diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm index f67c0cee22..01bf7bc034 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm @@ -83,7 +83,7 @@ M.add_chemical_effect(CE_PAINKILLER, 40) if(M.getBruteLoss()) //Probably should just do the conversion instead of being such a massive crippling downside M.adjustBruteLoss(-1) - M.adjustHalLoss(5) //A single unit could make you bedridden shortly if you have a lot of brute + M.adjustHalLoss(2) //A single unit could make you bedridden shortly if you have a lot of brute //many many side effects all listed in AS Commercial if(prob(0.0001))//Side effects incluide death, this seems like a good "balanced" inclusion of it M.adjustToxLoss(50)//instant crit for tesh