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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-18 18:42:59 +01:00
Updates blob
Remains of player blob axed. blob_act() axed. Blob now has an arbitary set of things it can attack. It will flow over everything else. Blob has an awful tendency to destroy non-craftables. Will test more tomorrow. Blob will now attack mechs. Fixes #8106. Fixes #10705.
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@@ -1,253 +0,0 @@
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/mob/living/blob
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name = "blob fragment"
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real_name = "blob fragment"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_spore_temp"
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pass_flags = PASSBLOB
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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var/ghost_name = "Unknown"
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var/creating_blob = 0
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faction = "blob"
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use_me = 0 //Blobs can't emote
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New()
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real_name += " [pick(rand(1, 99))]"
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name = real_name
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..()
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say(var/message)
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return//No talking for you
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emote(var/act,var/m_type=1,var/message = null)
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return
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Life()
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set invisibility = 0
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set background = 1
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clamp_values()
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UpdateDamage()
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if(health < 0)
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src.dust()
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proc/clamp_values()
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AdjustStunned(0)
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AdjustParalysis(0)
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AdjustWeakened(0)
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sleeping = 0
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if(stat)
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stat = CONSCIOUS
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return
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proc/UpdateDamage()
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health = 60 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
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return
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death(gibbed)
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ghostize()
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..(gibbed)
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blob_act()
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src << "The blob attempts to reabsorb you."
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adjustToxLoss(20)
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return
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Process_Spacemove()
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if(locate(/obj/effect/blob) in oview(1,src))
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return 1
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return (..())
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/mob/living/blob/verb/create_node()
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set category = "Blob"
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set name = "Create Node"
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set desc = "Create a Node."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)//We are on a blob
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usr << "There is no blob here!"
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creating_blob = 0
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return
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if(istype(B,/obj/effect/blob/node)||istype(B,/obj/effect/blob/core)||istype(B,/obj/effect/blob/factory))
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usr << "Unable to use this blob, find a normal one."
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creating_blob = 0
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return
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for(var/obj/effect/blob/node/blob in orange(5))
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usr << "There is another node nearby, move more than 5 tiles away from it!"
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creating_blob = 0
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return
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for(var/obj/effect/blob/factory/blob in orange(2))
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usr << "There is a porus blob nearby, move more than 2 tiles away from it!"
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creating_blob = 0
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B.change_to("Node")
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src.dust()
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return
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/mob/living/blob/verb/create_factory()
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set category = "Blob"
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set name = "Create Defense"
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set desc = "Create a Spore producing blob."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)
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usr << "You must be on a blob!"
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creating_blob = 0
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return
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if(istype(B,/obj/effect/blob/node)||istype(B,/obj/effect/blob/core)||istype(B,/obj/effect/blob/factory))
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usr << "Unable to use this blob, find a normal one."
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creating_blob = 0
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return
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for(var/obj/effect/blob/blob in orange(2))//Not right next to nodes/cores
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if(istype(B,/obj/effect/blob/node))
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usr << "There is a node nearby, move away from it!"
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creating_blob = 0
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return
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if(istype(B,/obj/effect/blob/core))
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usr << "There is a core nearby, move away from it!"
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creating_blob = 0
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return
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if(istype(B,/obj/effect/blob/factory))
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usr << "There is another porous blob nearby, move away from it!"
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creating_blob = 0
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return
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B.change_to("Factory")
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src.dust()
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return
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/mob/living/blob/verb/revert()
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set category = "Blob"
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set name = "Purge Defense"
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set desc = "Removes a porous blob."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(!B)
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usr << "You must be on a blob!"
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creating_blob = 0
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return
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if(!istype(B,/obj/effect/blob/factory))
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usr << "Unable to use this blob, find another one."
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creating_blob = 0
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return
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B.change_to("Normal")
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src.dust()
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return
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/mob/living/blob/verb/spawn_blob()
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set category = "Blob"
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set name = "Create new blob"
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set desc = "Attempts to create a new blob in this tile."
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if(creating_blob) return
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var/turf/T = get_turf(src)
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creating_blob = 1
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if(!T)
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creating_blob = 0
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return
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var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
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if(B)
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usr << "There is a blob here!"
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creating_blob = 0
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return
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new/obj/effect/blob(src.loc)
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src.dust()
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return
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///mob/proc/Blobize()
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/client/proc/Blobcount()
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set category = "Debug"
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set name = "blobreport"
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set desc = "blob report."
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set hidden = 1
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(ticker && ticker.mode)
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src << "blobs: [blobs.len]"
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src << "cores: [blob_cores.len]"
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src << "nodes: [blob_nodes.len]"
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return
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/client/proc/Blobize()//Mostly stolen from the respawn command
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set category = "Debug"
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set name = "Ghostblob"
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set desc = "Ghost into blobthing."
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set hidden = 1
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/input = input(src, "Please specify which key will be turned into a bloby.", "Key", "")
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var/mob/dead/observer/G_found
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if(!input)
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var/list/ghosts = list()
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for(var/mob/dead/observer/G in player_list)
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ghosts += G
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if(ghosts.len)
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G_found = pick(ghosts)
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else
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for(var/mob/dead/observer/G in player_list)
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if(G.client&&ckey(G.key)==ckey(input))
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G_found = G
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break
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if(!G_found)//If a ghost was not found.
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alert("There is no active key like that in the game or the person is not currently a ghost. Aborting command.")
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return
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if(G_found.client)
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G_found.client.screen.len = null
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var/mob/living/blob/B = new/mob/living/blob(locate(0,0,1))//temp area also just in case should do this better but tired
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if(blob_cores.len > 0)
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var/obj/effect/blob/core/core = pick(blob_cores)
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if(core)
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B.loc = core.loc
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B.ghost_name = G_found.real_name
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if (G_found.client)
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G_found.client.mob = B
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B.verbs += /mob/living/blob/verb/create_node
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B.verbs += /mob/living/blob/verb/create_factory
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B << "<B>You are now a blob fragment.</B>"
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B << "You are a weak bit that has temporarily broken off of the blob."
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B << "If you stay on the blob for too long you will likely be reabsorbed."
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B << "If you stray from the blob you will likely be killed by other organisms."
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B << "You have the power to create a new blob node that will help expand the blob."
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B << "To create this node you will have to be on a normal blob tile and far enough away from any other node."
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B << "Check your Blob verbs and hit Create Node to build a node."
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spawn(10)
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qdel(G_found)
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@@ -31,26 +31,3 @@
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adjustFireLoss(f_loss)
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updatehealth()
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/mob/living/carbon/alien/blob_act()
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if (stat == 2)
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return
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var/shielded = 0
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var/damage = null
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if (stat != 2)
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damage = rand(10,30)
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if(shielded)
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damage /= 4
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//paralysis += 1
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show_message("\red The blob attacks you!")
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adjustFireLoss(damage)
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updatehealth()
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return
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@@ -168,15 +168,6 @@
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if(update) UpdateDamageIcon()
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/mob/living/carbon/human/blob_act()
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if(stat == 2) return
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show_message("\red The blob attacks you!")
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var/dam_zone = pick(organs_by_name)
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var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
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apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
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return
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/mob/living/carbon/human/proc/implant_loyalty(mob/living/carbon/human/M, override = FALSE) // Won't override by default.
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if(!config.use_loyalty_implants && !override) return // Nuh-uh.
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@@ -194,26 +194,6 @@
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updatehealth()
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/mob/living/carbon/slime/blob_act()
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if (stat == 2)
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return
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var/shielded = 0
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var/damage = null
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if (stat != 2)
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damage = rand(10,30)
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if(shielded)
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damage /= 4
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show_message("<span class='danger'> The blob attacks you!</span>")
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adjustFireLoss(damage)
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updatehealth()
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return
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/mob/living/carbon/slime/u_equip(obj/item/W as obj)
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return
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@@ -119,13 +119,6 @@
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return -1
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return 0
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/mob/living/silicon/pai/blob_act()
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if (src.stat != 2)
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src.adjustBruteLoss(60)
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src.updatehealth()
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return 1
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return 0
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/mob/living/silicon/pai/restrained()
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if(istype(src.loc,/obj/item/device/paicard))
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return 0
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@@ -97,13 +97,6 @@
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/mob/living/silicon/IsAdvancedToolUser()
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return 1
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/mob/living/silicon/blob_act()
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if (src.stat != 2)
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src.adjustBruteLoss(60)
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src.updatehealth()
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return 1
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return 0
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/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj.nodamage)
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