From 8c5dd8858eb45d1c8b8d772b155ea6151d337457 Mon Sep 17 00:00:00 2001 From: Sharkmare <34294231+Sharkmare@users.noreply.github.com> Date: Sun, 10 Feb 2019 18:14:48 +0100 Subject: [PATCH] On second though 20 brute cuasing crippling is not fair 1:2 --- .../reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm index f67c0cee22..01bf7bc034 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm @@ -83,7 +83,7 @@ M.add_chemical_effect(CE_PAINKILLER, 40) if(M.getBruteLoss()) //Probably should just do the conversion instead of being such a massive crippling downside M.adjustBruteLoss(-1) - M.adjustHalLoss(5) //A single unit could make you bedridden shortly if you have a lot of brute + M.adjustHalLoss(2) //A single unit could make you bedridden shortly if you have a lot of brute //many many side effects all listed in AS Commercial if(prob(0.0001))//Side effects incluide death, this seems like a good "balanced" inclusion of it M.adjustToxLoss(50)//instant crit for tesh