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Fixes legcuffs
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@@ -66,38 +66,43 @@
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drop_from_inventory(handcuffed)
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/mob/living/carbon/proc/escape_legcuffs()
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if(!canClick())
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return
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//if(!(last_special <= world.time)) return
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//This line represent a significant buff to grabs...
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// We don't have to check the click cooldown because /mob/living/verb/resist() has done it for us, we can simply set the delay
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setClickCooldown(100)
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if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
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break_legcuffs()
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return
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var/obj/item/weapon/legcuffs/HC = legcuffed
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var/obj/item/weapon/handcuffs/legcuffs/LC = legcuffed
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//A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/legcuffs type
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//A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type
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var/breakouttime = 1200
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var/displaytime = 2 //Minutes to display in the "this will take X minutes."
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//If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to legcuff you with toilet paper in the future...
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if(istype(HC))
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breakouttime = HC.breakouttime
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//If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future...
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if(istype(LC))
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breakouttime = LC.breakouttime
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displaytime = breakouttime / 600 //Minutes
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var/mob/living/carbon/human/H = src
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if(istype(H) && H.shoes && istype(H.shoes,/obj/item/clothing/shoes/magboots/rig))
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breakouttime /= 2
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displaytime /= 2
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visible_message(
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"<span class='danger'>[usr] attempts to remove \the [HC]!</span>",
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"<span class='warning'>You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)</span>"
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"<span class='danger'>\The [src] attempts to remove \the [LC]!</span>",
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"<span class='warning'>You attempt to remove \the [LC]. (This will take around [displaytime] minutes and you need to stand still)</span>"
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)
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if(do_after(src, breakouttime, incapacitation_flags = INCAPACITATION_DEFAULT & ~INCAPACITATION_RESTRAINED))
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if(!legcuffed || buckled)
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if(do_after(src, breakouttime, incapacitation_flags = INCAPACITATION_DISABLED & INCAPACITATION_KNOCKDOWN))
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if(!legcuffed)
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return
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visible_message(
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"<span class='danger'>[src] manages to remove \the [legcuffed]!</span>",
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"<span class='danger'>\The [src] manages to remove \the [legcuffed]!</span>",
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"<span class='notice'>You successfully remove \the [legcuffed].</span>"
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)
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drop_from_inventory(legcuffed)
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legcuffed = null
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update_inv_legcuffed()
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