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Revert "BlockHeadHair doesn't make players bald."
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@@ -65,33 +65,23 @@ var/global/list/limb_icon_cache = list()
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overlays |= lip_icon
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mob_icon.Blend(lip_icon, ICON_OVERLAY)
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overlays |= get_hair_icon()
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return mob_icon
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/obj/item/organ/external/head/proc/get_hair_icon()
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var/image/res = image('icons/mob/human_face.dmi',"bald_s")
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype() in facial_hair_style.species_allowed))
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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res.overlays |= facial_s
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overlays |= facial_s
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if(owner.h_style)
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var/style = owner.h_style
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var/datum/sprite_accessory/hair/hair_style = hair_styles_list[style]
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if(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR))
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if(!hair_style.veryshort)
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hair_style = hair_styles_list["Short Hair"]
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if(hair_style && (species.get_bodytype() in hair_style.species_allowed))
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if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
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if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
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hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_ADD)
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res.overlays |= hair_s
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return res
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overlays |= hair_s
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return mob_icon
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/obj/item/organ/external/proc/get_icon(var/skeletal)
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