diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 42a1357d85..b72d99ed99 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -144,8 +144,9 @@ created_name = t update_state() -/obj/structure/door_assembly/attack_robot(mob/living/user) - if(Adjacent(user)) +/obj/structure/door_assembly/attack_robot(mob/living/silicon/robot/user) + if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/engineering/general)) \ + || istype(user.module,/obj/item/weapon/robot_module/drone))) //Only dron (and engiborg) needs this. rename_door(user) /obj/structure/door_assembly/attackby(obj/item/W as obj, mob/user as mob) diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 67b884fa06..2d9b52acd6 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -77,8 +77,9 @@ obj/structure/windoor_assembly/Destroy() created_name = t update_state() -/obj/structure/windoor_assembly/attack_robot(mob/living/user) - if(Adjacent(user)) +/obj/structure/windoor_assembly/attack_robot(mob/living/silicon/robot/user) + if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/engineering/general)) \ + || istype(user.module,/obj/item/weapon/robot_module/drone))) //Only dron (and engiborg) needs this. rename_door(user) /obj/structure/windoor_assembly/attackby(obj/item/W as obj, mob/user as mob) diff --git a/html/changelogs/Nerezza - doortweaks.yml b/html/changelogs/Nerezza - doortweaks.yml index edfcfb631a..d3d49cc4e0 100644 --- a/html/changelogs/Nerezza - doortweaks.yml +++ b/html/changelogs/Nerezza - doortweaks.yml @@ -34,5 +34,5 @@ delete-after: True # Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. changes: - rscadd: "Windoors can now be disassembled. Apply crowbar when open." - - rscadd: "Borgs can name doors and windoors now. Click an adjacent assembly with no modules active." + - rscadd: "Engiborgs and drons can name door and windoor assemblines now. Click an adjacent assembly with no modules active." - bugfix: "Windoors now know how to name themselves. In addition, unnamed windoors now spawn with their default name instead of null."