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Revert Changes
Perma runtime with this thing if wires are added into a battery rack to make a terminal. Reverting changes to the file.
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@@ -74,23 +74,26 @@
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/obj/machinery/power/smes/batteryrack/chargedisplay()
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return round(4 * charge/(capacity ? capacity : 5e6))
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//TFF 3/6/19 - Port Cit RP fix for infinite frames
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/obj/machinery/power/smes/batteryrack/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) //these can only be moved by being reconstructed, solves having to remake the powernet.
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..() //SMES attackby for now handles screwdriver, cable coils and wirecutters, no need to repeat that here
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if(open_hatch)
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if(istype(W, /obj/item/weapon/crowbar))
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if(charge < (capacity/100))
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if (output_attempt || input_attempt)
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to_chat(user, "<span class='warning'>Turn off \the [src] before dismantling it.</span>")
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return
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if(terminal)
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to_chat(user, "<span class='warning'>You have to disassemble the terminal first!</span>")
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return
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return dismantle()
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if (charge < (capacity / 100))
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if (!output_attempt && !input_attempt)
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playsound(src, W.usesound, 50, 1)
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var/obj/structure/frame/M = new /obj/structure/frame(src.loc)
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M.frame_type = "machine"
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M.state = 2
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M.icon_state = "machine_1"
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for(var/obj/I in component_parts)
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I.loc = src.loc
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qdel(src)
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return 1
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else
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user << "<span class='warning'>Turn off the [src] before dismantling it.</span>"
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else
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to_chat(user, "<span class='warning'>Better let \the [src] discharge before dismantling it.</span>")
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return
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user << "<span class='warning'>Better let [src] discharge before dismantling it.</span>"
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else if ((istype(W, /obj/item/weapon/stock_parts/capacitor) && (capacitors_amount < 5)) || (istype(W, /obj/item/weapon/cell) && (cells_amount < 5)))
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if (charge < (capacity / 100))
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if (!output_attempt && !input_attempt)
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