_n_d/server/proc/griefProtection()
for(var/obj/machinery/r_n_d/server/centcom/C in machines)
for(var/datum/tech/T in files.known_tech)
diff --git a/code/modules/spells/spell_code.dm b/code/modules/spells/spell_code.dm
index 4ebf2def64..afd9bfdfa3 100644
--- a/code/modules/spells/spell_code.dm
+++ b/code/modules/spells/spell_code.dm
@@ -190,7 +190,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
if(!user_turf)
user << "You cannot cast spells in null space!"
- if(spell_flags & Z2NOCAST && (user_turf.z in using_map.admin_levels)) //Certain spells are not allowed on the centcomm zlevel
+ if(spell_flags & Z2NOCAST && (user_turf.z in using_map.admin_levels)) //Certain spells are not allowed on the CentCom zlevel
return 0
if(spell_flags & CONSTRUCT_CHECK)
diff --git a/maps/northern_star/northern_star_defines.dm b/maps/northern_star/northern_star_defines.dm
index 350026fbf4..b9db5ad425 100644
--- a/maps/northern_star/northern_star_defines.dm
+++ b/maps/northern_star/northern_star_defines.dm
@@ -20,7 +20,7 @@
station_short = "Northern Star"
dock_name = "Vir Interstellar Spaceport"
boss_name = "Central Command"
- boss_short = "Centcomm"
+ boss_short = "CentCom"
company_name = "NanoTrasen"
company_short = "NT"
starsys_name = "Vir"
@@ -76,7 +76,7 @@
/datum/map_z_level/northern_star/centcomm
z = Z_LEVEL_CENTCOM_NORTHERN_STAR
- name = "Centcomm"
+ name = "CentCom"
flags = MAP_LEVEL_ADMIN|MAP_LEVEL_CONTACT
/datum/map_z_level/northern_star/telecomms
diff --git a/maps/southern_cross/southern_cross_defines.dm b/maps/southern_cross/southern_cross_defines.dm
index 5fecbd8c30..b7ffdf2381 100644
--- a/maps/southern_cross/southern_cross_defines.dm
+++ b/maps/southern_cross/southern_cross_defines.dm
@@ -24,7 +24,7 @@
station_short = "Southern Cross"
dock_name = "NCS Northern Star" // Now we're the centcom!
boss_name = "Central Command"
- boss_short = "Centcomm"
+ boss_short = "CentCom"
company_name = "NanoTrasen"
company_short = "NT"
starsys_name = "Vir"