From 210d8fac22c27af6ce9580ec3eba1c162b2f8720 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Fri, 7 Aug 2015 18:01:12 +0300 Subject: [PATCH 1/7] Updates mechfab to not be terrible, WIP --- baystation12.dme | 1 + code/game/mecha/mech_fabricator.dm | 927 ++++--------------- code/game/objects/items/robot/robot_parts.dm | 6 - code/modules/research/designs.dm | 148 --- code/modules/research/mechfab_designs.dm | 257 +++++ maps/exodus-1.dmm | 2 +- nano/templates/mechfab.tmpl | 51 + 7 files changed, 498 insertions(+), 894 deletions(-) create mode 100644 code/modules/research/mechfab_designs.dm create mode 100644 nano/templates/mechfab.tmpl diff --git a/baystation12.dme b/baystation12.dme index 38fe37bdc9..d4100f4482 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1557,6 +1557,7 @@ #include "code\modules\research\circuitprinter.dm" #include "code\modules\research\designs.dm" #include "code\modules\research\destructive_analyzer.dm" +#include "code\modules\research\mechfab_designs.dm" #include "code\modules\research\message_server.dm" #include "code\modules\research\protolathe.dm" #include "code\modules\research\rd-readme.dm" diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 07c54ceb2b..3a0887b1b1 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -1,126 +1,28 @@ -///////////////////////////// -///// Part Fabricator /////// -///////////////////////////// - /obj/machinery/mecha_part_fabricator icon = 'icons/obj/robotics.dmi' icon_state = "fab-idle" name = "Exosuit Fabricator" - desc = "Nothing is being built." + //desc = "Nothing is being built." density = 1 anchored = 1 use_power = 1 idle_power_usage = 20 active_power_usage = 5000 req_access = list(access_robotics) + var/current_manufacturer - var/time_coeff = 1.5 //can be upgraded with research - var/resource_coeff = 1.5 //can be upgraded with research - var/list/resources = list( - DEFAULT_WALL_MATERIAL=0, - "glass"=0, - "gold"=0, - "silver"=0, - "diamond"=0, - "phoron"=0, - "uranium"=0, - ) + var/speed = 1 + var/mat_efficiency = 1 + var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "diamond" = 0, "phoron" = 0, "uranium" = 0) var/res_max_amount = 200000 + var/datum/research/files - var/id - var/sync = 0 - var/part_set - var/obj/being_built - var/list/queue = list() - var/processing_queue = 0 - var/screen = "main" - var/opened = 0 - var/temp - var/output_dir = SOUTH //the direction relative to the fabber at which completed parts appear. - var/list/part_sets = list( //set names must be unique - "Robot"=list( - /obj/item/robot_parts/robot_suit, - /obj/item/robot_parts/chest, - /obj/item/robot_parts/head, - /obj/item/robot_parts/l_arm, - /obj/item/robot_parts/r_arm, - /obj/item/robot_parts/l_leg, - /obj/item/robot_parts/r_leg, - /obj/item/robot_parts/robot_component/binary_communication_device, - /obj/item/robot_parts/robot_component/radio, - /obj/item/robot_parts/robot_component/actuator, - /obj/item/robot_parts/robot_component/diagnosis_unit, - /obj/item/robot_parts/robot_component/camera, - /obj/item/robot_parts/robot_component/armour - ), - "Ripley"=list( - /obj/item/mecha_parts/chassis/ripley, - /obj/item/mecha_parts/part/ripley_torso, - /obj/item/mecha_parts/part/ripley_left_arm, - /obj/item/mecha_parts/part/ripley_right_arm, - /obj/item/mecha_parts/part/ripley_left_leg, - /obj/item/mecha_parts/part/ripley_right_leg - ), -// "Hoverpod"=list( -// /obj/structure/largecrate/hoverpod // Doesn't work, even with required vars. Why? - Gamerofthegame -// ), - "Odysseus"=list( - /obj/item/mecha_parts/chassis/odysseus, - /obj/item/mecha_parts/part/odysseus_torso, - /obj/item/mecha_parts/part/odysseus_head, - /obj/item/mecha_parts/part/odysseus_left_arm, - /obj/item/mecha_parts/part/odysseus_right_arm, - /obj/item/mecha_parts/part/odysseus_left_leg, - /obj/item/mecha_parts/part/odysseus_right_leg - ), + var/list/datum/design/queue = list() + var/progress = 0 + var/busy = 0 - "Gygax"=list( - /obj/item/mecha_parts/chassis/gygax, - /obj/item/mecha_parts/part/gygax_torso, - /obj/item/mecha_parts/part/gygax_head, - /obj/item/mecha_parts/part/gygax_left_arm, - /obj/item/mecha_parts/part/gygax_right_arm, - /obj/item/mecha_parts/part/gygax_left_leg, - /obj/item/mecha_parts/part/gygax_right_leg, - /obj/item/mecha_parts/part/gygax_armour - ), - "Durand"=list( - /obj/item/mecha_parts/chassis/durand, - /obj/item/mecha_parts/part/durand_torso, - /obj/item/mecha_parts/part/durand_head, - /obj/item/mecha_parts/part/durand_left_arm, - /obj/item/mecha_parts/part/durand_right_arm, - /obj/item/mecha_parts/part/durand_left_leg, - /obj/item/mecha_parts/part/durand_right_leg, - /obj/item/mecha_parts/part/durand_armour - ), - "Exosuit Equipment"=list( - /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, - /obj/item/mecha_parts/mecha_equipment/tool/drill, - /obj/item/mecha_parts/mecha_equipment/tool/extinguisher, - /obj/item/mecha_parts/mecha_equipment/tool/cable_layer, - /obj/item/mecha_parts/mecha_equipment/tool/sleeper, - /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun, - /obj/item/mecha_parts/mecha_equipment/tool/passenger, - /obj/item/mecha_parts/chassis/firefighter, - ///obj/item/mecha_parts/mecha_equipment/repair_droid, - /obj/item/mecha_parts/mecha_equipment/generator, - ///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING - /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser, - /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg - ), - - "Robotic Upgrade Modules" = list( - /obj/item/borg/upgrade/reset, - /obj/item/borg/upgrade/rename, - /obj/item/borg/upgrade/restart, - /obj/item/borg/upgrade/vtec, - /obj/item/borg/upgrade/tasercooler, - /obj/item/borg/upgrade/jetpack - ), - - "Misc"=list(/obj/item/mecha_parts/mecha_tracking) - ) + var/list/categories = list() + var/category = null /obj/machinery/mecha_part_fabricator/New() ..() @@ -134,643 +36,102 @@ component_parts += new /obj/item/weapon/stock_parts/console_screen(src) RefreshParts() - // part_sets["Cyborg Upgrade Modules"] = typesof(/obj/item/borg/upgrade/) - /obj/item/borg/upgrade/ // Eh. This does it dymaically, but to support having the items referenced otherwhere in the code but not being constructable, going to do it manaully. - - for(var/part_set in part_sets) - convert_part_set(part_set) files = new /datum/research(src) //Setup the research data holder. - /* - if(!id) - for(var/obj/machinery/r_n_d/server/centcom/S in world) - S.initialize() - break - */ return /obj/machinery/mecha_part_fabricator/initialize() current_manufacturer = basic_robolimb.company + update_categories() + +/obj/machinery/mecha_part_fabricator/process() + ..() + if(stat) + return + if(busy) + progress += speed + finalize() + update_icon() + +/obj/machinery/mecha_part_fabricator/update_icon() + overlays.Cut() + if(panel_open) + icon_state = "fab-o" + else + icon_state = "fab-idle" + if(busy) + overlays += "fab-active" /obj/machinery/mecha_part_fabricator/RefreshParts() - var/T = 0 + res_max_amount = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) + res_max_amount += M.rating * 100000 + var/T = 0 + for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) T += M.rating - res_max_amount = (187500+(T * 37500)) - T = 0 - for(var/obj/item/weapon/stock_parts/micro_laser/Ma in component_parts) - T += Ma.rating - if(T >= 1) - T -= 1 - var/diff - diff = round(initial(resource_coeff) - (initial(resource_coeff)*(T))/25,0.01) - if(resource_coeff!=diff) - resource_coeff = diff - T = 0 - for(var/obj/item/weapon/stock_parts/manipulator/Ml in component_parts) - T += Ml.rating - if(T>= 1) - T -= 1 - diff = round(initial(time_coeff) - (initial(time_coeff)*(T))/25,0.01) - if(time_coeff!=diff) - time_coeff = diff + mat_efficiency = 1 - (T - 1) / 4 + for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts) // Not resetting T is intended; speed is affected by both + T += M.rating + speed = T / 2 -/obj/machinery/mecha_part_fabricator/Destroy() - for(var/atom/A in src) - qdel(A) - ..() - return - -/obj/machinery/mecha_part_fabricator/proc/operation_allowed(mob/M) - if(isrobot(M) || isAI(M)) - return 1 - if(!istype(req_access) || !req_access.len) - return 1 - else if(istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - for(var/ID in list(H.get_active_hand(), H.wear_id, H.belt)) - if(src.check_access(ID)) - return 1 - M << "You don't have required permissions to use [src]" - return 0 - -/obj/machinery/mecha_part_fabricator/proc/convert_part_set(set_name as text) - var/list/parts = part_sets[set_name] - if(istype(parts, /list)) - for(var/i=1;i<=parts.len;i++) - var/path = parts[i] - var/part = new path(src) - if(part) - parts[i] = part - //debug below - if(!istype(parts[i],/obj/item)) return 0 - return - - -/obj/machinery/mecha_part_fabricator/proc/add_part_set(set_name as text,parts=null) - if(set_name in part_sets)//attempt to create duplicate set - return 0 - if(isnull(parts)) - part_sets[set_name] = list() - else - part_sets[set_name] = parts - convert_part_set(set_name) - return 1 - -/obj/machinery/mecha_part_fabricator/proc/add_part_to_set(set_name as text,part) - if(!part) return 0 - src.add_part_set(set_name)//if no "set_name" set exists, create - var/list/part_set = part_sets[set_name] - var/atom/apart - if(ispath(part)) - apart = new part(src) - else - apart = part - if(!istype(apart)) return 0 - for(var/obj/O in part_set) - if(O.type == apart.type) - qdel(apart) - return 0 - part_set[++part_set.len] = apart - return 1 - -/obj/machinery/mecha_part_fabricator/proc/remove_part_set(set_name as text) - for(var/i=1,i<=part_sets.len,i++) - if(part_sets[i]==set_name) - part_sets.Cut(i,++i) - return -/* - proc/sanity_check() - for(var/p in resources) - var/index = resources.Find(p) - index = resources.Find(p, ++index) - if(index) //duplicate resource - world << "Duplicate resource definition for [src](\ref[src])" - return 0 - for(var/set_name in part_sets) - var/index = part_sets.Find(set_name) - index = part_sets.Find(set_name, ++index) - if(index) //duplicate part set - world << "Duplicate part set definition for [src](\ref[src])" - return 0 - return 1 -*/ - -/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name) - var/output = "" - var/list/part_set = listgetindex(part_sets, set_name) - if(istype(part_set)) - for(var/obj/item/part in part_set) - var/resources_available = check_resources(part) - output += "
[output_part_info(part)]
\[[resources_available?"Build | ":null]Add to queue\]\[?\]
" - return output - -/obj/machinery/mecha_part_fabricator/proc/output_part_info(var/obj/item/part) - var/output = "[part.name] (Cost: [output_part_cost(part)]) [get_construction_time_w_coeff(part)/10]sec" - return output - -/obj/machinery/mecha_part_fabricator/proc/output_part_cost(var/obj/item/part) - var/i = 0 - var/output - if(part.vars.Find("construction_time") && part.vars.Find("construction_cost"))//The most efficient way to go about this. Not all objects have these vars, but if they don't then they CANNOT be made by the mech fab. Doing it this way reduces a major amount of typecasting and switches, while cutting down maintenece for them as well -Sieve - for(var/c in part:construction_cost)//The check should ensure that anything without the var doesn't make it to this point - if(c in resources) - output += "[i?" | ":null][get_resource_cost_w_coeff(part,c)] [c]" - i++ - return output - else - return 0 - -/obj/machinery/mecha_part_fabricator/proc/output_available_resources() - var/output - for(var/resource in resources) - var/amount = min(res_max_amount, resources[resource]) - output += "[resource]: [amount] cm³" - if(amount>0) - output += " - Remove \[1\] | \[10\] | \[All\]" - output += "
" - return output - -/obj/machinery/mecha_part_fabricator/proc/remove_resources(var/obj/item/part) -//Be SURE to add any new equipment to this switch, but don't be suprised if it spits out children objects - if(part.vars.Find("construction_time") && part.vars.Find("construction_cost")) - for(var/resource in part:construction_cost) - if(resource in src.resources) - src.resources[resource] -= get_resource_cost_w_coeff(part,resource) - else +/obj/machinery/mecha_part_fabricator/attack_hand(var/mob/user) + if(..()) + return + if(!allowed(user)) return -/obj/machinery/mecha_part_fabricator/proc/check_resources(var/obj/item/part) -// if(istype(part, /obj/item/robot_parts) || istype(part, /obj/item/mecha_parts) || istype(part,/obj/item/borg/upgrade)) -//Be SURE to add any new equipment to this switch, but don't be suprised if it spits out children objects - if(part.vars.Find("construction_time") && part.vars.Find("construction_cost")) - for(var/resource in part:construction_cost) - if(resource in src.resources) - if(src.resources[resource] < get_resource_cost_w_coeff(part,resource)) - return 0 - return 1 - else - return 0 + ui_interact(user) -/obj/machinery/mecha_part_fabricator/proc/build_part(var/obj/item/part) - if(!part) return +/obj/machinery/mecha_part_fabricator/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) + var/data[0] - // critical exploit prevention, do not remove unless you replace it -walter0o - if( !(locate(part, src.contents)) || !(part.vars.Find("construction_time")) || !(part.vars.Find("construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator - return + var/datum/design/current = queue.len ? queue[1] : null + if(current) + data["current"] = current.name + data["queue"] = get_queue_names() + data["buildable"] = get_build_options() + data["category"] = category + data["categories"] = categories + data["materials"] = get_materials() + data["maxres"] = res_max_amount + if(current) + data["builtperc"] = round((progress / current.time) * 100) - if(current_manufacturer) - src.being_built = new part.type(src, current_manufacturer) - else - src.being_built = new part.type(src, basic_robolimb.company) - - src.desc = "It's building [src.being_built]." - src.remove_resources(part) - src.overlays += "fab-active" - src.use_power = 2 - src.updateUsrDialog() - sleep(get_construction_time_w_coeff(part)) - src.use_power = 1 - src.overlays -= "fab-active" - src.desc = initial(src.desc) - if(being_built) - src.being_built.Move(get_step(src,output_dir)) - src.visible_message("\icon[src] [src] beeps, \"The following has been completed: [src.being_built] is built\".") - src.being_built = null - src.updateUsrDialog() - return 1 - -/obj/machinery/mecha_part_fabricator/proc/update_queue_on_page() - send_byjax(usr,"mecha_fabricator.browser","queue",src.list_queue()) - return - -/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name) - if(set_name in part_sets) - var/list/part_set = part_sets[set_name] - if(islist(part_set)) - for(var/obj/item/part in part_set) - add_to_queue(part) - return - -/obj/machinery/mecha_part_fabricator/proc/add_to_queue(part) - if(!istype(queue)) - queue = list() - if(part) - queue[++queue.len] = part - return queue.len - -/obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index) - if(!isnum(index) || !istype(queue) || (index<1 || index>queue.len)) - return 0 - queue.Cut(index,++index) - return 1 - -/obj/machinery/mecha_part_fabricator/proc/process_queue() - var/obj/item/part = listgetindex(src.queue, 1) - if(!part) - remove_from_queue(1) - if(src.queue.len) - return process_queue() - else - return - if(!(part.vars.Find("construction_time")) || !(part.vars.Find("construction_cost")))//If it shouldn't be printed - remove_from_queue(1)//Take it out of the quene - return process_queue()//Then reprocess it - temp = null - while(part) - if(stat&(NOPOWER|BROKEN)) - return 0 - if(!check_resources(part)) - src.visible_message("\icon[src] [src] beeps, \"Not enough resources. Queue processing stopped\".") - temp = {"Not enough resources to build next part.
- Try again | Return"} - return 0 - remove_from_queue(1) - build_part(part) - part = listgetindex(src.queue, 1) - src.visible_message("\icon[src] [src] beeps, \"Queue processing finished successfully\".") - return 1 - -/obj/machinery/mecha_part_fabricator/proc/list_queue() - var/output = "Queue contains:" - if(!istype(queue) || !queue.len) - output += "
Nothing" - else - output += "
    " - for(var/i=1;i<=queue.len;i++) - var/obj/item/part = listgetindex(src.queue, i) - if(istype(part)) - if(part.vars.Find("construction_time") && part.vars.Find("construction_cost")) - output += "[part.name] - [i>1?"":null] [i↓":null] Remove" - else//Prevents junk items from even appearing in the list, and they will be silently removed when the fab processes - remove_from_queue(i)//Trash it - return list_queue()//Rebuild it - output += "
" - output += "\[Process queue | Clear queue\]" - return output - -/obj/machinery/mecha_part_fabricator/proc/convert_designs() - if(!files) return - var/i = 0 - for(var/datum/design/D in files.known_designs) - if(D.build_type&16) - if(D.category in part_sets)//Checks if it's a valid category - if(add_part_to_set(D.category, D.build_path))//Adds it to said category - i++ - else - if(add_part_to_set("Misc", D.build_path))//If in doubt, chunk it into the Misc - i++ - return i - -/obj/machinery/mecha_part_fabricator/proc/update_tech() - if(!files) return - var/output - for(var/datum/tech/T in files.known_tech) - if(T && T.level > 1) - var/diff - switch(T.id) //bad, bad formulas - if("materials") - var/pmat = 0//Calculations to make up for the fact that these parts and tech modify the same thing - for(var/obj/item/weapon/stock_parts/micro_laser/Ml in component_parts) - pmat += Ml.rating - if(pmat >= 1) - pmat -= 1//So the equations don't have to be reworked, upgrading a single part from T1 to T2 is == to 1 tech level - diff = round(initial(resource_coeff) - (initial(resource_coeff)*(T.level+pmat))/25,0.01) - if(resource_coeff!=diff) - resource_coeff = diff - output+="Production efficiency increased.
" - if("programming") - var/ptime = 0 - for(var/obj/item/weapon/stock_parts/manipulator/Ma in component_parts) - ptime += Ma.rating - if(ptime >= 2) - ptime -= 2 - diff = round(initial(time_coeff) - (initial(time_coeff)*(T.level+ptime))/25,0.1) - if(time_coeff!=diff) - time_coeff = diff - output+="Production routines updated.
" - return output - - -/obj/machinery/mecha_part_fabricator/proc/sync(silent=null) -/* if(queue.len) - if(!silent) - temp = "Error. Please clear processing queue before updating!" - src.updateUsrDialog() - return -*/ - if(!silent) - temp = "Updating local R&D database..." - src.updateUsrDialog() - sleep(30) //only sleep if called by user - var/found = 0 - for(var/obj/machinery/computer/rdconsole/RDC in get_area_all_atoms(get_area(src))) - if(!RDC.sync) - continue - found++ - for(var/datum/tech/T in RDC.files.known_tech) - files.AddTech2Known(T) - for(var/datum/design/D in RDC.files.known_designs) - files.AddDesign2Known(D) - files.RefreshResearch() - var/i = src.convert_designs() - var/tech_output = update_tech() - if(!silent) - temp = "Processed [i] equipment designs.
" - temp += tech_output - temp += "Return" - src.updateUsrDialog() - if(i || tech_output) - src.visible_message("\icon[src] [src] beeps, \"Successfully synchronized with R&D server. New data processed.\"") - if(found == 0) - temp = "Couldn't contact R&D server.
" - temp += "Return" - src.updateUsrDialog() - src.visible_message("\icon[src] [src] beeps, \"Error! Couldn't connect to R&D server.\"") - return - -/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(var/obj/item/part as obj,var/resource as text, var/roundto=1) -//Be SURE to add any new equipment to this switch, but don't be suprised if it spits out children objects - if(part.vars.Find("construction_time") && part.vars.Find("construction_cost")) - return round(part:construction_cost[resource]*resource_coeff, roundto) - else - return 0 - -/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(var/obj/item/part as obj, var/roundto=1) -//Be SURE to add any new equipment to this switch, but don't be suprised if it spits out children objects - if(part.vars.Find("construction_time") && part.vars.Find("construction_cost")) - return round(part:construction_time*time_coeff, roundto) - else - return 0 - - -/obj/machinery/mecha_part_fabricator/attack_hand(mob/user as mob) - var/dat, left_part - if (..()) - return - if(!operation_allowed(user)) - return - user.set_machine(src) - var/turf/exit = get_step(src,SOUTH) - if(exit.density) - src.visible_message("\icon[src] [src] beeps, \"Error! Part outlet is obstructed\".") - return - if(temp) - left_part = temp - else if(src.being_built) - left_part = {"Building [src.being_built.name].
- Please wait until completion...
"} - else - switch(screen) - if("main") - left_part = output_available_resources()+"
" - left_part += "Sync with R&D servers | Set manufacturer ([current_manufacturer])
" - for(var/part_set in part_sets) - left_part += "[part_set] - \[Add all parts to queue\]
" - if("parts") - left_part += output_parts_list(part_set) - left_part += "
Return" - dat = {" - - [src.name] - - - - - - - - - -
- [left_part] - - [list_queue()] -
- - "} - user << browse(dat, "window=mecha_fabricator;size=1000x400") - onclose(user, "mecha_fabricator") - return - -/obj/machinery/mecha_part_fabricator/proc/exploit_prevention(var/obj/Part, mob/user as mob, var/desc_exploit) -// critical exploit prevention, feel free to improve or replace this, but do not remove it -walter0o - - if(!Part || !user || !istype(Part) || !istype(user)) // sanity - return 1 - - if( !(locate(Part, src.contents)) || !(Part.vars.Find("construction_time")) || !(Part.vars.Find("construction_cost")) ) // these 3 are the current requirements for an object being buildable by the mech_fabricator - - var/turf/LOC = get_turf(user) - message_admins("[key_name_admin(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] [Part] ! ([LOC ? "JMP" : "null"])", 0) - log_admin("EXPLOIT : [key_name(user)] tried to exploit an Exosuit Fabricator to [desc_exploit ? "get the desc of" : "duplicate"] [Part] !") - return 1 - - return null + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if(!ui) + ui = new(user, src, ui_key, "mechfab.tmpl", "Exosuit Fabricator UI", 800, 600) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) /obj/machinery/mecha_part_fabricator/Topic(href, href_list) - - if(..()) // critical exploit prevention, do not remove unless you replace it -walter0o + if(..()) return - var/datum/topic_input/filter = new /datum/topic_input(href,href_list) - if(href_list["set_manufacturer"]) - var/choice = input(usr, "Which manufacturer do you wish to use for this fabricator?") as null|anything in all_robolimbs - if(choice) current_manufacturer = choice - if(href_list["part_set"]) - var/tpart_set = filter.getStr("part_set") - if(tpart_set) - if(tpart_set=="clear") - src.part_set = null - else - src.part_set = tpart_set - screen = "parts" - if(href_list["part"]) - var/obj/part = filter.getObj("part") + if(href_list["build"]) + add_to_queue(text2num(href_list["build"])) - // critical exploit prevention, do not remove unless you replace it -walter0o - if(src.exploit_prevention(part, usr)) - return + if(href_list["remove"]) + remove_from_queue(text2num(href_list["remove"])) - if(!processing_queue) - build_part(part) - else - add_to_queue(part) - if(href_list["add_to_queue"]) - var/obj/part = filter.getObj("add_to_queue") + if(href_list["category"]) + if(href_list["category"] in categories) + category = href_list["category"] +//TODO: eject and sync + return 1 - // critical exploit prevention, do not remove unless you replace it -walter0o - if(src.exploit_prevention(part, usr)) - return - - add_to_queue(part) - - return update_queue_on_page() - if(href_list["remove_from_queue"]) - remove_from_queue(filter.getNum("remove_from_queue")) - return update_queue_on_page() - if(href_list["partset_to_queue"]) - add_part_set_to_queue(filter.get("partset_to_queue")) - return update_queue_on_page() - if(href_list["process_queue"]) - spawn(-1) - if(processing_queue || being_built) - return 0 - processing_queue = 1 - process_queue() - processing_queue = 0 -/* - if(href_list["list_queue"]) - list_queue() -*/ - if(href_list["clear_temp"]) - temp = null - if(href_list["screen"]) - src.screen = href_list["screen"] - if(href_list["queue_move"] && href_list["index"]) - var/index = filter.getNum("index") - var/new_index = index + filter.getNum("queue_move") - if(isnum(index) && isnum(new_index)) - if(InRange(new_index,1,queue.len)) - queue.Swap(index,new_index) - return update_queue_on_page() - if(href_list["clear_queue"]) - queue = list() - return update_queue_on_page() - if(href_list["sync"]) - queue = list() - src.sync() - return update_queue_on_page() - if(href_list["part_desc"]) - var/obj/part = filter.getObj("part_desc") - - // critical exploit prevention, do not remove unless you replace it -walter0o - if(src.exploit_prevention(part, usr, 1)) - return - - if(part) - temp = {"

[part] description:

- [part.desc]
- Return - "} - if(href_list["remove_mat"] && href_list["material"]) - temp = "Ejected [remove_material(href_list["material"],text2num(href_list["remove_mat"]))] of [href_list["material"]]
Return" - src.updateUsrDialog() - return - -/obj/machinery/mecha_part_fabricator/proc/remove_material(var/mat_string, var/amount) - var/type - switch(mat_string) - if(DEFAULT_WALL_MATERIAL) - type = /obj/item/stack/material/steel - if("glass") - type = /obj/item/stack/material/glass - if("gold") - type = /obj/item/stack/material/gold - if("silver") - type = /obj/item/stack/material/silver - if("diamond") - type = /obj/item/stack/material/diamond - if("phoron") - type = /obj/item/stack/material/phoron - if("uranium") - type = /obj/item/stack/material/uranium - else - return 0 - var/result = 0 - var/obj/item/stack/material/res = new type(src) - - // amount available to take out - var/total_amount = round(resources[mat_string]/res.perunit) - - // number of stacks we're going to take out - res.amount = round(min(total_amount,amount)) - - if(res.amount>0) - resources[mat_string] -= res.amount*res.perunit - res.Move(src.loc) - result = res.amount - else - qdel(res) - return result - -/obj/machinery/mecha_part_fabricator/emag_act(var/remaining_charges, var/mob/user) - sleep() - switch(emagged) - if(0) - emagged = 0.5 - src.visible_message("\icon[src] [src] beeps: \"DB error \[Code 0x00F1\]\"") - sleep(10) - src.visible_message("\icon[src] [src] beeps: \"Attempting auto-repair\"") - sleep(15) - src.visible_message("\icon[src] [src] beeps: \"User DB corrupted \[Code 0x00FA\]. Truncating data structure...\"") - sleep(30) - src.visible_message("\icon[src] [src] beeps: \"User DB truncated. Please contact your Nanotrasen system operator for future assistance.\"") - req_access = null - emagged = 1 - return 1 - if(0.5) - src.visible_message("\icon[src] [src] beeps: \"DB not responding \[Code 0x0003\]...\"") - if(1) - src.visible_message("\icon[src] [src] beeps: \"No records in User DB\"") - -/obj/machinery/mecha_part_fabricator/attackby(obj/W as obj, mob/user as mob) - if(istype(W,/obj/item/weapon/screwdriver)) - if (!opened) - opened = 1 - icon_state = "fab-o" - user << "You open the maintenance hatch of [src]." - else - opened = 0 - icon_state = "fab-idle" - user << "You close the maintenance hatch of [src]." +/obj/machinery/mecha_part_fabricator/attackby(var/obj/item/I, var/mob/user) + if(busy) + user << "\The [src] is busy. Please wait for completion of previous operation." + return 1 + if(default_deconstruction_screwdriver(user, I)) + return + if(default_deconstruction_crowbar(user, I)) + return + if(default_part_replacement(user, I)) return - if (opened) - if(istype(W, /obj/item/weapon/crowbar)) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc) - M.state = 2 - M.icon_state = "box_1" - for(var/obj/I in component_parts) - I.loc = src.loc - if(src.resources[DEFAULT_WALL_MATERIAL] >= 3750) - var/obj/item/stack/material/steel/G = new /obj/item/stack/material/steel(src.loc) - G.amount = round(src.resources[DEFAULT_WALL_MATERIAL] / G.perunit) - if(src.resources["glass"] >= 3750) - var/obj/item/stack/material/glass/G = new /obj/item/stack/material/glass(src.loc) - G.amount = round(src.resources["glass"] / G.perunit) - if(src.resources["phoron"] >= 2000) - var/obj/item/stack/material/phoron/G = new /obj/item/stack/material/phoron(src.loc) - G.amount = round(src.resources["phoron"] / G.perunit) - if(src.resources["silver"] >= 2000) - var/obj/item/stack/material/silver/G = new /obj/item/stack/material/silver(src.loc) - G.amount = round(src.resources["silver"] / G.perunit) - if(src.resources["gold"] >= 2000) - var/obj/item/stack/material/gold/G = new /obj/item/stack/material/gold(src.loc) - G.amount = round(src.resources["gold"] / G.perunit) - if(src.resources["uranium"] >= 2000) - var/obj/item/stack/material/uranium/G = new /obj/item/stack/material/uranium(src.loc) - G.amount = round(src.resources["uranium"] / G.perunit) - if(src.resources["diamond"] >= 2000) - var/obj/item/stack/material/diamond/G = new /obj/item/stack/material/diamond(src.loc) - G.amount = round(src.resources["diamond"] / G.perunit) - qdel(src) - return 1 - else - user << "You can't load the [src.name] while it's opened." - return 1 var/material - switch(W.type) + switch(I.type) if(/obj/item/stack/material/gold) material = "gold" if(/obj/item/stack/material/silver) @@ -788,30 +149,118 @@ else return ..() - if(src.being_built) - user << "The fabricator is currently processing. Please wait until completion." - return - - var/obj/item/stack/material/stack = W - + var/obj/item/stack/material/stack = I var/sname = "[stack.name]" var/amnt = stack.perunit - if(src.resources[material] < res_max_amount) + + if(materials[material] + amnt <= res_max_amount) if(stack && stack.amount >= 1) var/count = 0 - src.overlays += "fab-load-[material]"//loading animation is now an overlay based on material type. No more spontaneous conversion of all ores to metal. -vey - sleep(10) - - while(src.resources[material] < res_max_amount && stack.amount >= 1) - src.resources[material] += amnt + overlays += "fab-load-metal" + spawn(10) + overlays -= "fab-load-metal" + while(materials[material] + amnt <= res_max_amount && stack.amount >= 1) + materials[material] += amnt stack.use(1) count++ - src.overlays -= "fab-load-[material]" user << "You insert [count] [sname] into the fabricator." - src.updateUsrDialog() - else - user << "The fabricator can only accept full sheets of [sname]." - return + update_busy() else user << "The fabricator cannot hold more [sname]." - return + +/obj/machinery/mecha_part_fabricator/emag_act(var/remaining_charges, var/mob/user) + switch(emagged) + if(0) + emagged = 0.5 + visible_message("\icon[src] [src] beeps: \"DB error \[Code 0x00F1\]\"") + sleep(10) + visible_message("\icon[src] [src] beeps: \"Attempting auto-repair\"") + sleep(15) + visible_message("\icon[src] [src] beeps: \"User DB corrupted \[Code 0x00FA\]. Truncating data structure...\"") + sleep(30) + visible_message("\icon[src] [src] beeps: \"User DB truncated. Please contact your Nanotrasen system operator for future assistance.\"") + req_access = null + emagged = 1 + return 1 + if(0.5) + visible_message("\icon[src] [src] beeps: \"DB not responding \[Code 0x0003\]...\"") + if(1) + visible_message("\icon[src] [src] beeps: \"No records in User DB\"") + +/obj/machinery/mecha_part_fabricator/proc/update_busy() + if(queue.len) + if(can_build(queue[1])) + busy = 1 + else + busy = 0 + else + busy = 0 + +/obj/machinery/mecha_part_fabricator/proc/add_to_queue(var/index) + var/datum/design/D = files.known_designs[index] + queue += D + update_busy() + +/obj/machinery/mecha_part_fabricator/proc/remove_from_queue(var/index) + if(index == 1) + progress = 0 + queue.Cut(index, index + 1) + update_busy() + +/obj/machinery/mecha_part_fabricator/proc/can_build(var/datum/design/D) + for(var/M in D.materials) + if(materials[M] < D.materials[M]) + return 0 + return 1 + +/obj/machinery/mecha_part_fabricator/proc/finalize() + if(!queue.len) + return + var/datum/design/D = queue[1] + if(D.time > progress) + return + if(!can_build(D)) + return + for(var/M in D.materials) + materials[M] = max(0, materials[M] - D.materials[M] * mat_efficiency) + if(D.build_path) + new D.build_path(loc)//var/obj/new_item = //TODO + queue.Cut(1, 2) + update_busy() + +/obj/machinery/mecha_part_fabricator/proc/get_queue_names() + . = list() + for(var/i = 2 to queue.len) + var/datum/design/D = queue[i] + . += D.name + +/obj/machinery/mecha_part_fabricator/proc/get_build_options() + . = list() + for(var/i = 1 to files.known_designs.len) + var/datum/design/D = files.known_designs[i] + if(!D.build_path || !(D.build_type & MECHFAB)) + continue + . += list(list("name" = D.name, "id" = i, "category" = D.category, "resourses" = get_design_resourses(D), "time" = get_design_time(D))) + +/obj/machinery/mecha_part_fabricator/proc/get_design_resourses(var/datum/design/D) + var/list/F = list() + for(var/T in D.materials) + F += "[capitalize(T)]: [D.materials[T] * mat_efficiency]" + return english_list(F, and_text = ", ") + +/obj/machinery/mecha_part_fabricator/proc/get_design_time(var/datum/design/D) + return time2text(round(10 * D.time / speed), "mm:ss") + +/obj/machinery/mecha_part_fabricator/proc/update_categories() + categories = list() + for(var/datum/design/D in files.known_designs) + if(!D.build_path || !(D.build_type & MECHFAB)) + continue + categories |= D.category + if(!category || !(category in categories)) + category = categories[1] + +/obj/machinery/mecha_part_fabricator/proc/get_materials() + . = list() + for(var/T in materials) + . += list(list("mat" = capitalize(T), "amt" = materials[T])) diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 96ddeccec6..5c4ae785d2 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -69,8 +69,6 @@ desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell." icon_state = "chest" part = list("groin","chest") - construction_time = 350 - construction_cost = list(DEFAULT_WALL_MATERIAL=40000) var/wires = 0.0 var/obj/item/weapon/cell/cell = null @@ -79,8 +77,6 @@ desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals." icon_state = "head" part = list("head") - construction_time = 350 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) var/obj/item/device/flash/flash1 = null var/obj/item/device/flash/flash2 = null @@ -88,8 +84,6 @@ name = "endoskeleton" desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors." icon_state = "robo_suit" - construction_time = 500 - construction_cost = list(DEFAULT_WALL_MATERIAL=50000) var/obj/item/robot_parts/l_arm/l_arm = null var/obj/item/robot_parts/r_arm/r_arm = null var/obj/item/robot_parts/l_leg/l_leg = null diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index c0841e95eb..3d26f3f355 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -1438,154 +1438,6 @@ CIRCUITS BELOW build_path = /obj/item/weapon/cartridge/captain sort_string = "VBAAO" -/* -MECHAS BELOW -*/ - -/datum/design/item/mecha - build_type = MECHFAB - req_tech = list(TECH_COMBAT = 3) - category = "Exosuit Equipment" - -/datum/design/item/mecha/AssembleDesignName() - ..() - name = "Exosuit module design ([item_name])" - -/datum/design/item/mecha/weapon/AssembleDesignName() - ..() - name = "Exosuit weapon design ([item_name])" - -/datum/design/item/mecha/AssembleDesignDesc() - if(!desc) - desc = "Allows for the construction of \a '[item_name]' exosuit module." - -// *** Weapon modules -/datum/design/item/mecha/weapon/scattershot - id = "mech_scattershot" - req_tech = list(TECH_COMBAT = 4) - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - -/datum/design/item/mecha/weapon/laser - id = "mech_laser" - req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser - -/datum/design/item/mecha/weapon/laser_rigged - desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits." - id = "mech_laser_rigged" - req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2) - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser - -/datum/design/item/mecha/weapon/laser_heavy - id = "mech_laser_heavy" - req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy - -/datum/design/item/mecha/weapon/ion - id = "mech_ion" - req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion - -/datum/design/item/mecha/weapon/grenade_launcher - id = "mech_grenade_launcher" - req_tech = list(TECH_COMBAT = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang - -/datum/design/item/mecha/weapon/clusterbang_launcher - desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." - id = "clusterbang_launcher" - req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited - -// *** Nonweapon modules -/datum/design/item/mecha/wormhole_gen - desc = "An exosuit module that can generate small quasi-stable wormholes." - id = "mech_wormhole_gen" - req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2) - build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator - -/datum/design/item/mecha/teleporter - desc = "An exosuit module that allows teleportation to any position in view." - id = "mech_teleporter" - req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5) - build_path = /obj/item/mecha_parts/mecha_equipment/teleporter - -/datum/design/item/mecha/rcd - desc = "An exosuit-mounted rapid construction device." - id = "mech_rcd" - req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINERING = 4) - build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd - -/datum/design/item/mecha/gravcatapult - desc = "An exosuit-mounted gravitational catapult." - id = "mech_gravcatapult" - req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult - -/datum/design/item/mecha/repair_droid - desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" - id = "mech_repair_droid" - req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid - -/datum/design/item/mecha/phoron_generator - desc = "Exosuit-mounted phoron generator." - id = "mech_phoron_generator" - req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2) - build_path = /obj/item/mecha_parts/mecha_equipment/generator - -/datum/design/item/mecha/energy_relay - id = "mech_energy_relay" - req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay - -/datum/design/item/mecha/ccw_armor - desc = "Exosuit close-combat armor booster." - id = "mech_ccw_armor" - req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) - build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster - -/datum/design/item/mecha/proj_armor - desc = "Exosuit projectile armor booster." - id = "mech_proj_armor" - req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING=3) - build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster - -/datum/design/item/mecha/syringe_gun - desc = "Exosuit-mounted syringe gun and chemical synthesizer." - id = "mech_syringe_gun" - req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3) - build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun - -/datum/design/item/mecha/diamond_drill - desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." - id = "mech_diamond_drill" - req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill - -/datum/design/item/mecha/generator_nuclear - desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." - id = "mech_generator_nuclear" - req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear - -/datum/design/item/synthetic_flash - id = "sflash" - req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) - build_type = MECHFAB - materials = list("metal" = 750, "glass" = 750) - build_path = /obj/item/device/flash/synthetic - category = "Misc" - -/datum/design/item/borg_syndicate_module - name = "Cyborg lethal weapons upgrade" - desc = "Allows for the construction of lethal upgrades for cyborgs." - id = "borg_syndicate_module" - build_type = MECHFAB - req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) - build_path = /obj/item/borg/upgrade/syndicate - category = "Cyborg Upgrade Modules" - /* Uncomment if someone makes these buildable /datum/design/circuit/general_alert name = "general alert console" diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm new file mode 100644 index 0000000000..ce2813131c --- /dev/null +++ b/code/modules/research/mechfab_designs.dm @@ -0,0 +1,257 @@ +/datum/design/item/mechfab + build_type = MECHFAB + category = "Misc" + +/datum/design/item/mechfab/robot + category = "Robot" + req_tech = list(TECH_MATERIAL = 1) + +/datum/design/item/mechfab/robot/exoskeleton + name = "Robot Exoskeleton" + id = "robot_exoskeleton" + build_path = /obj/item/robot_parts/robot_suit + time = 50 + materials = list(DEFAULT_WALL_MATERIAL = 50000) + +/datum/design/item/mechfab/robot/torso + name = "Robot Torso" + id = "robot_torso" + build_path = /obj/item/robot_parts/chest + time = 35 + materials = list(DEFAULT_WALL_MATERIAL = 40000) + +/datum/design/item/mechfab/robot/head + name = "Robot Head" + id = "robot_head" + build_path = /obj/item/robot_parts/head + time = 35 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/* + var/list/part_sets = list( //set names must be unique + "Robot"=list( + /obj/item/robot_parts/robot_suit, + /obj/item/robot_parts/chest, + /obj/item/robot_parts/head, + /obj/item/robot_parts/l_arm, + /obj/item/robot_parts/r_arm, + /obj/item/robot_parts/l_leg, + /obj/item/robot_parts/r_leg, + /obj/item/robot_parts/robot_component/binary_communication_device, + /obj/item/robot_parts/robot_component/radio, + /obj/item/robot_parts/robot_component/actuator, + /obj/item/robot_parts/robot_component/diagnosis_unit, + /obj/item/robot_parts/robot_component/camera, + /obj/item/robot_parts/robot_component/armour + ), + "Ripley"=list( + /obj/item/mecha_parts/chassis/ripley, + /obj/item/mecha_parts/part/ripley_torso, + /obj/item/mecha_parts/part/ripley_left_arm, + /obj/item/mecha_parts/part/ripley_right_arm, + /obj/item/mecha_parts/part/ripley_left_leg, + /obj/item/mecha_parts/part/ripley_right_leg + ), + "Odysseus"=list( + /obj/item/mecha_parts/chassis/odysseus, + /obj/item/mecha_parts/part/odysseus_torso, + /obj/item/mecha_parts/part/odysseus_head, + /obj/item/mecha_parts/part/odysseus_left_arm, + /obj/item/mecha_parts/part/odysseus_right_arm, + /obj/item/mecha_parts/part/odysseus_left_leg, + /obj/item/mecha_parts/part/odysseus_right_leg + ), + + "Gygax"=list( + /obj/item/mecha_parts/chassis/gygax, + /obj/item/mecha_parts/part/gygax_torso, + /obj/item/mecha_parts/part/gygax_head, + /obj/item/mecha_parts/part/gygax_left_arm, + /obj/item/mecha_parts/part/gygax_right_arm, + /obj/item/mecha_parts/part/gygax_left_leg, + /obj/item/mecha_parts/part/gygax_right_leg, + /obj/item/mecha_parts/part/gygax_armour + ), + "Durand"=list( + /obj/item/mecha_parts/chassis/durand, + /obj/item/mecha_parts/part/durand_torso, + /obj/item/mecha_parts/part/durand_head, + /obj/item/mecha_parts/part/durand_left_arm, + /obj/item/mecha_parts/part/durand_right_arm, + /obj/item/mecha_parts/part/durand_left_leg, + /obj/item/mecha_parts/part/durand_right_leg, + /obj/item/mecha_parts/part/durand_armour + ), + "Exosuit Equipment"=list( + /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, + /obj/item/mecha_parts/mecha_equipment/tool/drill, + /obj/item/mecha_parts/mecha_equipment/tool/extinguisher, + /obj/item/mecha_parts/mecha_equipment/tool/cable_layer, + /obj/item/mecha_parts/mecha_equipment/tool/sleeper, + /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun, + /obj/item/mecha_parts/mecha_equipment/tool/passenger, + /obj/item/mecha_parts/chassis/firefighter, + ///obj/item/mecha_parts/mecha_equipment/repair_droid, + /obj/item/mecha_parts/mecha_equipment/generator, + ///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING + /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser, + /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg + ), + + "Robotic Upgrade Modules" = list( + /obj/item/borg/upgrade/reset, + /obj/item/borg/upgrade/rename, + /obj/item/borg/upgrade/restart, + /obj/item/borg/upgrade/vtec, + /obj/item/borg/upgrade/tasercooler, + /obj/item/borg/upgrade/jetpack + ), + + "Misc"=list(/obj/item/mecha_parts/mecha_tracking) + ) + */ + + +/datum/design/item/mecha + build_type = MECHFAB + req_tech = list(TECH_COMBAT = 3) + category = "Exosuit Equipment" + +/datum/design/item/mecha/AssembleDesignName() + ..() + name = "Exosuit module design ([item_name])" + +/datum/design/item/mecha/weapon/AssembleDesignName() + ..() + name = "Exosuit weapon design ([item_name])" + +/datum/design/item/mecha/AssembleDesignDesc() + if(!desc) + desc = "Allows for the construction of \a '[item_name]' exosuit module." + +// *** Weapon modules +/datum/design/item/mecha/weapon/scattershot + id = "mech_scattershot" + req_tech = list(TECH_COMBAT = 4) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot + +/datum/design/item/mecha/weapon/laser + id = "mech_laser" + req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser + +/datum/design/item/mecha/weapon/laser_rigged + desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits." + id = "mech_laser_rigged" + req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser + +/datum/design/item/mecha/weapon/laser_heavy + id = "mech_laser_heavy" + req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy + +/datum/design/item/mecha/weapon/ion + id = "mech_ion" + req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion + +/datum/design/item/mecha/weapon/grenade_launcher + id = "mech_grenade_launcher" + req_tech = list(TECH_COMBAT = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang + +/datum/design/item/mecha/weapon/clusterbang_launcher + desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." + id = "clusterbang_launcher" + req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited + +// *** Nonweapon modules +/datum/design/item/mecha/wormhole_gen + desc = "An exosuit module that can generate small quasi-stable wormholes." + id = "mech_wormhole_gen" + req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2) + build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator + +/datum/design/item/mecha/teleporter + desc = "An exosuit module that allows teleportation to any position in view." + id = "mech_teleporter" + req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5) + build_path = /obj/item/mecha_parts/mecha_equipment/teleporter + +/datum/design/item/mecha/rcd + desc = "An exosuit-mounted rapid construction device." + id = "mech_rcd" + req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINERING = 4) + build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd + +/datum/design/item/mecha/gravcatapult + desc = "An exosuit-mounted gravitational catapult." + id = "mech_gravcatapult" + req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult + +/datum/design/item/mecha/repair_droid + desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" + id = "mech_repair_droid" + req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid + +/datum/design/item/mecha/phoron_generator + desc = "Exosuit-mounted phoron generator." + id = "mech_phoron_generator" + req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2) + build_path = /obj/item/mecha_parts/mecha_equipment/generator + +/datum/design/item/mecha/energy_relay + id = "mech_energy_relay" + req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay + +/datum/design/item/mecha/ccw_armor + desc = "Exosuit close-combat armor booster." + id = "mech_ccw_armor" + req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) + build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster + +/datum/design/item/mecha/proj_armor + desc = "Exosuit projectile armor booster." + id = "mech_proj_armor" + req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING=3) + build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster + +/datum/design/item/mecha/syringe_gun + desc = "Exosuit-mounted syringe gun and chemical synthesizer." + id = "mech_syringe_gun" + req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3) + build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun + +/datum/design/item/mecha/diamond_drill + desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." + id = "mech_diamond_drill" + req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill + +/datum/design/item/mecha/generator_nuclear + desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." + id = "mech_generator_nuclear" + req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear + +/datum/design/item/synthetic_flash + id = "sflash" + req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) + build_type = MECHFAB + materials = list("metal" = 750, "glass" = 750) + build_path = /obj/item/device/flash/synthetic + category = "Misc" + +/datum/design/item/borg_syndicate_module + name = "Cyborg lethal weapons upgrade" + desc = "Allows for the construction of lethal upgrades for cyborgs." + id = "borg_syndicate_module" + build_type = MECHFAB + req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) + build_path = /obj/item/borg/upgrade/syndicate + category = "Cyborg Upgrade Modules" \ No newline at end of file diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index bac04445db..9be5ac2052 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -7061,7 +7061,7 @@ "cFX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "cFY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "cFZ" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/drone_fabrication) -"cGa" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/light,/obj/machinery/mecha_part_fabricator{output_dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/drone_fabrication) +"cGa" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/light,/obj/machinery/mecha_part_fabricator,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engineering/drone_fabrication) "cGb" = (/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Master Grid"; name_tag = "Master"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engineering/drone_fabrication) "cGc" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engineering/drone_fabrication) "cGd" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) diff --git a/nano/templates/mechfab.tmpl b/nano/templates/mechfab.tmpl new file mode 100644 index 0000000000..78e3370507 --- /dev/null +++ b/nano/templates/mechfab.tmpl @@ -0,0 +1,51 @@ +

Exosuit Fabricator

+
+
+ {{for data.categories}} + {{:helper.link(value, null, {'category' : value}, value == data.category ? 'selected' : null)}} + {{empty}} + There are no known designs + {{/for}} +
+
+ {{for data.buildable}} + {{if value.category == data.category}} +
+ {{:helper.link(value.name, null, {'build' : value.id})}} - {{:value.resourses}}, {{:value.time}} +
+ {{/if}} + {{/for}} +
+
+
+
+
+ Queue contains: +
+ {{if data.current}} +
+ Now: {{:data.current}} ({{:data.builtperc}}% ready) - {{:helper.link('Cancel', null, {'remove' : 1})}} +
+ {{for data.queue}} +
+ {{:index + 2}}: {{:value}} - {{:helper.link('Remove', null, {'remove' : index + 2})}} +
+ {{empty}} +
+ The queue is empty +
+ {{/for}} + {{else}} + Nothing + {{/if}} +
+
+ Materials: + {{for data.materials}} +
+ {{:value.mat}}: {{:value.amt}}/{{:data.maxres}} +
+ {{/for}} +
+
+ From dabcccca6b973c40265d78fbc4e7780835c2285f Mon Sep 17 00:00:00 2001 From: Kelenius Date: Sun, 9 Aug 2015 20:45:39 +0300 Subject: [PATCH 2/7] Updates mechfab UI --- code/game/mecha/mech_fabricator.dm | 48 ++++++++++++++-- nano/templates/mechfab.tmpl | 90 +++++++++++++++++------------- 2 files changed, 93 insertions(+), 45 deletions(-) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 3a0887b1b1..d75a3630e6 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -2,7 +2,7 @@ icon = 'icons/obj/robotics.dmi' icon_state = "fab-idle" name = "Exosuit Fabricator" - //desc = "Nothing is being built." + desc = "A machine used for construction of robotcs and mechas." density = 1 anchored = 1 use_power = 1 @@ -48,8 +48,11 @@ if(stat) return if(busy) + use_power = 2 progress += speed finalize() + else + use_power = 1 update_icon() /obj/machinery/mecha_part_fabricator/update_icon() @@ -64,21 +67,20 @@ /obj/machinery/mecha_part_fabricator/RefreshParts() res_max_amount = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) - res_max_amount += M.rating * 100000 + res_max_amount += M.rating * 100000 // 200k -> 600k var/T = 0 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) T += M.rating - mat_efficiency = 1 - (T - 1) / 4 + mat_efficiency = 1 - (T - 1) / 4 // 1 -> 0.5 for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts) // Not resetting T is intended; speed is affected by both T += M.rating - speed = T / 2 + speed = T / 2 // 1 -> 3 /obj/machinery/mecha_part_fabricator/attack_hand(var/mob/user) if(..()) return if(!allowed(user)) return - ui_interact(user) /obj/machinery/mecha_part_fabricator/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) @@ -116,7 +118,10 @@ if(href_list["category"]) if(href_list["category"] in categories) category = href_list["category"] -//TODO: eject and sync + + if(href_list["eject"]) + eject_materials(href_list["eject"], text2num(href_list["amount"])) +//TODO: sync return 1 /obj/machinery/mecha_part_fabricator/attackby(var/obj/item/I, var/mob/user) @@ -264,3 +269,34 @@ . = list() for(var/T in materials) . += list(list("mat" = capitalize(T), "amt" = materials[T])) + +/obj/machinery/mecha_part_fabricator/proc/eject_materials(var/material, var/amount) + material = lowertext(material) + var/mattype + switch(material) + if(DEFAULT_WALL_MATERIAL) + mattype = /obj/item/stack/material/steel + if("glass") + mattype = /obj/item/stack/material/glass + if("gold") + mattype = /obj/item/stack/material/gold + if("silver") + mattype = /obj/item/stack/material/silver + if("diamond") + mattype = /obj/item/stack/material/diamond + if("phoron") + mattype = /obj/item/stack/material/phoron + if("uranium") + mattype = /obj/item/stack/material/uranium + else + return + var/obj/item/stack/material/S = new mattype(loc) + if(amount == 0) + amount = S.max_amount + world << "[materials[material]] | [S.perunit]" + var/ejected = min(round(materials[material] / S.perunit), amount) + S.amount = min(ejected, amount) + if(S.amount <= 0) + qdel(S) + return + materials[material] -= ejected * S.perunit diff --git a/nano/templates/mechfab.tmpl b/nano/templates/mechfab.tmpl index 78e3370507..bf09b8777d 100644 --- a/nano/templates/mechfab.tmpl +++ b/nano/templates/mechfab.tmpl @@ -1,51 +1,63 @@

Exosuit Fabricator

-
- {{for data.categories}} + {{for data.categories}} +
{{:helper.link(value, null, {'category' : value}, value == data.category ? 'selected' : null)}} - {{empty}} +
+ {{empty}} +
There are no known designs - {{/for}} -
-
- {{for data.buildable}} - {{if value.category == data.category}} -
- {{:helper.link(value.name, null, {'build' : value.id})}} - {{:value.resourses}}, {{:value.time}} -
- {{/if}} - {{/for}} -
+
+ {{/for}} + {{for data.buildable}} + {{if value.category == data.category}} +
+ {{:helper.link(value.name, null, {'build' : value.id})}} - {{:value.resourses}}, {{:value.time}} +
+ {{/if}} + {{/for}}
-
- Queue contains: -
- {{if data.current}} -
- Now: {{:data.current}} ({{:data.builtperc}}% ready) - {{:helper.link('Cancel', null, {'remove' : 1})}} -
- {{for data.queue}} -
- {{:index + 2}}: {{:value}} - {{:helper.link('Remove', null, {'remove' : index + 2})}} -
- {{empty}} -
- The queue is empty -
- {{/for}} - {{else}} - Nothing - {{/if}} + Queue contains:
-
- Materials: - {{for data.materials}} -
- {{:value.mat}}: {{:value.amt}}/{{:data.maxres}} + {{if data.current}} +
+ Now: {{:data.current}} ({{:data.builtperc}}% ready) - {{:helper.link('Cancel', null, {'remove' : 1})}} +
+ {{for data.queue}} +
+ {{:index + 2}}: {{:value}} - {{:helper.link('Remove', null, {'remove' : index + 2})}} +
+ {{empty}} +
+ The queue is empty
{{/for}} -
+ {{else}} +
+ Nothing +
+ {{/if}} + Materials: + {{for data.materials}} +
+
+ {{:value.mat}}: {{:value.amt}}/{{:data.maxres}} +
+
+ {{if value.amt > 2000}} + {{:helper.link('x1', null, {'eject' : value.mat, 'amount' : 1})}} + {{if value.amt > 10000}} + {{:helper.link('x5', null, {'eject' : value.mat, 'amount' : 5})}} + {{if value.amt > 20000}} + {{:helper.link('x10', null, {'eject' : value.mat, 'amount' : 10})}} + {{/if}} + {{/if}} + {{/if}} + {{:helper.link('All', null, {'eject' : value.mat, 'amount' : 0})}} +
+
+ {{/for}}
From 7562f6f01aaa644785ae3aa4520607bc9f93b450 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Mon, 10 Aug 2015 17:46:03 +0300 Subject: [PATCH 3/7] Updates mechfab interface Fixes all bugs I found. --- code/game/mecha/equipment/mecha_equipment.dm | 4 +- .../mecha/equipment/tools/medical_tools.dm | 6 +- code/game/mecha/equipment/tools/tools.dm | 20 +- code/game/mecha/equipment/weapons/weapons.dm | 2 +- code/game/mecha/mech_fabricator.dm | 67 +++- code/game/mecha/mecha_control_console.dm | 4 +- code/game/mecha/mecha_parts.dm | 79 +--- code/game/objects/items/robot/robot_parts.dm | 8 - .../mob/living/silicon/robot/component.dm | 2 - code/modules/research/designs.dm | 132 +++---- code/modules/research/mechfab_designs.dm | 343 +++++++++++++++--- code/modules/research/protolathe.dm | 2 +- code/modules/research/rdmachines.dm | 4 +- nano/templates/mechfab.tmpl | 55 +-- 14 files changed, 473 insertions(+), 255 deletions(-) diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 607e8f445c..733fe7bf82 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -7,8 +7,8 @@ icon_state = "mecha_equip" force = 5 origin_tech = list(TECH_MATERIAL = 2) - construction_time = 100 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000) + //construction_time = 100 + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000) var/equip_cooldown = 0 var/equip_ready = 1 var/energy_drain = 0 diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 6cec144132..754f0dc4c3 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -6,7 +6,7 @@ origin_tech = list(TECH_DATA = 2, TECH_BIO = 3) energy_drain = 20 range = MELEE - construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000) equip_cooldown = 20 var/mob/living/carbon/occupant = null var/datum/global_iterator/pr_mech_sleeper @@ -386,8 +386,8 @@ range = MELEE|RANGED equip_cooldown = 10 origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000) required_type = /obj/mecha/medical New() diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 91e544cf25..1de3d98ed0 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -128,7 +128,7 @@ desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)" icon_state = "mecha_diamond_drill" origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500) equip_cooldown = 20 force = 15 @@ -255,8 +255,8 @@ equip_cooldown = 10 energy_drain = 250 range = MELEE|RANGED - construction_time = 1200 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000) + //construction_time = 1200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000) var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. var/disabled = 0 //malf @@ -506,7 +506,7 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -556,7 +556,7 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -627,7 +627,7 @@ equip_cooldown = 20 energy_drain = 100 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000) var/health_boost = 2 var/datum/global_iterator/pr_repair_droid var/icon/droid_overlay @@ -722,7 +722,7 @@ equip_cooldown = 10 energy_drain = 0 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000) var/datum/global_iterator/pr_energy_relay var/coeff = 100 var/list/use_channels = list(EQUIP,ENVIRON,LIGHT) @@ -839,7 +839,7 @@ equip_cooldown = 10 energy_drain = 0 range = MELEE - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) var/datum/global_iterator/pr_mech_generator var/coeff = 100 var/obj/item/stack/material/fuel @@ -974,7 +974,7 @@ desc = "Generates power using uranium. Pollutes the environment." icon_state = "tesla" origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3) - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) max_fuel = 50000 fuel_per_cycle_idle = 10 fuel_per_cycle_active = 30 @@ -1072,7 +1072,7 @@ origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1) energy_drain = 10 range = MELEE - construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000) equip_cooldown = 20 var/mob/living/carbon/occupant = null var/door_locked = 1 diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index f034f27550..3f59feef7f 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -274,7 +274,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve name = "\improper SOP-6 grenade launcher" projectile = /obj/item/weapon/grenade/flashbang/clusterbang - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000) /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload return "* [chassis.selected==src?"":""][src.name][chassis.selected==src?"":""]\[[src.projectiles]\]" diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index d75a3630e6..e3c344587f 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -10,7 +10,6 @@ active_power_usage = 5000 req_access = list(access_robotics) - var/current_manufacturer var/speed = 1 var/mat_efficiency = 1 var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "diamond" = 0, "phoron" = 0, "uranium" = 0) @@ -23,6 +22,8 @@ var/list/categories = list() var/category = null + var/manufacturer = null + var/sync_message = "" /obj/machinery/mecha_part_fabricator/New() ..() @@ -40,7 +41,7 @@ return /obj/machinery/mecha_part_fabricator/initialize() - current_manufacturer = basic_robolimb.company + manufacturer = basic_robolimb.company update_categories() /obj/machinery/mecha_part_fabricator/process() @@ -50,7 +51,7 @@ if(busy) use_power = 2 progress += speed - finalize() + check_build() else use_power = 1 update_icon() @@ -64,6 +65,11 @@ if(busy) overlays += "fab-active" +/obj/machinery/mecha_part_fabricator/dismantle() + for(var/f in materials) + eject_materials(f, -1) + ..() + /obj/machinery/mecha_part_fabricator/RefreshParts() res_max_amount = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) @@ -93,8 +99,12 @@ data["buildable"] = get_build_options() data["category"] = category data["categories"] = categories + if(all_robolimbs) + data["manufacturers"] = all_robolimbs + data["manufacturer"] = manufacturer data["materials"] = get_materials() data["maxres"] = res_max_amount + data["sync"] = sync_message if(current) data["builtperc"] = round((progress / current.time) * 100) @@ -119,9 +129,18 @@ if(href_list["category"] in categories) category = href_list["category"] + if(href_list["manufacturer"]) + if(href_list["manufacturer"] in all_robolimbs) + manufacturer = href_list["manufacturer"] + if(href_list["eject"]) eject_materials(href_list["eject"], text2num(href_list["amount"])) -//TODO: sync + + if(href_list["sync"]) + sync() + else + sync_message = "" + return 1 /obj/machinery/mecha_part_fabricator/attackby(var/obj/item/I, var/mob/user) @@ -218,20 +237,26 @@ return 0 return 1 -/obj/machinery/mecha_part_fabricator/proc/finalize() +/obj/machinery/mecha_part_fabricator/proc/check_build() if(!queue.len) + progress = 0 return var/datum/design/D = queue[1] - if(D.time > progress) - return if(!can_build(D)) + progress = 0 + return + if(D.time > progress) return for(var/M in D.materials) materials[M] = max(0, materials[M] - D.materials[M] * mat_efficiency) if(D.build_path) - new D.build_path(loc)//var/obj/new_item = //TODO - queue.Cut(1, 2) - update_busy() + var/obj/new_item = new D.build_path(loc, manufacturer) + visible_message("\The [src] pings, indicating that \the [D] is complete.", "You hear a ping.") + if(mat_efficiency != 1) + if(new_item.matter && new_item.matter.len > 0) + for(var/i in new_item.matter) + new_item.matter[i] = new_item.matter[i] * mat_efficiency + remove_from_queue(1) /obj/machinery/mecha_part_fabricator/proc/get_queue_names() . = list() @@ -270,7 +295,8 @@ for(var/T in materials) . += list(list("mat" = capitalize(T), "amt" = materials[T])) -/obj/machinery/mecha_part_fabricator/proc/eject_materials(var/material, var/amount) +/obj/machinery/mecha_part_fabricator/proc/eject_materials(var/material, var/amount) // 0 amount = 0 means ejecting a full stack; -1 means eject everything + var/recursive = amount == -1 ? 1 : 0 material = lowertext(material) var/mattype switch(material) @@ -291,12 +317,27 @@ else return var/obj/item/stack/material/S = new mattype(loc) - if(amount == 0) + if(amount <= 0) amount = S.max_amount - world << "[materials[material]] | [S.perunit]" var/ejected = min(round(materials[material] / S.perunit), amount) S.amount = min(ejected, amount) if(S.amount <= 0) qdel(S) return materials[material] -= ejected * S.perunit + if(recursive && materials[material] >= S.perunit) + eject_materials(material, -1) + update_busy() + +/obj/machinery/mecha_part_fabricator/proc/sync() + sync_message = "Error: no console found." + for(var/obj/machinery/computer/rdconsole/RDC in get_area_all_atoms(get_area(src))) + if(!RDC.sync) + continue + for(var/datum/tech/T in RDC.files.known_tech) + files.AddTech2Known(T) + for(var/datum/design/D in RDC.files.known_designs) + files.AddDesign2Known(D) + files.RefreshResearch() + sync_message = "Sync complete." + update_categories() diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index 3a3e48d154..723180bcb2 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -69,8 +69,8 @@ icon = 'icons/obj/device.dmi' icon_state = "motion2" origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2) - construction_time = 50 - construction_cost = list(DEFAULT_WALL_MATERIAL=500) + //construction_time = 50 + //construction_cost = list(DEFAULT_WALL_MATERIAL=500) proc/get_mecha_info() if(!in_mecha()) diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index 4e19037cce..8df8565604 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -11,15 +11,12 @@ w_class = 5 flags = CONDUCT origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2) - var/construction_time = 100 - var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000) /obj/item/mecha_parts/chassis name="Mecha Chassis" icon_state = "backbone" var/datum/construction/construct - construction_cost = list(DEFAULT_WALL_MATERIAL=20000) flags = CONDUCT attackby(obj/item/W as obj, mob/user as mob) @@ -44,46 +41,35 @@ desc="A torso part of Ripley APLU. Contains power unit, processing core and life support systems." icon_state = "ripley_harness" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_ENGINERING = 2) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"glass"=15000) /obj/item/mecha_parts/part/ripley_left_arm name="Ripley Left Arm" desc="A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools." icon_state = "ripley_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) /obj/item/mecha_parts/part/ripley_right_arm name="Ripley Right Arm" desc="A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools." icon_state = "ripley_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) /obj/item/mecha_parts/part/ripley_left_leg name="Ripley Left Leg" desc="A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "ripley_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) /obj/item/mecha_parts/part/ripley_right_leg name="Ripley Right Leg" desc="A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "ripley_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) ///////// Gygax /obj/item/mecha_parts/chassis/gygax name = "Gygax Chassis" - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) New() ..() @@ -94,60 +80,45 @@ desc="A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot." icon_state = "gygax_harness" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 3, TECH_ENGINERING = 3) - construction_time = 300 - construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"glass"=20000) /obj/item/mecha_parts/part/gygax_head name="Gygax Head" desc="A Gygax head. Houses advanced surveilance and targeting sensors." icon_state = "gygax_head" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=10000) /obj/item/mecha_parts/part/gygax_left_arm name="Gygax Left Arm" desc="A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons." icon_state = "gygax_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) /obj/item/mecha_parts/part/gygax_right_arm name="Gygax Right Arm" desc="A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons." icon_state = "gygax_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) /obj/item/mecha_parts/part/gygax_left_leg name="Gygax Left Leg" icon_state = "gygax_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000) /obj/item/mecha_parts/part/gygax_right_leg name="Gygax Right Leg" icon_state = "gygax_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000) /obj/item/mecha_parts/part/gygax_armour name="Gygax Armour Plates" icon_state = "gygax_armour" origin_tech = list(TECH_MATERIAL = 6, TECH_COMBAT = 4, TECH_ENGINERING = 5) - construction_time = 600 - construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"diamond"=10000) //////////// Durand /obj/item/mecha_parts/chassis/durand name = "Durand Chassis" - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) New() ..() @@ -157,50 +128,36 @@ name="Durand Torso" icon_state = "durand_harness" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_BIO = 3, TECH_ENGINERING = 3) - construction_time = 300 - construction_cost = list(DEFAULT_WALL_MATERIAL=55000,"glass"=20000,"silver"=10000) /obj/item/mecha_parts/part/durand_head name="Durand Head" icon_state = "durand_head" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000,"glass"=10000,"silver"=3000) /obj/item/mecha_parts/part/durand_left_arm name="Durand Left Arm" icon_state = "durand_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"silver"=3000) /obj/item/mecha_parts/part/durand_right_arm name="Durand Right Arm" icon_state = "durand_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"silver"=3000) /obj/item/mecha_parts/part/durand_left_leg name="Durand Left Leg" icon_state = "durand_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"silver"=3000) /obj/item/mecha_parts/part/durand_right_leg name="Durand Right Leg" icon_state = "durand_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"silver"=3000) /obj/item/mecha_parts/part/durand_armour name="Durand Armour Plates" icon_state = "durand_armour" origin_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4, TECH_ENGINERING = 5) - construction_time = 600 - construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"uranium"=10000) @@ -247,43 +204,43 @@ /obj/item/mecha_parts/part/phazon_torso name="Phazon Torso" icon_state = "phazon_harness" - construction_time = 300 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"glass"=10000,"phoron"=20000) + //construction_time = 300 + //construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"glass"=10000,"phoron"=20000) origin_tech = list(TECH_DATA = 5, TECH_MATERIAL = 7, TECH_BLUESPACE = 6, TECH_POWER = 6) /obj/item/mecha_parts/part/phazon_head name="Phazon Head" icon_state = "phazon_head" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000,"glass"=5000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=15000,"glass"=5000,"phoron"=10000) origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 5, TECH_MAGNET = 6) /obj/item/mecha_parts/part/phazon_left_arm name="Phazon Left Arm" icon_state = "phazon_l_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2) /obj/item/mecha_parts/part/phazon_right_arm name="Phazon Right Arm" icon_state = "phazon_r_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2) /obj/item/mecha_parts/part/phazon_left_leg name="Phazon Left Leg" icon_state = "phazon_l_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3) /obj/item/mecha_parts/part/phazon_right_leg name="Phazon Right Leg" icon_state = "phazon_r_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3) ///////// Odysseus @@ -299,8 +256,6 @@ /obj/item/mecha_parts/part/odysseus_head name="Odysseus Head" icon_state = "odysseus_head" - construction_time = 100 - construction_cost = list(DEFAULT_WALL_MATERIAL=2000,"glass"=10000) origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 2) /obj/item/mecha_parts/part/odysseus_torso @@ -308,40 +263,30 @@ desc="A torso part of Odysseus. Contains power unit, processing core and life support systems." icon_state = "odysseus_torso" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_ENGINERING = 2) - construction_time = 180 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) /obj/item/mecha_parts/part/odysseus_left_arm name="Odysseus Left Arm" desc="An Odysseus left arm. Data and power sockets are compatible with most exosuit tools." icon_state = "odysseus_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 120 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000) /obj/item/mecha_parts/part/odysseus_right_arm name="Odysseus Right Arm" desc="An Odysseus right arm. Data and power sockets are compatible with most exosuit tools." icon_state = "odysseus_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 120 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000) /obj/item/mecha_parts/part/odysseus_left_leg name="Odysseus Left Leg" desc="An Odysseus left leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "odysseus_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 130 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) /obj/item/mecha_parts/part/odysseus_right_leg name="Odysseus Right Leg" desc="A Odysseus right leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "odysseus_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 130 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) /*/obj/item/mecha_parts/part/odysseus_armour name="Odysseus Carapace" diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 5c4ae785d2..32237e694c 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -32,8 +32,6 @@ name = "left arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=18000) part = list("l_arm","l_hand") model_info = 1 @@ -41,8 +39,6 @@ name = "right arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=18000) part = list("r_arm","r_hand") model_info = 1 @@ -50,8 +46,6 @@ name = "left leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) part = list("l_leg","l_foot") model_info = 1 @@ -59,8 +53,6 @@ name = "right leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) part = list("r_leg","r_foot") model_info = 1 diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index 1894d62942..6f0b3d81bd 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -217,8 +217,6 @@ /obj/item/robot_parts/robot_component icon = 'icons/obj/robot_component.dmi' icon_state = "working" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=5000) var/brute = 0 var/burn = 0 var/icon_state_broken = "broken" diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 3d26f3f355..0787cc5f2f 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -63,7 +63,7 @@ other types of metals and chemistry for reagents). desc = "Produce additional disks for storing device designs." id = "design_disk" req_tech = list(TECH_DATA = 1) - materials = list("metal" = 30, "glass" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) build_path = /obj/item/weapon/disk/design_disk sort_string = "GAAAA" @@ -72,7 +72,7 @@ other types of metals and chemistry for reagents). desc = "Produce additional disks for storing technology data." id = "tech_disk" req_tech = list(TECH_DATA = 1) - materials = list("metal" = 30, "glass" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) build_path = /obj/item/weapon/disk/tech_disk sort_string = "GAAAB" @@ -90,105 +90,105 @@ other types of metals and chemistry for reagents). /datum/design/item/stock_part/basic_capacitor id = "basic_capacitor" req_tech = list(TECH_POWER = 1) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/weapon/stock_parts/capacitor sort_string = "CAAAA" /datum/design/item/stock_part/adv_capacitor id = "adv_capacitor" req_tech = list(TECH_POWER = 3) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/weapon/stock_parts/capacitor/adv sort_string = "CAAAB" /datum/design/item/stock_part/super_capacitor id = "super_capacitor" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) - materials = list("metal" = 50, "glass" = 50, "gold" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20) build_path = /obj/item/weapon/stock_parts/capacitor/super sort_string = "CAAAC" /datum/design/item/stock_part/micro_mani id = "micro_mani" req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1) - materials = list("metal" = 30) + materials = list(DEFAULT_WALL_MATERIAL = 30) build_path = /obj/item/weapon/stock_parts/manipulator sort_string = "CAABA" /datum/design/item/stock_part/nano_mani id = "nano_mani" req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2) - materials = list("metal" = 30) + materials = list(DEFAULT_WALL_MATERIAL = 30) build_path = /obj/item/weapon/stock_parts/manipulator/nano sort_string = "CAABB" /datum/design/item/stock_part/pico_mani id = "pico_mani" req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2) - materials = list("metal" = 30) + materials = list(DEFAULT_WALL_MATERIAL = 30) build_path = /obj/item/weapon/stock_parts/manipulator/pico sort_string = "CAABC" /datum/design/item/stock_part/basic_matter_bin id = "basic_matter_bin" req_tech = list(TECH_MATERIAL = 1) - materials = list("metal" = 80) + materials = list(DEFAULT_WALL_MATERIAL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin sort_string = "CAACA" /datum/design/item/stock_part/adv_matter_bin id = "adv_matter_bin" req_tech = list(TECH_MATERIAL = 3) - materials = list("metal" = 80) + materials = list(DEFAULT_WALL_MATERIAL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin/adv sort_string = "CAACB" /datum/design/item/stock_part/super_matter_bin id = "super_matter_bin" req_tech = list(TECH_MATERIAL = 5) - materials = list("metal" = 80) + materials = list(DEFAULT_WALL_MATERIAL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin/super sort_string = "CAACC" /datum/design/item/stock_part/basic_micro_laser id = "basic_micro_laser" req_tech = list(TECH_MAGNET = 1) - materials = list("metal" = 10, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20) build_path = /obj/item/weapon/stock_parts/micro_laser sort_string = "CAADA" /datum/design/item/stock_part/high_micro_laser id = "high_micro_laser" req_tech = list(TECH_MAGNET = 3) - materials = list("metal" = 10, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20) build_path = /obj/item/weapon/stock_parts/micro_laser/high sort_string = "CAADB" /datum/design/item/stock_part/ultra_micro_laser id = "ultra_micro_laser" req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5) - materials = list("metal" = 10, "glass" = 20, "uranium" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10) build_path = /obj/item/weapon/stock_parts/micro_laser/ultra sort_string = "CAADC" /datum/design/item/stock_part/basic_sensor id = "basic_sensor" req_tech = list(TECH_MAGNET = 1) - materials = list("metal" = 50, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) build_path = /obj/item/weapon/stock_parts/scanning_module sort_string = "CAAEA" /datum/design/item/stock_part/adv_sensor id = "adv_sensor" req_tech = list(TECH_MAGNET = 3) - materials = list("metal" = 50, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) build_path = /obj/item/weapon/stock_parts/scanning_module/adv sort_string = "CAAEB" /datum/design/item/stock_part/phasic_sensor id = "phasic_sensor" req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3) - materials = list("metal" = 50, "glass" = 20, "silver" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10) build_path = /obj/item/weapon/stock_parts/scanning_module/phasic sort_string = "CAAEC" @@ -197,7 +197,7 @@ other types of metals and chemistry for reagents). desc = "Special mechanical module made to store, sort, and apply standard machine parts." id = "rped" req_tech = list(TECH_ENGINERING = 3, TECH_MATERIAL = 3) - materials = list("metal" = 15000, "glass" = 5000) + materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000) build_path = /obj/item/weapon/storage/part_replacer sort_string = "CBAAA" @@ -217,7 +217,7 @@ other types of metals and chemistry for reagents). build_type = PROTOLATHE | MECHFAB id = "basic_cell" req_tech = list(TECH_POWER = 1) - materials = list("metal" = 700, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) build_path = /obj/item/weapon/cell category = "Misc" sort_string = "DAAAA" @@ -227,7 +227,7 @@ other types of metals and chemistry for reagents). build_type = PROTOLATHE | MECHFAB id = "high_cell" req_tech = list(TECH_POWER = 2) - materials = list("metal" = 700, "glass" = 60) + materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60) build_path = /obj/item/weapon/cell/high category = "Misc" sort_string = "DAAAB" @@ -236,7 +236,7 @@ other types of metals and chemistry for reagents). name = "super-capacity" id = "super_cell" req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2) - materials = list("metal" = 700, "glass" = 70) + materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) build_path = /obj/item/weapon/cell/super category = "Misc" sort_string = "DAAAC" @@ -245,13 +245,13 @@ other types of metals and chemistry for reagents). name = "hyper-capacity" id = "hyper_cell" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) - materials = list("metal" = 400, "gold" = 150, "silver" = 150, "glass" = 70) + materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70) build_path = /obj/item/weapon/cell/hyper category = "Misc" sort_string = "DAAAD" /datum/design/item/hud - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) /datum/design/item/hud/AssembleDesignName() ..() @@ -279,7 +279,7 @@ other types of metals and chemistry for reagents). desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else." id = "mesons" req_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/clothing/glasses/meson sort_string = "GAAAC" @@ -290,21 +290,21 @@ other types of metals and chemistry for reagents). /datum/design/item/weapon/mining/jackhammer id = "jackhammer" req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINERING = 2) - materials = list("metal" = 2000, "glass" = 500, "silver" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500) build_path = /obj/item/weapon/pickaxe/jackhammer sort_string = "KAAAA" /datum/design/item/weapon/mining/drill id = "drill" req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINERING = 2) - materials = list("metal" = 6000, "glass" = 1000) //expensive, but no need for miners. + materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners. build_path = /obj/item/weapon/pickaxe/drill sort_string = "KAAAB" /datum/design/item/weapon/mining/plasmacutter id = "plasmacutter" req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINERING = 3) - materials = list("metal" = 1500, "glass" = 500, "gold" = 500, "phoron" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500) build_path = /obj/item/weapon/pickaxe/plasmacutter sort_string = "KAAAC" @@ -318,7 +318,7 @@ other types of metals and chemistry for reagents). /datum/design/item/weapon/mining/drill_diamond id = "drill_diamond" req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINERING = 4) - materials = list("metal" = 3000, "glass" = 1000, "diamond" = 2000) + materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000) build_path = /obj/item/weapon/pickaxe/diamonddrill sort_string = "KAAAE" /////////////////////////////////// @@ -329,7 +329,7 @@ datum/design/circuit/shield materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000) /datum/design/item/medical - materials = list("metal" = 30, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20) /datum/design/item/medical/AssembleDesignName() ..() @@ -339,7 +339,7 @@ datum/design/circuit/shield desc = "A hand-held scanner able to diagnose robotic injuries." id = "robot_scanner" req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINERING = 3) - materials = list("metal" = 500, "glass" = 200) + materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200) build_path = /obj/item/device/robotanalyzer sort_string = "MACFA" @@ -379,7 +379,7 @@ datum/design/circuit/shield desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units." id = "splitbeaker" req_tech = list(TECH_MATERIAL = 2) - materials = list("metal" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 3000) build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact sort_string = "MADAA" @@ -388,7 +388,7 @@ datum/design/circuit/shield desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units." id = "bluespacebeaker" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6) - materials = list("metal" = 3000, "phoron" = 3000, "diamond" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500) build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace sort_string = "MADAB" @@ -396,7 +396,7 @@ datum/design/circuit/shield desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery." id = "nanopaste" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) - materials = list("metal" = 7000, "glass" = 7000) + materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) build_path = /obj/item/stack/nanopaste sort_string = "MBAAA" @@ -405,7 +405,7 @@ datum/design/circuit/shield desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." id = "scalpel_laser1" req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2) - materials = list("metal" = 12500, "glass" = 7500) + materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500) build_path = /obj/item/weapon/scalpel/laser1 sort_string = "MBBAA" @@ -414,7 +414,7 @@ datum/design/circuit/shield desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." id = "scalpel_laser2" req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4) - materials = list("metal" = 12500, "glass" = 7500, "silver" = 2500) + materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500) build_path = /obj/item/weapon/scalpel/laser2 sort_string = "MBBAB" @@ -423,7 +423,7 @@ datum/design/circuit/shield desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" id = "scalpel_laser3" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5) - materials = list("metal" = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500) + materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500) build_path = /obj/item/weapon/scalpel/laser3 sort_string = "MBBAC" @@ -432,12 +432,12 @@ datum/design/circuit/shield desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." id = "scalpel_manager" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4) - materials = list ("metal" = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750) + materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750) build_path = /obj/item/weapon/scalpel/manager sort_string = "MBBAD" /datum/design/item/implant - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) /datum/design/item/implant/AssembleDesignName() ..() @@ -471,14 +471,14 @@ datum/design/circuit/shield /datum/design/item/weapon/stunrevolver id = "stunrevolver" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) - materials = list("metal" = 4000) + materials = list(DEFAULT_WALL_MATERIAL = 4000) build_path = /obj/item/weapon/gun/energy/stunrevolver sort_string = "TAAAA" /datum/design/item/weapon/nuclear_gun id = "nuclear_gun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3) - materials = list("metal" = 5000, "glass" = 1000, "uranium" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500) build_path = /obj/item/weapon/gun/energy/gun/nuclear sort_string = "TAAAB" @@ -486,14 +486,14 @@ datum/design/circuit/shield desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core." id = "lasercannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) - materials = list("metal" = 10000, "glass" = 1000, "diamond" = 2000) + materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000) build_path = /obj/item/weapon/gun/energy/lasercannon sort_string = "TAAAC" /datum/design/item/weapon/phoronpistol id = "ppistol" req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4) - materials = list("metal" = 5000, "glass" = 1000, "phoron" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000) build_path = /obj/item/weapon/gun/energy/toxgun sort_string = "TAAAD" @@ -507,14 +507,14 @@ datum/design/circuit/shield /datum/design/item/weapon/smg id = "smg" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) - materials = list("metal" = 8000, "silver" = 2000, "diamond" = 1000) + materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000) build_path = /obj/item/weapon/gun/projectile/automatic sort_string = "TAABA" /datum/design/item/weapon/ammo_9mm id = "ammo_9mm" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) - materials = list("metal" = 3750, "silver" = 100) + materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100) build_path = /obj/item/ammo_magazine/c9mm sort_string = "TAACA" @@ -522,7 +522,7 @@ datum/design/circuit/shield desc = "A stunning shell for a shotgun." id = "stunshell" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3) - materials = list("metal" = 4000) + materials = list(DEFAULT_WALL_MATERIAL = 4000) build_path = /obj/item/ammo_casing/shotgun/stunshell sort_string = "TAACB" @@ -530,14 +530,14 @@ datum/design/circuit/shield desc = "An advanced chem spraying device." id = "chemsprayer" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2) - materials = list("metal" = 5000, "glass" = 1000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000) build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer sort_string = "TABAA" /datum/design/item/weapon/rapidsyringe id = "rapidsyringe" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2) - materials = list("metal" = 5000, "glass" = 1000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000) build_path = /obj/item/weapon/gun/launcher/syringe/rapid sort_string = "TABAB" @@ -545,56 +545,56 @@ datum/design/circuit/shield desc = "A gun that shoots high-powered glass-encased energy temperature bullets." id = "temp_gun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2) - materials = list("metal" = 5000, "glass" = 500, "silver" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000) build_path = /obj/item/weapon/gun/energy/temperature sort_string = "TABAC" /datum/design/item/weapon/large_grenade id = "large_Grenade" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) - materials = list("metal" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 3000) build_path = /obj/item/weapon/grenade/chem_grenade/large sort_string = "TACAA" /datum/design/item/weapon/flora_gun id = "flora_gun" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3) - materials = list("metal" = 2000, "glass" = 500, "uranium" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500) build_path = /obj/item/weapon/gun/energy/floragun sort_string = "TBAAA" /datum/design/item/stock_part/subspace_ansible id = "s-ansible" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 80, "silver" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20) build_path = /obj/item/weapon/stock_parts/subspace/ansible sort_string = "UAAAA" /datum/design/item/stock_part/hyperwave_filter id = "s-filter" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3) - materials = list("metal" = 40, "silver" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10) build_path = /obj/item/weapon/stock_parts/subspace/filter sort_string = "UAAAB" /datum/design/item/stock_part/subspace_amplifier id = "s-amplifier" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 10, "gold" = 30, "uranium" = 15) + materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15) build_path = /obj/item/weapon/stock_parts/subspace/amplifier sort_string = "UAAAC" /datum/design/item/stock_part/subspace_treatment id = "s-treatment" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 10, "silver" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20) build_path = /obj/item/weapon/stock_parts/subspace/treatment sort_string = "UAAAD" /datum/design/item/stock_part/subspace_analyzer id = "s-analyzer" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 10, "gold" = 15) + materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15) build_path = /obj/item/weapon/stock_parts/subspace/analyzer sort_string = "UAAAE" @@ -617,7 +617,7 @@ datum/design/circuit/shield desc = "A device to automatically replace lights. Refill with working lightbulbs." id = "light_replacer" req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4) - materials = list("metal" = 1500, "silver" = 150, "glass" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000) build_path = /obj/item/device/lightreplacer sort_string = "VAAAH" @@ -625,7 +625,7 @@ datum/design/circuit/shield name = "'pAI', personal artificial intelligence device" id = "paicard" req_tech = list(TECH_DATA = 2) - materials = list("glass" = 500, "metal" = 500) + materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500) build_path = /obj/item/device/paicard sort_string = "VABAI" @@ -641,7 +641,7 @@ datum/design/circuit/shield /datum/design/item/posibrain id = "posibrain" req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4) - materials = list("metal" = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100) + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100) build_path = /obj/item/device/mmi/digital/posibrain sort_string = "VACAB" @@ -649,7 +649,7 @@ datum/design/circuit/shield id = "mmi" req_tech = list(TECH_DATA = 2, TECH_BIO = 3) build_type = PROTOLATHE | MECHFAB - materials = list("metal" = 1000, "glass" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500) build_path = /obj/item/device/mmi category = "Misc" sort_string = "VACBA" @@ -658,7 +658,7 @@ datum/design/circuit/shield id = "mmi_radio" req_tech = list(TECH_DATA = 2, TECH_BIO = 4) build_type = PROTOLATHE | MECHFAB - materials = list("metal" = 1200, "glass" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500) build_path = /obj/item/device/mmi/radio_enabled category = "Misc" sort_string = "VACBB" @@ -667,7 +667,7 @@ datum/design/circuit/shield name = "Bluespace tracking beacon design" id = "beacon" req_tech = list(TECH_BLUESPACE = 1) - materials = list ("metal" = 20, "glass" = 10) + materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10) build_path = /obj/item/device/radio/beacon sort_string = "VADAA" @@ -685,7 +685,7 @@ datum/design/circuit/shield desc = "Allows for deciphering the binary channel on-the-fly." id = "binaryencrypt" req_tech = list(TECH_ILLEGAL = 2) - materials = list("metal" = 300, "glass" = 300) + materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300) build_path = /obj/item/device/encryptionkey/binary sort_string = "VASAA" @@ -694,7 +694,7 @@ datum/design/circuit/shield desc = "A kit of dangerous, high-tech equipment with changeable looks." id = "chameleon" req_tech = list(TECH_ILLEGAL = 2) - materials = list("metal" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 500) build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon sort_string = "VASBA" @@ -1350,14 +1350,14 @@ CIRCUITS BELOW desc = "Cheaper than whiny non-digital assistants." id = "pda" req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/device/pda sort_string = "VAAAA" // Cartridges /datum/design/item/pda_cartridge req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) /datum/design/item/pda_cartridge/AssembleDesignName() ..() @@ -1449,7 +1449,7 @@ CIRCUITS BELOW name = "loyalty" id = "implant_loyal" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3) - materials = list("metal" = 7000, "glass" = 7000) + materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) build_path = /obj/item/weapon/implantcase/loyalty" /datum/design/rust_core_control diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index ce2813131c..0210ec670e 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -1,10 +1,10 @@ /datum/design/item/mechfab build_type = MECHFAB category = "Misc" + req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/robot category = "Robot" - req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/robot/exoskeleton name = "Robot Exoskeleton" @@ -27,61 +27,289 @@ time = 35 materials = list(DEFAULT_WALL_MATERIAL = 25000) -/* - var/list/part_sets = list( //set names must be unique - "Robot"=list( - /obj/item/robot_parts/robot_suit, - /obj/item/robot_parts/chest, - /obj/item/robot_parts/head, - /obj/item/robot_parts/l_arm, - /obj/item/robot_parts/r_arm, - /obj/item/robot_parts/l_leg, - /obj/item/robot_parts/r_leg, - /obj/item/robot_parts/robot_component/binary_communication_device, - /obj/item/robot_parts/robot_component/radio, - /obj/item/robot_parts/robot_component/actuator, - /obj/item/robot_parts/robot_component/diagnosis_unit, - /obj/item/robot_parts/robot_component/camera, - /obj/item/robot_parts/robot_component/armour - ), - "Ripley"=list( - /obj/item/mecha_parts/chassis/ripley, - /obj/item/mecha_parts/part/ripley_torso, - /obj/item/mecha_parts/part/ripley_left_arm, - /obj/item/mecha_parts/part/ripley_right_arm, - /obj/item/mecha_parts/part/ripley_left_leg, - /obj/item/mecha_parts/part/ripley_right_leg - ), - "Odysseus"=list( - /obj/item/mecha_parts/chassis/odysseus, - /obj/item/mecha_parts/part/odysseus_torso, - /obj/item/mecha_parts/part/odysseus_head, - /obj/item/mecha_parts/part/odysseus_left_arm, - /obj/item/mecha_parts/part/odysseus_right_arm, - /obj/item/mecha_parts/part/odysseus_left_leg, - /obj/item/mecha_parts/part/odysseus_right_leg - ), +/datum/design/item/mechfab/robot/l_arm + name = "Robot Left Arm" + id = "robot_l_arm" + build_path = /obj/item/robot_parts/l_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 18000) - "Gygax"=list( - /obj/item/mecha_parts/chassis/gygax, - /obj/item/mecha_parts/part/gygax_torso, - /obj/item/mecha_parts/part/gygax_head, - /obj/item/mecha_parts/part/gygax_left_arm, - /obj/item/mecha_parts/part/gygax_right_arm, - /obj/item/mecha_parts/part/gygax_left_leg, - /obj/item/mecha_parts/part/gygax_right_leg, - /obj/item/mecha_parts/part/gygax_armour - ), - "Durand"=list( - /obj/item/mecha_parts/chassis/durand, - /obj/item/mecha_parts/part/durand_torso, - /obj/item/mecha_parts/part/durand_head, - /obj/item/mecha_parts/part/durand_left_arm, - /obj/item/mecha_parts/part/durand_right_arm, - /obj/item/mecha_parts/part/durand_left_leg, - /obj/item/mecha_parts/part/durand_right_leg, - /obj/item/mecha_parts/part/durand_armour - ), +/datum/design/item/mechfab/robot/r_arm + name = "Robot Right Arm" + id = "robot_r_arm" + build_path = /obj/item/robot_parts/r_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 18000) + +/datum/design/item/mechfab/robot/l_leg + name = "Robot Left LeG" + id = "robot_l_leg" + build_path = /obj/item/robot_parts/l_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/robot/r_leg + name = "Robot Right Leg" + id = "robot_r_leg" + build_path = /obj/item/robot_parts/r_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/robot/component + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 5000) + +/datum/design/item/mechfab/robot/component/binary_communication_device + name = "Binary Communication Device" + id = "binary_communication_device" + build_path = /obj/item/robot_parts/robot_component/binary_communication_device + +/datum/design/item/mechfab/robot/component/radio + name = "Radio" + id = "radio" + build_path = /obj/item/robot_parts/robot_component/radio + +/datum/design/item/mechfab/robot/component/actuator + name = "Actuator" + id = "actuator" + build_path = /obj/item/robot_parts/robot_component/actuator + +/datum/design/item/mechfab/robot/component/diagnosis_unit + name = "Diagnosis Unit" + id = "diagnosis_unit" + build_path = /obj/item/robot_parts/robot_component/diagnosis_unit + +/datum/design/item/mechfab/robot/component/camera + name = "Camera" + id = "camera" + build_path = /obj/item/robot_parts/robot_component/camera + +/datum/design/item/mechfab/robot/component/armour + name = "Armour Plating" + id = "armour" + build_path = /obj/item/robot_parts/robot_component/armour + +/datum/design/item/mechfab/ripley + category = "Ripley" + +/datum/design/item/mechfab/ripley/chassis + name = "Ripley Chassis" + id = "ripley_chassis" + build_path = /obj/item/mecha_parts/chassis/ripley + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 20000) + +/datum/design/item/mechfab/ripley/chassis/firefighter + name = "Firefigher Chassis" + id = "firefighter_chassis" + build_path = /obj/item/mecha_parts/chassis/firefighter + +/datum/design/item/mechfab/ripley/torso + name = "Ripley Torso" + id = "ripley_torso" + build_path = /obj/item/mecha_parts/part/ripley_torso + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000) + +/datum/design/item/mechfab/ripley/left_arm + name = "Ripley Left Arm" + id = "ripley_left_arm" + build_path = /obj/item/mecha_parts/part/ripley_left_arm + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/ripley/right_arm + name = "Ripley Right Arm" + id = "ripley_right_arm" + build_path = /obj/item/mecha_parts/part/ripley_right_arm + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/ripley/left_leg + name = "Ripley Left Leg" + id = "ripley_left_leg" + build_path = /obj/item/mecha_parts/part/ripley_left_leg + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/ripley/right_leg + name = "Ripley Right Leg" + id = "ripley_right_leg" + build_path = /obj/item/mecha_parts/part/ripley_right_leg + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/odysseus + category = "Odysseus" + +/datum/design/item/mechfab/odysseus/chassis + name = "Odysseus Chassis" + id = "odysseus_chassis" + build_path = /obj/item/mecha_parts/chassis/odysseus + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 20000) + +/datum/design/item/mechfab/odysseus/torso + name = "Odysseus Torso" + id = "odysseus_torso" + build_path = /obj/item/mecha_parts/part/odysseus_torso + time = 18 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/odysseus/head + name = "Odysseus Head" + id = "odysseus_head" + build_path = /obj/item/mecha_parts/part/odysseus_head + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000) + +/datum/design/item/mechfab/odysseus/left_arm + name = "Odysseus Left Arm" + id = "odysseus_left_arm" + build_path = /obj/item/mecha_parts/part/odysseus_left_arm + time = 12 + materials = list(DEFAULT_WALL_MATERIAL = 10000) + +/datum/design/item/mechfab/odysseus/right_arm + name = "Odysseus Right Arm" + id = "odysseus_right_arm" + build_path = /obj/item/mecha_parts/part/odysseus_right_arm + time = 12 + materials = list(DEFAULT_WALL_MATERIAL = 10000) + +/datum/design/item/mechfab/odysseus/left_leg + name = "Odysseus Left Leg" + id = "odysseus_left_leg" + build_path = /obj/item/mecha_parts/part/odysseus_left_leg + time = 13 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/odysseus/right_leg + name = "Odysseus Right Leg" + id = "odysseus_right_leg" + build_path = /obj/item/mecha_parts/part/odysseus_right_leg + time = 13 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/gygax + category = "Gygax" + +/datum/design/item/mechfab/gygax/chassis + name = "Gygax Chassis" + id = "gygax_chassis" + build_path = /obj/item/mecha_parts/chassis/gygax + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/gygax/torso + name = "Gygax Torso" + id = "gygax_torso" + build_path = /obj/item/mecha_parts/part/gygax_torso + time = 30 + materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000) + +/datum/design/item/mechfab/gygax/head + name = "Gygax Head" + id = "gygax_head" + build_path = /obj/item/mecha_parts/part/gygax_head + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000) + +/datum/design/item/mechfab/gygax/left_arm + name = "Gygax Left Arm" + id = "gygax_left_arm" + build_path = /obj/item/mecha_parts/part/gygax_left_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/gygax/right_arm + name = "Gygax Right Arm" + id = "gygax_right_arm" + build_path = /obj/item/mecha_parts/part/gygax_right_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/gygax/left_leg + name = "Gygax Left Leg" + id = "gygax_left_leg" + build_path = /obj/item/mecha_parts/part/gygax_left_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000) + +/datum/design/item/mechfab/gygax/right_leg + name = "Gygax Right Leg" + id = "gygax_right_leg" + build_path = /obj/item/mecha_parts/part/gygax_right_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000) + +/datum/design/item/mechfab/gygax/armour + name = "Gygax Armour Plates" + id = "gygax_armour" + build_path = /obj/item/mecha_parts/part/gygax_armour + time = 60 + materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000) + +/datum/design/item/mechfab/durand + category = "Durand" + +/datum/design/item/mechfab/durand/chassis + name = "Durand Chassis" + id = "durand_chassis" + build_path = /obj/item/mecha_parts/chassis/durand + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/durand/torso + name = "Durand Torso" + id = "durand_torso" + build_path = /obj/item/mecha_parts/part/durand_torso + time = 30 + materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000) + +/datum/design/item/mechfab/durand/head + name = "Durand Head" + id = "durand_head" + build_path = /obj/item/mecha_parts/part/durand_head + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000) + +/datum/design/item/mechfab/durand/left_arm + name = "Durand Left Arm" + id = "durand_left_arm" + build_path = /obj/item/mecha_parts/part/durand_left_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) + +/datum/design/item/mechfab/durand/right_arm + name = "Durand Right Arm" + id = "durand_right_arm" + build_path = /obj/item/mecha_parts/part/durand_right_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) + +/datum/design/item/mechfab/durand/left_leg + name = "Durand Left Leg" + id = "durand_left_leg" + build_path = /obj/item/mecha_parts/part/durand_left_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) + +/datum/design/item/mechfab/durand/right_leg + name = "Durand Right Leg" + id = "durand_right_leg" + build_path = /obj/item/mecha_parts/part/durand_right_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) + +/datum/design/item/mechfab/durand/armour + //name = "Durand Armour Plates" + id = "durand_armour" + build_path = /obj/item/mecha_parts/part/durand_armour + time = 60 + materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000) + +/* "Exosuit Equipment"=list( /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/tool/drill, @@ -90,7 +318,6 @@ /obj/item/mecha_parts/mecha_equipment/tool/sleeper, /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun, /obj/item/mecha_parts/mecha_equipment/tool/passenger, - /obj/item/mecha_parts/chassis/firefighter, ///obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/generator, ///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING @@ -114,7 +341,6 @@ /datum/design/item/mecha build_type = MECHFAB - req_tech = list(TECH_COMBAT = 3) category = "Exosuit Equipment" /datum/design/item/mecha/AssembleDesignName() @@ -129,6 +355,9 @@ if(!desc) desc = "Allows for the construction of \a '[item_name]' exosuit module." +/datum/design/item/mecha/weapon + req_tech = list(TECH_COMBAT = 3) + // *** Weapon modules /datum/design/item/mecha/weapon/scattershot id = "mech_scattershot" diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index 5ff3d23c74..9cb029f58e 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -8,7 +8,7 @@ active_power_usage = 5000 var/max_material_storage = 100000 - var/list/materials = list("metal" = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0) + var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0) var/list/datum/design/queue = list() var/progress = 0 diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index 3f73929aad..031c82a958 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -16,7 +16,7 @@ /obj/machinery/r_n_d/proc/getMaterialType(var/name) switch(name) - if("metal") + if(DEFAULT_WALL_MATERIAL) return /obj/item/stack/material/steel if("glass") return /obj/item/stack/material/glass @@ -35,7 +35,7 @@ /obj/machinery/r_n_d/proc/getMaterialName(var/type) switch(type) if(/obj/item/stack/material/steel) - return "metal" + return DEFAULT_WALL_MATERIAL if(/obj/item/stack/material/glass) return "glass" if(/obj/item/stack/material/gold) diff --git a/nano/templates/mechfab.tmpl b/nano/templates/mechfab.tmpl index bf09b8777d..e4e30cdb39 100644 --- a/nano/templates/mechfab.tmpl +++ b/nano/templates/mechfab.tmpl @@ -1,14 +1,23 @@

Exosuit Fabricator

-
- {{for data.categories}} +
+
+ {{:helper.link("Sync", null, {'sync' : 1})}} + {{:data.sync}} +
+ {{if data.manufacturers}}
+ {{for data.manufacturers}} + {{:helper.link(value, null, {'manufacturer' : value}, value == data.manufacturer ? 'selected' : null)}} + {{/for}} +
+ {{/if}} +
+ {{for data.categories}} {{:helper.link(value, null, {'category' : value}, value == data.category ? 'selected' : null)}} -
- {{empty}} -
- There are no known designs -
- {{/for}} + {{empty}} + There are no known designs + {{/for}} +
{{for data.buildable}} {{if value.category == data.category}}
@@ -17,17 +26,26 @@ {{/if}} {{/for}}
-
+
Queue contains:
{{if data.current}}
- Now: {{:data.current}} ({{:data.builtperc}}% ready) - {{:helper.link('Cancel', null, {'remove' : 1})}} +
+ Now: {{:data.current}} ({{:data.builtperc}}% ready) +
+
+ {{:helper.link('Cancel', null, {'remove' : 1})}} +
{{for data.queue}}
- {{:index + 2}}: {{:value}} - {{:helper.link('Remove', null, {'remove' : index + 2})}} +
+ {{:index + 2}}: {{:value}} +
+
+ {{:helper.link('Remove', null, {'remove' : index + 2})}}
{{empty}}
@@ -46,16 +64,11 @@ {{:value.mat}}: {{:value.amt}}/{{:data.maxres}}
- {{if value.amt > 2000}} - {{:helper.link('x1', null, {'eject' : value.mat, 'amount' : 1})}} - {{if value.amt > 10000}} - {{:helper.link('x5', null, {'eject' : value.mat, 'amount' : 5})}} - {{if value.amt > 20000}} - {{:helper.link('x10', null, {'eject' : value.mat, 'amount' : 10})}} - {{/if}} - {{/if}} - {{/if}} - {{:helper.link('All', null, {'eject' : value.mat, 'amount' : 0})}} + {{:helper.link('x1', null, {'eject' : value.mat, 'amount' : 1}, value.amt > 2000 ? null : 'disabled')}} + {{:helper.link('x5', null, {'eject' : value.mat, 'amount' : 5}, value.amt > 10000 ? null : 'disabled')}} + {{:helper.link('x10', null, {'eject' : value.mat, 'amount' : 10}, value.amt > 20000 ? null : 'disabled')}} + {{:helper.link('Stack', null, {'eject' : value.mat, 'amount' : 0})}} + {{:helper.link('All', null, {'eject' : value.mat, 'amount' : -1})}}
{{/for}} From 012fb38de232416adaa5f6e2d8a7cac4a5bc4b6e Mon Sep 17 00:00:00 2001 From: Kelenius Date: Wed, 12 Aug 2015 21:46:11 +0300 Subject: [PATCH 4/7] Finalizes mechfab --- code/__defines/research.dm | 2 +- code/game/mecha/equipment/mecha_equipment.dm | 2 - .../mecha/equipment/tools/medical_tools.dm | 3 - code/game/mecha/equipment/tools/tools.dm | 10 - code/game/mecha/equipment/weapons/weapons.dm | 1 - code/game/mecha/mecha_control_console.dm | 2 - code/game/objects/items/devices/flash.dm | 2 - code/game/objects/items/robot/robot_parts.dm | 2 - .../objects/items/robot/robot_upgrades.dm | 8 - .../game/objects/items/weapons/power_cells.dm | 4 - code/modules/mob/living/carbon/brain/MMI.dm | 4 - .../mob/living/carbon/brain/posibrain.dm | 2 - code/modules/research/designs.dm | 9 +- code/modules/research/mechfab_designs.dm | 289 ++++++++++++------ nano/templates/mechfab.tmpl | 7 +- 15 files changed, 210 insertions(+), 137 deletions(-) diff --git a/code/__defines/research.dm b/code/__defines/research.dm index 87e6bb5f42..9eb06df5e7 100644 --- a/code/__defines/research.dm +++ b/code/__defines/research.dm @@ -14,5 +14,5 @@ #define IMPRINTER 1 //For circuits. Uses glass/chemicals. #define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals -#define MECHFAB 4 //Remember, objects utilising this flag should have construction_time and construction_cost vars. +#define MECHFAB 4 //Mechfab #define CHASSIS 8 //For protolathe, but differently \ No newline at end of file diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 733fe7bf82..db1cb3d004 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -7,8 +7,6 @@ icon_state = "mecha_equip" force = 5 origin_tech = list(TECH_MATERIAL = 2) - //construction_time = 100 - //construction_cost = list(DEFAULT_WALL_MATERIAL=10000) var/equip_cooldown = 0 var/equip_ready = 1 var/energy_drain = 0 diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 754f0dc4c3..e57ea2e2ca 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -6,7 +6,6 @@ origin_tech = list(TECH_DATA = 2, TECH_BIO = 3) energy_drain = 20 range = MELEE - //construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000) equip_cooldown = 20 var/mob/living/carbon/occupant = null var/datum/global_iterator/pr_mech_sleeper @@ -386,8 +385,6 @@ range = MELEE|RANGED equip_cooldown = 10 origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3) - //construction_time = 200 - //construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000) required_type = /obj/mecha/medical New() diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 1de3d98ed0..fbae64b6cd 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -128,7 +128,6 @@ desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)" icon_state = "mecha_diamond_drill" origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) - //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500) equip_cooldown = 20 force = 15 @@ -255,8 +254,6 @@ equip_cooldown = 10 energy_drain = 250 range = MELEE|RANGED - //construction_time = 1200 - //construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000) var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. var/disabled = 0 //malf @@ -506,7 +503,6 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -556,7 +552,6 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -627,7 +622,6 @@ equip_cooldown = 20 energy_drain = 100 range = 0 - //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000) var/health_boost = 2 var/datum/global_iterator/pr_repair_droid var/icon/droid_overlay @@ -722,7 +716,6 @@ equip_cooldown = 10 energy_drain = 0 range = 0 - //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000) var/datum/global_iterator/pr_energy_relay var/coeff = 100 var/list/use_channels = list(EQUIP,ENVIRON,LIGHT) @@ -839,7 +832,6 @@ equip_cooldown = 10 energy_drain = 0 range = MELEE - //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) var/datum/global_iterator/pr_mech_generator var/coeff = 100 var/obj/item/stack/material/fuel @@ -974,7 +966,6 @@ desc = "Generates power using uranium. Pollutes the environment." icon_state = "tesla" origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3) - //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) max_fuel = 50000 fuel_per_cycle_idle = 10 fuel_per_cycle_active = 30 @@ -1072,7 +1063,6 @@ origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1) energy_drain = 10 range = MELEE - //construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000) equip_cooldown = 20 var/mob/living/carbon/occupant = null var/door_locked = 1 diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 3f59feef7f..913f9acb72 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -274,7 +274,6 @@ /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve name = "\improper SOP-6 grenade launcher" projectile = /obj/item/weapon/grenade/flashbang/clusterbang - //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000) /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload return "* [chassis.selected==src?"":""][src.name][chassis.selected==src?"":""]\[[src.projectiles]\]" diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index 723180bcb2..75b8d075d1 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -69,8 +69,6 @@ icon = 'icons/obj/device.dmi' icon_state = "motion2" origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2) - //construction_time = 50 - //construction_cost = list(DEFAULT_WALL_MATERIAL=500) proc/get_mecha_info() if(!in_mecha()) diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 8f9fa27093..c253976b76 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -194,8 +194,6 @@ desc = "When a problem arises, SCIENCE is the solution." icon_state = "sflash" origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1) - var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=750) - var/construction_time=100 /obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob) ..() diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 32237e694c..ad8cffd671 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -5,8 +5,6 @@ icon_state = "blank" flags = CONDUCT slot_flags = SLOT_BELT - var/construction_time = 100 - var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000) var/list/part = null // Order of args is important for installing robolimbs. var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics. var/model_info diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 999303a91d..4c690010b8 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -6,8 +6,6 @@ desc = "Protected by FRM." icon = 'icons/obj/module.dmi' icon_state = "cyborg_upgrade" - var/construction_time = 120 - var/construction_cost = list(DEFAULT_WALL_MATERIAL=10000) var/locked = 0 var/require_module = 0 var/installed = 0 @@ -43,7 +41,6 @@ name = "robot reclassification board" desc = "Used to rename a cyborg." icon_state = "cyborg_upgrade1" - construction_cost = list(DEFAULT_WALL_MATERIAL=35000) var/heldname = "default name" /obj/item/borg/upgrade/rename/attack_self(mob/user as mob) @@ -61,7 +58,6 @@ /obj/item/borg/upgrade/restart name = "robot emergency restart module" desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." - construction_cost = list(DEFAULT_WALL_MATERIAL=60000 , "glass"=5000) icon_state = "cyborg_upgrade1" @@ -85,7 +81,6 @@ /obj/item/borg/upgrade/vtec name = "robotic VTEC Module" desc = "Used to kick in a robot's VTEC systems, increasing their speed." - construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 5000) icon_state = "cyborg_upgrade2" require_module = 1 @@ -102,7 +97,6 @@ /obj/item/borg/upgrade/tasercooler name = "robotic Rapid Taser Cooling Module" desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." - construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500) icon_state = "cyborg_upgrade3" require_module = 1 @@ -137,7 +131,6 @@ /obj/item/borg/upgrade/jetpack name = "mining robot jetpack" desc = "A carbon dioxide jetpack suitable for low-gravity mining operations." - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"phoron"=15000,"uranium" = 20000) icon_state = "cyborg_upgrade3" require_module = 1 @@ -159,7 +152,6 @@ /obj/item/borg/upgrade/syndicate/ name = "illegal equipment module" desc = "Unlocks the hidden, deadlier functions of a robot" - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"diamond" = 10000) icon_state = "cyborg_upgrade3" require_module = 1 diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index bd5e56495a..535cb65ed5 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -14,8 +14,6 @@ var/maxcharge = 1000 var/rigged = 0 // true if rigged to explode var/minor_fault = 0 //If not 100% reliable, it will build up faults. - var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=75) - var/construction_time=100 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) suicide_act(mob/user) @@ -83,7 +81,6 @@ icon_state = "scell" maxcharge = 20000 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) - construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=100) /obj/item/weapon/cell/super/empty/New() ..() @@ -95,7 +92,6 @@ icon_state = "hpcell" maxcharge = 30000 matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80) - construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=150,"gold"=200,"silver"=200) /obj/item/weapon/cell/hyper/empty/New() ..() diff --git a/code/modules/mob/living/carbon/brain/MMI.dm b/code/modules/mob/living/carbon/brain/MMI.dm index 49e8c6ad52..19ab2ff50e 100644 --- a/code/modules/mob/living/carbon/brain/MMI.dm +++ b/code/modules/mob/living/carbon/brain/MMI.dm @@ -25,10 +25,6 @@ w_class = 3 origin_tech = list(TECH_BIO = 3) - var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=1000,"glass"=500) - var/construction_time = 75 - //these vars are so the mecha fabricator doesn't shit itself anymore. --NEO - req_access = list(access_robotics) //Revised. Brainmob is now contained directly within object of transfer. MMI in this case. diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm index ffb37dc116..1326427914 100644 --- a/code/modules/mob/living/carbon/brain/posibrain.dm +++ b/code/modules/mob/living/carbon/brain/posibrain.dm @@ -6,8 +6,6 @@ w_class = 3 origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4) - construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10) - construction_time = 75 var/searching = 0 var/askDelay = 10 * 60 * 1 req_access = list(access_robotics) diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 0787cc5f2f..695cc94894 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -639,13 +639,17 @@ datum/design/circuit/shield sort_string = "VACAA" /datum/design/item/posibrain + name = "Positronic brain" id = "posibrain" req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4) + build_type = PROTOLATHE | MECHFAB materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100) build_path = /obj/item/device/mmi/digital/posibrain + category = "Misc" sort_string = "VACAB" -/datum/design/item/medical/mmi +/datum/design/item/mmi + name = "Man-machine interface" id = "mmi" req_tech = list(TECH_DATA = 2, TECH_BIO = 3) build_type = PROTOLATHE | MECHFAB @@ -654,7 +658,8 @@ datum/design/circuit/shield category = "Misc" sort_string = "VACBA" -/datum/design/item/medical/mmi_radio +/datum/design/item/mmi_radio + name = "Radio-enabled man-machine interface" id = "mmi_radio" req_tech = list(TECH_DATA = 2, TECH_BIO = 4) build_type = PROTOLATHE | MECHFAB diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index 0210ec670e..1ee452ffe5 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -7,49 +7,49 @@ category = "Robot" /datum/design/item/mechfab/robot/exoskeleton - name = "Robot Exoskeleton" + name = "Robot exoskeleton" id = "robot_exoskeleton" build_path = /obj/item/robot_parts/robot_suit time = 50 materials = list(DEFAULT_WALL_MATERIAL = 50000) /datum/design/item/mechfab/robot/torso - name = "Robot Torso" + name = "Robot torso" id = "robot_torso" build_path = /obj/item/robot_parts/chest time = 35 materials = list(DEFAULT_WALL_MATERIAL = 40000) /datum/design/item/mechfab/robot/head - name = "Robot Head" + name = "Robot head" id = "robot_head" build_path = /obj/item/robot_parts/head time = 35 materials = list(DEFAULT_WALL_MATERIAL = 25000) /datum/design/item/mechfab/robot/l_arm - name = "Robot Left Arm" + name = "Robot left arm" id = "robot_l_arm" build_path = /obj/item/robot_parts/l_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 18000) /datum/design/item/mechfab/robot/r_arm - name = "Robot Right Arm" + name = "Robot right arm" id = "robot_r_arm" build_path = /obj/item/robot_parts/r_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 18000) /datum/design/item/mechfab/robot/l_leg - name = "Robot Left LeG" + name = "Robot left leg" id = "robot_l_leg" build_path = /obj/item/robot_parts/l_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 15000) /datum/design/item/mechfab/robot/r_leg - name = "Robot Right Leg" + name = "Robot right leg" id = "robot_r_leg" build_path = /obj/item/robot_parts/r_leg time = 20 @@ -60,7 +60,7 @@ materials = list(DEFAULT_WALL_MATERIAL = 5000) /datum/design/item/mechfab/robot/component/binary_communication_device - name = "Binary Communication Device" + name = "Binary communication device" id = "binary_communication_device" build_path = /obj/item/robot_parts/robot_component/binary_communication_device @@ -75,7 +75,7 @@ build_path = /obj/item/robot_parts/robot_component/actuator /datum/design/item/mechfab/robot/component/diagnosis_unit - name = "Diagnosis Unit" + name = "Diagnosis unit" id = "diagnosis_unit" build_path = /obj/item/robot_parts/robot_component/diagnosis_unit @@ -85,7 +85,7 @@ build_path = /obj/item/robot_parts/robot_component/camera /datum/design/item/mechfab/robot/component/armour - name = "Armour Plating" + name = "Armour plating" id = "armour" build_path = /obj/item/robot_parts/robot_component/armour @@ -93,47 +93,47 @@ category = "Ripley" /datum/design/item/mechfab/ripley/chassis - name = "Ripley Chassis" + name = "Ripley chassis" id = "ripley_chassis" build_path = /obj/item/mecha_parts/chassis/ripley time = 10 materials = list(DEFAULT_WALL_MATERIAL = 20000) /datum/design/item/mechfab/ripley/chassis/firefighter - name = "Firefigher Chassis" + name = "Firefigher chassis" id = "firefighter_chassis" build_path = /obj/item/mecha_parts/chassis/firefighter /datum/design/item/mechfab/ripley/torso - name = "Ripley Torso" + name = "Ripley torso" id = "ripley_torso" build_path = /obj/item/mecha_parts/part/ripley_torso time = 20 materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000) /datum/design/item/mechfab/ripley/left_arm - name = "Ripley Left Arm" + name = "Ripley left arm" id = "ripley_left_arm" build_path = /obj/item/mecha_parts/part/ripley_left_arm time = 15 materials = list(DEFAULT_WALL_MATERIAL = 25000) /datum/design/item/mechfab/ripley/right_arm - name = "Ripley Right Arm" + name = "Ripley right arm" id = "ripley_right_arm" build_path = /obj/item/mecha_parts/part/ripley_right_arm time = 15 materials = list(DEFAULT_WALL_MATERIAL = 25000) /datum/design/item/mechfab/ripley/left_leg - name = "Ripley Left Leg" + name = "Ripley left leg" id = "ripley_left_leg" build_path = /obj/item/mecha_parts/part/ripley_left_leg time = 15 materials = list(DEFAULT_WALL_MATERIAL = 30000) /datum/design/item/mechfab/ripley/right_leg - name = "Ripley Right Leg" + name = "Ripley right leg" id = "ripley_right_leg" build_path = /obj/item/mecha_parts/part/ripley_right_leg time = 15 @@ -143,49 +143,49 @@ category = "Odysseus" /datum/design/item/mechfab/odysseus/chassis - name = "Odysseus Chassis" + name = "Odysseus chassis" id = "odysseus_chassis" build_path = /obj/item/mecha_parts/chassis/odysseus time = 10 materials = list(DEFAULT_WALL_MATERIAL = 20000) /datum/design/item/mechfab/odysseus/torso - name = "Odysseus Torso" + name = "Odysseus torso" id = "odysseus_torso" build_path = /obj/item/mecha_parts/part/odysseus_torso time = 18 materials = list(DEFAULT_WALL_MATERIAL = 25000) /datum/design/item/mechfab/odysseus/head - name = "Odysseus Head" + name = "Odysseus head" id = "odysseus_head" build_path = /obj/item/mecha_parts/part/odysseus_head time = 10 materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000) /datum/design/item/mechfab/odysseus/left_arm - name = "Odysseus Left Arm" + name = "Odysseus left arm" id = "odysseus_left_arm" build_path = /obj/item/mecha_parts/part/odysseus_left_arm time = 12 materials = list(DEFAULT_WALL_MATERIAL = 10000) /datum/design/item/mechfab/odysseus/right_arm - name = "Odysseus Right Arm" + name = "Odysseus right arm" id = "odysseus_right_arm" build_path = /obj/item/mecha_parts/part/odysseus_right_arm time = 12 materials = list(DEFAULT_WALL_MATERIAL = 10000) /datum/design/item/mechfab/odysseus/left_leg - name = "Odysseus Left Leg" + name = "Odysseus left leg" id = "odysseus_left_leg" build_path = /obj/item/mecha_parts/part/odysseus_left_leg time = 13 materials = list(DEFAULT_WALL_MATERIAL = 15000) /datum/design/item/mechfab/odysseus/right_leg - name = "Odysseus Right Leg" + name = "Odysseus right leg" id = "odysseus_right_leg" build_path = /obj/item/mecha_parts/part/odysseus_right_leg time = 13 @@ -195,56 +195,56 @@ category = "Gygax" /datum/design/item/mechfab/gygax/chassis - name = "Gygax Chassis" + name = "Gygax chassis" id = "gygax_chassis" build_path = /obj/item/mecha_parts/chassis/gygax time = 10 materials = list(DEFAULT_WALL_MATERIAL = 25000) /datum/design/item/mechfab/gygax/torso - name = "Gygax Torso" + name = "Gygax torso" id = "gygax_torso" build_path = /obj/item/mecha_parts/part/gygax_torso time = 30 materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000) /datum/design/item/mechfab/gygax/head - name = "Gygax Head" + name = "Gygax head" id = "gygax_head" build_path = /obj/item/mecha_parts/part/gygax_head time = 20 materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000) /datum/design/item/mechfab/gygax/left_arm - name = "Gygax Left Arm" + name = "Gygax left arm" id = "gygax_left_arm" build_path = /obj/item/mecha_parts/part/gygax_left_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000) /datum/design/item/mechfab/gygax/right_arm - name = "Gygax Right Arm" + name = "Gygax right arm" id = "gygax_right_arm" build_path = /obj/item/mecha_parts/part/gygax_right_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000) /datum/design/item/mechfab/gygax/left_leg - name = "Gygax Left Leg" + name = "Gygax left leg" id = "gygax_left_leg" build_path = /obj/item/mecha_parts/part/gygax_left_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 35000) /datum/design/item/mechfab/gygax/right_leg - name = "Gygax Right Leg" + name = "Gygax right leg" id = "gygax_right_leg" build_path = /obj/item/mecha_parts/part/gygax_right_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 35000) /datum/design/item/mechfab/gygax/armour - name = "Gygax Armour Plates" + name = "Gygax armour plates" id = "gygax_armour" build_path = /obj/item/mecha_parts/part/gygax_armour time = 60 @@ -254,233 +254,336 @@ category = "Durand" /datum/design/item/mechfab/durand/chassis - name = "Durand Chassis" + name = "Durand chassis" id = "durand_chassis" build_path = /obj/item/mecha_parts/chassis/durand time = 10 materials = list(DEFAULT_WALL_MATERIAL = 25000) /datum/design/item/mechfab/durand/torso - name = "Durand Torso" + name = "Durand torso" id = "durand_torso" build_path = /obj/item/mecha_parts/part/durand_torso time = 30 materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000) /datum/design/item/mechfab/durand/head - name = "Durand Head" + name = "Durand head" id = "durand_head" build_path = /obj/item/mecha_parts/part/durand_head time = 20 materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000) /datum/design/item/mechfab/durand/left_arm - name = "Durand Left Arm" + name = "Durand left arm" id = "durand_left_arm" build_path = /obj/item/mecha_parts/part/durand_left_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) /datum/design/item/mechfab/durand/right_arm - name = "Durand Right Arm" + name = "Durand right arm" id = "durand_right_arm" build_path = /obj/item/mecha_parts/part/durand_right_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) /datum/design/item/mechfab/durand/left_leg - name = "Durand Left Leg" + name = "Durand left leg" id = "durand_left_leg" build_path = /obj/item/mecha_parts/part/durand_left_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) /datum/design/item/mechfab/durand/right_leg - name = "Durand Right Leg" + name = "Durand right leg" id = "durand_right_leg" build_path = /obj/item/mecha_parts/part/durand_right_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) /datum/design/item/mechfab/durand/armour - //name = "Durand Armour Plates" + name = "Durand armour plates" id = "durand_armour" build_path = /obj/item/mecha_parts/part/durand_armour time = 60 materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000) -/* - "Exosuit Equipment"=list( - /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, - /obj/item/mecha_parts/mecha_equipment/tool/drill, - /obj/item/mecha_parts/mecha_equipment/tool/extinguisher, - /obj/item/mecha_parts/mecha_equipment/tool/cable_layer, - /obj/item/mecha_parts/mecha_equipment/tool/sleeper, - /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun, - /obj/item/mecha_parts/mecha_equipment/tool/passenger, - ///obj/item/mecha_parts/mecha_equipment/repair_droid, - /obj/item/mecha_parts/mecha_equipment/generator, - ///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING - /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser, - /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg - ), +/datum/design/item/robot_upgrade + build_type = MECHFAB + time = 12 + materials = list(DEFAULT_WALL_MATERIAL = 10000) + category = "Cyborg Upgrade Modules" - "Robotic Upgrade Modules" = list( - /obj/item/borg/upgrade/reset, - /obj/item/borg/upgrade/rename, - /obj/item/borg/upgrade/restart, - /obj/item/borg/upgrade/vtec, - /obj/item/borg/upgrade/tasercooler, - /obj/item/borg/upgrade/jetpack - ), +/datum/design/item/robot_upgrade/rename + name = "Rename module" + desc = "Used to rename a cyborg." + id = "borg_rename_module" + build_path = /obj/item/borg/upgrade/rename - "Misc"=list(/obj/item/mecha_parts/mecha_tracking) - ) - */ +/datum/design/item/robot_upgrade/reset + name = "Reset module" + desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot." + id = "borg_reset_module" + build_path = /obj/item/borg/upgrade/reset +/datum/design/item/robot_upgrade/restart + name = "Emergency restart module" + desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." + id = "borg_restart_module" + materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 5000) + build_path = /obj/item/borg/upgrade/restart + +/datum/design/item/robot_upgrade/vtec + name = "VTEC module" + desc = "Used to kick in a robot's VTEC systems, increasing their speed." + id = "borg_vtec_module" + materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 5000) + build_path = /obj/item/borg/upgrade/vtec + +/datum/design/item/robot_upgrade/tasercooler + name = "Rapid taser cooling module" + desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." + id = "borg_taser_module" + materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 2000, "diamond" = 500) + build_path = /obj/item/borg/upgrade/tasercooler + +/datum/design/item/robot_upgrade/jetpack + name = "Jetpack module" + desc = "A carbon dioxide jetpack suitable for low-gravity mining operations." + id = "borg_jetpack_module" + materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000) + build_path = /obj/item/borg/upgrade/jetpack + +/datum/design/item/robot_upgrade/syndicate + name = "Illegal upgrade" + desc = "Allows for the construction of lethal upgrades for cyborgs." + id = "borg_syndicate_module" + req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) + materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "diamond" = 10000) + build_path = /obj/item/borg/upgrade/syndicate + +/datum/design/item/mecha_tracking + name = "Exosuit tracking beacon" + build_type = MECHFAB + time = 5 + materials = list(DEFAULT_WALL_MATERIAL = 500) + build_path = /obj/item/mecha_parts/mecha_tracking + category = "Misc" /datum/design/item/mecha build_type = MECHFAB category = "Exosuit Equipment" - -/datum/design/item/mecha/AssembleDesignName() - ..() - name = "Exosuit module design ([item_name])" - -/datum/design/item/mecha/weapon/AssembleDesignName() - ..() - name = "Exosuit weapon design ([item_name])" + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 10000) /datum/design/item/mecha/AssembleDesignDesc() if(!desc) desc = "Allows for the construction of \a '[item_name]' exosuit module." +/datum/design/item/mecha/hydraulic_clamp + name = "Hydraulic clamp" + id = "hydraulic_clamp" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp + +/datum/design/item/mecha/drill + name = "Drill" + id = "drill" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill + +/datum/design/item/mecha/extinguisher + name = "Extinguisher" + id = "extinguisher" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher + +/datum/design/item/mecha/cable_layer + name = "Cable layer" + id = "mech_cable_layer" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer + +/datum/design/item/mecha/sleeper + name = "Sleeper" + id = "mech_sleeper" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000) + +/datum/design/item/mecha/syringe_gun + name = "Syringe gun" + id = "mech_syringe_gun" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000) + +/* +/datum/design/item/mecha/syringe_gun + desc = "Exosuit-mounted syringe gun and chemical synthesizer." + id = "mech_syringe_gun" + req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3) + build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun + */ + +/datum/design/item/mecha/passenger + name = "Passenger compartment" + id = "mech_passenger" + build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000) + +//obj/item/mecha_parts/mecha_equipment/repair_droid, +//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING + +/datum/design/item/mecha/generator + name = "Phoron generator" + id = "mech_generator" + build_path = /obj/item/mecha_parts/mecha_equipment/generator + +/datum/design/item/mecha/taser + name = "PBT \"Pacifier\" mounted taser" + id = "mech_taser" + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser + +/datum/design/item/mecha/lmg + name = "Ultra AC 2" + id = "mech_lmg" + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg + /datum/design/item/mecha/weapon req_tech = list(TECH_COMBAT = 3) // *** Weapon modules /datum/design/item/mecha/weapon/scattershot + name = "LBX AC 10 \"Scattershot\"" id = "mech_scattershot" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot /datum/design/item/mecha/weapon/laser + name = "CH-PS \"Immolator\" laser" id = "mech_laser" req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser /datum/design/item/mecha/weapon/laser_rigged + name = "Jury-rigged welder-laser" desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits." id = "mech_laser_rigged" req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser /datum/design/item/mecha/weapon/laser_heavy + name = "CH-LC \"Solaris\" laser cannon" id = "mech_laser_heavy" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy /datum/design/item/mecha/weapon/ion + name = "mkIV ion heavy cannon" id = "mech_ion" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion /datum/design/item/mecha/weapon/grenade_launcher + name = "SGL-6 grenade launcher" id = "mech_grenade_launcher" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang /datum/design/item/mecha/weapon/clusterbang_launcher + name = "SOP-6 grenade launcher" desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." id = "clusterbang_launcher" req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) + materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited // *** Nonweapon modules /datum/design/item/mecha/wormhole_gen + name = "Wormhole generator" desc = "An exosuit module that can generate small quasi-stable wormholes." id = "mech_wormhole_gen" req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator /datum/design/item/mecha/teleporter + name = "Teleporter" desc = "An exosuit module that allows teleportation to any position in view." id = "mech_teleporter" req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5) build_path = /obj/item/mecha_parts/mecha_equipment/teleporter /datum/design/item/mecha/rcd + name = "RCD" desc = "An exosuit-mounted rapid construction device." id = "mech_rcd" - req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINERING = 4) + time = 120 + materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000) + req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINERING = 4) build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd /datum/design/item/mecha/gravcatapult + name = "Gravitational catapult" desc = "An exosuit-mounted gravitational catapult." id = "mech_gravcatapult" req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3) build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult /datum/design/item/mecha/repair_droid + name = "Repair droid" desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" id = "mech_repair_droid" req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3) + materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000) build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid /datum/design/item/mecha/phoron_generator - desc = "Exosuit-mounted phoron generator." + desc = "Phoron reactor." id = "mech_phoron_generator" req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2) build_path = /obj/item/mecha_parts/mecha_equipment/generator + materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000) /datum/design/item/mecha/energy_relay + name = "Energy relay" id = "mech_energy_relay" req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) + materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000) build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay /datum/design/item/mecha/ccw_armor + name = "CCW armor booster" desc = "Exosuit close-combat armor booster." id = "mech_ccw_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) + materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000) build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster /datum/design/item/mecha/proj_armor desc = "Exosuit projectile armor booster." id = "mech_proj_armor" - req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING=3) + req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING = 3) + materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000) build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster -/datum/design/item/mecha/syringe_gun - desc = "Exosuit-mounted syringe gun and chemical synthesizer." - id = "mech_syringe_gun" - req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3) - build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun - /datum/design/item/mecha/diamond_drill + name = "Diamond drill" desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." id = "mech_diamond_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) + materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill /datum/design/item/mecha/generator_nuclear + name = "Nuclear reactor" desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." id = "mech_generator_nuclear" req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3) + materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear /datum/design/item/synthetic_flash + name = "Synthetic flash" id = "sflash" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_type = MECHFAB materials = list("metal" = 750, "glass" = 750) build_path = /obj/item/device/flash/synthetic - category = "Misc" - -/datum/design/item/borg_syndicate_module - name = "Cyborg lethal weapons upgrade" - desc = "Allows for the construction of lethal upgrades for cyborgs." - id = "borg_syndicate_module" - build_type = MECHFAB - req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) - build_path = /obj/item/borg/upgrade/syndicate - category = "Cyborg Upgrade Modules" \ No newline at end of file + category = "Misc" \ No newline at end of file diff --git a/nano/templates/mechfab.tmpl b/nano/templates/mechfab.tmpl index e4e30cdb39..6f5faab8a0 100644 --- a/nano/templates/mechfab.tmpl +++ b/nano/templates/mechfab.tmpl @@ -21,7 +21,12 @@ {{for data.buildable}} {{if value.category == data.category}}
- {{:helper.link(value.name, null, {'build' : value.id})}} - {{:value.resourses}}, {{:value.time}} +
+ {{:helper.link(value.name, null, {'build' : value.id})}} +
+
+ {{:value.resourses}}, {{:value.time}} +
{{/if}} {{/for}} From 1f1be8e8d7d739fe1b2c563b6a2a04633dc34c77 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Thu, 13 Aug 2015 08:19:48 +0300 Subject: [PATCH 5/7] Changelog --- html/changelogs/Kelenius-ofMechbabAndPanic.yml | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 html/changelogs/Kelenius-ofMechbabAndPanic.yml diff --git a/html/changelogs/Kelenius-ofMechbabAndPanic.yml b/html/changelogs/Kelenius-ofMechbabAndPanic.yml new file mode 100644 index 0000000000..67f0c0806c --- /dev/null +++ b/html/changelogs/Kelenius-ofMechbabAndPanic.yml @@ -0,0 +1,6 @@ +author: Kelenius + +delete-after: True + +changes: + - tweak: "Mechfab can now be upgraded using RPED, and now uses NanoUI." From 8fcd18157eba3ce929b93131db62c57734e2b132 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Mon, 17 Aug 2015 10:42:27 +0300 Subject: [PATCH 6/7] Fixes mechfab manufacturers --- code/game/mecha/mech_fabricator.dm | 6 +++++- nano/templates/mechfab.tmpl | 2 +- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index e3c344587f..f0b6d052a1 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -100,7 +100,11 @@ data["category"] = category data["categories"] = categories if(all_robolimbs) - data["manufacturers"] = all_robolimbs + var/list/T = list() + for(var/A in all_robolimbs) + var/datum/robolimb/R = all_robolimbs[A] + T += list(list("id" = A, "company" = R.company)) + data["manufacturers"] = T data["manufacturer"] = manufacturer data["materials"] = get_materials() data["maxres"] = res_max_amount diff --git a/nano/templates/mechfab.tmpl b/nano/templates/mechfab.tmpl index 6f5faab8a0..8fcc82f877 100644 --- a/nano/templates/mechfab.tmpl +++ b/nano/templates/mechfab.tmpl @@ -7,7 +7,7 @@ {{if data.manufacturers}}
{{for data.manufacturers}} - {{:helper.link(value, null, {'manufacturer' : value}, value == data.manufacturer ? 'selected' : null)}} + {{:helper.link(value.company, null, {'manufacturer' : value.id}, value.id == data.manufacturer ? 'selected' : null)}} {{/for}}
{{/if}} From 1ac8b944272e74679cbdf067526e5350ce21f390 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Tue, 25 Aug 2015 12:28:20 +0300 Subject: [PATCH 7/7] Fixes a few issues with the mechfab, fixes #10852 --- code/game/mecha/mech_fabricator.dm | 6 ------ code/modules/research/mechfab_designs.dm | 2 +- code/modules/research/research.dm | 2 +- 3 files changed, 2 insertions(+), 8 deletions(-) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index d04b3340f9..7fc5f17e86 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -335,19 +335,13 @@ /obj/machinery/mecha_part_fabricator/proc/sync() sync_message = "Error: no console found." - world << "Syncing" for(var/obj/machinery/computer/rdconsole/RDC in get_area_all_atoms(get_area(src))) if(!RDC.sync) continue for(var/datum/tech/T in RDC.files.known_tech) - world << "Adding [T]" - sleep(3) files.AddTech2Known(T) for(var/datum/design/D in RDC.files.known_designs) - world << "Adding [D]" - sleep(3) files.AddDesign2Known(D) - world << "Refreshing" files.RefreshResearch() sync_message = "Sync complete." update_categories() diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index c3f2821a85..cfdce572b1 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -584,6 +584,6 @@ id = "sflash" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_type = MECHFAB - materials = list("metal" = 750, "glass" = 750) + materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 750) build_path = /obj/item/device/flash/synthetic category = "Misc" \ No newline at end of file diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm index ae928749e2..8dc8a12263 100644 --- a/code/modules/research/research.dm +++ b/code/modules/research/research.dm @@ -98,7 +98,7 @@ research holder datum. var/datum/design/A = known_designs[i] if(A.id == D.id) // We are guaranteed to reach this if the ids are the same, because sort_string will also be the same return - if(A.sort_string >= D.sort_string) + if(A.sort_string > D.sort_string) known_designs.Insert(i, D) return known_designs.Add(D)