diff --git a/code/game/objects/random/random_vr.dm b/code/game/objects/random/random_vr.dm index afef3755bd..072b853445 100644 --- a/code/game/objects/random/random_vr.dm +++ b/code/game/objects/random/random_vr.dm @@ -95,12 +95,12 @@ prob(5);/obj/item/ammo_magazine/c38,\ prob(5);/obj/item/ammo_magazine/c38/rubber,\ prob(5);/obj/item/weapon/storage/box/flashbangs,\ - prob(5);/obj/item/ammo_magazine/s762,\ + prob(5);/obj/item/ammo_magazine/c556,\ prob(4);/obj/item/ammo_magazine/clip/a556,\ prob(4);/obj/item/ammo_magazine/clip/c45,\ prob(4);/obj/item/ammo_magazine/clip/c9mm,\ prob(4);/obj/item/ammo_magazine/c45uzi,\ - prob(4);/obj/item/ammo_magazine/c762,\ + prob(4);/obj/item/ammo_magazine/c556/ext,\ prob(4);/obj/item/ammo_magazine/mc9mm,\ prob(4);/obj/item/ammo_magazine/mc9mml,\ prob(4);/obj/item/ammo_magazine/mc9mmt,\ @@ -109,14 +109,14 @@ prob(4);/obj/item/ammo_magazine/p90,\ /* prob(4);/obj/item/ammo_magazine/m14,\ prob(4);/obj/item/ammo_magazine/m14/large,\ */ + prob(4);/obj/item/ammo_magazine/c556/ext,\ + prob(4);/obj/item/ammo_magazine/s762,\ prob(4);/obj/item/ammo_magazine/c762,\ - prob(4);/obj/item/ammo_magazine/a556,\ - prob(4);/obj/item/ammo_magazine/a556m,\ prob(3);/obj/item/ammo_magazine/clip/a10mm,\ prob(3);/obj/item/ammo_magazine/clip/a50,\ - prob(3);/obj/item/ammo_magazine/s762,\ + prob(3);/obj/item/ammo_magazine/c556,\ prob(2);/obj/item/ammo_magazine/a50,\ - prob(2);/obj/item/ammo_magazine/a762,\ + prob(2);/obj/item/ammo_magazine/a556,\ prob(1);/obj/item/weapon/storage/box/frags,\ /* prob(1);/obj/item/ammo_magazine/battlerifle,\ */ prob(1);/obj/item/ammo_casing/rocket,\ diff --git a/code/modules/awaymissions/loot_vr.dm b/code/modules/awaymissions/loot_vr.dm index b0c75bb496..5d22422513 100644 --- a/code/modules/awaymissions/loot_vr.dm +++ b/code/modules/awaymissions/loot_vr.dm @@ -192,12 +192,12 @@ prob(5);/obj/item/ammo_magazine/c38,\ prob(5);/obj/item/ammo_magazine/c38/rubber,\ prob(5);/obj/item/weapon/storage/box/flashbangs,\ - prob(5);/obj/item/ammo_magazine/s762,\ + prob(5);/obj/item/ammo_magazine/c556,\ prob(4);/obj/item/ammo_magazine/clip/a556,\ prob(4);/obj/item/ammo_magazine/clip/c45,\ prob(4);/obj/item/ammo_magazine/clip/c9mm,\ prob(4);/obj/item/ammo_magazine/c45uzi,\ - prob(4);/obj/item/ammo_magazine/c762,\ + prob(4);/obj/item/ammo_magazine/c556/ext,\ prob(4);/obj/item/ammo_magazine/mc9mm,\ prob(4);/obj/item/ammo_magazine/mc9mml,\ prob(4);/obj/item/ammo_magazine/mc9mmt,\ @@ -206,14 +206,14 @@ prob(4);/obj/item/ammo_magazine/p90,\ /* prob(4);/obj/item/ammo_magazine/m14,\ prob(4);/obj/item/ammo_magazine/m14/large,\ */ - prob(4);/obj/item/ammo_magazine/c762,\ - prob(4);/obj/item/ammo_magazine/a556,\ - prob(4);/obj/item/ammo_magazine/a556m,\ + prob(4);/obj/item/ammo_magazine/c556/ext,\ + prob(4);/obj/item/ammo_magazine/s762,\ + prob(4);/obj/item/ammo_magazine/c556/ext,\ prob(3);/obj/item/ammo_magazine/clip/a10mm,\ prob(3);/obj/item/ammo_magazine/clip/a50,\ - prob(3);/obj/item/ammo_magazine/s762,\ + prob(3);/obj/item/ammo_magazine/c556,\ prob(2);/obj/item/ammo_magazine/a50,\ - prob(2);/obj/item/ammo_magazine/a762,\ + prob(2);/obj/item/ammo_magazine/a556,\ prob(1);/obj/item/weapon/storage/box/frags,\ /* prob(1);/obj/item/ammo_magazine/battlerifle,\ */ prob(1);/obj/item/ammo_casing/rocket,\ diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index 8a259b6342..73d03697ec 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -395,7 +395,7 @@ caliber = "a762" matter = list(DEFAULT_WALL_MATERIAL = 2000) ammo_type = /obj/item/ammo_casing/a762 - max_ammo = 10 + max_ammo = 20 // VOREStation Edit - This one is supposed to be bigger than the small one. multiple_sprites = 1 /obj/item/ammo_magazine/c762/ap diff --git a/code/modules/vore/fluffstuff/custom_guns_vr.dm b/code/modules/vore/fluffstuff/custom_guns_vr.dm index 2c9b0c2aa8..3d72379097 100644 --- a/code/modules/vore/fluffstuff/custom_guns_vr.dm +++ b/code/modules/vore/fluffstuff/custom_guns_vr.dm @@ -258,7 +258,7 @@ //Currently, the only problem I have now is that this weapon's item_state isn't working. /obj/item/weapon/gun/projectile/automatic/fluff/crestrose name = "Crescent Rose" - desc = "Can you match my resolve? If so then you will succeed. I believe that the human spirit is indomitable. Keep Moving Forward. Uses 5.56mm rounds." + desc = "Can you match my resolve? If so then you will succeed. I believe that the human spirit is indomitable. Keep Moving Forward. Uses 7.62mm rounds." icon = 'icons/vore/custom_guns_vr.dmi' icon_state = "crestrose_fold" @@ -278,9 +278,9 @@ auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' hitsound = null - caliber = "a556" - magazine_type = /obj/item/ammo_magazine/a556 - allowed_magazines = list(/obj/item/ammo_magazine/a556) + caliber = "s762" + magazine_type = /obj/item/ammo_magazine/s762 + allowed_magazines = list(/obj/item/ammo_magazine/s762) /obj/item/weapon/gun/projectile/automatic/fluff/crestrose/attack_self(mob/user as mob) on = !on @@ -361,10 +361,8 @@ /obj/item/weapon/gun/projectile/automatic/carbine/fluff/ufarc/update_icon(var/ignore_inhands) ..() - if(istype(ammo_magazine,/obj/item/ammo_magazine/a556m)) - icon_state = "ufarc" - else - icon_state = (ammo_magazine)? "ufarc" : "ufarc-empty" + // TODO - Fix this for spriting different size magazines + icon_state = (ammo_magazine)? "ufarc" : "ufarc-empty" item_state = (ammo_magazine)? "bullpup" : "bullpup-empty" if(!ignore_inhands) update_held_icon() @@ -381,10 +379,8 @@ /obj/item/weapon/gun/projectile/automatic/carbine/fluff/g44/update_icon(var/ignore_inhands) ..() - if(istype(ammo_magazine,/obj/item/ammo_magazine/a556m)) - icon_state = "g44" - else - icon_state = (ammo_magazine)? "g44" : "g44-empty" + // TODO - Fix this for spriting different size magazines + icon_state = (ammo_magazine)? "g44" : "g44-empty" item_state = (ammo_magazine)? "bullpup" : "bullpup-empty" if(!ignore_inhands) update_held_icon()