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POLARIS: Log more engine info
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@@ -354,6 +354,7 @@
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var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
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character = job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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log_game("JOINED [key_name(character)] as \"[rank]\"")
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// AIs don't need a spawnpoint, they must spawn at an empty core
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if(character.mind.assigned_role == "AI")
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