mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-22 19:46:36 +01:00
Renamed shards, katanas, claymores.
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@@ -13,7 +13,7 @@
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/obj/structure/displaycase/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/captain( src.loc )
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occupied = 0
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@@ -37,7 +37,7 @@
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/obj/structure/displaycase/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/captain( src.loc )
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occupied = 0
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@@ -45,7 +45,7 @@
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/obj/structure/displaycase/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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new /obj/item/weapon/gun/energy/captain( src.loc )
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qdel(src)
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@@ -55,7 +55,7 @@
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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update_icon()
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else
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@@ -153,7 +153,7 @@
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return
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//window placing end
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else if(istype(W, /obj/item/weapon/shard))
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else if(istype(W, /obj/item/weapon/material/shard))
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health -= W.force * 0.1
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else if(!shock(user, 70))
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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@@ -13,7 +13,7 @@
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/obj/structure/lamarr/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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Break()
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qdel(src)
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if (2)
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@@ -35,13 +35,13 @@
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/obj/structure/lamarr/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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Break()
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qdel(src)
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/obj/structure/lamarr/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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Break()
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qdel(src)
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@@ -51,7 +51,7 @@
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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Break()
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else
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@@ -13,7 +13,7 @@
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var/state = 2
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var/reinf = 0
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var/basestate
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var/shardtype = /obj/item/weapon/shard
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var/shardtype = /obj/item/weapon/material/shard
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var/glasstype = null // Set this in subtypes. Null is assumed strange or otherwise impossible to dismantle, such as for shuttle glass.
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var/silicate = 0 // number of units of silicate
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@@ -406,7 +406,7 @@
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desc = "A phoron-glass alloy window. It looks insanely tough to break. It appears it's also insanely tough to burn through."
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basestate = "phoronwindow"
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icon_state = "phoronwindow"
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shardtype = /obj/item/weapon/shard/phoron
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shardtype = /obj/item/weapon/material/shard/phoron
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glasstype = /obj/item/stack/sheet/glass/phoronglass
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maxhealth = 120
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@@ -420,7 +420,7 @@
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desc = "A phoron-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic phoron windows are insanely fireproof."
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basestate = "phoronrwindow"
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icon_state = "phoronrwindow"
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shardtype = /obj/item/weapon/shard/phoron
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shardtype = /obj/item/weapon/material/shard/phoron
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glasstype = /obj/item/stack/sheet/glass/phoronrglass
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reinf = 1
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maxhealth = 160
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