mirror of
https://github.com/CHOMPstation/CHOMPstation.git
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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
# Conflicts: # code/_onclick/hud/screen_objects.dm # code/game/objects/items/weapons/storage/storage.dm # code/game/objects/structures/crates_lockers/closets/secure/medical.dm # code/modules/admin/admin_verbs.dm # code/modules/clothing/clothing.dm # code/modules/clothing/gloves/color.dm # code/modules/lore_codex/codex.dm # code/modules/mob/living/simple_animal/aliens/alien.dm # code/modules/mob/living/simple_animal/animals/cat.dm # code/modules/mob/living/simple_animal/animals/goose.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/mob_defines.dm # code/modules/projectiles/projectile/special.dm # html/changelogs/.all_changelog.yml # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-7.dmm # vorestation.dme
This commit is contained in:
@@ -0,0 +1,46 @@
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//These bone objects are mostly for mapping and decoration. They have no actual medical use, so maybe don't try to put them in anybody.
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/obj/item/weapon/bone
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name = "bone"
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desc = "A non-descript bone. It's so old and worn you can barely tell which part of the body it's from."
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icon = 'icons/obj/bones.dmi'
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icon_state = "bone"
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force = 5
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throwforce = 6
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item_state = "bone"
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w_class = ITEMSIZE_SMALL
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned")
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/obj/item/weapon/bone/skull
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name = "skull"
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desc = "A skull. Judging by the shape and size, you'd guess that it might be human."
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icon_state = "skull"
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throwforce = 7
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/obj/item/weapon/bone/skull/tajaran
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desc = "A skull. Judging by the shape and size, you'd guess that it might be tajaran."
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icon_state = "tajskull"
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/obj/item/weapon/bone/skull/unathi
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desc = "A skull. Judging by the shape and size, you'd guess that it might be unathi."
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icon_state = "unaskull"
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/obj/item/weapon/bone/skull/unknown
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desc = "A skull. You're not sure what species it might be, though."
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icon_state = "xenoskull"
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/obj/item/weapon/bone/arm
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name = "arm bone"
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desc = "Wielding this, you're armed and dangerous, no bones about it."
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "slapped", "punched")
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icon_state = "arm"
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/obj/item/weapon/bone/leg
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name = "leg bone"
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desc = "Don't worry about getting into an argument with the owner of this. They don't have a leg to stand on."
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "kicked")
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icon_state = "leg"
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/obj/item/weapon/bone/ribs
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name = "ribcage"
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desc = "If you had some mallets, you could probably use this as a makeshift xylophone."
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icon_state = "ribs"
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@@ -70,3 +70,41 @@
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lit = 0
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update_icon()
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set_light(0)
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/obj/item/weapon/flame/candle/candelabra
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name = "candelabra"
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desc = "a small gold candelabra. The cups that hold the candles save some of the wax from dripping off, allowing the candles to burn longer."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candelabra"
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w_class = ITEMSIZE_SMALL
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wax = 20000
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/obj/item/weapon/flame/candle/candelabra/update_icon()
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if(wax == 0)
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icon_state = "candelabra_melted"
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else
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icon_state = "candelabra[lit ? "_lit" : ""]"
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/obj/item/weapon/flame/candle/everburn
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wax = 99999
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/obj/item/weapon/flame/candle/everburn/New()
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if(!src.lit)
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src.lit = 1
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//src.damtype = "fire"
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for(var/mob/O in viewers(usr, null))
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O.show_message("<span class='notice'>\The [name] mysteriously lights itself!.</span>", 1)
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set_light(CANDLE_LUM)
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processing_objects.Add(src)
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/obj/item/weapon/flame/candle/candelabra/everburn
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wax = 99999
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/obj/item/weapon/flame/candle/candelabra/everburn/New()
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if(!src.lit)
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src.lit = 1
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//src.damtype = "fire"
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for(var/mob/O in viewers(usr, null))
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O.show_message("<span class='notice'>\The [name] mysteriously lights itself!.</span>", 1)
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set_light(CANDLE_LUM)
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processing_objects.Add(src)
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@@ -9,6 +9,10 @@
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origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4)
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req_components = list(/obj/item/weapon/smes_coil = 1, /obj/item/stack/cable_coil = 30)
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/obj/item/weapon/circuitboard/smes/construct(var/obj/machinery/power/smes/buildable/S)
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if(..(S))
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S.output_attempt = 0 //built SMES default to off
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/obj/item/weapon/circuitboard/batteryrack
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name = T_BOARD("battery rack PSU")
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build_path = /obj/machinery/power/smes/batteryrack
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@@ -112,15 +112,11 @@
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usr << "The fingerprint hash on the card is [fingerprint_hash]."
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return
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/obj/item/weapon/card/id/New()
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..()
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var/datum/job/jobdatum
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for(var/jobtype in typesof(/datum/job))
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var/datum/job/J = new jobtype
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if(J.title == rank)
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jobdatum = J
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access = jobdatum.get_access()
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return
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/obj/item/weapon/card/id/initialize()
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. = ..()
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var/datum/job/J = job_master.GetJob(rank)
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if(J)
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access = J.get_access()
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/obj/item/weapon/card/id/silver
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name = "identification card"
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@@ -163,8 +159,8 @@
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item_state = "tdgreen"
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assignment = "Synthetic"
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/obj/item/weapon/card/id/synthetic/New()
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..()
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/obj/item/weapon/card/id/synthetic/initialize()
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. = ..()
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access = get_all_station_access() + access_synth
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/obj/item/weapon/card/id/centcom
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@@ -174,12 +170,12 @@
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registered_name = "Central Command"
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assignment = "General"
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/obj/item/weapon/card/id/centcom/New()
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/obj/item/weapon/card/id/centcom/initialize()
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. = ..()
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access = get_all_centcom_access()
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..()
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/obj/item/weapon/card/id/centcom/station/New()
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..()
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/obj/item/weapon/card/id/centcom/station/initialize()
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. = ..()
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access |= get_all_station_access()
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/obj/item/weapon/card/id/centcom/ERT
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@@ -187,8 +183,8 @@
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assignment = "Emergency Response Team"
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icon_state = "centcom"
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/obj/item/weapon/card/id/centcom/ERT/New()
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..()
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/obj/item/weapon/card/id/centcom/ERT/initialize()
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. = ..()
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access |= get_all_station_access()
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// Department-flavor IDs
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@@ -6,12 +6,12 @@
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var/electronic_warfare = 1
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var/mob/registered_user = null
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/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
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..()
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/obj/item/weapon/card/id/syndicate/initialize()
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. = ..()
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access = syndicate_access.Copy()
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/obj/item/weapon/card/id/syndicate/station_access/New()
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..() // Same as the normal Syndicate id, only already has all station access
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/obj/item/weapon/card/id/syndicate/station_access/initialize()
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. = ..() // Same as the normal Syndicate id, only already has all station access
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access |= get_all_station_access()
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/obj/item/weapon/card/id/syndicate/Destroy()
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@@ -8,17 +8,6 @@
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force_divisor = 0.3 // 18 with hardness 60 (steel)
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attack_verb = list("jabbed","stabbed","ripped")
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/obj/item/weapon/material/knuckledusters
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name = "knuckle dusters"
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desc = "A pair of brass knuckles. Generally used to enhance the user's punches."
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icon_state = "knuckledusters"
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gender = PLURAL
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w_class = ITEMSIZE_SMALL
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force_divisor = 0.63
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dulled_divisor = 0.75 //It's a heavy bit of metal
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attack_verb = list("punched", "beaten", "struck")
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applies_material_colour = 0
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/obj/item/weapon/material/knife/machete/hatchet
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name = "hatchet"
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
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@@ -29,7 +29,7 @@
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/obj/item/weapon/material/twohanded/update_held_icon()
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var/mob/living/M = loc
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if(istype(M) && !issmall(M) && M.item_is_in_hands(src) && !M.hands_are_full())
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if(istype(M) && M.can_wield_item(src) && is_held_twohanded(M))
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wielded = 1
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force = force_wielded
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name = "[base_name] (wielded)"
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@@ -10,6 +10,8 @@
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* Candle Box
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* Crayon Box
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* Cigarette Box
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* Vial Box
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* Box of Chocolates
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*/
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/obj/item/weapon/storage/fancy/
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@@ -313,3 +315,34 @@
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/obj/item/weapon/storage/lockbox/vials/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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update_icon()
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/*
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* Box of Chocolates/Heart Box
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*/
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/obj/item/weapon/storage/fancy/heartbox
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icon_state = "heartbox"
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name = "box of chocolates"
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var/startswith = 6
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max_storage_space = ITEMSIZE_COST_SMALL * 6
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can_hold = list(
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/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece,
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/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white,
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/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle
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)
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/obj/item/weapon/storage/fancy/heartbox/New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
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new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
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new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece(src)
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new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white(src)
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new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white(src)
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new /obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle(src)
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update_icon()
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return
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/obj/item/weapon/storage/fancy/heartbox/update_icon(var/itemremoved = 0)
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if (contents.len == 0)
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icon_state = "heartbox_empty"
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return
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@@ -87,7 +87,7 @@
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if(!can_place)
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return
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if(!H || !src || !H.organs_by_name[BP_HEAD] || !H.has_eyes() || H.glasses || (H.head && (H.head.body_parts_covered & FACE)))
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if(!H || !src || !H.organs_by_name[BP_HEAD] || !H.check_has_mouth() || (H.head && (H.head.body_parts_covered & FACE)))
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return
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user.visible_message("<span class='danger'>\The [user] has taped up \the [H]'s mouth!</span>")
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