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@@ -94,6 +94,7 @@ var/list/name_to_material
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var/reflectivity = 0 // How reflective to light is the material? Currently used for laser defense.
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var/explosion_resistance = 5 // Only used by walls currently.
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var/conductive = 1 // Objects with this var add CONDUCTS to flags on spawn.
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var/conductivity = null // How conductive the material is. Based somewhat on megasiemens / metre at 20c
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var/list/composite_material // If set, object matter var will be a list containing these values.
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// Placeholder vars for the time being, todo properly integrate windows/light tiles/rods.
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@@ -247,6 +248,7 @@ var/list/name_to_material
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icon_colour = "#EDD12F"
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weight = 24
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hardness = 40
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conductivity = 41
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stack_origin_tech = list(TECH_MATERIAL = 4)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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@@ -261,6 +263,7 @@ var/list/name_to_material
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icon_colour = "#D1E6E3"
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weight = 22
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hardness = 50
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conductivity = 63
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stack_origin_tech = list(TECH_MATERIAL = 3)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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@@ -320,6 +323,7 @@ var/list/name_to_material
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name = DEFAULT_WALL_MATERIAL
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stack_type = /obj/item/stack/material/steel
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integrity = 150
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conductivity = 6.99 // Assuming this is carbon steel
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icon_base = "solid"
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icon_reinf = "reinf_over"
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icon_colour = "#666666"
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@@ -377,6 +381,7 @@ var/list/name_to_material
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/material/plasteel/titanium
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name = "titanium"
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stack_type = null
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conductivity = 2.38
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icon_base = "metal"
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door_icon_base = "metal"
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icon_colour = "#D1E6E3"
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@@ -562,6 +567,7 @@ var/list/name_to_material
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stack_type = /obj/item/stack/material/platinum
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icon_colour = "#9999FF"
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weight = 27
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conductivity = 9.43
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stack_origin_tech = list(TECH_MATERIAL = 2)
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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@@ -571,6 +577,7 @@ var/list/name_to_material
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stack_type = /obj/item/stack/material/iron
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icon_colour = "#5C5454"
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weight = 22
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conductivity = 10
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sheet_singular_name = "ingot"
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sheet_plural_name = "ingots"
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