From 630da6bce0893e3f795accfbae3949b39a4eb8c8 Mon Sep 17 00:00:00 2001 From: ReddeyfishVor <36580397+ReddeyfishVor@users.noreply.github.com> Date: Sat, 17 Mar 2018 20:39:18 -0700 Subject: [PATCH 01/11] Add erik's medal of heroism as a custom item --- config/custom_items.txt | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/config/custom_items.txt b/config/custom_items.txt index bc52ab5d3c..3e13b89cdb 100644 --- a/config/custom_items.txt +++ b/config/custom_items.txt @@ -208,6 +208,12 @@ item_path: /obj/item/weapon/storage/box/fluff/drake # ######## E CKEYS +{ +ckey: erik_the_dog +character_name: Erik +item_path: /obj/item/clothing/accessory/medal/heroism +} + # Permit Expired #{ #ckey: eekasqueak From 2c4f33bdca10fb1b9c6f09f6f949e2ef8ad7e2d3 Mon Sep 17 00:00:00 2001 From: AnonymousHybi Date: Thu, 22 Mar 2018 17:26:31 +0000 Subject: [PATCH 02/11] Face Sitting now works by forcing people down and aiming with head. --- .../station/station_special_abilities_vr.dm | 44 +++---------------- .../species/station/traits_vr/neutral.dm | 9 ---- code/modules/mob/mob_grab.dm | 10 +++++ 3 files changed, 16 insertions(+), 47 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index 994f0fd9d1..3eaf982026 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -650,7 +650,7 @@ var/list/choices = list() for(var/mob/living/carbon/human/M in oviewers(1)) choices += M - + if(!choices.len) to_chat(src,"There's nobody nearby to use this on.") @@ -698,7 +698,7 @@ if(can_shred(T) != T) to_chat(src,"Looks like you lost your chance...") return - + //Removing an internal organ if(T_int && T_int.damage >= 25) //Internal organ and it's been severely damaged T.apply_damage(15, BRUTE, T_ext) //Damage the external organ they're going through. @@ -713,7 +713,7 @@ //Removing an external organ else if(!T_int && (T_ext.damage >= 25 || T_ext.brute_dam >= 25)) T_ext.droplimb(1,DROPLIMB_EDGE) //Clean cut so it doesn't kill the prey completely. - + //Is it groin/chest? You can't remove those. if(T_ext.cannot_amputate) T.apply_damage(25, BRUTE, T_ext) @@ -726,12 +726,12 @@ visible_message("[src] tears off [T]'s [T_ext.name]!","You tear off [T]'s [T_ext.name]!") //Not targeting an internal organ w/ > 25 damage , and the limb doesn't have < 25 damage. - else + else if(T_int) T_int.damage = 25 //Internal organs can only take damage, not brute damage. T.apply_damage(25, BRUTE, T_ext) visible_message("[src] severely damages [T]'s [T_ext.name]!") - + add_attack_logs(src,T,"Shredded (hardvore)") /mob/living/proc/flying_toggle() @@ -901,36 +901,4 @@ mob/living/carbon/proc/charmed() //TODO if(prob(7)) M.show_message("You lose sensation of your body.") M.Weaken(20) - return - -/mob/living/carbon/human/proc/face_sit() - set name = "Face Sit" - set desc = "Sit on your Prey's Face" - set category = "Abilities" - - if(last_special > world.time) - return - - if(!ishuman(src)) - return //If you're not a human you don't have permission to do this. - - var/mob/living/carbon/human/C = src - - var/obj/item/weapon/grab/G = src.get_active_hand() - - if(!istype(G)) - to_chat(C, "You must be grabbing a creature in your active hand to sit on them.") - return - - var/mob/living/carbon/human/T = G.affecting - - if(!istype(T) || T.isSynthetic()) - to_chat(src, "\The [T] is not able to be sit on.") - return - - if(G.state != GRAB_AGGRESSIVE) - to_chat(C, "You must have the creature pinned on the ground to sit on them ") - return - - src.visible_message("[src] moves their ass to [T]'s head, sitting down on them, making them unable to see anything else than [src]'s butt ") - return + return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm b/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm index 4ed17886be..8a364ca139 100644 --- a/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm +++ b/code/modules/mob/living/carbon/human/species/station/traits_vr/neutral.dm @@ -114,15 +114,6 @@ H.verbs |= /mob/living/proc/glow_toggle H.verbs |= /mob/living/proc/glow_color -/datum/trait/face_sit - name = "Face_Sitting" - desc = "Makes you able to sit on your prey" - cost = 0 - -/datum/trait/face_sit/apply(var/datum/species/S,var/mob/living/carbon/human/H) - ..(S,H) - H.verbs |= /mob/living/carbon/human/proc/face_sit - /datum/trait/succubus_bite name = "Succubus Bite" desc = "Makes you able to bite prey in your grasp and subject them to a variety of chemicals.." diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index 58c530d06c..af4014ec27 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -144,6 +144,7 @@ else affecting.Weaken(2) + if(state >= GRAB_NECK) affecting.Stun(3) if(isliving(affecting)) @@ -173,6 +174,15 @@ assailant.visible_message("[assailant] covers [affecting]'s eyes!") if(affecting.eye_blind < 3) affecting.Blind(3) + if(BP_HEAD) + if(force_down) + if(announce) + assailant.visible_message("[assailant] moves their ass to [target]'s head, sitting down on them, making them unable to see anything else than [assailant]'s butt!") + if(target.silent < 3) + target.silent = 3 + if(target.eye_blind < 3) + target.Blind(3) + /obj/item/weapon/grab/attack_self() return s_click(hud) From ce682ab5d72b782362512167f1e54e549d01c4e1 Mon Sep 17 00:00:00 2001 From: AnonymousHybi Date: Thu, 22 Mar 2018 17:46:59 +0000 Subject: [PATCH 03/11] Adding in some secret aphro :3 --- .../Chemistry-Reagents_chomp.dm | 50 +++++++++++++++++++ vorestation.dme | 1 + 2 files changed, 51 insertions(+) create mode 100644 code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm new file mode 100644 index 0000000000..b9099a30d7 --- /dev/null +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents_chomp.dm @@ -0,0 +1,50 @@ +/// Recipes + +/datum/chemical_reaction/aphrodisiac + name = "aphrodisiac" + id = "aphrodisiac" + result = "aphrodisiac" + required_reagents = list("carbon" = 2, "hydrogen" = 2, "oxygen" = 2, "water" = 1) + result_amount = 6 + +/datum/reagent/aphrodisiac + name = "aphrodisiac" + id = "aphrodisiac" + description = "You so horny." + taste_description = "sweetness" + reagent_state = LIQUID + color = "#FF9999" + scannable = 1 + +/datum/reagent/aphrodisiac/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(!M) return + + if(prob(3)) + M.emote(pick("blush", "moan", "moan", "giggle")) + + // Unsure if we want to allow cumming. I'm gonna disable it for now. +/* + if(prob(1)) + switch(M.gender) + if(MALE) + M.emote("mcum") + if(FEMALE) + M.emote("fcum") + if(PLURAL) + if(prob(50)) + M.emote("mcum") + else + M.emote("fcum") +*/ +// Disabled cause I'm unsure if we want to do this or not. +/* +/mob/living/proc/cum() + if(!check_has_mouth()) + return + src.visible_message("[src] throws up!","You throw up!") + + var/turf/simulated/T = get_turf(src) //TODO: Make add_blood_floor remove blood from human mobs + if(istype(T)) + T.add_vomit_floor(src, 1) +*/ + diff --git a/vorestation.dme b/vorestation.dme index 2140fa4a6a..bcdc1a3139 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -2467,6 +2467,7 @@ #include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Other.dm" #include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Toxins.dm" #include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Vore_vr.dm" +#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents_chomp.dm" #include "code\modules\reagents\dispenser\_defines.dm" #include "code\modules\reagents\dispenser\cartridge.dm" #include "code\modules\reagents\dispenser\cartridge_presets.dm" From 7b024243195e2a24abf8abed0f478ef8c86955b4 Mon Sep 17 00:00:00 2001 From: AnonymousHybi Date: Thu, 22 Mar 2018 19:27:12 +0000 Subject: [PATCH 04/11] Replaces icons + Changelog --- html/changelogs/Jonathan-Facesitting-Icon.yml | 37 ++++++++++++++++++ icons/ss13_32.png | Bin 5762 -> 1470 bytes icons/ss13_64.png | Bin 10413 -> 3295 bytes 3 files changed, 37 insertions(+) create mode 100644 html/changelogs/Jonathan-Facesitting-Icon.yml diff --git a/html/changelogs/Jonathan-Facesitting-Icon.yml b/html/changelogs/Jonathan-Facesitting-Icon.yml new file mode 100644 index 0000000000..6ce3eaa761 --- /dev/null +++ b/html/changelogs/Jonathan-Facesitting-Icon.yml @@ -0,0 +1,37 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: JonathanHybrid + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - tweak: "Replaced the method of facesitting, you don't need to have a trait anymore! You instead use grab, pin them down and aim at head. (I recommend using subtles for them to read your messages~)" + - tweak: "Replaced the image of SS13 to chomper's logo! :D" diff --git a/icons/ss13_32.png b/icons/ss13_32.png index 72bf4f0f977e837bf366fb5f36be363a81249bc1..0d8fcdd8902eb08f6197c865e821aacd8e7597f5 100644 GIT binary patch delta 1453 zcmV;e1ycHgExrqoBYy>jNkl7!wU*h;PQkL|-&&BD@eEh#I30YA|Aq!FvosxEN6o1C&eDLZMKg+jh5m zn>oja>9(`onKkywlQfBxvq9fjORzfDOD2 zYygG;6ZmjEiE05{4?H@?<^dY$0I|q_6b|SQfR#WeU=7EL;lDv(3sCs40N(?x)nok-M|N74jIv5aj3X308R1gQKXd=$z|K6J^M-F_IIMP z=MhFM3SjI=j(@bM5xBn^)j}5s@dp0Fp0$>So3|pJ$pBcbD;PYunNr^|%*Ja$7033z z4VVb@R;7&q=&1N5B)T+&m-&l^n_nZf{F4!JfW-7QOjvaQv+-KI{!WlpBT)~m3KI$g zm;qc@VbKbeyFhaB7Mz7Ih7ud~?Mzs?7qe+0Dt8`4Re$P^uzq0xZ{V+9f6kSQH*^kZ zHt`OCrSr~?iFkAwl-1snoak9sV;bSLrl)imC*6P3G&%Juv!fZKPNc-wLs z@Aw?;W`EGdzTk8;0v`k004E6W4KOLlr3$^sc#8TPUcqcygb|yBd*!!(2S}g7YPk&~ zIR|I{M%=-(AgVUoCg9B=z_|*yFi@Eb*b6ozVkrQuwmT{H?5QcPhPuI1#M}K@tXudJ zX2Voe{$kjoj0FLH92FPnVjt3J#+kQi#Oy41j(<}BY5e0iyygG=6eG0&Gd0IgWi?>W zT#w3x0=yRl*irHJ*>l9EtU}tOhoRN71fzZ$g|06m0ZNzl+Cr^e#P(yTdZ{%xs&f!*u2bHyv*MuX08hdXu1gu8&s)mdYm!a@ZsVATDv(6XKH97 zfW({)lrHYa>pwkW%N}_ZGc^xkI-z}x`hRK2cq7^yxuhC_`+@*>4$A`?Sr-i;%sOP< zWcv3$1%TUsiu~#KvFEOj>?55ihCp(NE5UQnhym5Rsf%uw~5M~uL)q(wO}+j^zV6sV)u7g%{SJJSAT_G zbiTJ-u$%=R0Nx4$r17uIXRzvVuNuTx*NYf z9BI|{fH1d6XL2F)^JcP#U&ie_T7N0tf1JX(UC6pAfCr|HcC+M;Z>xM4H$$OoC+TnR zp>*|EWW)3wXs=ohLOx7nY_~3^Z}&1?7)~2z(?VqZbhJB2>Eb@nE+Rf5xUW(9UaY3; zk*Rrp?U+7>oBji&g^`>MTHT9Q-vwowJ5EFZ!1D;P)jt`t=;8p{&4MtH@qcUl8#4Gd z!KLZ*U+IBfRsybQWXdwQbLP>6pAqfylh#{fb6;Z(vMMVS~$e@S=j*ftg6;Uhf59&ghTmgWD0l;*T zI709Y^p6lP1rIRMx#05C~cW=H_Aw*bJ-5DT&Z2n+x)QHX^p z00esgV8|mQcmRZ%02D^@S3L16t`O%c004NIvOKvYIYoh62rY33S640`D9%Y2D-rV&neh&#Q1i z007~1e$oCcFS8neI|hJl{-P!B1ZZ9hpmq0)X0i`JwE&>$+E?>%_LC6RbVIkUx0b+_+BaR3cnT7Zv!AJxW zizFb)h!jyGOOZ85F;a?DAXP{m@;!0_IfqH8(HlgRxt7s3}k3K`kFu>>-2Q$QMFfPW!La{h336o>X zu_CMttHv6zR;&ZNiS=X8v3CR#fknUxHUxJ0uoBa_M6WNWeqIg~6QE69c9o#eyhGvpiOA@W-aonk<7r1(?fC{oI5N*U!4 zfg=2N-7=cNnjjOr{yriy6mMFgG#l znCF=fnQv8CDz++o6_Lscl}eQ+l^ZHARH>?_s@|##Rr6KLRFA1%Q+=*RRWnoLsR`7U zt5vFIcfW3@?wFpwUVxrVZ>QdQz32KIeJ}k~{cZZE^+ya? z2D1z#2HOnI7(B%_ac?{wFUQ;QQA1tBKtrWrm0_3Rgps+?Jfqb{jYbcQX~taRB;#$y zZN{S}1|}gUOHJxc?wV3fxuz+mJ4`!F$IZ;mqRrNsHJd##*D~ju=bP7?-?v~|cv>vB zsJ6IeNwVZxrdjT`yl#bBIa#GxRa#xMMy;K#CDyyGyQdMSxlWT#tDe?p!?5wT$+oGt z8L;Kp2HUQ-ZMJ=3XJQv;x5ci*?vuTfeY$;({XGW_huIFR9a(?@3)XSs8O^N5RyOM=TTmp(3=8^+zpz2r)C z^>JO{deZfso3oq3?Wo(Y?l$ge?uXo;%ru`Vo>?<<(8I_>;8Eq#KMS9gFl*neeosSB zfoHYnBQIkwkyowPu(zdms`p{<7e4kra-ZWq<2*OsGTvEV%s0Td$hXT+!*8Bnh2KMe zBmZRodjHV?r+_5^X9J0WL4jKW`}lf%A-|44I@@LTvf1rHjG(ze6+w@Jt%Bvjts!X0 z?2xS?_ve_-kiKB_KiJlZ$9G`c^=E@oNG)mWWaNo-3TIW8)$Hg0Ub-~8?KhvJ>$ z3*&nim@mj(aCxE5!t{lw7O5^0EIO7zOo&c6l<+|iDySBWCGrz@C5{St!X3hAA}`T4 z(TLbXTq+(;@<=L8dXnssyft|w#WSTW<++3>sgS%(4NTpeI-VAqb|7ssJvzNHgOZVu zaYCvgO_R1~>SyL=cFU|~g|hy|Zi}}s9+d~lYqOB71z9Z$wnC=pR9Yz4DhIM>Wmjgu z&56o6maCpC&F##y%G;1PobR9i?GnNg;gYtchD%p19a!eQtZF&3JaKv33gZ<8D~47E ztUS1iwkmDaPpj=$m#%)jCVEY4fnLGNg2A-`YwHVD3gv};>)hAvT~AmqS>Lr``i7kw zJ{5_It`yrBmlc25DBO7E8;5VoznR>Ww5hAaxn$2~(q`%A-YuS64wkBy=9dm`4cXeX z4c}I@?e+FW+b@^RDBHV(wnMq2zdX3SWv9u`%{xC-q*U}&`cyXV(%rRT*Z6MH?i+i& z_B8C(+grT%{XWUQ+f@NoP1R=AW&26{v-dx)iK^-Nmiuj8txj!m?Z*Ss1N{dh4z}01 z)YTo*JycSU)+_5r4#yw9{+;i4Ee$peRgIj+;v;ZGdF1K$3E%e~4LaI(jC-u%2h$&R z9cLXcYC@Xwnns&bn)_Q~Te?roKGD|d-g^8;+aC{{G(1^(O7m37Y1-+6)01cN&y1aw zoqc{T`P^XJqPBbIW6s}d4{z_f5Om?vMgNQEJG?v2T=KYd^0M3I6IZxbny)%vZR&LD zJpPl@Psh8QyPB@KTx+@RdcC!KX7}kEo;S|j^u2lU7XQ}Oo;f|;z4Ll+_r>@1-xl3| zawq-H%e&ckC+@AhPrP6BKT#_XdT7&;F71j}Joy zkC~6lh7E@6o;W@^IpRNZ{ptLtL(gQ-CY~4mqW;US7Zxvm_|@yz&e53Bp_lTPlfP|z zrTyx_>lv@x#=^!PzR7qqF<$gm`|ZJZ+;<)Cqu&ot2z=0000WV@Og>004R=004l4008;_004mL004C`008P>0026e000+nl3&F} z000ZENkl)+!2~ZD zj4@uD#E>Os;{uKw;5;TqEFrP!B@iOfLG&tvgoHp6k}hgoUFp`D`SuU6VY3eL_dMS} zGvCZP^UnJ|=Nw50!H+H>xaV}DD$2u4y1*6^tODb%m)?5k%lv(rsv`5+E6)_h$3?yC zcDs*hx{f4C2q6%Lfu`$(hlL?Y(vQMO|AauSq3bhT9#8iN4+;PY$v_g3TX&tv{>|!r zHfvmWG|i9VzRik7dG*7G^**TSdK;h!AtZ!Q1Q?c}pp%NC{14#xDFjr9v+dKlOa3^! zxU8O_Kr=}9DQKF3$K%2655N|cO#SV06tjtt*aTell>`SGC;?^yOezS0Aq?7D-Hgpi z*H$i_J`ecf|AGC;*LON{{L-YuXY1+EwHq#{6ThzG_V`Io2qQ166N567h_HgqItE3S zaQmRSRdD{hItq@LalQO55&}z*30qIJ>83DXB$UOmvZgqU8?L({DwhXgoQ5cq8Qe{6XS9Nz;ddK>}O;b=+r5J$Os#^>Kxp$JFr*-ad~`1 zg<0v|J{phD&*kE3>g$`CFuWHZzcrCVC$ICt`bz{z&1_%y(!r#J*fD_jk!cf;?gb0q zS+94@UM1!&{Z`aBw1}~@zZ6kfZ;66aW#aqgaJt2k&;KUOL*5ln&HYN;s%`$^UbWpJ z#?D_a=(bR#=dKhb6?XB>z7mo8)PIS;>^R&ggc$fJru@jSn0D;sg+)6KT$TIuN@dC1 z5xnuiZuaay&$0!1z1!jO>pWWiW0L1vzQeIqkgY)3N;!oq^F zMg(*7u7jVwzL5b>#4=^VVAgCr7GbY%`Vi>zXb;3{n)dFeU+$Q(?$1|(LK8Ds^kOCj zCrjA8=R8Vy2vHGM0IC|C96EcG;U)Q)f=pN=tc2SF@%nVC><$V~m$UEm4Rl>#v00FU zG_Kve%kt0nv-0(cOe?A3=_&7Jt^MyA+XnQ{SPtYXKcD^Tn)&anpY?4)jmZ|3L}teT zCXLEq=G&Wb34zHHKvhE<6NaQQdwd`AhNR;*bgtcQz^e<|d>T`SrSs}D{Ta|Jh02Cj zDr)bcsxk;rO$sGtb!a{>cWRpPDsgPxbt=@+cxO~r-!x50NgKLh^8vd#J~oC6Cy!#a z1#-5ej?=}}SVAo*W;2aWH``9$Kob&KX$edn){W%YQ1+j{&GpJg3NKfp$TDO4cVx!X zJ*anjIQ88f%&LMcgV(1~bf%of`bHcLjl`vN=J=^{wNrvy>e-I;j?u(NSkMiDW(b}c(3zFL$RVRc zEE%bBm{bL?Ps8We5we8a<74XRUi8msM|5~Fi|34{V@fQt<{~4b+f_BSL*nTUi9v(n zV{BM0fdIrr*hq*C^jG9U&>}=X8Rw;_rS$l3{FqtY?+;fllro7QeOZx z-C+C48!VYNh!q=-qNpZr)jiapyG<^dT09Ks9VcRABKN3fv+2;V0iEY=J5+4Gl$%bM zlrRdm0|WT|#v?q{s~tK0pP;z748Pxy07doreAy>1R+wbfLWfw5muHS)`jX8E>7g<4 zcy-1N>dJ;iV}bh>sBUzkstNlFk={Qw~kK) zvt{qu_z~HCv*jD*)&0t<+$ch$#@_EYpa*6UhVL?yC8*+b4163LEfS@Wto7>9^@9!r6?^jtieK1R&9e~^EMQA!6x1VTRAk%Vt zv-fBvVKK@0o2!`rLS}2uut96(n5eKNpRIiPy`^)WY;!e~(%?38;-a0E3v&q+;P?2z zuOk@-vV6ZY6T+=%K0g=+l5S8@)yU?3mzn?J9%>q#JU_e#iqH|7hS%X@@yppDo7r=) zlrSp!(#(G2RD#Hg%JM1}^@tlDv`UY+;rEquM|dE8zf%RbqMCd()f zDiCE0KzIA``84Lu8p`w$J(xbC#}8w;ZtE$W4Gx~m>&vP)@>u=#8H!F_W%b)R4H4mC zi-6+q&&vPc33rSg-m@0NMMaH^$uED-9hffe#mrXXyt!`ODrbBt)z9%j|j)xcoRzs5o0)n?^ss zYKjq<%=r^XXxA~3kC#oMd*=kU6<%e_{)-fs+41TIe%-+D^1f_o zMh@xQ1Qh&~WR&{1g40J|dTUR7yDsT?T&)-aTrMAqBGaWq3TwK$ksUOD=QE(gvP`pyYG?^7f4i~i8!l-fd^RzXRC+Yk?Eeq zgy>EG2>!Tm8UbR8%jNDSNs{s~oMIS4#1 z(D)#n%7&qvK=N6wmLf@#w*jp`l>h)OEiI_(!y?ImPtynq2^m>^=kA-|>^PjMC_;Z> zYVOgn(BR*;wY8p+B>ABR8Gdvf!oouTDaQW}0ANazgoT7ITL1t607*qoM6N<$f+m^_ A8UO$Q diff --git a/icons/ss13_64.png b/icons/ss13_64.png index 103ff0b26442ee9cecaa80b08da3bc6e260440ad..d2d27bdafec581e1a61372e5f9cad0551b03ae55 100644 GIT binary patch delta 3292 zcmV<23?uWcQQsMmBYzC0Nklb%(#b&*Q$NE6J8(*_MnQ+p=*@;)FEV zCJ%=pV`?ZFNScN+1L=c23Y2y_rPHCblj%%n+S2JH=8;n9n^%)gD5N2TG#C<0po|j| zWo&H6u@%X399y!a`#g`m`^P?#udeRnoEt`E27WVl?mg$OwSV_I>#V)@T5InOKj#qh zKh8b0b-DZA4*VMMJn%KZTh7k=-*p54dpSFeum<=zup786y7wq>H*j*fg^|nL-`jvE zfxEc)@bmZo8@Okg<>}Z0Y#I z0{Srza(gEowtvB3)NazY4+4Jzd^c%_Nr!-oG1J?Vb`(Kl-fW0@YeDoojP9$5ruGvD zyMdcK5h$qzWP#u9q@xG|gg}7yi|Ak$VRa$gZqS1GBdQ^G04sp0Buq&yU|mA`8klF- zVFgv3Ksb3)LvKf>`cTDjbXWo*sF|6Q;yU2Aq)bUI;D3WjI{-jPbm*hKX*8Pj@H@!< z(jQ^3*g4wI5^}RZgsgw*#Bv6311*rGJVXROwQM5_|Qa&ZRt#Fe2XoK@E%>?}Gcfrvd~ZwA)KA#B%T7Wfj2 zGk>=R5Es9-0_hMxifx0aJ*{=rz9xnxT#XqDUF`^4DPSG&72wv^EjXY9!qPZ8EY`fG zpOONYe_#P&2~~U6>DB1a zL+cRTStPdR&_2q0HGi_SmUt`hU(t8tN2t5*1wI3O3X`8VhY+Ab zRB-}#^1e#Z7HCxE41{H*lYhfq zbsfUWklFen+<~2h#g~aWGYkUzfiF-O&(td5GeEp~OGuNrV38jA9qhh00N@Pl!tQxJ zx>`XM#(2#Zpf##+3gs2B@*_BxycqyHzlHSHI}y@N8YAom{(_o_wpIc02dxmO>RFt@ zYe@~i^Wtqghuwb_I+TR7FJkH(uYU!KaON1w7ufw*AyX?C{zORDVxD-f3kAfa>^T$lMU_@J&r=oWW~xR$hVj=0JzEv4Z26 z;AjE03V0g$TvJvdAoM_MoWVWF%$la8R%R{Pt-p>xd5CbXvtgi0V|bHKlO4GQt7}73 zI++^48NA-SedR@U#il3#UtYvt^VIoKP(mq%z z?17yKD_(6Rv-u8G<$qPY$tPmb&%>L1ig4}(+1JM`Ldz7+z%H;-XkBearGT$4VXeDv zUi1h(q@BZA`OEQy0_^-o+~K{HM(>Ty15g^hkJOs$v3uh$**pDjMA+TXJob<@c)ofC z>}cA94iM=9WY3n^LLqE2o8E{2>NEIfzaNXmKmRP%vrm!Pe1CiVIwD}@N3gPkTwGmS zg7v`1>TlL7U~}EIX(^h@tez39Y;*752+qnYaaZrA^!#7PqA$Jh3EY7zaW08hgqnv; z4PfP?1h)CqyQDTytAMSTjIa&@O$b_H=SL9n6A#1fuhPz8Q6v0yN=>BpJ+)} z{PAC5GRK^~q zdh$OS(s&aOQ-0~|xWju9>1KN<+Vqnf1}j6G#CDONtAABM^YwMD5pEYEyQ(9>5Dw0o z>yarz;f4LE(&DIFS6`+0{Jlu4N_y=L2$^gJZXPl-h;(|}1w(0S)(>kH&_wNKpMtP* z2&X~v6BAa~MywT=<4-FE6z%~UIj$3BmD`f=>O?H3(c2M~6bDWSKvfUBt~^Vce% zMJlDuLVsm~X=$l&S=_$ufS_{xU#U(!3V?U!0F|G74y}ZVFr8e-eIP7T7tn$>MUsUC zrS_p8qg5yz`k*R}|BfS@oyF?eip*qC)pL}Oe3EeHFy$lrQPnfZObV-KOYA7KAwn-I znKz{v2mTUxZvIBC0)89gA?wmNQph#b^H$f^)_maupdl{9spZ$BvEpE-aK5+QAX zFJd-ze7qH3yCT}7!23arOPL~^dXCE2Lw{{p8bg&QP_r*0Q+=T7A~mJVZn4=H2@9t> zYTui91poYxK)PUjz@GyTx8sXbMLY=l2zC~&L&}Hu6V4q=CY=iK&wdY8I*qWqSQ@D* zuyUyKS%O!d1nnnkJ}kUM>4m>D{>9D$>VAy*w?*7_flndin9TGO&K#p~@GiWGZ-1C6 zCk8Yj)$vEr(rsS36$0!m)roJS!*~kND!@DaIEAP0Cb;k%GCeTAO7tCKZoiMan($S$ zx))(1bAxzO&*C5a0CxY?q}J}m9=IB(dn?$Pr9ygBR8BrfaPEi5>?O^^RIQNd0m7+6 zRF3~6sr9!Z8|4IHg<$3={`ntJoqu?Y;M@<<{tPm^#sq3QJc^m`VD_(l{n7-F~%LYeT1sgmXtJ&;2CY84~p=1R7!5wNps92c(SB zl?BBnnyZs2ps`04Ho~%vL?97TvdDEUR_c-H z6B|huM?K&`O9~+n!a_&~A%E;7o0{qnJ(RQ%(nN|vI?>M2`9!DTZu$dlWvoLI2?NX~ zgP&z24kD7iqQoaMmJy>QeEX1G0ToQb^s|U(G3%R&kW>K$%#oR$DHSBb>`>* z@P{m;g)Qg7$pYp);GNWzq#~TgoE&{G%RIc6`{=9!J_|g8*|PR4z%k6(;n8K5KLZ*U+IBfRsybQWXdwQbLP>6pAqfylh#{fb6;Z(vMMVS~$e@S=j*ftg6;Uhf59&ghTmgWD0l;*T zI709Y^p6lP1rIRMx#05C~cW=H_Aw*bJ-5DT&Z2n+x)QHX^p z00esgV8|mQcmRZ%02D^@S3L16t`O%c004NIvOKvYIYoh62rY33S640`D9%Y2D-rV&neh&#Q1i z007~1e$oCcFS8neI|hJl{-P!B1ZZ9hpmq0)X0i`JwE&>$+E?>%_LC6RbVIkUx0b+_+BaR3cnT7Zv!AJxW zizFb)h!jyGOOZ85F;a?DAXP{m@;!0_IfqH8(HlgRxt7s3}k3K`kFu>>-2Q$QMFfPW!La{h336o>X zu_CMttHv6zR;&ZNiS=X8v3CR#fknUxHUxJ0uoBa_M6WNWeqIg~6QE69c9o#eyhGvpiOA@W-aonk<7r1(?fC{oI5N*U!4 zfg=2N-7=cNnjjOr{yriy6mMFgG#l znCF=fnQv8CDz++o6_Lscl}eQ+l^ZHARH>?_s@|##Rr6KLRFA1%Q+=*RRWnoLsR`7U zt5vFIcfW3@?wFpwUVxrVZ>QdQz32KIeJ}k~{cZZE^+ya? z2D1z#2HOnI7(B%_ac?{wFUQ;QQA1tBKtrWrm0_3Rgps+?Jfqb{jYbcQX~taRB;#$y zZN{S}1|}gUOHJxc?wV3fxuz+mJ4`!F$IZ;mqRrNsHJd##*D~ju=bP7?-?v~|cv>vB zsJ6IeNwVZxrdjT`yl#bBIa#GxRa#xMMy;K#CDyyGyQdMSxlWT#tDe?p!?5wT$+oGt z8L;Kp2HUQ-ZMJ=3XJQv;x5ci*?vuTfeY$;({XGW_huIFR9a(?@3)XSs8O^N5RyOM=TTmp(3=8^+zpz2r)C z^>JO{deZfso3oq3?Wo(Y?l$ge?uXo;%ru`Vo>?<<(8I_>;8Eq#KMS9gFl*neeosSB zfoHYnBQIkwkyowPu(zdms`p{<7e4kra-ZWq<2*OsGTvEV%s0Td$hXT+!*8Bnh2KMe zBmZRodjHV?r+_5^X9J0WL4jKW`}lf%A-|44I@@LTvf1rHjG(ze6+w@Jt%Bvjts!X0 z?2xS?_ve_-kiKB_KiJlZ$9G`c^=E@oNG)mWWaNo-3TIW8)$Hg0Ub-~8?KhvJ>$ z3*&nim@mj(aCxE5!t{lw7O5^0EIO7zOo&c6l<+|iDySBWCGrz@C5{St!X3hAA}`T4 z(TLbXTq+(;@<=L8dXnssyft|w#WSTW<++3>sgS%(4NTpeI-VAqb|7ssJvzNHgOZVu zaYCvgO_R1~>SyL=cFU|~g|hy|Zi}}s9+d~lYqOB71z9Z$wnC=pR9Yz4DhIM>Wmjgu z&56o6maCpC&F##y%G;1PobR9i?GnNg;gYtchD%p19a!eQtZF&3JaKv33gZ<8D~47E ztUS1iwkmDaPpj=$m#%)jCVEY4fnLGNg2A-`YwHVD3gv};>)hAvT~AmqS>Lr``i7kw zJ{5_It`yrBmlc25DBO7E8;5VoznR>Ww5hAaxn$2~(q`%A-YuS64wkBy=9dm`4cXeX z4c}I@?e+FW+b@^RDBHV(wnMq2zdX3SWv9u`%{xC-q*U}&`cyXV(%rRT*Z6MH?i+i& z_B8C(+grT%{XWUQ+f@NoP1R=AW&26{v-dx)iK^-Nmiuj8txj!m?Z*Ss1N{dh4z}01 z)YTo*JycSU)+_5r4#yw9{+;i4Ee$peRgIj+;v;ZGdF1K$3E%e~4LaI(jC-u%2h$&R z9cLXcYC@Xwnns&bn)_Q~Te?roKGD|d-g^8;+aC{{G(1^(O7m37Y1-+6)01cN&y1aw zoqc{T`P^XJqPBbIW6s}d4{z_f5Om?vMgNQEJG?v2T=KYd^0M3I6IZxbny)%vZR&LD zJpPl@Psh8QyPB@KTx+@RdcC!KX7}kEo;S|j^u2lU7XQ}Oo;f|;z4Ll+_r>@1-xl3| zawq-H%e&ckC+@AhPrP6BKT#_XdT7&;F71j}Joy zkC~6lh7E@6o;W@^IpRNZ{ptLtL(gQ-CY~4mqW;US7Zxvm_|@yz&e53Bp_lTPlfP|z zrTyx_>lv@x#=^!PzR7qqF<$gm`|ZJZ+;<)Cqu&ot2z=0000WV@Og>004R=004l4008;_004mL004C`008P>0026e000+nl3&F} z0014>NklKs1m6i~)uN7T^p}4AcWXfbwHaO8f7=z;8sJ&o60+ z{}9+3wrT+*FdDd~*XFqM)ajDgEgx^zWMz#Nix=PIGKK`M1GcF^wEK-%>=^1@0s(Ft z;8{3()2@GO{?h+~17x35x(|1(J10nzbVUP&5Nz3cNVDp<>-2Fc9uwv$D-ZyT z?e6X!vvqrcHX(Bk(J>LYTy7Laa5+gxh&3`Q-pGh3KZb?s7%}{6hD8|(3HAfP(q*Hi z%|c5@FHIeG&R^)Fyv{^TgLx2`ilX3IeUK#yonD7CGLoW_3c3D5dq!Mr#2BFPhXgnr?IJ899GlHfTXPHD77MaQGiXp^d^ovNl9@g+k*VVo2n^6)@&gfJfkcD_ zGTP@^caMX^g|!?!UPJzoDr)LFP+TsYPCJt1S$V&JAmUR~Fa(5gu1c0a`h2hER}U|p z4D19==(zNgnd^YwMxwZUOY7z`R(n!2d3tioaIMq@DGWrNJLSe7ix;l^vn zla@RTfQF_{cI_|aba@lywQW>i=%BI9in*&7Brpc~GdwDo#1Y}7jf`Y$Y77&z5|}qV zm3h-sDXVJc^BskJ`sHy-%T0akU@@Bs8#WB1F%+ZGpSrq68OQ}T0=0nchXBA|_1t2= z+Et((nLZDfTcO9?iM_{y!5D^+B|?JySiWQm%N9>&Oxkc9PB+`WJ=1)sw!ORR+J$xlS3@11=ii5|h<#Ux6hNY*(W&p>2C;%dW@ux~_Wv4?SB03CvkBu&i6^&j8 zvc#0}iQIqt3~sq@0sx=vDB{y^PVv>gGaf}INl03ahhPc5%X|vq0pNUV7aO*nV8hnq zES#CalKENOeC;@%e_}Bc#>Df^hX*)PSVNb&1Eyk0aJQ`qyp~9SBt#zv7031`Y15rm z=pfh_&Dm4sa>?0RDSLE64zS~LV(?v#P=KmY-@NOQm*e&vY1fRIFrF@ph2#i@-#>j5 zN%4`q{P%D9)4Dx4g#cONFRK=FcizNHB3e|@#BHlLW9qi|8QDMo#{%wJIPTJ8${V@m z$xWC{J)kHEMWB-;p8V+?9=~S})phN>w&@sW>KvRo@eM1MPImtGiRE>YBs~o5S3~Se zy0}9<3sN=z?cF{0sDh)#a@6ox6d_263E)5OnN3oBByWCjfERs;f9%d#1BfpwZz8|2 z29vd)3&)L$At5#lG%{#p9=&DS0OE@(n#nJ!9XKX+IEk_09-X4mAZcWrLh$0>_wwe4 z2S|#K;EwAuNlP>m5}L#(|0>j;t!Rh^Zc#(<5LKUDRs{4wIFJP_Yil>(e(z(i=-byfA4)D@OAXhu(6h*qm(?&KKmSe(O|@%F1N^Ogo{F60E8V}(}9@kr_lWy*` z^3Ep(q$ftPXl4?Xbrwt=ojm=*7y9=<-mAQ@`rhR;r)H)BZvcnX(AnWT``FRT0k>U~ zO=ytEzmJIsX6NxLBw00svP@Y+Cw8a1&q^Rk+?t!wH)dFP5MQ6DQBy4v5)x(g?bsY{ zK=RR>{r3`3-(*Iwk(qy08vX{Eszw`zpjfIaDy5B^cW6ha#>J$MikqkA4y>w9Z~{WJ zX3ZKSkPSR|p{e7(pa1#|{kt2#)<%uYmPTb}AxY5I)Xc1L;VfG+g|GLW;g9d`#^Dxy zD=%qfkY)S~dSf$Jv_ z8l;Xfb@u_G+R#g+pakVLt&C2JV)}$cs%x96ZR#dEJ`J~1=DiPgXf={s9~KreD=H$y z0JH#|fL#(oj0W!6vh~1Y>o$F@J$bfMlaxN5h^R=cRx6D)H7GVSo8Ekg$>WoFc+JOr zyt7zkeT`@JwVrEONC2CkyNz)^Z0$YrPu20-7stszUGHN8C5(XvHvi^EvXi2Q9JBVb zW8@drf+7%##}uL{2)6=m#q-SNM!4Ke9vw%ZLBsw-XNii4COU2;{(%9sG&FO*{5Y{u zTIKoQ-056&_0)C1-+(ic5aMd!)#%K-G9qF!h)qbvFTg-YOFMOy=dg5ku>6iWyzyVl z*>|*(WlwIT*Xi~Ut<`vxnO62(H6BiQ^yVo%x@0oOK*J!SHtsHA)w_EJJztrZ!^*sz zA;)a^<}|C``Uc!SAh_M0d$)pcDW2ahH^S`(mx9u3BhWv9_>@$_!b9oqwozYEOsK)E zY+3iDEh#DSKHy8unl)?21NZ*<%^kXwvD5JP*KwitJT+zKu=RGM^$(=J)xz5!7qIU{ zHO(E}s?1+ZyoS&af9x)WBV~=O{rm*y>N~LXILJq^zL>bGM!Br2aAElB2OX-5fc0VXz4F`7x^J2p)iB8K=WRXG;?TnXqspArWy{ z+FOW=v@>p8_EF%p>@^FLkg%FMkz^UG*^Irn8`(b)p^-6l*=TIDaIU7+V~V^=%<9C`D;e%Du$*mk6nRqyU0dbqN0&i{G)RR9=+{5brVJMqn^Y&~4bs&#wS zF%^B!S1+HT#t`0bdR=Wk3|{rp&V<0Q7c@c<14f8^s=f6B7FiG4&%(!gup z^fZh?e&kJ0>x*~1d0cakgH`JWvVHE@c=D#CU<@>nHzlQ?F!eC^I0lJIZuZE2!o6{Z zI-ffhjpwCb|dj`FhrHdvIVhlzo zg0`k+;uBMa!7rc@r~@2Y)f}9PjfuQoaYI*UCt=ZH+?+QKgMOf+sMl#(IzNjKzd1b! z1heYfCk!)kUtRpZYZ6VF}qGW%Dz+s?j{`aVz+qC+V7^Kv$RTk5eAz^pNG zgT~~as_XlnBnj0q@&GYSHKi9HSLGxV7#xC7+}KP_-1P7gw^pk;q!wOWk`N*YxXx_p zdG9}-cuike*`rAsox_%w7U5?Y94z+Qos7Kxzdb&HR&|7Ak0Lz$#!m;Y+7QR{n+q^^ z+bOPY<*k(q26M+yV?H>D$!e#lvYFz_Ce;KA&(-bbqu<}g+)2rU#_c^^$?sk-z;5fM zv*ue-dT3*>EK9!zHUOQn8ZTEHLjn#@&Pj1wES=bT>=c)^4mpv6;`0|dCH-RXz+b+k zw%Pohglzn_6mz$oKixZgLNkepDT*vh&A!DGE#Oi;qvBD?aaXw=E@8EFO8ZVUFg_!CfLuA8 zF8;auv`r$ z6}sI0SM?0k=t)b@KykY{Q}DiMJh!74cnx@2tt0kDgBrlUzOh|uYU`E_VNtjhH(UO7 zlGon+CsJS_lD}T{`!!cwdCg9WB6n;YAhAJZ{U7U?J2jOXax+=KwGv5|P^1vbs~V-$ z&ziILcB4$N(hTzAcQ3aeXbwb;J9$`?tz1B;j|(h@xY>8Ap0%GJyZ8@79wUc`vgMU~sBbdy`Uiy=!$Q#o zrAg2KzsY*c6gu165R#UfhIRmwivX;6z-+_Tu7McvkDdSGHd< z2W&f1$;NL>dGhajnf9wq48Q9QG9G$&!0K;3TrnW->HoeMkWvT8Nc7CLyt)NjZ!cDB z7aENYp^ugRwtlAob1TVwTN6UDu~0eAI;}06J31)+3dD1R4VkY<{Z0_h{`GC#Y?<3?SP3 zNiHs=2tk&bnky-91O#2?E+Qf#iHwb<@Z@0`@zX4|-=RoW0Z9MkUnjM};Uke`33GcZ zPL~TbGKHn})Hj*P$&4pEZTNtqh3^UoMGOQ(5#M3oe1`fC1B?NBHb0fummt}=yM(n{ zk6#3IKjA_Rf4%d{9u-4QW*qfRCJIaIL6Yb)n-Gd1IK+s}uA{E*yadDmdan-9x0<@7 zknm`P+l|}h>T7VtA zz8yf|#rNL%c(1c3r4Z<^=fJT_E;N|{fljAGl0d67pz#|f9V$4iQLA1$uPfXmgo4{; z$K`Yqmz>Oqq%?%B7hF#E7L);aLQTEaCpG2$xT2=4yw8-u1S*#%+WY*)pUxSO8q1qH zij_Cy3}p9pSUMj?=}T1*I67wKtfiW&sEWHn9v z?KQK~-L<6$#D(*9ND?HDN+LCD0(wcquDz!@R$R-hNh##b$?VU|3E@doc|q`Ugd#|Y z4jyc;gbxrGoyGt?Bcp={#0ADc1OK^fI&c4Cp$Al7kX0|xmlN`GM>A_;GRIDx=i3A4 z7@3qp>gWt~8XXO_Ra6!4X70>%cXoExL7?2552yz|`QWXm%HMqHA&2Qgp(sCf9ILg9 z$fyW1CQihy7}&b~H~=@z&mtti(4UXm{0@>Q3E5q5I=qYga_ym&uO;Wxc!fx zGwreUWZd^Rp8LnaeonY5m6eMp4NQtED){Q}V1GSJ=8Xm5t39O*i%Vhn@K}1SR?13> z2-7tye^`C5OJg$zgCD6` zV<;%KaQH+O3udJAlk3L&tb%&=0i%yQe2#HRQJxkz#Yc9%tLOz$CCFs8vG%iLJhy3o zKM2!P`^2p;2JrdrvPBcPW=1;4PuEk{An-Q?(A-c%alszuOb&N#-~7D&;T6|@1w0Gv zQxidMS*?;Z0N((Am@y^u{eOM*C;Jl*EpRqgoe(wUr*OFxBttMe57q*3=M58?mKEQJ zzHs*wGC)5J>Tv2`J#W9C@7b?UJZEuvb3cG7!!823|9#WOj%4`_IRG3y)kZ_3iK>dT z)R!F;58O4=wegK79U;L1F9RvQf z^ihPOu>WKW|M>JMqesPX|IO1F78>ZY8XlJH1K}bL$WDp^w=#%G@0mL`uK&0C9^Y&- zaFGaj{x>=_ko#|*!swJ?Y}-@8&V9AimX|Un-tKkx;l$Tm(N5m%W9FLKTqGc zQWxt$Uv6=WzB6xXDx05K%Gm`<0K*>Fn2q>U7IQk|&U;Np8RnF5q zS>+*)y(g+wJ>daRD@m+ck;~6+pH6jsJL^9!q^?tosjZT0=ZtoZj2|Y{*nclz_FeVM z^#^#lp+oJs-0{eLc}{cFStLn9@8{31Lsh)=#+Nj;T6p}PIjnwQJ`utG{pBj}D*K8+ za&%w9!n=~V6&_tWxvw~SsiU^h#QJT=5iU2l-Gm4EvHF2|JicN!O|2GQerFejA84LYKvg-e4d!B8>Mp?c%>)+rjw@ zojkI9CVyCYE#p&%_lbkaJg_MvG|12=8bVEE3b&g-y!$Oh6-}3%gsIEMea~*eWa7?lvkhA)n@>B|!op6L&9_a3h% z|7117Fu@h*^WXkG@H5qCo{NZ;dpW~E#;W~Q@b-dL7ilMTR@?S;Ja(E*N}s74YB5z$ffboF31bu&7BlHzC3zF&c2n-1%#2Ad#)P~OB$C1Kn&Q>&XvZRh>izjjOf^72U zj$!A4v+OD;C;wO#wN0k))hL+|6H4x+WadvzWx^*9^H^Ne#qA zhL98+PFi9lV^fEdlNrYdwa8Ll)5;g$6!YoMB1+F)7+_h#A|jC_4c+Dj=1dvkUNnEA z8#sL>?0=;IIDo1Ef5V7n$h<8$$^n7K633%_ltu=gu|o-{%_G^2Jf+ z&CFo-v@~W+N+ECV81m+hx#BF5wcE~)y`}6eC}a2jb5z#0A`~|$Zjbl~(CG|B4vWIx zW5Z;$ngr86QP-WH2GB`LkGUw6t|m*Vsu@o1OZW9?EJvsjl~Qh8x1- z$P9}^Q50M*x9V>Qv|0@T0sdIp+wqfaV$O_l3Q(Z3zx#&*0Cgi$v7bTTJ$7`Op}D?F z*6Y(zTnZXV=5m`(&R^)J&8*;ZIk-@Ffu`DOoQfMs*Z=vTpkR_y(+LU+z-Dvebl3-# zzci8ttwD!Yr}OL>5#V-7bXnRNml3ASotf3Gw!>Mjl+&&h00&SO9v1w;Z+~^`gO9IX zr$1ZNAqmAjMEQEK11M_*VPWCK#Ah-xIgy~?KZx>UD%gMl&)g35`a_`HFHn zI~s7<-9v1d5lE7Z-k?=KB_V{s*3->Hw_fiCJ^{+El>NWYo*@a(#>a`kiu^;TZ#`ak zRyOGMSM(9P)4|^TC7Q#eW)zyzU;`&)?a&UHjU*U+U~q ztdx+NMQdX%O?AaQ^NSlDix*CFk4hT;39wa7S#=M=iN2>$ZGDfbr+U3r-~THB25%_1 zvc1FpY8&nh;EuA&3%Q356==TNzEd+Qd8BgVlBMp+6Ee;Ko799wHDK`@v3O8S{r|(> z;s5QSS4AjU6(Mht(yX%X5#XG+d5Irs2l Date: Thu, 22 Mar 2018 18:38:32 -0700 Subject: [PATCH 05/11] update medal path --- config/custom_items.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/config/custom_items.txt b/config/custom_items.txt index 3e13b89cdb..fa341714f4 100644 --- a/config/custom_items.txt +++ b/config/custom_items.txt @@ -211,7 +211,7 @@ item_path: /obj/item/weapon/storage/box/fluff/drake { ckey: erik_the_dog character_name: Erik -item_path: /obj/item/clothing/accessory/medal/heroism +item_path: /obj/item/clothing/accessory/medal/gold/heroism } # Permit Expired From b9af3d9e79a6a5a89bc2d7ec787e0f078830b429 Mon Sep 17 00:00:00 2001 From: Reddeyfish Date: Thu, 22 Mar 2018 18:40:26 -0700 Subject: [PATCH 06/11] Replace QM glass doors with non-glass doors --- maps/northern_star/polaris-1.dmm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/maps/northern_star/polaris-1.dmm b/maps/northern_star/polaris-1.dmm index cf4a8fd371..ad4c7bfbba 100644 --- a/maps/northern_star/polaris-1.dmm +++ b/maps/northern_star/polaris-1.dmm @@ -6642,7 +6642,7 @@ "cxL" = (/obj/machinery/door/airlock/glass_mining{name = "Cargo Bay"; req_access = list(31)},/obj/machinery/door/firedoor/glass,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/quartermaster/storage) "cxM" = (/turf/simulated/wall,/area/quartermaster/qm) "cxN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{density = 0; dir = 1; icon_state = "shutter0"; id = "qmoffice"; name = "QM Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/quartermaster/qm) -"cxO" = (/obj/machinery/door/airlock/glass_mining{name = "Quartermaster"; req_access = list(41)},/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/quartermaster/qm) +"cxO" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/mining{name = "Quartermaster"; req_access = list(41)},/turf/simulated/floor/tiled,/area/quartermaster/qm) "cxP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{density = 0; dir = 1; icon_state = "shutter0"; id = "qmoffice"; name = "QM Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/quartermaster/qm) "cxQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{density = 0; dir = 1; icon_state = "shutter0"; id = "qmoffice"; name = "QM Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/quartermaster/qm) "cxR" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/cargo_hallway) @@ -6870,7 +6870,7 @@ "cCf" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cCg" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) "cCh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/storage) -"cCi" = (/obj/machinery/door/airlock/glass_mining{name = "Quartermaster"; req_access = list(41)},/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/quartermaster/qm) +"cCi" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/mining{name = "Quartermaster"; req_access = list(41)},/turf/simulated/floor/tiled,/area/quartermaster/qm) "cCj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/quartermaster/qm) "cCk" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/quartermaster/qm) "cCl" = (/obj/structure/table/standard,/obj/item/weapon/clipboard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stamp/qm,/turf/simulated/floor/tiled,/area/quartermaster/qm) From 8910f8ad9e8776841a1d6ffed87356b2b6370adf Mon Sep 17 00:00:00 2001 From: Vulpias <37509487+Vulpias@users.noreply.github.com> Date: Fri, 23 Mar 2018 08:08:09 +0100 Subject: [PATCH 07/11] venom patch, final fix Changed the units after changing how they metabolize, and a changed the effects a bit. --- .../station/station_special_abilities_vr.dm | 37 +++++++++++++------ 1 file changed, 25 insertions(+), 12 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index 3eaf982026..b528f7be72 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -839,20 +839,20 @@ if(choice == "Aphrodisiac") src.show_message("You sink your fangs into [T] and inject your aphrodisiac!") src.visible_message("[src] sinks their fangs into [T]!") - T.bloodstr.add_reagent("succubi_aphrodisiac",200) + T.bloodstr.add_reagent("succubi_aphrodisiac",100) return 0 else if(choice == "Numbing") src.show_message("You sink your fangs into [T] and inject your poison!") src.visible_message("[src] sinks their fangs into [T]!") - T.bloodstr.add_reagent("numbing_enzyme",50) //Poisons should work when more units are injected + T.bloodstr.add_reagent("numbing_enzyme",20) //Poisons should work when more units are injected else if(choice == "Paralyzing") src.show_message("You sink your fangs into [T] and inject your poison!") src.visible_message("[src] sinks their fangs into [T]!") - T.bloodstr.add_reagent("succubi_paralize",50) //Poisons should work when more units are injected + T.bloodstr.add_reagent("succubi_paralize",20) //Poisons should work when more units are injected else return //Should never happen -/* +/* //will maybe add something one day mob/living/carbon/proc/charmed() //TODO charmed = 1 @@ -867,6 +867,7 @@ mob/living/carbon/proc/charmed() //TODO name = "Aphrodisiac" id = "succubi_aphrodisiac" description = "A unknown liquid, it smells sweet" + metabolism = REM * 0.8 color = "#8A0829" scannable = 0 @@ -875,30 +876,42 @@ mob/living/carbon/proc/charmed() //TODO M.show_message("You feel funny, and fall in love with the person in front of you") M.emote(pick("blush", "moans", "giggles", "turns visibly red")) //M.charmed() //TODO - return + return /datum/reagent/succubi_numbing //Using numbing_enzyme instead. name = "Numbing Fluid" id = "succubi_numbing" description = "A unknown liquid, it doesn't smell" + metabolism = REM * 0.5 color = "#41029B" scannable = 0 /datum/reagent/succubi_numbing/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) - if(prob(7)) - M.show_message("You start to feel weakened, your body seems heavy.") + + var/effective_dose = dose + var/threshold = 1 + + if(effective_dose < 1.5 * threshold) M.eye_blurry = max(M.eye_blurry, 10) - return + else if(effective_dose < 5 * threshold) + M.Weaken(2) + M.drowsyness = max(M.drowsyness, 20) + if(proc(7)) + M.show_message("You start to feel weakened, your body seems heavy.") + return /datum/reagent/succubi_paralize name = "Paralyzing Fluid" id = "succubi_numbing" description = "A unknown liquid, it doesn't smell" + metabolism= REM * 0.5 color = "#41029B" scannable = 0 -/datum/reagent/succubi_paralize/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) - if(prob(7)) - M.show_message("You lose sensation of your body.") +/datum/reagent/succubi_paralize/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) //will first keep it like that. lets see what it changes. if nothing, than I will rework the effect again + + if(proc(7)) M.Weaken(20) - return \ No newline at end of file + M.eye_blurry = max(M.eye_blurry, 10) + M.show_message("You lose sensation of your body.") + return From f89c3bb654b41dc62ef74af6910b6510d47bf5fb Mon Sep 17 00:00:00 2001 From: Vulpias <37509487+Vulpias@users.noreply.github.com> Date: Fri, 23 Mar 2018 08:15:28 +0100 Subject: [PATCH 08/11] Update station_special_abilities_vr.dm --- .../human/species/station/station_special_abilities_vr.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index b528f7be72..3e6592fd6e 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -896,7 +896,7 @@ mob/living/carbon/proc/charmed() //TODO else if(effective_dose < 5 * threshold) M.Weaken(2) M.drowsyness = max(M.drowsyness, 20) - if(proc(7)) + if(prob(7)) M.show_message("You start to feel weakened, your body seems heavy.") return @@ -910,7 +910,7 @@ mob/living/carbon/proc/charmed() //TODO /datum/reagent/succubi_paralize/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) //will first keep it like that. lets see what it changes. if nothing, than I will rework the effect again - if(proc(7)) + if(prob(7)) M.Weaken(20) M.eye_blurry = max(M.eye_blurry, 10) M.show_message("You lose sensation of your body.") From 9487c20e5b7fa8aad5ec13db31004c16153ae41b Mon Sep 17 00:00:00 2001 From: AnonymousHybi Date: Fri, 23 Mar 2018 13:27:49 +0000 Subject: [PATCH 09/11] Hacky IRC code. :S --- code/modules/ext_scripts/irc.dm | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/code/modules/ext_scripts/irc.dm b/code/modules/ext_scripts/irc.dm index 955f24400c..95523fc158 100644 --- a/code/modules/ext_scripts/irc.dm +++ b/code/modules/ext_scripts/irc.dm @@ -1,10 +1,8 @@ /proc/send2irc(var/channel, var/msg) - if(config.use_irc_bot && config.irc_bot_host) - for(var/IP in config.irc_bot_host) - spawn(0) - log_debug("send2irc: Sending [msg] to [channel]") - paranoid_sanitize(msg) - ext_python("ircbot_message.py", "[config.comms_password] [IP] [channel] [dbcon.Quote(msg)]") + if(config.use_irc_bot) + log_debug("send2irc: Sending [msg] to [channel]") + paranoid_sanitize(msg) + ext_python("ircbot_message.py", "[config.comms_password] [config.irc_bot_host] [channel] [dbcon.Quote(msg)]") return /proc/send2mainirc(var/msg) From f027be32a2e25e654c8f1f56595e3184318d3d3a Mon Sep 17 00:00:00 2001 From: AnonymousHybi Date: Fri, 23 Mar 2018 13:44:34 +0000 Subject: [PATCH 10/11] Some more debugging stuff to help find if it's an issue locally or with BYOND --- code/modules/ext_scripts/irc.dm | 3 ++- code/modules/ext_scripts/python.dm | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/ext_scripts/irc.dm b/code/modules/ext_scripts/irc.dm index 95523fc158..db01eec296 100644 --- a/code/modules/ext_scripts/irc.dm +++ b/code/modules/ext_scripts/irc.dm @@ -7,12 +7,13 @@ /proc/send2mainirc(var/msg) if(config.main_irc) + log_debug("send2mainirc: Sending [msg] to send2irc") send2irc(config.main_irc, msg) return /proc/send2adminirc(var/msg) var/queuedmsg = "ADMIN - [msg]" - + log_debug("send2adminirc: Sending [queuedmsg] to send2irc") send2irc(config.admin_irc, queuedmsg) return diff --git a/code/modules/ext_scripts/python.dm b/code/modules/ext_scripts/python.dm index 8f822c7193..7be3b25c92 100644 --- a/code/modules/ext_scripts/python.dm +++ b/code/modules/ext_scripts/python.dm @@ -1,9 +1,9 @@ /proc/ext_python(var/script, var/args, var/scriptsprefix = 1) if(scriptsprefix) script = "scripts/" + script - if(world.system_type == MS_WINDOWS) script = replacetext(script, "/", "\\") var/command = config.python_path + " " + script + " " + args + log_debug("ext_python: Sending [command] to shell") shell("[command]") return From 0e9cf6f152bb499a5ea1dae3b0982163fa9572af Mon Sep 17 00:00:00 2001 From: AnonymousHybi Date: Fri, 23 Mar 2018 10:11:00 -0400 Subject: [PATCH 11/11] server-side changelog update --- html/changelog.html | 33 + html/changelogs/.all_changelog.yml | 7998 +++++++++-------- html/changelogs/Anewbe - Translators.yml | 37 - html/changelogs/Hubblenaut - airlocks.yml | 36 - html/changelogs/Jonathan-Facesitting-Icon.yml | 37 - .../Leshana - vplk-airlocks-cycle-to-ext.yml | 4 - html/changelogs/Leshana-vplk-persistence.yml | 9 - .../Leshana-vplk-process-debug-verbs.yml | 4 - html/changelogs/chao-chainsawsinmyeyes.yml | 36 - .../chaoko99-OHGODHIDEYOURHUSBANDS.yml | 36 - html/changelogs/chaoko99-mapmergepy.yml | 37 - 11 files changed, 4049 insertions(+), 4218 deletions(-) delete mode 100644 html/changelogs/Anewbe - Translators.yml delete mode 100644 html/changelogs/Hubblenaut - airlocks.yml delete mode 100644 html/changelogs/Jonathan-Facesitting-Icon.yml delete mode 100644 html/changelogs/Leshana - vplk-airlocks-cycle-to-ext.yml delete mode 100644 html/changelogs/Leshana-vplk-persistence.yml delete mode 100644 html/changelogs/Leshana-vplk-process-debug-verbs.yml delete mode 100644 html/changelogs/chao-chainsawsinmyeyes.yml delete mode 100644 html/changelogs/chaoko99-OHGODHIDEYOURHUSBANDS.yml delete mode 100644 html/changelogs/chaoko99-mapmergepy.yml diff --git a/html/changelog.html b/html/changelog.html index 2abc0022b4..cdf8b70f2d 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -53,6 +53,39 @@ -->
+

22 March 2018

+

Chaoko99 updated:

+
    +
  • Prometheans can now wear underwear.
  • +
+

Hubblenaut updated:

+
    +
  • If a cycling airlock is already near the target pressure, pressing the buttons will toggle the doors instead of making it reenter the cycle process.
  • +
+

JonathanHybrid updated:

+
    +
  • Replaced the method of facesitting, you don't need to have a trait anymore! You instead use grab, pin them down and aim at head. (I recommend using subtles for them to read your messages~)
  • +
  • Replaced the image of SS13 to chomper's logo! :D
  • +
+

Leshana updated:

+
    +
  • Enables round-to-round persistence of a few aspects of characters. More accurately, it automates updating your character setup. None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you. ALL of these changes are optional, toggled on the VORE tab of character setup.
  • +
  • Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time. Departing thru the elevators will set your spawn location to elevators etc.
  • +
  • Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)
  • +
  • Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)
  • +
  • Your markings are saved so they will be the same as when they were at end of round.
  • +
  • Replaced hard coded numbers for weight gain with constant defines.
  • +
  • Added admin verbs for debugging the scheduled process controllers.
  • +
+

Leshana and mustafakalash updated:

+
    +
  • A new 'planetary' mode for airlocks which makes them purge the chamber contents to the exterior atmosphere before filling with clean air, and vice versa.
  • +
+

chaoko99 updated:

+
    +
  • Added mapmerge PY to the ools directory of the Vorestation repository.
  • +
+

28 February 2018

Atermonera updated:

    diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 9e3cd624b8..993a295194 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1,3982 +1,4016 @@ -DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. ---- -2013-01-07: - Cael_Aislinn: - - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list - for tg's changelog. - Chinsky: - - rscadd: 'Implants: Explosvie implant, exploding when victim hears the codephrase - you set.' - - rscadd: 'Implants: Compressed Matter implat, scan item (making it disappear), - inject yourself and recall that item on will!' - - rscadd: Implant removal surgery, with !!FUN!! results if you mess up it. - - rscadd: Coats now have pockets again. - - rscadd: Bash people on tabetops. an windows, or with stools. Grab people to bash - them on tables or windows (better grab for better hit on windows). Drag stool - sprite on you to pick it up, click on it in hand to make it usual stool again. - - rscadd: Surgical caps, and new sprites for bloodbags and fixovein. - - rscadd: Now some surgery steps will bloody your hands, Full-body blood coat in - case youy mess up spectacualry. - - rscadd: Ported some crates (Art, Surgery, Sterile equiplemnt). - - tweak: Changed contraband crates. Posters moved to Art Crate, cigs and lipstick - ot party crate. Now contraband crate has illegal booze and illicit drugs. - - bugfix: Finally got evac party lights - - bugfix: Now disfigurment,now it WILL happen when damage is bad enough. - - experiment: Now if you speak in depressurized area (less than 10 kPa) only people - next to you can hear you. Radios still work though. -2013-01-13: - Chinsky: - - tweak: If you get enough (6) blood drips on one tile, it'll turn into a blood - puddle. Should make bleeding out more visible. - - tweak: Security belt now able to hold taser, baton and tape roll. - - tweak: Added alternative security uniform to Security wardrobes. - - rscadd: 'Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG' - - bugfix: Engineering tape now require engineer OR atmos access instead of both. - - rscadd: Implants now will react to EMP, possibly in !!FUN!! ways - GauHelldragon: - - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to - pick up and drop food/drinks. Printing pen can alternate between writing mode - and rename paper mode by clicking it. - - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot - arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity - sensor. - - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot - shield! -2013-01-21: - Cael_Aislinn: - - bugfix: Satchels and ore boxes can now hold strange rocks. - - rscadd: Closets and crates can now be built out of 5 and 10 plasteel respectively. - - rscadd: Observers can become mice once more. -2013-01-23: - Cael_Aislinn: - - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list - for tg's changelog. -2013-01-31: - CIB: - - bugfix: Chilis and cold chilis no longer kill in small amounts - - bugfix: Chloral now again needs around 5 units to start killing somebody -2013-02-13: - Erthilo: - - bugfix: Fixed SSD (logged-out) players not staying asleep. - - bugfix: Fixed set-pose verb and mice emotes having extra periods. - - bugfix: Fixed virus crate not appearing and breaking supply shuttle. - - bugfix: Fixed newcaster photos not being censored. -2013-02-14: - CIB: - - rscadd: Medical side-effects(patients are going to come back for secondary treatment) - - rscadd: NT loyalty setting(affects command reports and gives antags hints who - might collaborate with them) - - tweak: Simple animal balance fixes(They're slower now) - CaelAislinn: - - rscadd: Re-added old ion storm laws, re-added grid check event. - - rscadd: Added Rogue Drone and Vermin Infestation random events. - - rscadd: Added/fixed space vines random event. - - tweak: Updates to the virus events. - - tweak: Spider infestation and alien infestation events turned off by default. - - tweak: Soghun, taj and skrell all have unique language text colours. - - tweak: Moderators will no longer be listed in adminwho, instead use modwho. - Gamerofthegame: - - rscadd: Miscellaneous mapfixes. -2013-02-18: - Cael Aislinn: - - rscadd: Security bots will now target hostile mobs, and vice versa. - - tweak: Carp should actually emigrate now, instead of just immigrating then squatting - around the outer hull. - - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho - and modwho respectively). -2013-02-20: - Chinsky: - - rscadd: 'Added new surgery: putting items inside people. After you use retractor - to keep incision open, just click with any item to put it inside. But be wary, - if you try to fit something too big, you might rip the veins. To remove items, - use implant removal surgery.' - - rscadd: Crowbar can be used as alternative to retractor. - - rscadd: Can now unload guns by clicking them in hand. - - tweak: Fixed distance calculation in bullet missing chance computation, it was - always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot. - - rscadd: To add more FUN to previous thing, bullets missed to not disappear but - keep going until they hit something else. - - bugfix: Compressed Matter and Explosive implants spawn properly now. - - tweak: 'Tweaks to medical effects: removed itch caused by bandages. Chemical effects - now have non-100 chance of appearing, the stronger medicine, the more probality - it''ll have side effects.' -2013-02-22: - Chinsky: - - tweak: Change to body cavity surgery. Can only put items in chest, groind and - head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery - ribs should be bent open, (lung surgery until second scalpel step). Surgery - step needs preparation step, with drill. After that you can place item inside, - or seal it with cautery to do other step instead. -2013-02-23: - Cael Aislinn: - - wip: RUST machinery components should now be researchable (with high requirements) - and orderable through QM (with high cost). - - wip: Shield machinery should now be researchable (with high requirements) and - orderable through QM (with high cost). This one is reportedly buggy. - - tweak: Rogue vending machines should revert back to normal at the end of the event. - - rscadd: New Unathi hair styles. -2013-02-25: - Cael Aislinn: - - rscadd: As well as building hull shield generators, normal shield gens can now - be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993). - - rscadd: 'New random events: multiple new system wide-events have been have been - added to the newscaster feeds, some not quite as respectable as others.' - - rscadd: 'New random event: some lucky winners will win the TC Daily Grand Slam - Lotto, while others may be the target of malicious hackers.' -2013-02-27: - Gamerofthegame: - - rscadd: Added the (base gear) ERT preset for the debug command. - - rscadd: Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a - less extent, the science outpost. (No, not cycling airlocks) - - rscadd: Fiddled with the ERT set up location on Centcom. Radmins will now have - a even easier time equiping a team of any real pratical size, especially coupled - with the above debug command. -2013-03-05: - CIB: - - rscadd: Added internal organs. They're currently all located in the chest. Use - advanced scanner to detect damage. Use the same surgery as for ruptured lungs - to fix them. - Cael Aislinn: - - soundadd: Set roundstart music to randomly choose between space.ogg and traitor.ogg - (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972) - - experiment: All RUST components except for TEGs (which generate the power) are - now obtainable ingame, bored engineers should get hold of them and setup an - experimental reactor for testing purposes. -2013-03-06: - Cael Aislinn: - - rscadd: Type 1 thermoelectric generators and the associated binary circulators - are now moveable (wrench to secure/unsecure) and orderable via Quartermaster. - - wip: code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. - Maximum output is in the range of 12 to 20MW (12 to 20 million watts). - - bugfix: Removed double announcement for gridchecks, reduced duration of gridchecks. - RavingManiac: - - rscadd: You can now stab people with syringes using the "harm" intent. This destroys - the syringe and transfers a random percentage of its contents into the target. - Armor has a 50% chance of blocking the syringe. -2013-03-09: - Cael Aislinn: - - rscadd: "Beekeeping is now possible. Construct an apiary of out wood and embed\ - \ it into a hydroponics tray, then get a queen bee and bottle of BeezEez from\ - \ cargo bay. \n\t\tHives produce honey and honeycomb, but be wary if the bees\ - \ start swarming." -2013-03-11: - CIB: - - rscadd: Cloning now requires you to put slabs of meat into the cloning pod to - replenish biomass. - Cael Aislinn: - - wip: The xenoarchaeology update is here. This includes a major content overhaul - and a bunch of new features for xenoarchaeology. - - tweak: Digsites (strange rock deposits) are now much more nuanced and interesting, - and a huge number of minor (non-artifact) finds have been added. - - rscadd: Excavation is now a complex process that involves digging into the rock - to the right depth. - - rscadd: Chemical analysis is required for safe excavation of the digsites, in - order to determine how best to extract the finds. - - bugfix: Anomalous artifacts have been overhauled and many longstanding bugs with - existing effects have been fixed - the anomaly utiliser should now work much - more often. - - rscadd: Numerous new artifact effects have been added and some new artifact types - can be dug up from the asteroid. - - rscadd: New tools and equipment have been added, including normal and spaceworthy - versions of the anomaly suits, excavation tools and other neat gadgets. - - rscadd: Five books have been written by subject matter experts from around the - galaxy to help the crew of the Exodus come to grips with this exacting new science - (over 3000 words of tutorials!). - Chinsky: - - rscadd: Sec HUDs now can see short versions of sec records.on examine. Med HUDs - do same for medical records, and can set medical status of patient. - - rscadd: Damage to the head can now cause brain damage. -2013-03-14: - Spamcat: - - rscadd: Figured I should make one of these. Syringestabbing now produces a broken - syringe complete with fingerprints of attacker and blood of a victim, so dispose - your evidence carefully. Maximum transfer amount per stab is lowered to 10. -2013-03-15: - Cael_Aislinn: - - rscadd: Mapped a compact research base on the mining asteroid, with multiple labs - and testing rooms. It's reachable through a new (old) shuttle dock that leaves - from the research wing on the main station. -2013-03-26: - Spamcat: - - bugfix: Chemmaster now puts pills in pill bottles (if one is inserted). - - tweak: Stabbing someone with a syringe now deals 3 damage instead of 7 because - 7 is like, a crowbar punch. - - bugfix: Lizards can now join mid-round again. - - rscadd: Chemicals in bloodstream will transfer with blood now, so don't get drunk - before your blood donation. Viruses and antibodies transfer through blood too. - - bugfix: Virology is working again. -2013-03-27: - Asanadas: - - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. - Metagaming with it is a big no-no! - - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. - May be changed over the course of time for balance. -2013-04-04: - SkyMarshal: - - bugfix: Fixed ZAS - - bugfix: Fixed Fire - Spamcat: - - bugfix: Blood type is now saved in character creation menu, no need to edit it - manually every round. -2013-04-09: - SkyMarshal: - - bugfix: Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed. - - bugfix: Fixed a bad line of code that was preventing autoignition of flammable - gas mixes. - - bugfix: Volatile fuel is burned up after a point. - - rscdel: Partial-tile firedoors removed. This is due to ZAS breaking when interacting - with them. -2013-04-11: - SkyMarshal: - - experiment: Fire has been reworked. - - experiment: In-game variable editor is both readded and expanded with fire controlling - capability. -2013-04-17: - SkyMarshal: - - experiment: ZAS is now more deadly, as per decision by administrative team. May - be tweaked, but currently AIRFLOW is the biggest griefer. - - experiment: World startup optimized, many functions now delayed until a player - joins the server. (Reduces server boot time significantly) - - tweak: Zones will now equalize air more rapidly. - - bugfix: ZAS now respects active magboots when airflow occurs. - - bugfix: Airflow will no longer throw you into doors and open them. - - bugfix: Race condition in zone construction has been fixed, so zones connect properly - at round start. - - bugfix: Plasma effects readded. - - bugfix: Fixed runtime involving away mission. -2013-04-24: - Jediluke69: - - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) - - tweak: Nanopaste now heals about half of what it used to - - tweak: Ballistic crates should now come with shotguns loaded with actual shells - no more beanbags - - bugfix: Iced tea no longer makes a glass of .what? - NerdyBoy1104: - - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' - - rscadd: Plastellium is refined into plastic by first grinding the produce to get - plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which - can be used to make crates, forks, spoons, knives, ashtrays or plastic bags - from. - - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice - + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + - 5 universal enzyme (in beaker) makes Sake. - faux: - - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. - - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A - uniform jacket has also been added to the Captain's closet. HoS' hat has been - re-added to their closet. I do not love the CMO and CE enough to give them anything. - - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in - them. If you are a guy, be prepared to be yelled at if you run around like a - moron in one of these. Same goes for ladies who run around in shorts with their - titties swaying in the space winds. - - imageadd: A set of dispatcher uniforms will spawn in the security closet. These - are for playtesting the dispatcher role. - - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're - welcome, Book. - - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will - now spawn in the medical wardrobe closet. - - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are - also several dresses currently only adminspawnable. Admins: Look either under - "bride" or "dress." The bride one leads to the colored wedding dresses, and - there are some other kinds of dresses under dress.' - - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a - swimming pool now, dip in and enjoy it. - - tweak: he meeting hall has been replaced with an awkwardly placed security office - meant for prisoner processing. - - tweak: Added a couple more welding goggles to engineering since you guys liked - those a lot. - - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't - know how to add them to the bar vending machine otherwise I would have done - that instead. Detective, you have your own flask in your office, it's underneath - the cigarettes on your desk. - - tweak: Added two canes to the medical storage, for people who have leg injuries - and can't walk good and stuff. I do not want to see doctors pretending to be - House. These are for patients. Do not make me delete this addition and declare - you guys not being able to have nice things. - - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. - Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits - whenever they want. - - tweak: Secondary security hardsuit has been added to the armory. Security members - please stop stealing engineer's hardsuits when you guys want to pair up for - space travel. - - tweak: Firelocks have been moved around in the main hallways to form really ghetto - versions of airlocks. - - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, - that was someone else. - - tweak: Psych office in medbay has been made better looking. -2013-05-14: - Cael_Aislinn: - - experiment: Depth scanners can now be used to determine what material archaeological - deposits are made of, meaning lab analysis is no longer required. - - tweak: Some useability issues with xenoarchaeology tools have been resolved, and - the transit pods cycle automatically now. -2013-05-15: - Spamcat: - - rscadd: Added telescopic batons - to HoS's and captain's lockers. These are quite robust and easily concealable. -2013-05-21: - SkyMarshal: - - experiment: ZAS will now speed air movement into/out of a zone when unsimulated - tiles (e.g. space) are involved, in relation to the number of tiles. - - experiment: Portable Canisters will now automatically connect to any portable - connecter beneath them on map load. - - bugfix: Bug involving mis-mapped disposal junction fixed - - bugfix: Air alarms now work for atmos techs (whoops!) - - bugfix: The Master Controller now properly stops atmos when it runtimes. - - bugfix: Backpacks can no longer be contaminated - - tweak: ZAS no longer logs air statistics. - - tweak: ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It - was doing this already, but in a convoluted way which was actually less efficient) - - tweak: General code cleanup/commenting of ZAS - - tweak: Jungle now initializes after the random Z-level loads and atmos initializes. -2013-05-25: - Erthilo: - - bugfix: Fixes alien races appearing an unknown when speaking their language. - - bugfix: Fixes alien races losing their language when cloned. - - bugfix: Fixes UI getting randomly reset when trying to change it in Genetics Scanners. -2013-05-26: - Chinsky: - - rscadd: Tentacles! Now clone damage will make you horribly malformed like examine - text says. - Meyar: - - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. - - rscadd: Restored the ability for the syndicate Agent ID to change the name on - the card (reforge it) more than once. - - rscadd: ERT Radio now functional again. - - rscadd: 'Research blast doors now actually lock down the entirety of station-side - Research. ' - - rscadd: 'Added lock down buttons to the wardens office. ' - - rscadd: 'The randomized barsign has made a return. ' - - rscadd: Syndicate Agent ID's external airlock access restored. - VitrescentTortoise: - - rscadd: Added a third option for not getting any job preferences. It allows you - to return to the lobby instead of joining. -2013-05-28: - Erthilo: - - bugfix: Fixes everyone being able to understand alien languages. HERE IS YOUR - TOWER OF BABEL - VitrescentTortoise: - - bugfix: Wizard's forcewall now works. -2013-05-30: - Segrain: - - bugfix: Meteor showers actually spawn meteors now. - - tweak: Engineering tape fits into toolbelt and can be placed on doors. - - rscadd: Pill bottles can hold paper. - Spamcat: - - tweak: Pill bottle capacity increased to 14 items. - - bugfix: Fixed Lamarr (it now spawns properly) - proliberate: - - rscadd: Station time is now displayed in the status tab for new players and AIs. -2013-05-31: - Segrain: - - bugfix: Portable canisters now properly connect to ports beneath them on map load. - - bugfix: Fixed unfastening gas meters. -2013-06-01: - Chinsky: - - rscadd: Bloody footprints! Now stepping in the puddle will dirty your shoes/feet - and make you leave bloody footprints for a bit. - - rscadd: Blood now dries up after some time. Puddles take ~30 minutes, small things - 5 minutes. - - bugfix: Untreated wounds now heal. No more toe stubs spamming you with pain messages - for the rest of the shift. - - experiment: On the other side, everything is healed slowly. Maximum you cna squeeze - out of first aid is 0.5 health per tick per organ. Lying down makes it faster - too, by 1.5x factor. - - rscadd: Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling - - rscadd: Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". - For those who can't run and type. -2013-06-05: - Chinsky: - - rscadd: Load bearing equipment - webbings and vests for engineers and sec. Attach - to jumpsuit, use 'Look in storage' verb (object tab) to open. - Segrain: - - rscadd: Exosuits now can open firelocks by walking into them. -2013-06-06: - Asanadas: - - rscadd: Added a whimsical suit to the head of personnel's secret clothing locker. - Meyar: - - bugfix: Disposal's mail routing fixed. Missing pipes replaced. - - bugfix: 'Chemistry is once again a part of the disposals delivery circuit. ' - - bugfix: Added missing sorting junctions to Security and HoS office. - - bugfix: Fixed a duplicate sorting junction. -2013-06-09: - Segrain: - - bugfix: Emagged supply console can order SpecOp crates again. -2013-06-11: - Meyar: - - bugfix: Fixes a security door with a firedoor ontop of it. - - bugfix: Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE - team not RESCUE team) - - rscadd: ERT are now automated, from their spawn to their shuttle. Admin intervention - no longer required! (Getting to the mechs still requires admin permission generally) - - rscadd: Added flashlights to compensate for the weakened PDA lights - - tweak: 'ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, - no sir. ' -2013-06-12: - Zuhayr: - - rscadd: Added pneumatic cannon and harpoons. - - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in - targets. Throwing them by hand won't make them stick, firing them from a cannon - might. Implant removal surgery will get rid of shrapnel and stuck items. -2013-06-13: - Kilakk: - - rscadd: Added the Xenobiologist job. Has access to the research hallway and to - xenobiology. - - rscdel: Removed Xenobiology access from Scientists. - - rscdel: Removed the Xenobiologist alternate title from Scientists. - - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. - - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. -2013-06-18: - Segrain: - - bugfix: Fixed some bugs in windoor construction. - - tweak: Secure windoors are made with rods again. - - rscadd: Windoors drop their electronics when broken. Emagged windoors can have - theirs removed by crowbar. - - rscadd: Airlock electronics can be configured to make door open for any single - access on it instead of all of them. - - rscadd: Cyborgs can preview their icons before choosing. -2013-06-21: - Jupotter: - - bugfix: Fix the robotiscist preview in the char setupe screen -2013-06-22: - Cael_Aislinn: - - tweak: The xenoarchaeology depth scanner will now tell you what energy field is - required to safely extract a find. - - tweak: Excavation picks will now dig faster, and xenoarchaeology as a whole should - be easier to do. -2013-06-23: - Segrain: - - rscadd: Airlocks of various models can be constructed again. - faux: - - experiment: There has been a complete medbay renovation spearheaded by Vetinarix. - http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please - put any commentary good or bad, here. - - tweak: Some maintenance doors within RnD and Medbay have had their accesses changed. - Maintenance doors in the joint areas (leading to the research shuttle, virology, - and xenobiology) are now zero access. Which means anyone in those joints can - enter the maintenance tunnels. This was done to add additional evacuation locations - during radiation storms. Additional maintenance doors were added to the tunnels - in these areas to prevent docs and scientists from running about. - - tweak: Starboard emergency storage isn't gone now, it's simply located in the - escape wing. - - experiment: An engineering training room has been added to engineering. This location - was previously where surgery was located. If you are new to engineering or need - to brush up on your skills, please use this area for testing. -2013-06-26: - Segrain: - - bugfix: Autopsy scanner properly displays time of wound infliction and death. - - bugfix: Autopsy scanner properly displays wounds by projectile weapons. - Whitellama: - - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon - death - - wip: Space ninja has been implemented as a voteable gamemode - - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed - on the map), still spawn at carps-pawns instead. (The code will warn you about - this and ask you to report it, it's a known issue.) - - rscadd: Five new space ninja directives have been added, old directives have been - reworded to be less harsh - - wip: Space ninjas have been given their own list as antagonists, and are no longer - bundled up with traitors - - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed - by downloading one into their suits - - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause - breaches - - rscadd: A few space ninja titles/names have been added and removed to be slightly - more believable - - bugfix: The antagonist selector no longer chooses jobbanned players when it runs - out of willing options -2013-06-27: - Segrain: - - bugfix: ID cards properly setup bloodtype, DNA and fingerprints again. -2013-06-28: - Segrain: - - rscadd: AIs are now able to examine what they see. -2013-07-03: - Segrain: - - rscadd: Security and medical cyborgs can use their HUDs to access records. -2013-07-05: - Spamcat: - - rscadd: Pulse! Humans now have hearbeat rate, which can be measured by right-clicking - someone - Check pulse or by health analyzer. Medical machinery also has heartbeat - monitors. Certain meds and conditions can influence it. -2013-07-06: - Chinsky: - - rscadd: Humans now can be infected with more than one virus at once. - - rscadd: All analyzed viruses are put into virus DB. You can view it and edit their - name and description on medical record consoles. - - tweak: 'Only known viruses (ones in DB) will be detected by the machinery and - HUDs. ' - - rscadd: Viruses cause fever, body temperature rising the more stage is. - - bugfix: Humans' body temperature does not drift towards room one unless there's - big difference in them. - - tweak: Virus incubators now can transmit viuses from dishes to blood sample. - - rscadd: New machine - centrifuge. It can isolate antibodies or viruses (spawning - virus dish) from a blood sample in vials. Accepts vials only. - - rscadd: Fancy vial boxes in virology, one of them is locked by ID with MD access. - - tweak: Engineered viruses are now ariborne too. -2013-07-11: - Chinsky: - - rscadd: Gun delays. All guns now have delays between shots. Most have less than - second, lasercannons and pulse rifles have around 2 seconds delay. Automatics - have zero, click-speed. -2013-07-26: - Kilakk: - - bugfix: Brig cell timers will no longer start counting down automatically. - - tweak: Separated the actual countdown timer from the timer controls. Pressing - "Set" while the timer is counting down will reset the countdown timer to the - time selected. -2013-07-28: - Segrain: - - rscadd: Camera console circuits can be adjusted for different networks. - - rscadd: Nuclear operatives and ERT members have built-in cameras in their helmets. - Activate helmet to initialize it. -2013-07-30: - Erthilo: - - bugfix: EFTPOS and ATM machines should now connect to databases. - - bugfix: Gravitational Catapults can now be removed from mechs. - - bugfix: Ghost manifest rune paper naming now works correctly. - - bugfix: Fix for newscaster special characters. Still not recommended. - Kilakk: - - rscadd: Added colored department radio channels. -2013-08-01: - Asanadas: - - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. - Metagaming with it is a big no-no! - - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. - May be changed over the course of time for balance. - CIB: - - bugfix: Chilis and cold chilis no longer kill in small amounts - - bugfix: Chloral now again needs around 5 units to start killing somebody - Cael Aislinn: - - rscadd: Security bots will now target hostile mobs, and vice versa. - - tweak: Carp should actually emigrate now, instead of just immigrating then squatting - around the outer hull. - - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho - and modwho respectively). - CaelAislinn: - - rscadd: Re-added old ion storm laws, re-added grid check event. - - rscadd: Added Rogue Drone and Vermin Infestation random events. - - rscadd: Added/fixed space vines random event. - - tweak: Updates to the virus events. - - tweak: Spider infestation and alien infestation events turned off by default. - - tweak: Soghun, taj and skrell all have unique language text colours. - - tweak: Moderators will no longer be listed in adminwho, instead use modwho. - Cael_Aislinn: - - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list - for tg's changelog. - Chinsky: - - rscadd: 'Old new medical features:' - - rscadd: Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, - and are one-use. You can replace chems inside using a syringe. Box of them is - added to Medicine closet and medical supplies crate. - - rscadd: Splints! Target broken liimb and click on person to apply. Can be taken - off in inventory menu, like handcuffs. Splinted limbs have less negative effects. - - rscadd: Advanced medikit! Red and mean, all doctors spawn with one. Contains better - stuff - advanced versions of bandaids and aloe heal 12 damage on the first use. - - tweak: Wounds with damage above 50 won't heal by themselves even if bandaged/salved. - Would have to seek advanced medical attention for those. - Erthilo: - - bugfix: Fixed SSD (logged-out) players not staying asleep. - - bugfix: Fixed set-pose verb and mice emotes having extra periods. - - bugfix: Fixed virus crate not appearing and breaking supply shuttle. - - bugfix: Fixed newcaster photos not being censored. - Gamerofthegame: - - rscadd: Miscellaneous mapfixes. - GauHelldragon: - - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to - pick up and drop food/drinks. Printing pen can alternate between writing mode - and rename paper mode by clicking it. - - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot - arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity - sensor. - - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot - shield! - Jediluke69: - - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) - - tweak: Nanopaste now heals about half of what it used to - - tweak: Ballistic crates should now come with shotguns loaded with actual shells - no more beanbags - - bugfix: Iced tea no longer makes a glass of .what? - Jupotter: - - bugfix: Fix the robotiscist preview in the char setupe screen - Kilakk: - - rscadd: Added the Xenobiologist job. Has access to the research hallway and to - xenobiology. - - rscdel: Removed Xenobiology access from Scientists. - - rscdel: Removed the Xenobiologist alternate title from Scientists. - - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. - - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. - Meyar: - - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. - - rscadd: Restored the ability for the syndicate Agent ID to change the name on - the card (reforge it) more than once. - - rscadd: ERT Radio now functional again. - - rscadd: 'Research blast doors now actually lock down the entirety of station-side - Research. ' - - rscadd: 'Added lock down buttons to the wardens office. ' - - rscadd: 'The randomized barsign has made a return. ' - - rscadd: Syndicate Agent ID's external airlock access restored. - NerdyBoy1104: - - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' - - rscadd: Plastellium is refined into plastic by first grinding the produce to get - plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which - can be used to make crates, forks, spoons, knives, ashtrays or plastic bags - from. - - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice - + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + - 5 universal enzyme (in beaker) makes Sake. - RavingManiac: - - rscadd: You can now stab people with syringes using the "harm" intent. This destroys - the syringe and transfers a random percentage of its contents into the target. - Armor has a 50% chance of blocking the syringe. - Segrain: - - bugfix: Meteor showers actually spawn meteors now. - - tweak: Engineering tape fits into toolbelt and can be placed on doors. - - rscadd: Pill bottles can hold paper. - SkyMarshal: - - bugfix: Fixed ZAS - - bugfix: Fixed Fire - Spamcat: - - rscadd: Figured I should make one of these. Syringestabbing now produces a broken - syringe complete with fingerprints of attacker and blood of a victim, so dispose - your evidence carefully. Maximum transfer amount per stab is lowered to 10. - VitrescentTortoise: - - rscadd: Added a third option for not getting any job preferences. It allows you - to return to the lobby instead of joining. - Whitellama: - - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon - death - - wip: Space ninja has been implemented as a voteable gamemode - - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed - on the map), still spawn at carps-pawns instead. (The code will warn you about - this and ask you to report it, it's a known issue.) - - rscadd: Five new space ninja directives have been added, old directives have been - reworded to be less harsh - - wip: Space ninjas have been given their own list as antagonists, and are no longer - bundled up with traitors - - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed - by downloading one into their suits - - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause - breaches - - rscadd: A few space ninja titles/names have been added and removed to be slightly - more believable - - bugfix: The antagonist selector no longer chooses jobbanned players when it runs - out of willing options - Zuhayr: - - rscadd: Added pneumatic cannon and harpoons. - - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in - targets. Throwing them by hand won't make them stick, firing them from a cannon - might. Implant removal surgery will get rid of shrapnel and stuck items. - faux: - - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. - - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A - uniform jacket has also been added to the Captain's closet. HoS' hat has been - re-added to their closet. I do not love the CMO and CE enough to give them anything. - - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in - them. If you are a guy, be prepared to be yelled at if you run around like a - moron in one of these. Same goes for ladies who run around in shorts with their - titties swaying in the space winds. - - imageadd: A set of dispatcher uniforms will spawn in the security closet. These - are for playtesting the dispatcher role. - - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're - welcome, Book. - - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will - now spawn in the medical wardrobe closet. - - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are - also several dresses currently only adminspawnable. Admins: Look either under - "bride" or "dress." The bride one leads to the colored wedding dresses, and - there are some other kinds of dresses under dress.' - - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a - swimming pool now, dip in and enjoy it. - - tweak: he meeting hall has been replaced with an awkwardly placed security office - meant for prisoner processing. - - tweak: Added a couple more welding goggles to engineering since you guys liked - those a lot. - - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't - know how to add them to the bar vending machine otherwise I would have done - that instead. Detective, you have your own flask in your office, it's underneath - the cigarettes on your desk. - - tweak: Added two canes to the medical storage, for people who have leg injuries - and can't walk good and stuff. I do not want to see doctors pretending to be - House. These are for patients. Do not make me delete this addition and declare - you guys not being able to have nice things. - - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. - Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits - whenever they want. - - tweak: Secondary security hardsuit has been added to the armory. Security members - please stop stealing engineer's hardsuits when you guys want to pair up for - space travel. - - tweak: Firelocks have been moved around in the main hallways to form really ghetto - versions of airlocks. - - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, - that was someone else. - - tweak: Psych office in medbay has been made better looking. - proliberate: - - rscadd: Station time is now displayed in the status tab for new players and AIs. -2013-08-04: - Chinsky: - - rscadd: Health HUD indicator replaced with Pain indicator. Now health indicator - shows pain level instead of actual vitals level. Some types of damage contribute - more to pain, some less, usually feeling worse than they really are. -2013-08-08: - Erthilo: - - bugfix: Raise Dead rune now properly heals and revives dead corpse. - - bugfix: Admin-only rejuvenate verb now heals all organs, limbs, and diseases. - - bugfix: Cyborg sprites now correctly reset with reset boards. This means cyborg - appearances can now be changed without admin intervention. -2013-09-18: - Kilakk: - - rscadd: Fax machines! The Captain and IA agents can use the fax machine to send - properly formatted messages to Central Command. - - imageadd: Gave the fax machine a fancy animated sprite. Thanks Cajoes! -2013-09-24: - Snapshot: - - rscdel: Removed hidden vote counts. - - rscdel: Removed hiding of vote results. - - rscdel: Removed OOC muting during votes. - - rscadd: Crew transfers are no longer callable during Red and Delta alert. - - wip: Started work on Auto transfer framework. -2013-10-06: - Chinsky: - - rscadd: Return of dreaded side effects. They now manifest well after their cause - disappears, so curing them should be possible without them reappearing immediately. - They also lost last stage damaging effects. -2013-10-29: - Cael_Aislinn: - - rscadd: Xenoarchaeology's chemical analysis and six analysis machines are gone, - replaced by a single one which can be beaten in a minigame. - - rscadd: Sneaky traitors will find new challenges to overcome at the research outpost, - but may also find new opportunities (transit tubes can now be traversed). - - rscadd: Finding active alien machinery should now be made significantly easier - with the Alden-Saraspova counter. -2013-11-01: - Various: - - rscadd: Autovoting, Get off the station when your 15 hour workweek is done, thanks - unions! - - rscadd: Some beach props that Chinsky finds useless. - - wip: Updated NanoUI - - rscadd: Dialysis while in sleepers - removes reagents from mobs, like the chemist, - toss him in there! - - tweak: Pipe Dispensers can now be ordered by Cargo - - rscadd: Fancy G-G-G-G-Ghosts! -2013-11-23: - Ccomp5950: - - bugfix: Players are now no longer able to commit suicide with a lasertag gun, - and will feel silly for doing so. - - bugfix: Ghosts hit with the cult book shall now actually become visible. - - bugfix: The powercells spawned with Exosuits will now properly be named to not - confuse bearded roboticists. - - bugfix: Blindfolded players will now no longer require eye surgery to repair their - sight, removing the blindfold will be sufficient. - - rscadd: Atmospheric Technicians will now have access to Exterior airlocks. -2013-11-24: - Yinadele: - - experiment: Supermatter engine added! Please treat your new engine gently, and - report any strangeness! - - tweak: Rebalanced events so people don't explode into appendicitis or have their - organs constantly explode. - - rscadd: Vending machines have had bottled water, iced tea, and grape soda added. - - rscadd: Head reattachment surgery added! Sew heads back on proper rather than - monkey madness. - - rscadd: Pain crit rebalanced - Added aim variance depending on pain levels, nerfed - blackscreen severely. - - rscadd: 'Cyborg alt titles: Robot, and Android added! These will make you spawn - as a posibrained robot. Please enjoy!' - - bugfix: Fixed the sprite on the modified welding goggles, added a pair to the - CE's office where they'll be used. - - bugfix: Fixed atmos computers- They are once again responsive! - - tweak: Added in functionality proper for explosive implants- You can now set their - level of detonation, and their effects are more responsively concrete depending - on setting. - - rscadd: Hemostats re-added to autolathe! - - rscadd: Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering - and the engineering bookcase. - - bugfix: Fixed areas in medbay to have fully functional APC sectors. - - rscadd: Girders are now lasable. - - experiment: Please wait warmly, new features planned for next merge! -2013-12-01: - 'Various Developers banged their keyboards together:': - - rscadd: New Engine, the supermatter, figure out what a cooling loop is, or don't - and blow up engineering! - - rscadd: Each department will have it's own fax, make a copy of your butt and fax - it to the admins! - - rscadd: Booze and soda dispensers, they are like chemmasters, only with booze - and soda! - - rscadd: Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace - how do they work? - - rscadd: You can now shove things into vending machines, impress your friends on - how things magically disappear out of your hands into the machine! - - rscadd: Robots and Androids (And gynoids too!) can now use custom job titles - - bugfix: Various bugfixes -2013-12-18: - RavingManiac: - - rscadd: Mousetraps can now be "hidden" through the right-click menu. This makes - them go under tables, clutter and the like. The filthy rodents will never see - it coming! - - tweak: Monkeys will no longer move randomly while being pulled. -2014-01-01: - Various: - - rscadd: AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for - new configuration options. - - rscadd: Ghosts will now have bold text if they are in the same room as the person - making conversations easier to follow. - - rscadd: New hairstyles! Now you can use something other then hotpink floor length - braid. - - wip: DNA rework, tell us how you were cloned and became albino! - - rscadd: Dirty floors, so now you know exactly how lazy the janitors are! - - rscadd: A new UI system, feel free to color it yourself, don't set it to completely - clear or you will have a bad time. - - rscadd: Cryogenic storage, for all your SSD needs. - - rscadd: New hardsuits for those syndicate tajaran -2014-02-01: - Various: - - rscadd: NanoUI for PDA - - rscadd: Write in blood while a ghost in cult rounds with enough cultists - - rscadd: Cookies, absurd sandwiches, and even cookable dioanae nymphs! - - rscadd: A bunch of new guns and other weapons - - rscadd: Species specific blood -2014-02-19: - Aryn: - - experiment: New air model. Nothing should change to a great degree, but temperature - flow might be affected due to closed connections not sticking around. -2014-03-01: - Various: - - rscadd: Paint Mixing, red and blue makes purple! - - rscadd: New posters to tell you to respect those darned cat people - - rscadd: NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers - - tweak: PDA bombs are now less annoying, and won't always blow up / cause internal - bleeding - - tweak: Blob made less deadly - - rscadd: Objectiveless Antags now a configuration option, choose your own adventure! - - wip: Engineering redesign, now with better monitoring of the explodium supermatter! - - rscadd: Security EOD - - rscadd: New playable race, IPC's, go beep boop boop all over the station! - - rscadd: Gamemode autovoting, now players don't have to call for gamemode votes, - it's automatic! -2014-03-05: - RavingManiac: - - rscadd: Smartfridges added to the bar, chemistry and virology. No more clutter! - - rscadd: A certain musical instrument has returned to the bar. - - rscadd: There is now a ten second delay between ingesting a pill/donut/milkshake - and regretting it. -2014-03-10: - Chinsky: - - rscadd: Viruses now affect certain range of species, different for each virus - - tweak: Spaceacilline now prevents infection, and has a small chance to cure viruses - at Stage 1. It does not give them antibodies though, so they can get sick again! - - tweak: Biosuits and spacesuits now offer more protection against viruses. Full - biosuit competely prevents airborne infection, when coupled with gloves they - both protect quite well from contact ones - - rscadd: Sneezing now spreads viruses in front of mob. Sometimes he gets a warning - beforehand though -2014-03-30: - RavingManiac: - - rscadd: Inflatable walls and doors added. Useful for sealing off hull breaches, - but easily punctured by sharp objects and Tajarans. -2014-04-06: - RavingManiac: - - tweak: Tape recorders and station-bounced radios now work inside containers and - closets. -2014-04-11: - Jarcolr: - - rscadd: You can now flip coins like a D2 - - tweak: Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now - Costume Crate - - tweak: Grammar patch,telekinesis/amputated arm exploit fixes,more in the future - - tweak: Grille kicking now does less damage - - tweak: TELESCOPIC baton no longer knocks anybody down,still got a lot of force - though - - tweak: Other small-ish changes and fixes that aren't worth mentioning -2014-04-25: - Various: - - rscadd: Overhauled saycode, you can now use languages over the radio. - - rscadd: Chamelon items beyond just the suit. - - rscadd: NanoUI Virology - - rscadd: 3D Sounds - - rscadd: AI Channel color for when they want to be all sneaky - - rscadd: New inflatable walls and airlocks for your breach sealing pleasure. - - rscadd: Carbon Copy papers, so you can subject everyone to your authority and - paperwork, but mainly paperwork - - rscadd: Undershirts and rolling down jumpsuits - - rscadd: Insta-hit tasers, can be shot through glass as well. - - rscadd: Changeling balances, an emphasis put more on stealth. - - rscdel: Genetics disabled - - rscdel: Telescience removed, might be added again when we come up with a less - math headache enducing version of it. - - bugfix: Bugfixes galore! -2014-04-29: - HarpyEagle: - - rscadd: Webbing vest storage can now be accessed by clicking on the item in inventory - - rscadd: Holsters can be accessed by clicking on them in inventory - - rscadd: Webbings and other suit attachments are now visible on the icon in inventory - - tweak: Removing jumpsuits now requires drag and drop to prevent accidental undressing - - rscadd: Added an action icon for magboots that can be used to toggle them similar - to flashlights - - rscadd: Fuel tanks now spill fuel when wrenched open -2014-05-03: - Cael_Aislinn: - - rscadd: "Coming out of nowhere the past few months, the Garland Corporation has\ - \ made headlines with a new prehistoric theme park delighting travellers with\ - \ species thought extinct. Now available for research stations everywhere is\ - \ the technology that made it all possible! Features include:
    \n\t\t\t-\ - \ 13 discoverable prehistoric species to clone from fossils (including 5 brand\ - \ new ones).
    \n\t\t\t- 11 discoverable prehistoric plants to clone from fossils\ - \ (including 9 brand new ones).
    \n\t\t\t- New minigame that involves correctly\ - \ ordering the genomes inside each genetic sequence to unlock an animal/plant.
    \n\ - \t\t\t- Some prehistoric animals and plants may seem strangely familiar... while\ - \ others may bring more than the erstwhile scientist bargains for.
    \n




    " -2014-05-06: - Hubble: - - rscadd: Clip papers together by hitting a paper with a paper or photo - - imageadd: Adds icons for copied stamps -2014-05-16: - HarpyEagle: - - rscadd: Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages - depending on type and module - - rscadd: Languages can now be whispered when using the language code with either - the whisper verb or the whisper speech code -2014-05-23: - Hubble: - - rscadd: Personal lockers are now resettable - - rscadd: Take off people's accessories or change their sensors in the drag and - drop-interface - - rscadd: Merge paper bundles by hitting one with another - - tweak: Line breaks in Security, Medical and Employment Records - - tweak: Record printouts will have names on it - - tweak: Set other people's internals in belt and suit storage slots - - bugfix: No longer changing suit sensors while cuffed - - bugfix: No longer emptying other people's pockets when they are not full yet -2014-05-28: - Chinsky: - - rscadd: Adds few new paperBBcode tags, to make up for HTML removal. - - rscadd: '[logo] tag draws NT logo image (one from wiki).' - - rscadd: '[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless - tables, useful of making layouts. Inside tables following tags are used: [row] - marks beginning of new table row, [cell] - beginning of new table cell.' -2014-05-31: - Jarcolr: - - rscadd: 21 New cargo crates, go check them out! - - rscadd: Peanuts have now been added, food items are now being developed. - - rscadd: 2 new cargo groups, Miscellaneous and Supply. - - rscadd: Sugarcane seeds can now be gotten from the seed dispenser. - - rscadd: 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, - geneticist (disabled) and chemist. - - rscadd: Clicking on a player with a paper/book when you have the eyes selected - shows them the book/paper forcefully. -2014-06-03: - Hubblenaut: - - rscadd: Added wheelchairs - - tweak: Replaced stool in Medical Examination with wheelchair - - tweak: Using a fire-extinguisher to propel you on a chair can have consequences - (drive into walls and people, do it!) -2014-06-13: - HarpyEagle: - - rscadd: Added docking ports for shuttles - - rscadd: Shuttle airlocks will automatically open and close, preventing people - from being sucked into space by because someone on another z-level called a - shuttle - - rscadd: Some docking ports can also double as airlocks - - rscadd: Docking ports can be overriden to prevent any automatic action. Shuttles - will wait for players to open/close doors manually - - rscadd: Shuttles can be forced launched, which will make them not wait for airlocks - to be properly closed -2014-06-15: - HarpyEagle: - - bugfix: Fixed wound autohealing regardless of damage amount. The appropriate wound - will now be assigned correctly based on damage amount and type - - bugfix: Fixed several other bugs related wounds that resulted in damage magically - disappearing - - bugfix: Fixed various sharp objects not being counted as sharp, bullets in particular - - bugfix: Fixed armour providing more protection from bullets than it was supposed - to -2014-06-19: - Chinsky: - - rscadd: Adds guest terminals on the map. These wall terminals let anyone issue - temporary IDs. Only access that issuer has can be granted, and maximum time - pass can be issued for is 20 minutes. All operations are logged in terminals. -2014-06-20: - Cael_Aislinn: - - rscadd: 'New discoverable items added to xenoarchaeology, and new features for - some existing ones. Artifact harvesters can now harvest the secondary effect - of artifacts as well as the primary one.
    - -
    ' - - tweak: 'Artifact utilisers should be much nicer/easier to use now.
    - -
  • Alden-Saraspova counters and talking items should work properly - now.
    - -
  • - -
    ' -2014-07-01: - Various: - - experiment: Hardsuit breaching. - - experiment: Rewritten fire. - - experiment: Supermatter now glows and sucks things into it as it approaches criticality. - - rscadd: Station Vox (Vox pariahs) are now available. - - rscadd: Wheelchairs. - - rscadd: Cargo Trains. - - rscadd: Hardsuit cycler machinery. - - rscadd: Rewritten lighting (coloured lights!) - - rscadd: New Mining machinery and rewritten smelting. - - rscadd: Rewritten autolathe - - rscadd: Mutiny mode. - - rscadd: NanoUI airlock and docking controllers. - - rscadd: Completely rewritten shuttle code. - - rscadd: 'Derelict Z-level replacement: construction site.' - - rscadd: Computer3 laptops. - - rscadd: Constructable SMES units. - - rscadd: Omni-directional atmos machinery. - - rscadd: Climbable tables and crates. - - rscadd: Xenoflora added to Science. - - rscadd: Utensils can be used to eat food. - - rscadd: Decks of cards are now around the station. - - rscadd: Service robots can speak languages. - - wip: Xenoarch updates and fixes. - - tweak: Rewritten species-specific gear icon handling. - - tweak: Cats and borers can be picked up. - - tweak: Botanist renamed to Gardener. - - tweak: Hydroponics merged with the Kitchen. - - tweak: Latejoin spawn points (Arrivals, Cryostorage, Gateway). - - rscadd: Escape pods only launch automatically during emergency evacuations - - rscadd: Escape pods can be made to launch during regular crew transfers using - the control panel inside the pod, or by emagging the panel outside the pod - - rscadd: When swiped or emagged, the crew transfer shuttle can be delayed in addition - to being launched early -2014-07-06: - HarpyEagle: - - rscadd: Re-enabled and rewrote the wound infection system - - rscadd: Infections can be prevented by properly bandaging and salving wounds - - rscadd: Infections are cured by spaceacillin -2014-07-20: - PsiOmegaDelta: - - rscadd: AI can now store up to five camera locations and return to them when desired. - - rscadd: AI can now alt+left click turfs in camera view to list and interact with - the objects. - - rscadd: AI can now ctrl+click turret controls to enable/disable turrets. - - rscadd: AI can now alt+click turret controls to toggle stun/lethal mode. - - rscadd: AI can now select which channel to state laws on. -2014-07-26: - Whitellama: - - rscadd: Added dynamic flavour text. - - bugfix: Fixed bug with suit fibers and fingerprints. -2014-07-31: - HarpyEagle: - - tweak: Stun batons now work like tasers and deal agony instead of stun - - rscadd: Being hit in the hands with a stun weapon will cause whatever is being - held to be dropped - - tweak: Handcuffs now require an aggressive grab to be used -2014-08-02: - Whitellama: - - bugfix: Arcane tomes can now be stored on bookshelves. - - bugfix: Dionaea players no longer crash on death, and now become nymphs properly. -2014-08-05: - HarpyEagle: - - tweak: Atmos Rewrite. Many atmos devices now use power according to their load - and gas physics - - rscadd: Pressure regulator device. Replaces the passive gate and can regulate - input or output pressure - - rscadd: Gas heaters and gas coolers are now constructable and can be upgraded - with parts from research - - bugfix: Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall - chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging - stations draw 75 kW. - - bugfix: Laptops, and various other machines, now draw more reasonable amounts - of power - - bugfix: Machines will periodically update their powered status if moved from a - powered to an unpowered area and vice versa -2014-08-27: - Whitellama: - - bugfix: Made destination taggers more intuitive so you know when you've tagged - something - - rscadd: Ported package label and tag sprites - - rscadd: Ported using a pen on a package to give it a title, or to write a note - - rscadd: Donut boxes and egg boxes can be constructed out of cardboard -2014-08-31: - Whitellama: - - bugfix: Matches and candles can be used to burn papers, too. - - bugfix: Observers have a bit more time (20 seconds, instead of 7.5) before the - Diona join prompt disappears. -2014-09-05: - RavingManiac: - - experiment: 'NewPipe implemented: Supply and scrubber pipes can be run in parallel - without connecting to each other.' - - rscadd: Supply pipes will only connect to supply pipes, vents and Universal Pipe - Adapters(UPAs). - - rscadd: Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs. - - rscadd: UPAs will connect to regular, scrubber and supply pipes. -2014-09-20: - HarpyEagle: - - bugfix: Fixes evidence bags and boxes eating each other. Evidence bags now store - items by dragging the bag onto the item to be stored. -2014-09-28: - Gamerofthegame: - - rscadd: Hoverpods fully supported, currently orderable from cargo. Two slots, - three cargo, space flight and a working mech for all other intents and purposes. - - rscadd: Added the Rigged laser and Passenger Compartment equipment. The rigged - laser is a weapon for working exosuits - just a ordinary laser, but with triple - the cool down and rather power inefficient. The passenger compartment allows - other people to board and hitch a ride on the mech - such as in fire rescue - or for space flight. - Zuhayr: - - rscadd: Organs can now be removed and transplanted. - - tweak: Brain surgery is now the same as chest surgery regarding the steps leading - up to it. - - tweak: Appendix and kidney now share the groin and removing the first will prevent - appendicitis. - - tweak: Lots of backend surgery/organ stuff, see the PR if you need to know. -2014-10-01: - RavingManiac: - - rscadd: Zooming with the sniper rifle now adds a view offset in the direction - you are facing. - - rscadd: Added binoculars - functionally similar to sniper scope. Adminspawn-only - for now. - - rscadd: Bottles from chemistry now, like beakers, use chemical overlays instead - of fixed sprites. - - rscadd: Being in space while not magbooted to something will cause your sprite - to bob up and down. - Zuhayr: - - rscadd: Added species organ checks to several areas (phoron burn, welder burn, - appendicitis, vox cortical stacks, flashes). - - rscadd: Added VV option to add or remove organs. - - rscadd: Added simple bioprinter (adminspawn). - - rscadd: Added smashing/slashing behavior from xenos to some unarmed attacks. - - rscadd: Added some new state icons for diona nymphs. - - rscadd: Added borer husk functionality (cortical borers can turn dead humans into - zombies). - - rscadd: Added tackle verb. - - rscadd: Added NO_SLIP. - - rscadd: Added species-specific orans to Dionaea, new Xenomorphs and vox. - - rscadd: Added colour and species to blood data. - - rscadd: Added lethal consequences to missing your heart. - - rscdel: Removed robot_talk_understand and alien_talk_understand. - - rscdel: Removed attack_alien() and several flavours of is_alien() procs. - - rscdel: Removed /mob/living/carbon/alien/humanoid. - - rscdel: Removed alien_hud(). - - rscdel: Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB. - - rscdel: Renamed is_larva() to is_alien(). - - tweak: Refactored a ton of files, either condensing or expanding them, or moving - them to new directories. - - tweak: Refactored some attack vars from simple_animal to mob/living level. - - tweak: Refactored internal organs to /mob/living/carbon level. - - tweak: Refactored rad and light absorbtion to organ level. - - tweak: Refactored brains to /obj/item/organ/brain. - - tweak: Refactored a lot of blood splattering to use blood_splatter() proc. - - tweak: Refactored broadcast languages (changeling and alien hiveminds, drone and - binary chat) to actual languages. - - tweak: Refactored xenomorph abilities to work for humans. - - tweak: Refactored xenomorphs into human species. - - tweak: Rewrote larva_hud() and human_hud(). The latter now takes data from the - species datum. - - tweak: Rewrote diona nymphs as descendents of /mob/living/carbon/alien. - - tweak: Rewrote xenolarva as descendents of /mob/living/carbon/alien. - - tweak: Rewrote /mob/living/carbon/alien. - - tweak: Moved alcohol and toxin processing to the liver. - - tweak: Moved drone light proc to robot level, added integrated_light_power and - local_transmit vars to robots. - - tweak: Moved human brainloss onto the brain organ. - - tweak: Shuffled around and collapsed several redundant procs down to carbon level - (hide, ventcrawl, Bump). - - tweak: Fixed species swaps from NO_BLOOD to those with blood killing the subject - instantly. -2014-11-01: - PsiOmegaDelta: - - bugfix: Adds the last missing step to deconstruct fire alarms. Apply wirecutters. - - rscadd: There's a "new" mining outpost nearby the Research outpost. - - rscadd: Manifest ghosts now have spookier names. - - rscadd: Adds a gas monitor computer for the toxin mixing chamber. - - rscadd: AI can now change the display of individual AI status screens. - - rscadd: More ion laws.. - - rscadd: All turrets have been replaced with portable variants. Potential targets - can be configured on a per turret basis. - - bugfix: Improved crew monitor map positioning. - - rscadd: Can now order plastic, body-, and statis bags from cargo - - rscadd: PDAs now receive newscasts. - - rscadd: (De)constructable emergency shutters. - - rscadd: Borgs can now select to simply state their laws or select a radio channel, - same as the AI. -2014-11-04: - TwistedAkai: - - rscadd: Almost any window which has been fully unsecured can now be dismantled - with a wrench. -2014-11-08: - PsiOmegaDelta: - - rscadd: Service personnel now have their own frequency to communicate over. Use - "say :v". - - rscadd: The AI can now has proper quick access to its private channel. Use "say - :o". - - rscadd: Newscasters supports photo captions. Simply pen one on the attached photo. - - rscadd: Once made visible by a cultist ghosts can toggle visiblity at will. - - rscadd: Detonating cyborgs using the cyborg monitor console now notifies the master - AI, if any. - - rscadd: More machinery, such as APCs, air alarms, etc., now support attaching - signalers to the wires. - - tweak: Random event overhaul. Admins may wish check the verb "Event Manager Panel". -2014-11-22: - Zuhayr: - - rscadd: Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits. - - rscadd: Replaced existing hardsuits with 'voidsuits', functionally identical. - - rscdel: Removed the mounted device and helmet/boot procs from voidsuits. - - tweak: Refactored a shit-ton of ninja code into the new rig class. - - wip: This is more than likely going to take a lot of balancing to get into a good - place. -2015-01-09: - Zuhayr: - - tweak: Voice changers no longer use ID cards. They have Toggle and Set Voice verbs - on the actual mask object now. - - rscadd: Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to - face current dir. -2015-02-04: - RavingManiac: - - rscadd: Holodeck is now bigger and better, with toggleable gravity and a new courtroom - setting - TwistedAkai: - - bugfix: Purple Combs should now be visible and have their proper icon -2015-02-12: - Daranz: - - rscadd: Vending machines now use NanoUI and accept cash. The vendor account can - now be suspended to disable all sales in all machines on station. -2015-02-16: - RavingManiac: - - rscadd: Say hello to the new Thermoelectric Supermatter Engine. Read the operating - manual to get started. -2015-02-18: - PsiOmegaDelta: - - rscadd: Synths now have timestamped radio and chat messages. - - rscadd: New and updated uplink items. - - rscadd: Multiple AIs can now share the same holopad. - - rscadd: The AI now has built-in consoles, accessible from the subsystem tab. -2015-02-24: - Zuhayr: - - experiment: Major changes to the kitchen and hydroponics mechanics. Review the - detailed changelog here, -2015-04-07: - RavingManiac: - - tweak: You can now pay vending machines and EFTPOS scanners without removing your - ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash - also brings up the menu now instead of attacking the vending machine. -2015-04-18: - PsiOmegaDelta: - - rscadd: Added a changelog editing system that should cause fewer conflicts and - more accurate timestamps. -2015-04-23: - Dennok: - - rscadd: Added an automatic pipelayer. - - rscadd: Added an automatic cablelayer. - PsiOmegaDelta: - - bugfix: Shower curtains no longer lose their default color upon being washed. - - bugfix: Emergency shutters can again be examined, and from the proper distance. - - bugfix: The virus event will now only infect mobs on the station, currently controlled - by player that has been active in the last 5 minutes. - - bugfix: Laptops now use the proper proc for checking camera status. - - rscadd: Makes it possible to eject PDA cartridges using a verb. - - rscadd: Makes it possible to shake tables with one's bare hands to stop climbers. - - bugfix: Added a mass driver door in disposals to prevent trash from floating out - into space before proper ejection. - - rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface - but allows quicker access to the various rig modules. - - rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead - status if sensors are set accordingly. - - rscadd: Emergency shutters opened by silicons are now treated as having been forced - open by a crowbar. - - rscadd: An active AI chassis can now be pushed, just as an empty chassis can be. - - rscadd: The AI can now use the crew monitor console to track crew members with - full sensors enabled. - - rscadd: The AI now has a shortcut to track people holding up messages to cameras. - - rscadd: The AI now has a shortcut to track people sending PDA messages. - - rscadd: Multiple AIs can now share the same holopad. - - rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking. - - rscadd: Ghosts can now toggle seeing darkness and other ghosts separately. - - rscadd: Moving while dead now auto-ghosts you. - - rscadd: 'Two new random events: Space dust and gravitation failure.' - - rscadd: Upgraded wizard spell interface and new spells. - - rscadd: More uplink items. - - rscadd: Uplink items now have rudimentary descriptions. - Yoshax: - - tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and - stuff. -2015-04-24: - Dennok: - - bugfix: Fixes overmap ship speed calculations. - - rscadd: Adds overmap ship rotation. - - rscadd: Added a floorlayer. -2015-04-28: - Jarcolr: - - rscadd: Added 9 new bar sign designs/sprites. - Kelenius: - - rscadd: 'Good news to the roboticists! The long waited firmware update for the - bots has arrived. You can expect the following changes:' - - rscadd: Medbots have improved the disease detection algorithms. - - rscadd: Floorbot firmware has been bugtested. In particular, they will no longer - get stuck near the windows, hopelessly trying to fix the floor under the glass. - - rscadd: Floorbots have also received an internal low-power metal synthesizer. - They will use it to make their own tiles. Slowly. - - rscadd: Following the complains from humanitarian organizations regarding securitron - brutality, stength of their stunners has been toned down. They will also politely - demand that you get on the floor before arresting you. Except for the taser-mounted - guys, they will still tase you down. - - rscadd: Other minor fixes. - - rscdel: 'The lasertag bots are now forbidden to build and use following the incident - #1526672. Please don''t let it happen again.' - - rscadd: The farmbot design has been finished! Made from a watertank, robot arm, - plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) - bots will be a useful companion to any gardener and/or xenobotanist. - - tweak: 'Spider learning alert: they have learned to recognize the bots and will - mercilessly attack them.' - - rscadd: An experimental CPU upgrade would theoretically allow any of the bots - to function with the same intelligence capacity as the maintenance drones. We - still have no idea what causes it to boot up. Science! - - rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and - anyone who otherwise uses our equipment. Following the NT update of bot firmware, - we have updated the cryptographic sequencer''s hacking routines as well. The - medbots you emag will not poison you anymore, the clanbots won''t clean after - themselves immediately, and floorbots... wear a space suit. Oh, and it works - on the new farmbots, too.' - PsiOmegaDelta: - - rscadd: Beware. Airlocks can now crush more things than just mobs. - - rscadd: AIs now have a personal atmospherics control subsystem. - - rscadd: Some borg modules now have additional subsystems. - - tweak: Improves borg module handling. - - tweak: Secure airlocks now buzz when access is denied. - - tweak: The mental health office door now requires psychiatrist access, and the - related button now opens/closes the door instead of bolting. - - soundadd: Restores an old soundtrack 'Thunderdome.ogg'. - - rscadd: Some holodeck programs now have custom ambience tracks. - RavingManiac: - - rscadd: The phoron research lab has been renovated to include a heat-exchange - system, a gas mixer/filter and a waste gas disposal pump. - - tweak: Candles now burn for about 30 mintutes. - Yoshax: - - tweak: Adds items to the orderable antag surgical kit so its actually useful for - surgery. - - tweak: Adjusts custom loadout costs to be more standardised and balances. Purely - cosmetic items, shoes, hats, and all things that do not provide a straight advtange - (sterile mask, or pAI, protection from viruses and possible door hacking or - records access, respectively), each cost 1 point, items that provide an advantage - like those just mentioned, or provide armor or storage cost 2 points. - - rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm - top mounted for the Saber, and for the Bulldog. - - rscadd: Adds the .45 and 9mm practice rounds to the armory. - - rscadd: Adds all the practice rounds to the autolathe. - - tweak: Adds r_walls to the back of the firing range, leaves the sides normal. - - bugfix: Fixes HoS' office door to not be CMO locked. -2015-04-29: - Daranz: - - rscadd: Paper bundles can now have papers inserted at arbitrary points. This can - be done by clicking the previous/next page links with a sheet of paper in hand. - HarpyEagle: - - rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, - and double barreled shotgun. The firing modes work the same way as the egun; - click on the weapon with it in your active hand to cycle between modes. Unloading - these weapons now requires that you click on them with an empty hand.' - PsiOmegaDelta: - - rscadd: Portable atmospheric pumps and scrubbers now use NanoUI. - - rscadd: Two new events which will cause damage to APCs or cameras when triggered. -2015-04-30: - Yoshax: - - rscadd: Adds more items to custom loadout, including a number of dressy suits - and some other things. -2015-05-02: - HarpyEagle: - - bugfix: Neck-grabbing someone now stuns them properly. - PsiOmegaDelta: - - tweak: The spider infestation event now makes an announcement much sooner. - - rscadd: Admins can now toggle OOC/LOOC separately. - - tweak: Mice are now numbered to aid admins. - Yoshax: - - rscadd: Adds an option and verb to the AI to send emergency messages to Central, - functions same as comms console option. - - tweak: Changes comms console to only have one level of ID require, meaning all - heads of staff have what was captain access, allowing them to change alert, - send emergency messages and make announcements. - - rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms, - this machine takes emergency messages and sends them to central, if one does - not exist on any Z, you cannot send any emergency messages. - - rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for - when the ones on telecomms are destroyed. Assembly is required. - - rscadd: Adds the emergency bluespace relay circuitboard to be researchable and - printable in R&D, with sufficient tech levels. -2015-05-05: - PsiOmegaDelta: - - tweak: Grilles no longer return too many rods when destroyed (using means other - than wirecutters). - RavingManiac: - - tweak: Intent menu now appears while zooming with a sniper rifle. -2015-05-06: - PsiOmegaDelta: - - rscadd: Examining a pen or crayon now lists the available special commands in - the examine tab. -2015-05-07: - HarpyEagle: - - rscadd: Breaking out of lockers now has sound and animation. - PsiOmegaDelta: - - bugfix: The cloning computer can again successfully locate nearby cloning vats - and DNA scanners at round start. - - rscadd: Security equipment now treats individuals with CentCom ids with the greatest - respect. - - maptweak: Adds stretches of power cable around the construction outpost, ensuring - one does not have to climb over machines to being laying cables. - RavingManiac: - - rscadd: Muzzle-flash lighting effect for guns - - rscadd: Energy guns now display shots remaining on examine -2015-05-09: - Yoshax: - - rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and - practice shotgun shells into the armory. -2015-05-10: - GinjaNinja32: - - rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts. - All assignments beginning with the word 'acting', 'temporary', or 'interim' - will do this. - Yoshax: - - tweak: Removes sleepy chems from being cloned, adds a consistent period of 30 - tick sleep. -2015-05-11: - Mloc: - - experiment: Rewritten lighting system. - - rscadd: Better coloured lights. - - rscadd: Animated transitions. - PsiOmegaDelta: - - bugfix: As an observer, using antagHUD should now always restrict you from respawning - without admin intervention. - Techhead: - - rscadd: Voidsuits can have tanks inserted into the storage slot. - - rscadd: Voidsuits display helpful information on their contents on examine. - - rscadd: Magboots can be equipped over other shoes. Except other magboots. -2015-05-12: - Dennok: - - imageadd: New buildmode icons made by BartNixon. - HarpyEagle: - - rscadd: Masks and helmets that cover the face block feeding food, drinks, and - pills. - MrSnapwalk: - - imageadd: Added seven new AI core displays. - - tweak: Changed the pAI sprite and added several new expressions. - PsiOmegaDelta: - - rscadd: The space vine event now comes with a station announcement. -2015-05-14: - PsiOmegaDelta: - - maptweak: Should now be more evident that the brig disposal chute sends its goods - to the common brig area. - - bugfix: Cells now drain when using more charge than what is available. - - tweak: The rig stealth module now requires as much power to run as the energy - blade module. - Techhead: - - rscadd: Vox will spawn with emergency nitrogen tanks in their survival boxes. - - rscadd: Diona will spawn with an emergency flare instead of a survival box. - - rscdel: Engineers no longer spawn with extended-capacity oxygen tanks. - - bugfix: Vox spawning without backpacks will have their nitrogen tank equipped - to their back. - - tweak: The Bartender's spare beanbag shells have been moved into bar backroom - with the shotgun. - - bugfix: Portable air pumps now fill based on external/airtank pressure when pumping - in. -2015-05-16: - GinjaNinja32: - - rscadd: Rewrote tables. To construct a table, use steel to make a table frame, - then plate the frame with a material such as steel, gold, wood, etc. Hold a - stack in your hand and drag it to the table to reinforce it. To deconstruct - a table, use a screwdriver to remove the reinforcements (if present), then a - wrench to remove the plating, and a wrench again to dismantle the frame. Use - a welder to repair any damage. Use a carpet tile on a table to add felt, and - a crowbar to remove it. - HarpyEagle: - - rscadd: Adds tail animations for tajaran and unathi. Animations are controlled - using emotes. -2015-05-17: - PsiOmegaDelta: - - bugfix: Teleporter artifacts should no longer teleport mobs inside objects. -2015-05-18: - Hubblenaut: - - rscadd: Adds a light for available backup power on airlocks. - Kelenius: - - tweak: 'There has been a big update to the reagent system. A full-ish changelog - can be found here: http://pastebin.com/imHXTRHz. In particular:' - - tweak: Reagents now differentiate between being ingested (food, pills, smoke), - injected (syringes, IV drips), and put on the skin (sprays, beaker splashing). - - tweak: Injecting food and drinks will cause bad effects. - - tweak: Healing reagents, generally speaking, have stronger effects when injected. - - tweak: Toxins now work slower and deal more damage. Seek medical help! - - tweak: Alcohol robustness has been lowered. - - tweak: Acid will no longer melt large numbers of items at once. - - tweak: Synaptizine is no longer hilariously deadly. - Loganbacca: - - tweak: Changed MULE destination selection to be list based. - PsiOmegaDelta: - - tweak: Destroying a camera by brute force now has a chance to break the wiring - within. - - rscadd: Turf are now processed. This, for example, causes radioactive walls to - regularly irradiate nearby mobs. - - bugfix: Welders should now always update their icon and inhand states properly. -2015-05-22: - Ccomp5950: - - bugfix: Beepsky no longer kills goats. - - tweak: Goats will move towards vines that are 4 spaces away now instead of 1 - - bugfix: Goats will eat the spawning plants for vines as well as the vines themselves. - Chinsky: - - rscadd: Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click - on them with help intent. This will tell you about their wounds, fractures and - other oddities (toxins/oxygen) for that bodypart. - - rscadd: Fractures are visible on very damaged limbs. Dislocations are always visible. - Surgery incisions now visible too. - - rscadd: Stethoscopes actually make sense now. They care for heart/lungs status - when reporting pulse and respiration now. - HarpyEagle: - - rscadd: Re-implemented fuel fires. Tweaked fire behaviour overall. - Yoshax: - - tweak: Bear traps now do damage when stood on, enough to break bones! Bear traps - can now affect any limb of a person who is on the ground, including head! Bear - traps are no longer legcuffs and instead embed in the limb they attack. - - tweak: Bear traps now take several seconds to deploy and cannot be picked up when - armed, they must be disarmed by clicking on them. They also cannot be moved - then they are deployed. - Zuhayr: - - rscadd: Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays, - knives, baseball bats, axes, simple doors, barricades, so on. - - rscadd: Tables are now built via steel then another sheet on the resulting frame. - They can then be reinforced by dragging a stack of sheets onto the table. - - rscadd: Walls are built with steel for girders, then right-click the girder and - select the reinforce verb while holding a stack, then click the girders with - a final sheet. - - rscadd: Various things can be built with various sheet types. Experiment! Just - keep in mind that uranium is now radioactive and phoron is now flammable. -2015-05-26: - Atlantis: - - rscadd: NanoUI for Robotics Control Console - - rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational - Chinsky: - - rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat - to finalize it. - - rscadd: Limbs from other races can be now attached. They'll cause rejection, but - it can be kept at bay with spaceacilline to some point. Species special attack - is carried over too, i.e. you can clawn people if you sew a cathand to yourself. - - rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags - to stop it. You can still attach them, but you wish you couldn't. - PsiOmegaDelta: - - tweak: Both the pulse taker and target must now remain still for the duration - of the check or it will fail. - RavingManiac: - - rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots). - - bugfix: You can now see actions from inside mechs and closets. - Techhead: - - rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world - organic chemistry precursors. - - rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid. - - rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's - ink-sovlent capabilities have been copied to it. - - rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid - than sulphuric but less toxic. - - tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent - for Vox. - - tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant - has been renamed azosurficant. - - tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes - like being exposed to Phoron gas. - Zuhayr: - - rscadd: Added a ghost requisition system for posibrains and living plants. - - rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to - enter them. - - rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they - have suffered below 30 combined damage. - - rscadd: 'Surgery steps that cause no pain and have no failure wounding have been - added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple'' - a prosthetic organ. Hemostat is still used to take an organ out.' - - rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance - hatch will repair damage beyond the 30 damage cap. In other words, severe damage - to robolimbs requires expert repair from someone else. - - rscdel: Eye and brain surgery were removed; they predate the current organ system - and are redundant. - - rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer - (Morpheus Cyberkinetics). - - rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer - interface with APCs. - - rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing. - - rscadd: NO_SCAN now bypasses mutagen reagent effects. - - rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans. - - tweak: Prosthetic EMP damage was reduced. - - tweak: Several organ files were split up/moved around. -2015-05-27: - PsiOmegaDelta: - - tweak: The inactive check process now respects client holder status and can be - configured how long clients may remain inactive before being kicked. - Zuhayr: - - rscadd: Unfolded pAIs can now be scooped up and worn as hats. - - tweak: Scoop-up behavior is now standardized to selecting help intent and dragging - their icon onto yours. -2015-05-30: - Atlantis: - - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch. - Most old abilities have been removed and quite a lot of new abilities was added. - AI also has to hack APCs to unlock higher tier abilities faster, instead of - having access to them from the round start. Most forced things, such as, shuttle - recalling were removed and are instead controlled by the AI. Code is fully modular - allowing for future modifications. - HarpyEagle: - - bugfix: Fixes Engineer ERT gloves not being insulated. - - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs - et al to pass though. - Kelenius: - - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC - around its eye. Keep in mind that you won't hear and won't be heard if there - is a wall between your eye and the target. - PsiOmegaDelta: - - rscadd: You can now review the server revision date and hash by using the 'Show - Server Revision' verb in the OOC category. -2015-06-02: - Techhead: - - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. -2015-06-04: - PsiOmegaDelta: - - rscadd: AI eyes can now be found in the observer follow list. - - rscadd: Synths can now review all law modules that can be found on the station - from their law manager. - - rscadd: Synths can state these laws if desired, however this is strongly discouraged - unless subverted/malfunctioning. - - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn - as something else while their body lives. - Techhead: - - rscadd: Prison break event has been expanded to include Virology or Xenobiology - - rscadd: Prison break event will warn Enginering and the AI beforehand so they - can take preventive measures. - - bugfix: Disabling area power will now prevent doors from opening during the event -2015-06-05: - PsiOmegaDelta: - - bugfix: Split stacks no longer lose their coloring. - - tweak: Can no longer merge cables of different colors. - - tweak: Blobs and simple mobs now attack all external organs instead of a subset. - The overall damage remains the same but the number of fractures caused will, - in general, be fewer. - - rscadd: Spider nurses now have a chance of injecting their victims with spider - eggs which eventually hatch. If the limb is removed from the host, the host - dies, or the spiderling has matured sufficiently it will crawl out into freedom. - Medical scanners will pick upp eggs and spiderlings as foreign bodies. - Yoshax: - - tweak: Makes hyposprays start empty instead of filled with Tricord. - - tweak: Makes the special wizard projectile staffs, Animate, Change, Focus and - any future ones only usable by wizards. Also makes it so only wizards can use - spellbooks and teleportation scrolls. -2015-06-08: - PsiOmegaDelta: - - rscadd: The AI chassis now glows, with the color depending on the currently selected - display. -2015-06-09: - PsiOmegaDelta: - - rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come - in a greater variety, and may drop ores on their final destruction. -2015-06-16: - Chinsky: - - rscadd: 'Updated penlights to be more of use in diagnostics, they now show following - conditions:' - - rscadd: Eye damage - - rscadd: Blurry eyes (overall slower reaction) - - rscadd: Brain damage (one eye reacts slower) - - rscadd: Opiates use (pinpoint pupils) - - rscadd: Drugs use (dilated pupils) - PsiOmegaDelta: - - rscadd: Observers can now follow both the AI and its eye upon speech. - - rscadd: Observers can now follow both observers and their body, if they ever had - one, upon speech. - - rscadd: Observers can now follow hivemind speakers if the speaker is not using - an alias or antagHUD is enabled. - - rscadd: Turret controls now glow, with the color depending on the current mode. - Techhead: - - rscadd: Converted Request Console interface into NanoUI. -2015-06-19: - HarpyEagle: - - bugfix: Prevents being on fire from merely warming mobs up slightly in some cases. - Mob fires also burn hotter. - - rscadd: Matches can now be used to light things adjacent to you when thrown. - - tweak: Made the effects of having a damaged robotic leg more prominent. - - bugfix: Robot limbs no longer cause pain messages. A reminder that you can still - check their status with 'Help Intent' -> 'Click Self'. - - tweak: Knifing damage scales with weapon force and throat protection. Helmets - only provide throat protection if they are air tight. Trying to cut someone's - throat with wirecutters and/or while wearing an armoured sealed helmet will - require several attempts before the victim passes out. - - tweak: Knifing switches on harm intent, in case you just wanted to beat on the - victim for some reason. - - bugfix: Prevents knifing bots or silicons. -2015-06-22: - PsiOmegaDelta: - - tweak: The traitor uplink no longer displays all items in a long list, instead - has categories which when accessed shows the relevant items. -2015-06-24: - HarpyEagle: - - bugfix: Fixed Tajaran name generation producing names without a space between - first and last. - - wip: Adds docking to the mercenary shuttle. Works similarly to other shuttles, - except docking and undocking is manually initiated and not automatic. A system - to approve or deny dock requests still to be implemented. - - rscadd: Toolboxes can now hold larger items, such as stacks of metal or power - cells, at the cost of having less space for other things. - - tweak: Gloves/shoes can now be worn even if you have one hand/foot missing. The - other one still has to be present, of course. The items still drop when you - first lose the hand/foot. - - tweak: Budget insulated gloves are somewhat less useless. On average, they will - stop half the damage from getting shocked, and the worst case insulation is - not as bad as it used to be. Budget gloves that are as good as regular insulated - gloves are still as rare as they were before though. - - tweak: PTR bullets are now hitscan, to make them somewhat better for actual sniping. - - maptweak: The telecoms server room now has an actual cycling airlock into it. - - tweak: Non-vital body parts will no longer take further damage above a certain - amount, and will inflict paincrit effects instead. On most humaniods the head, - chest, and groin are vital. - - rscadd: 'Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).' - - bugfix: Damaged robotic legs now more likely to have an effect. - - bugfix: Fixed bug preventing internal organs from taking damage in some cases. - - maptweak: New flavours of tables around the station. Engineering starts with more - plastic. - - bugfix: Fixed worn items not appearing in some cases. Most notably crossbows and - certain guns when worn on the back. As a side effect, laundry machines no longer - transform items. - - bugfix: Crit oxyloss now runs in game time instead of real time. So if lag is - slowing your movement the same slowdown applies to the dying person you're trying - to reach. - - rscadd: Breathmasks can now be adjusted by clicking on them in your hand, in addition - to the verb. - - rscadd: Wearing a space helmet or similar face-covering gear now prevents eating - and force-feeding food, drink, and pills. - - rscadd: Phoron in air ignites above it's flashpoint temperature and a certain - (very small) minimum concentration. Environments that have oxygen and are hot - enough, and have phoron but not enough concentration to burn will produce flareouts, - which are mostly a visual effect. - - rscadd: Adds animation when making unarmed attacks or attacking with melee weapons, - to help make it clearer who is attacking. - - soundadd: Opening an unpowered door now has an appropriate sound. - - rscadd: Ingesting diseased blood may contract the disease. -2015-06-26: {} -2015-06-30: - PsiOmegaDelta: - - maptweak: Non-general areas on Crescent are now protected by blast doors to enforce - area restrictions. Admins can operate these from the central checkpoint. -2015-07-04: - PsiOmegaDelta: - - tweak: Portable turrets now only blocks movement while deployed. - - tweak: Portable turrets are no longer invincible while undeployed, however they - have increased damage resistance in this state. - - bugfix: Crescent portable turrets should no longer act up during attempts to (un)wrench - and alter their settings. -2015-07-06: - GinjaNinja32: - - rscadd: '''Provisional'' is now also a valid temporary position prefix for manifest - sorting.' -2015-07-10: - Zuhayr: - - rscadd: Ninja now spawns on a little pod on Z2 and can teleport to the main level. -2015-07-11: - HarpyEagle: - - imageadd: Added inhand sprites for flashes, flashbangs, emp and other grenades. - Loganbacca: - - bugfix: Turrets no longer burn holes through the AI. - - tweak: Projectiles now have a chance of hitting mobs riding cargo trains. - - bugfix: Fixed visual bugs with projectile effects. -2015-07-14: - HarpyEagle: - - bugfix: Fixes wrong information being reported when analyzing locked abandoned - crates with a multitool. - PsiOmegaDelta: - - tweak: Ninjas can no longer teleport unto turfs that contain solid objects. - - tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects. -2015-07-27: - Kelenius: - - tweak: Borg shaker now works similarly to hypospray. It generates reagents that - can be poured into glasses. - - bugfix: Therefore, they can no longer duplicate rare reagents such as phoron. -2015-07-29: - Karolis2011: - - rscadd: Made tagger and sorting pipes dispensible. - - bugfix: Unwelding and welding sorting/tagger pipes, no longer delete data about - them. -2015-07-31: - HarpyEagle: - - bugfix: Fixed projectiles being able to hit people in body parts that they don't - have. This will also mean that the less limbs someone has the less effective - they will be as a body shield. -2015-08-11: - PsiOmegaDelta: - - experiment: 0.1.19 is live. - - tweak: Crew monitors now update every 5th second instead of every other. Reduces - lag and gives antags a larger window of opportunity to disable suit sensors - if they have to harm someone. -2015-08-13: - GinjaNinja32: - - rscadd: Changed language selection to allow multiple language selections, changed - humans/unathi/tajarans/skrell to not automatically gain their racial language, - instead adding it to the selectable languages for that species. Old slots will - warn when loaded that the languages may not be what you expect. - Orelbon: - - rscadd: Changed the HoP's suit to more bibrant colors and hopefully you will like - it. -2015-08-14: - HarpyEagle: - - spellcheck: Renames many guns to follow a consistent naming style. Updated and - changed gun description text to be more lore-friendly. - - rscadd: Throwing a booze bottle at something nearby while on harm intent causes - it to smash, splashing it's contents over whatever it hits. - - rscadd: Rags can now be wrung out over a container or the floor, emptying it's - contents into the container or splashing them on the floor. - - rscadd: Rags can now be soaked using the large water and fuel tanks instead of - just beakers. - - rscadd: Rags soaked in welding fuel can be lit on fire. - - rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the - stuffed rag is dropped onto the ground. - - bugfix: Fixed eggs having a ridiculously large chemical volume. - - rscadd: T-Ray scanner effects are now only visible to the person holding the scanner. - - rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals. - PsiOmegaDelta: - - tweak: The amount you start with in your station account is now affected by species, - rank, and NT's stance towards you. - TheWelp: - - rscadd: Bookcases are now movable/buildable/destroyable. - - rscadd: Paper can now be crumpled by using in-hand while on hurt intent. - - rscadd: Library Computer External Archive is now sortable. - Zuhayr: - - rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto - yourself with grab intent to remove it. -2015-08-15: - Kelenius: - - rscadd: Bees have been updated and are totally worth checking out (beekeeping - crate at cargo). - - rscdel: Sleeper consoles removed. All interaction is now done by clicking on the - sleeper itself. - - tweak: To put people into sleeper, you now have to click-drag people to it. Grabs - no longer work. To exit the sleeper, move. - - tweak: Sleeper now uses a NanoUI. -2015-08-16: - HarpyEagle: - - tweak: The unathi breacher is now only wearable by unathi. -2015-08-17: - PsiOmegaDelta: - - rscadd: Station time and duration now available in the Status tab. -2015-08-24: - HarpyEagle: - - tweak: Girders are now reinforced by using a screwdriver on the girder before - applying the material sheets. Use a screwdriver again instead to cancel reinforcing. - - bugfix: Mechanical traps no longer spawn in the janitor's locker. - - rscadd: Mechanical traps can now be printed with a hacked autolathe. - - rscadd: Adds armour penetration mechanic for projectiles and melee weapons. - - rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, - ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour - penetration, and the PTR mostly ignores body armour. - - tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate - for their higher penetration. In general ballistics deal less damage but have - higher penetration than comparable laser weapons. Notable exception: X-Ray lasers - have had their damage lowered slightly but gain very high armour penetration.' - - rscadd: Energy swords now have very high armour penetration. Ninja blades do less - damage but ignore armour completely. - Kelenius: - - experiment: Click cooldowns have been removed on pretty much everything that isn't - an attack. - PsiOmegaDelta: - - rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu, - along with 32x32, 64x64, and stretch to fit. - - tweak: Active AI cores now provides coverage on the AI camera network. Does not - utilize actual cameras, thus will not show up on security consoles. - - rscadd: The Dinnerware vending machine now offer both utensil knives and spoons - without first having to hack them. - - rscadd: Synths now have id cards with access levels which is checked when operating - most station equipment. - - rscadd: Station synthetics still have full station access but can no longer interact - with syndicate equipment, and syndicate borgs now start with only syndicate - access. - - rscadd: Syndicate borgs can copy the access from other cards by utilizing their - own id card module, similar to how syndicate ids work. - - rscadd: When examined up close id cards now offer a more detailed view. - - rscadd: Agent ids now offer much greater customization, allowing changing name, - age, DNA, toggling of AI tracking termination (using the electronic warfware - option), and more. - - rscadd: As AI tracking can now be enabled/disabled at will AI players should not - feel the need to hesitate before informing relevant crew members when camera - tracking is explicitly terminated. - - rscadd: Uplink menu now more organized and with new categories. - - rscadd: Now possible to cause falsified ion storm announcements. - - rscadd: Now possible to cause falsified radiation storm announcements, with expected - maintenance access changes. - - rscadd: Now possible for mercenaries to create falsified Central Command Update - messages. - - rscadd: Now possible for mercenaries to create falsified crew arrival messages - and records. - RavingManiac: - - tweak: Sound environments tweaked to feel more claustrophobic - - rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will - alter sounds you hear - - rscadd: Sound environment in holodeck will change to reflect the loaded program - Vivalas: - - rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be - bought by traitors for bribes and such! - Zuhayr: - - rscadd: Pariahs are now a subspecies of Vox with less atmos/cold protection, a - useless brain, and lower health. - - rscadd: Leap now only gives a passive grab and has a shorter range. It also stuns - Pariahs longer than it does their target. - - tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated - tiles. - - tweak: Changed how decals work in the mapper. floor_decal is now used instead - of an icon in floors.dmi. - - tweak: The floor painter has been rewritten to use decals. Click it in-hand to - set direction and decal. - - tweak: Floor lights are now built from the autholathe, secured with a screwdriver, - activated by clicking them with an empty hand, and repaired with a welding torch. - - rscadd: Unathi now have minor slowdown and 20% brute resist. - - rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and - burn. - - rscadd: Vox can now eat monkeys and small animals. - - rscadd: Tajarans can now eat small animals. - - rscadd: Unarmed attack damage has been lowered across the board. -2015-09-02: - Atlantis: - - rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances - accordingly, got rid of copypaste fire code. Fire resistance is now handled - by variables so completely fireproof windows are possible with varedit. - - rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C - reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For - comparsions, reinforced walls begin taking damage around 6000. - Hubblenaut: - - rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat. - - tweak: Some bar drink recipes have been amended to easily sum to 30 units for - drinking glasses. - - tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance - painel is no longer required. - - tweak: Wrenching a vending machine is no longer a silent action. - - tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try - 8x8.' - Kelenius: - - tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI. - Matthew951: - - rscadd: Added Vincent Volaju's hair. - - rscadd: Added Vincent Volaju's beard. - Zuhayr: - - rscadd: Added the ability for AIs in hardsuits to control suit modules and movement - with a dead or unconcious wearer. - - rscadd: Added ballistic supply drop pods. - - rscadd: Added diona gestalt random map template. - - tweak: Swapped the singularity beacon out for a hacked supply beacon. -2015-09-05: - Chinsky: - - rscadd: Made capguns into proper guns code-wise. It means you can now take people - hostage with them, stick in your mouth, and all other things you can do with - real guns but probably shouldn't. - - rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver, - spin the cylinder(verb) and you're good to go! - HarpyEagle: - - rscadd: Shields no longer block attacks from directly behind the player. - - rscadd: Riot shields no longer stop bullets or beams (except for beanbags and - rubber bullets), however they are now more effective at blocking melee attacks - and thrown objects. - - rscadd: Energy shields block melee attacks as effectively as riot shields do. - Their ability to block projectiles is largely unchanged. - - tweak: Melee weapons now only block melee attacks. - - experiment: Two handed weapons have a small chance of blocking melee attacks when - wielded in two hands. - - rscadd: Sound and visual effects when blocking attacks with an energy shield or - energy sword. - - bugfix: Fixed dead or unconscious people blocking stuff with shields. - PsiOmegaDelta: - - tweak: Cargo now sorts under its own department on station manifests. - - rscdel: Manual radio frequency changes can no longer go outside the standard frequency - span. - - rscadd: Users with sufficient access can instead select pre-defined channels outside - this span, such as department channels, when using intercoms. -2015-09-07: - GinjaNinja32: - - rscadd: Added an auto-hiss system for those who would prefer the game do their - sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab. - - rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for - Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic' - mode for Tajara. - PsiOmegaDelta: - - tweak: 'Changed the language prefix keys to the following: , # -' - - rscadd: Language prefix keys can be changed in the Character Setup. Changes are - currently not global, but per character. -2015-09-08: - Soadreqm: - - tweak: Increased changeling starting genetic points to 25. - Zuhayr: - - bugfix: Auto-traitor should now be fixed. - - bugfix: The Secret game mode should now be fixed. -2015-09-11: - HarpyEagle: - - tweak: Made flares brighter. - - rscadd: Coffee is now poisonous to tajaran, much like how animal protein is poisonous - to skrell. -2015-09-26: - PsiOmegaDelta: - - tweak: Meteor events now select a map edge to arrive from, with a probability - for each individual wave to come from either neighboring edge. Meteors will - never arrive from opposite the starting edge. -2015-10-27: - HarpyEagle: - - bugfix: When affected by pepperspray, eye protection now prevents blindness and - face protection now prevents stun, instead of face protection doing both. -2015-11-22: - neersighted: - - bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc). - - bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc). -2015-12-06: - Datraen: - - tweak: Changes standard and specific plant traits, more diverse plants. - HarpyEagle: - - tweak: Fabricated power cells start uncharged. - Hubblenaut: - - bugfix: Welding a broken camera will use the correct icon. - - tweak: Camera assemblies remember their tag and network from previous usage. - - rscadd: Light replacers can be refilled by clicking on a storage item. - - tweak: Light replacers now hold up to 32 light bulbs. - - tweak: Light replacers can be obtained through janitorial supply crates. - - tweak: A sheet of glass fills the light replacer by 16 bulbs. - - bugfix: Material stacks now properly merge upon creation. - - bugfix: Messages for adding to existing stack appear again. - - tweak: Mobs on help intent will not push others that aren't. - - rscadd: Adds tape for atmospherics. - - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now. - - tweak: Starting and ending tape on the same turf will connect it to all surrounding - walls/windows. - - tweak: Lifting a part of the tape will lift an entire tape section. - - tweak: Mobs on help intent do stop for tape. - - bugfix: Crumpled tape does not affect tape breaking behavior anymore. - - bugfix: Fixes vending machines not adding stored goods when maintenance panel - is closed. - - tweak: Doors do only buzz once on failed closing attempt. - MagmaRam: - - bugfix: Fixed cloners killing fresh clones instantly with brain damage. - - bugfix: Fixed a bug where disposals pipes would show up above floors despite being - installed under them. - Neerti: - - rscadd: Adds NanoUI for communicators, the ability for communicators to call other - communicators on the station, the ability for station-bound people to call ghosts, - and for ghosts to toggle their visibility to communicators on or off in character - preferences (defaults to off). Communicators can now also support more than - one call at the same time, for both ghosts and normal communicators. - - rscadd: Adds new machine to telecomms, the Exonet node. It is very basic in terms - of functionality, but certain services can be selectively disabled from it, - such as newscaster updates, communicators, or external PDA messages. Adds methods - for building and deconstructing Exonet nodes. - - experiment: Adds framework for a fake-networking system called EPv2 that communicators - will now use, and perhaps other machines will in the future, for good or for - evil. - - rscdel: Changeling Spacearmor reduced in protective ability. - - rscdel: Cryogenic String and Delayed Toxic Sting now have a three minute cooldown - upon stinging someone. - - rscdel: Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now. - - rscdel: The rune to summon Narsie has been changed. Narsie is no longer summoned, - but Hell still comes. - - rscdel: Spooky mobs spawned from spooky portals as a result of Hell coming have - had their speed, health, and damage reduced. - - rscdel: Manifested humans no longer count for summoning Hell. - - experiment: Changes how armor calculations work. All the armor values remain - the same, but the 'two dice rolls' system has been replaced with a mix of reliable - damage reduction and a bit of RNG to keep things interesting. The intention - is to make weaker armor more relevent and stronger armor less overpowered. - - tweak: When you are hit, it uses the armor protection as a base amount to protect - you from, then it does a roll between +25% and -25% of that base protection, - and adds it to the base protection. The result of that is how much damage is - reduced from the attack. For example, if you are hit by an energy sword in - the chest while wearing armor that has 50 melee protection, the base protection - is 50, then RNG can make the final protection be between 37.5 and 62.5 percent. - The damage you'd take could range from 11.25 to 18.75, instead of 0, 15, or - 30. Remember that some weapons can penetrate armor. - - rscadd: Added personal communicators, a device that enables someone to talk to - someone else at vast distances. You can talk to people who are far from the - station, so long as telecommunications remains operational. - - rscadd: To use, become a ghost, then use the appropiate verb and pick a communicator - to call. Then you wait until someone picks up. Once that occurs, you will - be placed inside the communicator. The voice you use is your currently loaded - character. Languages are supported as well. - - tweak: Round-end is now three minutes instead of one, and counts down, to allow - for some more post-round roleplay. If the station blows up for whatever reason, - the old one minute restart is retained. - PsiOmegaDelta: - - rscdel: Manual radio frequency changes can no longer go outside the standard frequency - span. - - rscadd: Users with sufficient access can instead select pre-defined channels outside - this span, such as department channels, when using intercoms. - Zuhayr: - - tweak: Aiming has been rewritten, keep an eye out for weird behavior. - - rscdel: Removed the detective scanner and associated machinery. - - rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics. -2015-12-16: - HarpyEagle: - - bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower - than they were supposed to. - - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs - made by toxins. - Hubblenaut: - - bugfix: Airlock backup power test light properly offline when backup power down. - - bugfix: Empty flavor texts no longer draw an empty line on examination. - - bugfix: Material stacks now properly merge upon creation. - - bugfix: Messages for adding to existing stack appear again. - TheWelp: - - rscdel: Removed higher Secret player requirements. -2016-02-11: - Datraen: - - rscadd: Moderators can now see and use AOOC. - - bugfix: Other synthetics given EAL. - - bugfix: Trays now drop items when placed on table, dropped. - - bugfix: Objects can now be yanked out of synthetics. - - tweak: Respawn time moved down from 30 minutes to 15 minutes. - - rscadd: Telecrystal item added for trading telecrystals between traitors and mercenaries. - - rscadd: Telecrystal item now has tech values. - EmperorJon: - - tweak: Traitor synths can no longer be locked down from the robotics console. - Attempting to lock them down (or release the lockdown) notifies the synth of - the attempt and updates the console's UI as normal. - Neerti: - - rscadd: Suit cooling units can now be attached to voidsuits. Note that coolers - and air tanks are mutually exclusive. - - bugfix: EMP no longer hits twice on humans. - - tweak: EMP drains powercells using the cell's current charge, and not the cell's - maximum potential charge, to ensure two blasts do not completely disable a synthetic. - - tweak: EMP hitting a prosthetic limb or organ will now do less damage. - - tweak: EMP hitting a cyborg will no longer outright stun them. Instead, they - gain the 'confused' status for a few moments, making movement difficult. In - addition, their HUD gets staticy, and their modules are forced to be retracted. - - rscadd: Stasis bags will protect the occupant from the outside enviroment's atmosphere. - - rscadd: Stasis bags can be hit with a health analyzer to analyze the occupant. - Zuhayr: - - rscadd: Drones can now pull a variety of things (such as scrubbers). This came - with a pulling refactor so please report any strangeness with pulling in general. - - rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks - and such to use their internal access, so long as the person using them does - not have an ID card equipped. - - rscadd: Added foam weapons to cargo for LARP shenanigans. - - rscadd: Added the ability to equip grenades to the mask slot, and to prime them - by clicking someone with harm intent targeting the mouth. - - rscadd: Removed the species restrictions on transplanted internal organs. Have - fun. - - rscadd: Added 'full body' prosthetic options to character generation. - - rscadd: Removed IPC. No tears were shed. - - rscadd: 'RE: borgs, Renamed ''robot'' type to ''drone'' and ''android'' type to - ''robot'' for clarity with new ''android'' human mobs.' - - rscadd: Rejuvenate will now reapply robolimb/autopsy data. - - rscadd: Lots of backend work relating to the above. If you're a coder go look - at the PR or ask Zuhayr for details. - - rscdel: Removed brute and burn resist from robolimbs, removed sever vulnerability - from robolimbs. - - rscadd: Added a config option for visible human death messages. - - rscadd: pAIs and small mobs can now bump open doors. - - rscadd: Added functionality for two-handed guns; these guns will give an accuracy - penalty if fired without an empty offhand. - - rscadd: Unified two-handed melee weapons with the above; while the offhand is - empty, the weapon will count as wielded. -2016-03-11: - Datraen: - - rscadd: Adds ckeys, player panel to the antagonists panel. - - tweak: Fragmentation grenades are no longer launchable. - - tweak: Adds amount of telecrystals to the set telecrystal verb. - - rscadd: Added a verb to just add to telecrystals. - Kelenius: - - rscadd: Drying rack now has a new sprite. - - rscadd: Beekeeping materials and a honey extractor have been added to hydroponics. - - tweak: There is now a ten-second delay for carding the AI. - Zuhayr: - - rscadd: Small species now take smaller bites/gulps from food and drink. - - rscadd: Small species are now effected by alchol and toxins twice as much. - - rscadd: blood_volume is now a species-level var and Teshari have lowered blood - volume. - - rscadd: Hunger is a species var and Teshari get hungry faster. - - rscadd: Small mobs have a reduced climb delay. - - rscadd: Teshari gain more nutrition from meat. -2016-03-16: - Datraen: - - bugfix: Harmbaton no longer causes halloss while inactive. - Kelenius: - - bugfix: Potassium and nitroglycerin explosive grenades now work. -2016-03-29: - Datraen: - - rscadd: 'Added Three New Mixed Gamemodes: Lizard, Changeling + Wizard; Intrigue, - Traitors + Ninja; Visitors, Ninja + Wizard.' - - tweak: Created a variable for latespawning antagonist templates, for customization - of autospawning antagonists in mixed game modes. - - bugfix: Fixes the buckled check limiting whether or not someone can interact while - sitting. - - bugfix: Resisting while buckled and cuffed will process the hand and leg cuffs - before unbuckling. - - tweak: Removed JSON encoding of the PDA Manifest list. - - bugfix: Microwaves no longer try cooking their components while cooking. - - bugfix: Adds a check to prison breaks that makes sure the APC is on before continuing. - - bugfix: Artifacts will no longer spawn on floor turfs. - - bugfix: Stops traitorborgs from being able to hack other borgs. - - bugfix: Stops traitorAIs from being able to hack unlinked borgs. - Yoshax: - - tweak: Player preferences has been overhauled. Please update your preferences, - found at "Character Setup" > "Global" > "Preferences", as they have been reset. -2016-04-04: - Kelenius: - - bugfix: Monkeys can ventcrawl once again. - Yoshax: - - rscadd: Tasks that take time to perform now have a progress bar. - - rscadd: Visibility of progress bars can be toggled in preferences. Default is - on. -2016-04-07: - Datraen: - - bugfix: If a slice of an item is spawned independently, it will get generic settings. - Kelenius: - - tweak: Changelings will now change appearance and species together when transforming. - - tweak: Changelings no longer have gender honorifics in lingchat. - - rscadd: Absorbing the DNA from any source will allow you to use its name, species, - and languages. - - bugfix: DNA extract sting won't produce a strange message if there's no target. - - tweak: Cultists no longer need to research words. -2016-04-17: - Datraen: - - rscadd: Manually ports /tg/station's dark click code https://github.com/tgstation/-tg-station/pull/10272 - by Razharas. - - bugfix: Teshari smocks now spawn as smocks, and not aqua jumpsuits. - - bugfix: Checks to see if new a two-handed weapon can be wielded when dropped. - EmperorJon: - - bugfix: Robotics Console now correctly shows the operational/lockdown state and - button based off if it thinks the synthetic is locked down or not. - - bugfix: Autotraitor synths now behave the same as Traitor synths - they are not - locked down. - Kelenius: - - rscadd: Solars now start wired. - Neerti: - - rscadd: Ports Bay's volume-based inventory system. It works off by weight classes - instead of just slots, allowing you to hold more light items than you could - previously. - - rscadd: Bulky items can now go in your backpack, however it will require twice - the space of a normal sized item. - - rscdel: Spacesuits, RIGs, and sniper rifles made heavier. -2016-05-05: - Datraen: - - rscadd: Added three mixed modes, 'Mercenaries & Wizard', 'Mercenaries & Renegades', - and 'Traitors & Renegades'. - Hubblenaut: - - tweak: Hydroponics vendor and biogenerator offer full bottles of fertilizer. Prices - and amount available adjusted to accomodate. - Kelenius: - - tweak: Move delay after clicking has been removed. - PsiOmegaDelta: - - rscadd: Can now prefill the loadout flask and vacuum-flask with a relevant liquid - of your choice. - Yoshax: - - tweak: 'Splits gender into biological gender and gender identity. Biological gender - modifies the sprite (for between male and female) and gender identity determines - what pronouns show up when examined or suchlike. Both are displayed in medical - records and such. ' - - tweak: Smoke grenades can now have their smoke color set by using a multitool - on them. -2016-05-12: - Yoshax: - - tweak: Doubles the maximum length of records and names to 6144 & 52, respectively. - Also increases book length to 12288. (All numbers are in characters.) - - bugfix: Makes various services in the antag uplink purchasable once again. This - includes the fake crew arrival. - - bugifx: Neckgrabs will no longer force people to the ground. In addition, weakened - people can no longer resist. - - rscadd: All vending machines now have a small chance of vending an additional - item. - - tweak: Smoke from smoke bombs now lasts approximately 3 times as long and spawns - some more smoke to make a heavier cloud. - - bugfix: Smoke from smoke bombs now properly does a small amount of oxygen loss - damage. This damage is per cloud of smoke. -2016-05-13: - HarpyEagle: - - tweak: Shotgun flare illumination now lasts longer, around 3-4 minutes. - - bugfix: Fixed attack animation playing when using flashes even if the flash was - not actually used due to being broken or recharging. - - bugfix: Fixed lightswitches layering over darkness. Now only the light layers - above shadow. Lightswitch illumination is now much more subtle. - Yoshax: - - bugfix: Processing strata floor can now be pried up with a crowbar. - - bugfix: Blue carpet can now also be removed with a crowbar, and has had it's ability - to burn and have corners restored. - - rscadd: Changelings will now store and apply the flavor text of their victims - when they absorb and transform into them. - - rscadd: Gives Diona a starting funds wage the same as Tajaran and Unathi. - - bugfix: Brain damage no longer prevent implant removal surgery. -2016-05-16: - Yoshax: - - rscadd: Uplinks now have a discounted item every 15 minutes. This is per uplink, - and random, the discount is also random, but weighted as such that a low discount - such as 10% off, or 20% off has a higher chance of happening than a high discount - such as 90% of. An item will never cost less than 1. - - tweak: Mercenaries now spawn with their own, personal uplinks. - - bugfix: Faked announcements are now once again purchasable from the uplink, and - actually work. - - rscadd: Adds several new items to the uplink including tactical knives, metal - foam grenades, ambrosia seeds and much more. -2016-05-17: - SilveryFerret: - - rscadd: Changes the Death Alarms from announcing over Common channel, to announcing - only over Medical and Security channels. - Yoshax: - - rscadd: Added shotglasses. These can contain 10 units. They have their whole contents - swalloed in one gulp. They can be produced in the autolathe or found in the - booze vending machine in the bar. -2016-05-25: - Serithi: - - rscadd: Adds in lavender. - Yoshax: - - tweak: Cables of any color can now be merged. - - tweak: More and different colors are now available to be used by cable. - - tweak: Adjusting your suit sensors now displays a message to other people in range - that you did so. In addition, seeing someone else adjust someone's suit sensors - no longer informs you to what level. - - rscadd: Added towels to the loadout. These can be worn on the head, belt or outwear - slots. You can also whip people with them for a special message and sound! In - addition, using them in-hand will produce an emote where your towel yourself - off. -2016-05-27: - Yoshax: - - rscadd: Added a new preference that allows you to disable fake nanoui styling - on relevant windows. However, if it is your first time loading with this new - preference you will need to save your character slot, as there is a problem - with satanisiation and it believes the preference is set to disable the nanoui - styling. -2016-05-29: - Datraen: - - rscdel: Injecting people with mutationtoxin no longer mutates them into slime - people. - - rscdel: Removes amutationtoxin. - - rscdel: Removes slime core recipies. - - rscadd: Adds slime monkey cubes, which are created by injecting monkey cubes with - mutationtoxin and activating like a posibrain. - - wip: Maps for Xenobio2 research labs/stations. - Zuhayr: - - tweak: 'Backend change: allowed accessories to be placed on any clothing item - with the appropriate variables set.' -2016-05-30: - EmperorJon: - - rscadd: Ports Baystation's setup screen changes, thanks to PsiOmegaDelta. - - rscadd: Includes character preview with toggleable equipment, visible loadout - items, ghost character sprites, and custom colour underwear. Your underwear - will have reset, so you'll need to set it back. -2016-06-07: - Datraen: - - rscadd: Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation, - but fell through the cracks, sorry! - - bugfix: Fixed the xenobio smartfridge not displaying it's starting core amount. - - bugfix: Fixed an inverted check with slimes. - EmperorJon: - - tweak: Increased loadout points from 10 back to 15. We've added so many things - like lunchboxes and communicators that everyone just takes by default, so a - few more points will be nice. - JerTheAce: - - rscadd: Adds a variety of new guns. Some of these guns and and their ammunition - are purchasable through antag uplink, cargo, or can be spawned during Renegade - or Heist modes. - - rscadd: Adds ammunition clips for reloading magazines and some guns (such as bolt-actions). - - rscadd: All magazines and ammunitions can now be produced with the autolathe. - - maptweak: New bullpup SMG is available in armory area on CentCom level. - - tweak: Revolvers now use 6 shots. Finally. - - tweak: Most guns that didn't use magazines before for some reason (such as the - Uzi) now use magazines. - - tweak: All casings now update icons if they have been spent. - - tweak: Corrects Pulse Rifle charge cost consistency. - - tweak: Corrects and improves a number of icons for guns, including a couple of - energy guns, and adds fallback icons so they do not turn invisible when held - or strapped to your back. - - tweak: Made the icons for some guns look differently depending on what magazine - is loaded into them. - - tweak: Made antag uplink menu for guns and ammo more informative. - - tweak: Machinegun magazines no longer fit in pockets. - - spellcheck: Made names and descriptions for all projectile guns and ammo consistent - while removing grammar and spelling errors. - - bugfix: Autolathe no longer exploitable for ammo by repeatedly recycling empty - magazines. - - bugfix: Guns now check a list of compatible magazines. - - bugfix: Ranged mobs no longer drop usable .357 casings. - - soundadd: Added a variety of new gun sound effects, and swapped out the old default - gun sound. -2016-06-08: - Yoshax: - - maptweak: There is now more soap on the map. The chef also gets a dropper. - - tweak: Changes in gravity now stun for much longer. - - tweak: Bullets now have a better chance of penetrating objects such as filing - cabinets, consoles, fax machines, etc. This applies to all bullets. - - maptweak: The research outpost toxins department now has reinforced phoron windows. - - bugfix: Spears now do their correct damage instead of doing around half. -2016-06-14: - Arokha: - - rscadd: Adds video-calls on communicators for existing calls - - rscadd: Adds a 'decline' to incoming communicator calls - - rscadd: New wallets that let you color them how you want - - bugfix: Fixes communicators being able to hear speech - - bugfix: Fixes deadcalls to communicators - - bugfix: Fixed dropping head/foot/glove items on limb loss - - bugfix: Suit coolers inside mecha now work - - bugfix: Fixed printing '1' to world over and over - - bugfix: Made mech tracking beacon constructable again - - tweak: Change how emotes and LOOC propogate to nearby people - - tweak: Rewrote how get_mobs_and_objs_in_view_fast works - - tweak: Can now see through the red external airlock doors - Datraen: - - tweak: Adds a chance for slimes to get mutation toxin for creation of prometheans - (40%). - - bugfix: Simple animals outside of the hostile subtype won't follow you as a zombie. - - bugfix: Xeno hostility is more apparent now. - - bugfix: Slime cores can no longer create twice as many slimes through an exploit. - GinjaNinja32: - - rscadd: Rewrote drinking glasses. There are now eight types of glass, and drink - appearance is based on color and the type of glass you put it in. - - rscadd: There are now 'glass extras' you can add to drinks. Straws, drink sticks, - and fruit slices (yes, all of them) all work. You can add up to two extras per - glass. Add extras by clicking the glass with the extra, remove by clicking the - glass with an empty hand while it's in your other hand. - - rscadd: Adding 'fizzy' things (soda water, cola, etc) or ice to a drink will make - it be fizzy or have ice floating in it. - Yoshax: - - tweak: Everything produced in Robotics is now 25% cheaper to produce. -2016-06-15: - Yoshax: - - tweak: The categories for items in the cargo ordering console have been reworked. - Items shoulw now be in more sensible categories. If you cannot find something, - try the sensible category. -2016-06-21: - HarpyEagle: - - bugfix: Fixes disarm-attack dislocation chances being so low that you were very - likely to break the targeted limb before it would dislocate. - - bugfix: It is now possible to disarm-attack with stunbatons like with other melee - weapons. Note that this means that using a stunbaton on disarm intent will hurt - people. - - rscadd: Trying to move while being grabbed will now automatically resist. - - tweak: Small mobs are no longer able to pin larger mobs. - - tweak: Resisting a smaller mob's grab is more likely to be successful. - - bugfix: Fixed being able to climb onto a larger mob while restrained, weakened, - unconscious, or dead. - JerTheAce: - - rscadd: CentCom Fax, Admin Prayer, and CentCom emergency messages now prompt admins - with a pleasing sound effect. - - tweak: Fax machines now sound like fax machines and not polaroid cameras. -2016-06-27: - Sin4: - - rscadd: Added NanoUI for Advanced Body Scanners, Arcade, Atmospherics Control - Computer, Chemmaster, Cloning Console, Fax Machines, Guestpass Console, Holodeck - Computer, Laptop Vendors, Operating Computer, and Photocopiers. - - bugfix: Fixes chemmaster not putting pills in pill bottles. -2016-07-01: - Aztectornado: - - tweak: Clicking a stack of sheets (Metal, phoron...) in your other hand now asks - how many you want to split off the stack, courtesy of Baycode - Datraen: - - rscadd: Antagonistic factions can now be set and viewed on the uplink. Visibilities - can be set for these as well, to help identify sympathizers/potential aids, - or to hide the information from those outside of your faction. - Yosh: - - tweaks: Increases max records and book length to ridiculous levels. - Yoshax: - - tweak: The PTR Sniper is now more accurate when scoped, but less accurate when - unscoped. In addition it now has more recoil. - - tweak: The Laser Cannon no longer holds multiple shots. It holds charge for one - shot at a time. This is because the beams it fires now do 90 damage with 100 - armor penetration. Furthermore, it is now considerably more accurate. Lastly, - to counteract it only holding one shot at a time, it now autorecharges, which - takes 60 seconds. - Zuhayr: - - rscadd: Ports/adapted several kitchen machines from Apollo Station. -2016-07-08: - EmperorJon: - - rscadd: Adds admin functionality to call a trader ship event with the Beruang - in the same manner as ERT dispatches. - - rscadd: Adds a Trader 'antagonist' as they use the antagonist framework. Not considered - an actual antagonist, like the ERT. - - maptweak: Alters Beruang base to provide some clothing for Traders plus a locked-down - area for admins to spawn cargo. - - maptweak: Alters Beruang access to a new Trader-ID-only access requirement. - Neerti: - - maptweak: Restructred the AI core massively, and the upload slightly. - - rscadd: Adds a new material type, called Durasteel, which is made from plasteel - and diamonds. It's incredibly tough and also reflective. The inner walls of - the AI core contain this new material to protect it. - - rscadd: New turret subtype just for the AI core, that is more durable, has a chance - to shrug off EMP, and fires xray lasers. They even turn green. - - tweak: Turrets now wait to go back down in their covers upon losing sight of a - target. - - tweak: Emitters now have health, and can be damaged by projectiles. They will - explode on death. - - tweak: Critical APCs (the type found in the engine and AI core) are now more resistant - to EMP. Equipment and Enviroment stays on during an EMP, and less of the cell - is drained. - Sin4: - - rscadd: Added benches. - - rscadd: Added floor lamps. - - rscadd: Added water-cooler cup dispenser. - Yoshax: - - rscadd: Adds recipes for four new non-alcoholic cocktails. Shirley Temples, Roy - Rogers, Arnold Palmers and Collins Mixes. - - rscadd: Adds five new Tajaran hairstyles ported from Aurora. -2016-07-10: - Anewbe: - - bugfix: Changelings will no longer remain stunned or suchlike when attempting - to regenerate. - Cirra/: - - rscadd: Added a chemistry gripper for Crisis borgs. - GinjaNinja32: - - rscadd: Adds 3x & 4x upscaling options for players with very large monitors. - HarpyEagle: - - tweak: Runtime can now become friends with anyone, regardless of their initial - job. - Neerti: - - rscadd: Mining can now be done with explosives. The effectiveness depends on - the spot chosen to explode, so using an ore scanner is advised. - PsiOmegaDelta: - - rscadd: MedHUD overlays now have more stages, both for 'normal' and critical stages - of injury, for improved quick-diagnosis. - Redstryker: - - bugfix: Communicators will no longer show up on camera networks by default. - - rscadd: Adds a selection of flannels to the loadout. These can have their sleeves - rolled up, their buttons buttoned up, be tucked in and any combination of those. - Techhead: - - rscadd: 'New Random Event: Solar Storms. Similar to a radiation storm, but anywhere - inside the station is safe. Also boosts solar panel output significantly for - the duration.' - Yoshax: - - rscadd: Ports an Advanced Who verb that allows normal players to see what players - are in game, and which aren't. - Zuhayr: - - tweak: Modifies the health HUD element to display limb damage individually. It - will reflect your species, prosthetics, loss of limbs, as well as being on fire. -2016-07-13: - Anewbe: - - rscdel: Removed detonating borgs via Robotics Console - Yoshax: - - tweak: Emagging a cargo supply console will now properly hack it and will also - remove the access requirement. - - bugfix: Languages selected during character setup will once again be properly - added to mobs. - xDarkSapphire: - - rscadd: 'Adds a new hairstyle: Spiky Ponytail.' -2016-07-22: - Anewbe: - - rscdel: Removes assault carbine from uplink. - - tweak: Speeds up the toxin reagents - EmperorJon: - - bugfix: Having between 20 and 100 nutrition and over 45 toxin damage will no longer - cause you to gag ad-infinitum and die. It now respects vomit time restraints. - - tweak: Gagging now occurs only when the mob has no nutrition at all. It no longer - causes three toxin damage, only weakens as before. - - tweak: Vomiting and/or gagging from toxins now occurs regardless of nutrition, - not only 20+. - Neerti: - - rscadd: Adds ability for ghosts to send and receive text messages via communicator. - Yoshax: - - tweak: Drop pod contents have been adjusted. In general, you will get something - more useful and the less useful contents have been made more interesting. There - is a total of 12 drop pod content lists and 7/12 are useful, 4/12 are useless, - 1/12 is potentially useful. - - tweak: Stun Revolvers will no longer be able to spawn from random energy weapon - spawns. In addition, some of the other random item spawns have new items and - adjusted probablities. - - rscdel: Tajaran are no longer negatively affected by coffee. - - tweak: Bucklecuffing as it has been known for the longest time is no longer a - thing. When you resist when cuffed and buckled to something, you will now resist - out of the handcuffs first, allowing you to simply unbuckle yourself once done. -2016-07-25: - PsiOmegaDelta: - - bugfix: Robot upgrades produced in robotics to be applied to Cyborgs can now once - again actually be applied. - Rymdmannen: - - rscadd: Added department specific rubber stamps for cargo and warden. - - maptweak: Replaced 'small rubber stamp' with corresponding new ones in cargo area - and warden's office. - - spellcheck: Renamed ''quartermaster's stamp'' to ''quartermaster's rubber stamp''. - Superbee29: - - rscadd: Ghosts can now see the power in a cable when examining it. - Yoshax: - - tweak: Flashes no longer provide an instant stun. Flashes now confuse and blind - the affected person for five seconds and in addition makes their eyes blurry - for ten seconds. - - tweak: The empty box supply crate has been replaced with a shipping crate. Which - contains what you need to send stuff places! - - maptweak: The chef now gets a destination tagger and packaging paper to send people - food. - - bugfix: Drinking glasses now have a material cost in the autolathe. - - tweak: When emagged security bots such as the Securitron and ED-209 will now move - and pursue faster. - - bufix: Securty bots such as mentioned above will now be properly emagged. - - tweak: The cost of items in the antag uplink have been tweaked. Some are cheaper, - some are more expensive. In addition, you can now buy singular grenades isntead - of boxes. Buying a box has a discount over the singular. - - bugfix: Repairing burn damage on FBPs will now once again properly work. - - bugfix: Undislocating limbs will now once again properly work. - - rscadd: The phoron assembly crate in cargo has been renamed to a Phoron research - crate and now contains more supplies including tank transfer valves. - - tweak: The cooldown between discount offers in the antag uplink is now 10 minutes - versus the previous 15 minutes. - - tweak: The ordering of the items in the autolathe will now be somewhat diferrent - due to a code overhaul. It is now in alphabetic order. - - tweak: Security robots such as the Securitron or ED-209 are now more hardy and - can take more damage before dying. - - tweak: The silenced pistol no longer has any recoil and can be fired faster with - less delay in between shots. -2016-07-31: - Anewbe: - - rscadd: Sprays now respect shields. - Yoshax: - - bugfix: Certain items such as pills and suchlike will once again be usable on - someone who is on a surgical table/table. -2016-08-05: - Anewbe: - - rscadd: Changeling Self-Respiration is now a toggle. By default they breathe normally, - but if they use the power they no longer require oxygen, or experience the effects - of inhaled gasses. - - tweak: Heat based damage has been increased. This includes fire. - Hubblenaut: - - rscadd: Windoor assemblies can now be named with a pen. - - rscadd: Windoor and airlock assemblies now show their custom name during construction - phase. - - tweak: Windoors can now be made out of two sheets of glass or reinforced glass, - for normal and secure windoors respectively. - - tweak: Windoors now automatically close after construction. - - tweak: Adjusts the algorism for how windoors and windows are placed on construction - (when there are already windows co on the same turf). - - bugfix: Windoors will now drop exactly the materials they were made of. - - bugfix: Prying a broken circuit out of a windoor will no longer cause duplicates - to drop. - - bugfix: Airlocks no longer spark after spawn and several other icon update issues - were fixed. - - bugfix: Fixes reinforced walls not being constructable with one sheet left in - stack. - - bugfix: Windows that were busted out of their frame by force are now correctly - rotatable. - - bugfix: Lots of spellchecking and code cleanup in windoor and airlock code. - - rscdel: Killed innocent kittens. - Sin4: - - bugfix: Advanced Body Scanners are now deconstructable - - bugfix: You can now add coolant to the Radiocarbon Spectrometers - - tweak: Frame code revamped and cleaned up. - - rscadd: R&D server circuitboards can be swapped between core and robotics types - using a screwdriver. - Yoshax: - - bugfix: Wounds will now once again bleed. - - bugfix: Xeno loadout items will now properly be reloaded into a slot when the - server restarts. - - rscadd: A new item has been added to the uplink. Package bombs. These come in - two variants, small and big, which cost 20 TC and 40 TC respectively. These - come in a box with an explosive, a disguised detonator and a screwdriver. The - use the detonator you muse apply the screwdriver to configure it into detonator - mode. This must be done when it is closed. -2016-08-07: - HarpyEagle: - - rscadd: Severe enough burn damage now causes one-time blood loss due to blistering - and body fluid cook-off. - Sin4: - - bugfix: Fixed ERT icon not showing up properly for sechuds. - - tweak: Fixed instances of the game mode's config_tag being displayed instead of - the game mode name. - Yoshax: - - rscadd: Attacking yourself, or anyone else with a stack of five or more telecrystals - will teleport the attacked person to a random, safe (not in space) location - within 14 metres. - - tweak: All telecrystals ammounts have been multiplied by 10. This means the base - amount is now 120, and an emag for example costs 30, vs the previous 12 and - 3, respectively. - - tweak: You can once again use telecrystals on an emag to add more uses to it. - You get 1 use per every 2 telecrystals. - - tweak: Instead of only being able to remove 1 telecrystal from your uplink, you - can now remove 1, 5, 10, 25, 50. -2016-08-08: - Kelenius: - - rscadd: Xenoarcheology code has been partially redone. - - tweak: Pick set will now sort the picks inside it. - - tweak: Removed useless random numbers from GPS coordinates in various places. - I'm sure we have not lost the arcane knowledge of rounding 500 years into the - future. - - tweak: Picks renamed to show their excavation depths. - - tweak: Suspension generator's power use lowered. - - tweak: Suspension generator's different field types removed. By the way, remember - that they can suspend any item and even mobs. - - tweak: Archeology belts and pick sets can now hold small pickaxes. Pick sets still - only have 7 slots. Brushes fit on your ears. - - tweak: Empty rock drop rate reduced. - - tweak: Empty rock renamed from 'rock' to 'small rock' so you can tell if you are - clicking on a turf or an item when hovering over it. - - tweak: Empty boulder spawn rate reduced. - - tweak: Tape measuring is a bit faster. - - tweak: Scanner now shows the lowest and the highest depth of the find (highest - is depth + clearance) for easier calculations. Ideally, you need to hit exactly - the lowest spot. Less ideally, hit anywhere between higest and lowest. Hit below - lowest and you have a chance to break the find. - - tweak: You can now use a brush to clear strange rocks. Welder uses less fuel for - that than before. - - tweak: Anomaly analyser's report made a bit easier to read. - - tweak: Anomaly locater will now also locate normal finds. - - bugfix: Gas masks will now correctly spawn as archeological finds. - - bugfix: Digsites will now properly contain several (4-12) turfs in a 5x5 radius. - Be careful when digging near your finds. - - bugfix: Suspension generator will now correctly turn off (qdel issue). - - bugfix: Archeology overlays won't disappear when the icon is updated (e.g. when - mining next to it). - - bugfix: Archeology overlays won't overlap each other and will properly disappear - when you mine out a find. - - bugfix: Some spawning oddities were fixed. - - bugfix: Checks for whether you get a strange rock or a clean item were fixed (previously - it always gave you clean item where it should have been rolling a random number). - - bugfix: Can no longer get rid of any item by putting it into evidence bag and - bag into core sampler. - - bugfix: Can no longer irreversibly fold pick set into cardboard. - - bugfix: CO2 generator effect now has a type. - - bugfix: Phoron generator effect will now always generate phoron, not sometimes - phoron and sometimes oxygen. - Sin4: - - tweak: Scheduler ported from Baystation's port of Paradise's scheduler. - Yoshax: - - tweak: Some items such as commonly found tools are now slightly more effective - when wielded as weapons. This change has been made because many of them were - too low, and low because of mostly holdovers from other servers where things - such as grey tide are big concerns. -2016-08-13: - Yoshax: - - bugfix: The ERT camera monitor on the shuttle will now connect to the right network. - - bugfix: The 'choose sprite' verb as a ghost will no longer prematurely clear you - sprite and will now return your sprite to what it was previous when you press - 'no'. However, it will not allow you to get back the sprite of your actual character - because those are horrible snowflakes. - - bugfix: The Atmos Substation is now a proper substation with a breaker box and - all! - - bugfix: Diona Nymphs now get a popup window on evolution to allow them to input - a name. - - bugfix: Changeling revive will now close any surgical incisions. -2016-08-15: - Anewbe: - - tweak: Changed some words to match current Tajaran lore. - Hubblenaut: - - rscadd: Adds a verb for toggling whether to show specific pieces of underwear. - - tweak: Changes medical belt sprite. Mostly white now so they go nicely with all - medical uniforms. - Yoshax: - - bugfix: Dirt accumulation on tiles will now work again. - - bugfix: The change appearance window provided to antagoniss such as mercenaries, - heisters or suchlike (including traders!) will now properly allow people to - select species they are whitelisted for. -2016-08-29: - Haswell: - - rscadd: Modules installed within a hardsuit will now be listed when examining - the hardsuit control module while being held or worn, if the maintenance panel - is open. - Hubblenaut: - - bugfix: Bottles will now actually sell for their set prices. - - tweak: Chief Medical Officer and Medical Doctors now spawn with a health analyzer - instead of a penlight. - Sin4: - - bugfix: Camera Console swaps to active camera upon clicking on. - - bugfix: Hugs gender correctly. - - bugfix: Prometheans gender correctly and have a gender identity. - - bugfix: Meatspike no longer takes you prisoner upon placing something on it. - - rscadd: Lighting someone on fire now tells the admins. - - bugfix: Wiping something down with a damp rag no longer wets the floor. - - bugfix: Captains gloves now appear when put on. - - bugfix: Fixes Station Administrator Spawn point and access/restrictions. - - tweak: Renamed items from captain to station administrator. - Yoshax: - - bugfix: IDs can now actually be put onto your ears. - - bugfix: Lungs will now once again rupture when you are in an area where you cannot - breathe. This has a relatively small chance to happen. -2016-08-30: - Anewbe: - - tweak: Arm and leg guards are now slightly less slowing. - - tweak: Mining RIG is now faster - - tweak: Tweaks security voidsuit armor values. - - rscadd: Hardsuits (RIGs) now have an inbuilt suit cooling system, toggled via - HUD button. This only works when the hardsuit is fully deployed, and drains - charge from its power cell. - Neerti: - - rscadd: Emitters can be examined to see if they are damaged. They can also be - repaired by applying metal sheets to them. - - tweak: Emitters now only explode on death if they are on a powered wire with significant - power flowing through it. - - bugfix: Emitters don't explode in one hit, or by tasers or non-damaging projectiles - anymore. -2016-09-01: - Alberyk: - - rscadd: Added more horns and horns related facial options for Unathi. - Anewbe: - - tweak: Hyperzine metabolizes twice as quickly. - - rscadd: Changeling space suits now have magboots. - - rscadd: Armblade now has suicide_act text. - Techhead: - - rscadd: Medical splints can now also be applied to hands and feet (in addition - to arms and legs). - - rscadd: For those that miss the old functionality, ghetto splints have been added. - These can be crafted with a roll of tape and a metal rod and can only splint - arms and legs. - Yosh: - - rscadd: The secure briefcase is now available in the loadout for anyone who wishes - to use it. - - bugfix: Leaving a space area and entering a non-space area will no longer leave - your sprite floating. - - rscadd: Ponchos can now be attached to your uniform as an accessory. In addition - they can also be attached to suits! - - bugfix: Changeling regenerative stasis will now properly regrow limbs. - - bugfix: Changeling regenerative stasis will no longer runtime and refuse to work - when you have a missing limb. - - tweak: The shuttle during revolution will no longer take forever and a day to - arrive and such. -2016-09-02: - Yosh: - - rscadd: DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable - gun by inserting a DNA Chip Lock. These are not currently available, and are - adminspawn only. Please refer to your nearest staffmember/developer to begin - discussion for future implementations of this feature. - - rscadd: A new hairstyle has been added named poofy2. - Yoshax: - - tweak: Autotraitor now needs 0 players to start in secret. - - tweak: Diona are now slightly faster! -2016-09-03: - Yosh: - - tweak: Projectile flash rounds will now do the same as a flash when it hits the - target. As such, it will blind, confuse and blur the eyes of thw target. Pistol - and machine gun rounds last the same length as a flash, shotgun rounds last - longer. - - tweak: Changeling recursive enhancement is now a toggleable passive ability, instead - of a one-time use active ability. - - rscadd: You can now vomit by using the vomit emote. - Yoshax: - - bugfix: Changeling armor and space armor can now be cast off regardless of your - stored chemicals. -2016-09-16: - Anewbe: - - tweak: Explosive implants should no longer gib the target if the setting is Localized - Limb. - - rscadd: Lasercannon has 4 shots and fires slightly faster. - - tweak: Lasercannon shots are slightly weaker to compensate for increased sustain. - - tweak: Changes Unathi sprites slightly. - - tweak: The advanced egun, laser carbine, and lasercannon now take up a bit more - space in bags. - - tweak: Prosthetic limbs and extremities no longer increase body temperature. - - tweak: Ninja and Technomancer now require 5 players to start in either secret - or voted. - - tweak: Split skirts into 'skirts', which are just a skirt, and 'skirt outfits', - which cover the upper body. Check your loadouts, they should remain otherwise - unchanged. - - rscdel: Splints are no longer reusable. - - tweak: Water is now more effective at dousing burning people. - - rscdel: Ninjas now vanish in a cloud of smoke, rather than exploding. - Chinsky: - - rscadd: Added a hawaii shirt to loadout accessories. Can be attached to clothing - like suit jackets etc. Can also be found in mixed wardrobes. - Yoshax: - - tweak: People bleed faster and more. - - bugfix: Splints are once again reusable and have been improved behind the scenes. - - bugfix: Removing splints will now correctly give you the splint used to splint - the organ. -2016-09-19: - Anewbe: - - rscadd: Blood Drain now heals internal damage, including broken bones and internal - bleeding. - - rscadd: Adds the Command Secretary job. - - rscadd: CE hardsuit now has proper magboots and insulated gauntlets. - - bugfix: Powersinks should actually explode again, after a while. - MagmaRam: - - rscadd: Lasers and energy projectiles in general now glow in the dark. - - tweak: Robotic and prosthetic limbs can now be used in creation of simple robots, - rather than just the robotic (lawed-chasis) limbs. - Zuhayr: - - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the - actual pipe network, a step at a time. Have fun. -2016-10-02: - Anewbe: - - tweak: Pain from burn damage is now equal to that of brute damage. - - bugfix: Removed the exploit by which you could gain cargo points by ordering plastic - crates. - - rscadd: Upped cargo point gain by 50%. - - rscdel: Parapen in SpecOps crate replaced with a 4th smoke grenade. - HarpyEagle: - - rscadd: Adds applying pressure to body parts to reduce bleeding. With desired - body part selected, help-intent click yourself or get an aggressive grab, then - help-intent attack with the grab item. Each person should only be able to apply - pressure to one body part on one person at a time, so choose wisely. Applying - pressure will get blood on your hands. - Yoshax: - - rscadd: Armbands can now be attached to things that go in the outer suit slot. - - rscadd: Shanking has been added. You can shank someone by getting an aggressive - grab on them, targetting their chest and attacking them with a sharp item. This - has a special attack that has greatly increased chance to do internal damage, - also does bonus damage for weapons that are both sharp and have edge. - Zuhayr: - - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the - actual pipe network, a step at a time. Have fun. -2016-10-05: - Redstryker: - - rscadd: Added four sounds that are randomly played when bones break. Also allows - the Technomancer to play the bone break sound. - - rscadd: Adds a black variety of the Security Voidsuit called the 'Crowd Control' - voidsuit. It can be obtained from a Suit Cycler with Security clearence. - - bugfix: Codes in icon state for the Press Vest. - - rscadd: Added a child of the Medical armband with a red cross on it. It is available - on the loadout. -2016-10-06: - Anewbe: - - rscadd: Energy weapons and stunbatons now use special device power cells, these - can still be recharged. - - rscadd: Energy weapons can be unloaded and reloaded by clicking them with an empty - hand or a device cell, respectively. The process of loading a cell takes a few - moments. - - rscadd: Stunbatons no longer require a screwdriver to switch cells. - - tweak: Tweaked the order in which stunbatons check for power, they should now - visibly power off when their cell hits 0, instead of one hit after. - - rscadd: Security lockers (HoS, Warden, and Officer) now have an extra device cell - in them. - - rscadd: Protolathe can print device cells. - - rscadd: Adds start_recharge() proc to energy weapons. When called, this should - cause the affected weapon to begin self-charging. - - rscdel: Weapons that self-recharge won't do so for a short period after firing. - - tweak: On weapons that can fire both lethally and non-lethally, lasers drain twice - as much power as tasers. - - tweak: Laser cannon, LWAP, and self_recharging weapons cannot switch cells. - - tweak: Map has been changed to include more rechargers. Merc and ERT bases include - extra device cells. - Neerti: - - tweak: Cleaned up the work in progress event system. - - rscadd: Added framework for a new grid check for the new event system. - Spades Neil: - - tweak: Replaced Station Administrator with Colony Director, based on feedback - literally from NASA. - Yoshax: - - bugfix: You can now only fit one pizza per box, and pizzas will no longer vanish - to pizza gnomes. - - rscadd: Energy swords will now produce a small light. The light is determined - by the color of the blade. - - bugfix: Simple mobs such as slimes, or carp, will now ignore intent requirements - for passing applied tape. - - bugfix: Long records will no longer be devoured by long-record-goblins when attempting - to edit them using a console in-round. - - bugfix: AIs with special roles will now get access to the fancy law manager. -2016-10-08: - Anewbe: - - bugfix: Unloading an energy weapon should now correctly show what was unloaded. - - tweak: Borg stun baton is back to the old cost, for balance reasons. - Redstryker: - - rscadd: '''Overseer'' added as an alt title to Colony Director alt titles list.' - Spades Neil: - - rscadd: Adds the ability to hack Jukeboxes. - Yoshax: - - rscadd: Flashlights now take powercells. - - rscadd: Flashlights now have multiple brightness levels, including low, medium - and high. -2016-10-10: - Anewbe: - - tweak: The base device cell has been shrunk, for use in non-weapon devices. - - rscadd: Adds another class of device cell, for use in weapons. - - rscadd: Belts can now hold device cells. - - rscadd: Cryopods (including the portal and elevator) no longer consume ammo or - device cells. - - bugfix: Low Yield EMP grenades now have the proper EMP radii. - Redstryker: - - bugfix: Allows promotion to Colony Director on the ID console. -2016-10-24: - Anewbe: - - tweak: The color selectable beret should now be more vibrantly colored. - - rscadd: Bullet armor has a higher chance of preventing an embed. - - tweak: The actual system by which embed works has been changed. The overall effect - should be negligible. - - tweak: Flashlights use device cells. Time of use should be roughly unchanged. - - rscadd: Device cells have a chance to spawn where normal cells do. - - rscadd: Internal Affairs Agent HUD icon added. - - tweak: Command, QM, and Bridge Secretary icons are now blue. - - tweak: Research department icons are now purple. - - tweak: Supply department icons are now brown. - - tweak: Chemist icon is now white and red, like the rest of medical. - - tweak: Using a roll of tape on a person requires the same level of grip as handcuffs. - - tweak: The disclocation chance when using disarm intent with a weapon has had - its' formula changed, meaning the threshold for always disclocatiing is now - higher, and no longer 15 force. Meaning weapons will dislocate limbs less often - and will also do less damage. - MagmaRam: - - tweak: Rates of blood loss now depend on the type of wound inflicted and where - the wound is inflicted, as well as the damage. - Neerti: - - tweak: Changes how the grid check event works. A new machine called the grid - checker exists in engineering, near the engineering substation. The actual - event now involves a power spike originating from the engine, which the grid - checker will activate upon sensing it, and causing a blackout. Engineering - can restore power faster if they hack the grid checker correctly. A piece of - paper left in the substation has more details. - - rscadd: Adds new 'spell power' mechanic, currently tied to technomancer cores. - Certain cores will augment various characteristics of spells, such as damage, - radius, etc Base spell power is 100% (internally 1.0) and some cores may raise - or lower it. - - rscadd: Adds new 'info' tab for Technomancers that hopefully tells new them what - they need to know. - - tweak: Round-end now shows every spell each technomancer has, as well as their - core type. - - tweak: Ability HUD buttons can be re-ordered by clickdragging one button onto - another. - - bugfix: Recycling core now actually works. - - rscadd: Adds two new cores. The Safety Core, which reduces instability by 70%, - however it hass less energy, lower recharge rate and lower spell power. Also - the Overcharged Core which uses more energy, caused more instability, but has - far higher spell potency. - - rscadd: Adds a new Spyglass item, that functions exactly like a pair of binoculars. - This is for Techomancers. - - tweak: Technomancer Resurrect now has a deadline of 30 minutes until a dead person - can't be revived, instead of 10 minutes. - - tweak: Technomancer Radiance is now three times as strong. Also Radiance with - a Scepter prevents the caster and allies from being afflicted. - PapaDrow: - - rscadd: Striped undergarments now exist. - Redstryker: - - rscadd: Added a blue variant of the Medical voidsuit called the 'Emergency Medical - Response Voidsuit' that can be obtained from the suit cycler. -2016-10-25: - Anewbe: - - tweak: The effects from empty-handed disarming now have a cooldown. - - rscdel: HoS and Detective equipment is less protective. -2016-11-13: - Anewbe: - - rscadd: Adds a list to prevent certain jobs from being certain roundstart antags, - rather than outright preventing them. - - bugfix: Surplus crates won't make more surplus crates. - - tweak: Random buys from uplinks will no longer buy anything out of the Badassery - tab. - - bugfix: Loincloth now has an on-mob sprite. - - rscadd: Ported Bay's tape recorders (which actually work). - Broseph Stylin: - - rscadd: Added HUD aviators to the loadout. They're restricted to security, and - can toggle between HUD and flash protection modes, but won't offer both at once. - MagmaRam: - - rscadd: Holsters can be concealed by some suit-slot items, others conceal all - accessories. - - bugfix: Fixed certain suit-slot items not hiding jumpsuits properly. - RedStryker: - - rscadd: Adds a Guy Fawkes mask. - Yoshax: - - rscadd: Clipboards can now be made out of wood. -2016-11-17: - Anewbe: - - tweak: Slowdown in armor sets moved to chest and legs, rather than arms and legs. - - rscadd: Bullets and lasers will now show up on Autopsy Reports. - - bugfix: Fixed all ERT calls being silent, regardless of selected option. - - rscadd: Flashlights can now fit in rechargers. - - rscadd: 'Added flashlights, maglights, and the secHUD sunglasses (Sec only) to - the loadout. ' - TheGreyWolf: - - rscadd: Added Sign language, which can be selected from character setup. -2016-11-18: - Anewbe: - - rscadd: Added .45 and tommygun AP ammo to the uplink. - - tweak: CPR can be performed on corpses, doesn't actually help them. - Datraen: - - tweak: Makes cameras faster, removing a large chunk of bloat relating to taking - pictures. Specifically for taking pictures of angry cheetos. - MagmaRam: - - bugfix: Slimes will now properly process chems that have zero effect on them (that - is, they'll get rid of them instead of clogging up their metabolism forever). - Nerezza: - - rscadd: Added Lemon Juice to soda dispensers across the station. Reagent cartridge - refills can be ordered via cargo. - - rscadd: Added Lemon Juice and Milk Cartons to the bar's Booze-o-Mat. You can now - order milkshakes and not get shot (maybe). - Yoshax: - - experiment: Being unable to breathe and having oxyloss will now cause brain damage - that scales with the amount of oxyloss you have. Without oxygen, the brain takes - damage and will EVENTUALLY die (but you would most likely die of actual oxyloss - before that point.) -2016-11-20: - Datraen: - - tweak: Global announcer now has access to engineering channel. - - tweak: Supermatter now uses the global announcer. - Nerezza: - - bugfix: Digital FBP/Cyborg brains no longer drop brains. - - rscadd: Digital FBP/Cyborg brains are tagged with their designation now. - - bugfix: All cyborgs can now unbuckle people from beds/chairs. Just attack the - structure with no module selected. - - rscadd: Added the current station date to the Status tab. Ported from Baystation. - Yoshax: - - rscadd: Adds the ability for Hydroponics Trays to enter cryogenic stasis. You - can do this by using a multitool on one. Wheh in stasis the plant will be frozen - in time, it will neither grow nor die. Now you can have a life! -2016-11-21: - Anewbe: - - tweak: Drawing blood with a syringe now takes a moment. - - rscadd: Communicators no longer have a loadout cost. - - rscdel: Having more than 50 tox will now cause liver damage, rather than 60. - - rscadd: Adds Stimm, a homemade hyperzine made of sugar and welding fuel. - - rscdel: Hyperzine is now toxic. - Nerezza: - - tweak: Space suits now hide jumpsuits, so excessively bulky jumpsuits no longer - peek through. - - bugfix: Teshari wearing webbing now have the correct sprite overlay. More accessories - need sprites, however. - - wip: Teshari sprites no longer show the majority of suit accessories, anyone who - wants to pitch in to fix this are invited to do so! - - rscadd: Windoors can now be disassembled. Apply crowbar when open. - - rscadd: Engiborgs and drons can name door and windoor assemblines now. Click an - adjacent assembly with no modules active. - - bugfix: Windoors now know how to name themselves. In addition, unnamed windoors - now spawn with their default name instead of null. - RedStryker: - - rscadd: Added a colorable hairflower to the loadout. - - rscadd: Added a taqiyah to the loadout that can be colored with the color datum. - - tweak: Fixed the sprite for the red Security Hat backwards sprite so that the - 'N' on it is no longer backwards. - Yoshax: - - tweak: All robots now get crowbars, flashes and fire extinguishers. - - tweak: IV Drips are no longer dense, meaning they can be walked through like chairs. - - tweak: Robots can now use the toggle lock verb on crates and lockers. - - rscadd: There is now an experimental welding tool, it regenerates its fuel on - its own! One is given to the Chief Engineer, produced in Research, or found - in Syndicate toolboxes. -2016-12-01: - Anewbe: - - bugfix: Adult Diona should be able to name themselves properly now. Tweaked from - a Baystation PR by FTangSteve. - - rscdel: Lightning spells and bioelectrogenesis will no longer stun outright. - - rscadd: FBPs should no longer get mutations from radiation. - - bugfix: Observe warning should properly show how long you have before you can - join. - - rscadd: Adds a Toggle Shoe Layer verb to shoes, that let them be worn over the - uniform (ie tucking your pants into your shoes). - - bugfix: Shoes now properly check if they can hold knives or not. - - bugfix: Sign language can now be used while muzzled. - Datraen: - - tweak: Skrell are now more resistant to various chemicals, more susceptible to - pepperspray. - ForFoxSake: - - bugfix: Fixed a possible href exploit allowing any living player to speak any - language. - - bugfix: Organic beings can no longer speak Encoded Audio Language, although they - can still understand it just fine. - - tweak: Positronic brains can now speak Encoded Audio Language. - - tweak: Station manufactured Full Body Prosthetics can now speak Encoded Audio - Language. - MagmaRam: - - tweak: Corpses will now process a select few chemicals, meaning you can now add - blood into people who bled out before defibbing them. - - bugfix: Defibrilators fixed again. - - bugfix: R&D machines will now accept stacks of metal and glass from Cargo orders - properly. - N3X15: - - bugfix: Electrical storms no longer affect only cargo. If you're not cargo, your - lights are no longer safe. - Nerezza: - - rscadd: APCs now have a new EMP behavior. Regular APCs shut off for a few minutes, - critical APCs (engine and AI) shut off for 30ish seconds. Medbay will now not - be permanently disabled by EMPs if no engineers are available to fix their APCs. - - rscadd: Bay's timed reboot interface for APCs has been ported for EMPed APCs. - - tweak: APCs affected by grid checks say so on their nanoUI now. - - tweak: APCs damaged by the apc_damage random event are now effectively emagged - APCs. Anyone can operate their interface. - - tweak: Emagged APCs can now be repaired by removing their power cell and using - a multitool to 'reboot' them manually. - - bugfix: Nin and twiz no longer **** up APCs if they drain the battery completely. - - tweak: Nin and twiz drain power from the wire an APC is connected to first, then - drain from the power cell to fill the drain's 'quota'. Because the amount of - power given from the power net is random, this means the battery will still - drain but this also means you don't need to crowbar tiles in a room if the APC - is empty. - - bugfix: Bluescreened APC wire panels now visibly open like they should. - - tweak: Bashing APCs open was only effective under certain circumstances, but would - spam everyone anyway. This has been changed to only spam the user and to be - more indicative of when you can bash the cover off. - - spellcheck: Full grammar pass on APCs. - - rscadd: Hazard shutters animate slightly and play a sound so players can more - readily identify where shutters are being pried. - - bugfix: Two people can't pry the same shutter simultaneously anymore. - - bugfix: Fixed a bug causing shutters to immediately pry open when people didn't - want the shutter open. - - rscadd: Inflatables can be deflated using ctrl-click. - - rscadd: Inflatables can be deployed on adjacent tiles by clicking them. - - bugfix: Bumping into closed inflatable doors will no longer freeze them for a - few moments. - Yoshax: - - maptweak: All Heads of Staff now get multi-color pens in their office. - - tweak: Doors that do not have an access requirement can now be opened when handcuffed. -2016-12-17: - Anewbe: - - bugfix: EVA rig now has insulated gauntlets. - - rscadd: Adds another slot to select languages, if desired. - - rscadd: The base device cell is now selectable in the loadout. - ForFoxSake: - - tweak: Digital Valve pipes can now be made and moved. - - tweak: Air Vents can now have their direction changed. - - maptweak: Atmospherics is now a little less cluttered. - MagmaRam: - - rscadd: Added a nice implant that allows humans to speak EAL. - N3X15: - - rscadd: Added a changelog editing system that should cause fewer conflicts and - more accurate timestamps. - - rscdel: Killed innocent kittens. -2016-12-30: - Anewbe: - - rscadd: Changed run/walk speed to be based only on a config file. - - tweak: Walking should be faster now. - - tweak: Removed shoeless slowdown. - Atermonera: - - bugfix: Science grippers can install and remove borg components - - bugfix: Exosuit grippers can install exosuit equipment - - bugfix: Sheetloaders can load materials into protolathes and circuit imprinters. - - tweak: Protolathes and circuit imprinters input materials like autolathes, taking - as much of the fed stack as it can. - MagmaRam: - - tweak: Beakers can now have longer labels. - - rscadd: Adds defibrilator crate for cargo. - - tweak: Changed how certain stacks spawn behind the scenes. Should fix a few esoteric - bugs without impacting anything else. - Neerti: - - bugfix: Subtracting, multiplying, and dividing with arithmetic circuits should - actually occur now. - - rscadd: Added new arithmetic circuits; sign, round, and exponent. -2017-01-03: - Anewbe: - - bugfix: Farmbots should be buildable again. - - rscadd: FBPs with vital (head/torso/groin) damage will now show up on the crew - monitor as being damaged. - - bugfix: Flashes should now properly affect accuracy in hand-to-hand. - - bugfix: Taj should no longer be poisoned by any sort of coffee. Looks like we - missed a spot last time. - - rscadd: Recording tapes can now hold 30 minutes of chat. - - rscadd: Tape recorders and their tapes now fit in security and detective belts. - - rscadd: Lasers can now ignite thermite on walls. - - bugfix: Device cells now fit in wall rechargers. -2017-01-12: - Anewbe: - - rscadd: Ported over a bunch of hairstyles and underclothes from Baystation. - - tweak: Nurse spiders inject eggs less frequently. - - rscadd: Nurse spiders give a warning to the victim when they implant eggs. - Neerti: - - rscadd: Hand-held flashes and flash rounds will now stun upon repeated applications, - similar to stun batons. -2017-01-23: - Anewbe: - - rscadd: Can now just click ones boots to draw a holstered knife. - - rscadd: More boots can hold knives now. - - rscadd: Added an action button for breath masks, making it easier to toggle them. - - rscadd: Space Carp have a chance of sticking around after their event completes. - - tweak: Robotic limbs will no longer show up on the health scanners. - - rscadd: Medics and Security can open firedoors. Do so at your own risk. - - rscadd: Chaplain hoodie now has pockets and an actual hood. - - tweak: Winter coat hoods have the same armor values as their coats. - - rscadd: Characters will now spawn in at a random level of hunger. - - rscadd: Assisted and Prosthetic organs now have sprites. - - rscadd: Surgical tools will not attack while on help intent, this should prevent - people getting accidentally stabbed in surgery. - - rscadd: Tajaran now process reagents slightly faster. - - rscdel: Taj are now allergic to coffee again, per loremaster request. - - tweak: Taj now get drunk faster. - - tweak: Hyperzine is now more toxic to Taj. - - rscadd: Readded the Vox for admin/antag use and testing. They breathe Phoron now, - rather than Nitrogen. - - bugfix: The Xenotaser should work properly. - FTangSteve: - - wip: RootSpeak is now split into a local and a global variant. For now the global - acts as a hivemind. - Hubblenaut: - - tweak: Can now click on turfs with trash bags and similar to quick-gather everything - on it. No longer pixelhunting for cigarettes and bullets. - - bugfix: Buckets and other reagent holders will no longer simply be put into the - janitorial cart's trash bag. - PsiOmegaDelta: - - tweak: The round start and auto-antag spawners can now check if players have played - long enough to be eligable for selection. - Techhead: - - rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly - shipped to the station.' -2017-01-28: - Anewbe: - - rscadd: Added Medical and Meson aviators. - - rscadd: Medical and Meson aviators are now in the loadout, department locked. - - rscadd: Meson Scanners have been added to the loadout, department locked. - - rscadd: Medical hardsuit has a toggleable sprint. - - bugfix: Carbon and Hematite should show up in asteroid walls. - - rscadd: Readded the random crates from mining. - - rscadd: Digging through an artifact sometimes doesn't destroy the artifact. - - bugfix: Space and cracked sand should no longer stop mining drills. - - rscadd: Diona can regenerate organs and limbs. - PsiOmegaDelta: - - rscadd: Resetting a character slot now requires confirmation. - Zuhayr: - - rscadd: Added a reset slot button to chargen. -2017-02-24: - Anewbe: - - rscadd: Fake command reports now make the paper show up. - - bugfix: Mining cameras should work now. - MagmaRam: - - tweak: There is now a short delay before being able to fire when using hostage-taking - mode, and a short delay between shots. This should make hostage mode useful - for taking hostages and ambushes, rather than as an aimbot in actual firefights. - - bugfix: Sandwiches at max size can be eaten with a fork. - Yosh: - - rscadd: Some vending machines now log the items they've vended and had stocked, - storing the name of the user, the time and the item. These can be found by using - the new verb for vending machines, or from the right click menu. - Zuhayr: - - rscadd: Adminhelps now have a TAKE button that allow an admin to claim it, and - inform the adminhelper that someone is on the case. -2017-03-22: - Anewbe: - - tweak: Oxyloss now shows up as cyan in scanners. - Arokha: - - tweak: Having less than 30% blood (as a result of literally having that little - blood, or a broken heart) causes 75 oxyloss per tick rather than 300 toxins - and instant death, to allow for heart transplants. - - bugfix: Infections now spread and process properly between external organs. - - rscadd: Infections now have appropriate symptoms that indicate to a player that - they have one. - - rscadd: Infections are now diagnosable more accurately in a medscanner, or visually - for high level infections or dead limbs. - Atermonera: - - bugfix: EAL, Sign language, and emotes will no longer use autohiss - - rscadd: Surgeon Borgs now have a proper medical hud module -2017-03-28: - Anewbe: - - spellcheck: Disregard the last changelog on the spelling of HI, the correct spelling - is Hephaestus. My bad. - - rscadd: Added a changelog editing system that should cause fewer conflicts and - more accurate timestamps. - - rscadd: Added Myelamine, a blood clotting chemical. This is available to antags, - and can be ordered from cargo or mixed. - - rscadd: Added Osteodaxon, a bone fixing medicine. This is available to antags, - and can be mixed. - - rscadd: Added Carthatoline, a stronger anti-toxin. - - rscadd: Added Spidertoxin, which comes from spiders (duh), and is used in making - Myelamine. - - rscadd: Death Alarms can now be ordered from cargo. - - rscdel: Dexalin Plus is half as strong (still pretty strong, though). - - rscadd: Ninja, Merc, and ERT-M Hardsuits can now inject myelamine. - - tweak: Inaprovaline now decreases the effects of bloodloss, and lessens brain - damage taken from OxyLoss. - - tweak: Prosthetic organs now take randomised damage when emp'd, this should roughly - average out to the old values. - - tweak: The effects of heart damage have been tweaked, should be slightly easier - to survive now. - - tweak: Some of the stronger chems have side effects, like confusion or blurry - vision. These should be fairly minor, and we may be tweaking them in the future. - - tweak: The suiciding var now wears off, making it possible to save suicide victims - if quick action is taken. - - tweak: Death Alarms now announce on General comms again. - - rscadd: Borgs can climb tables. - - tweak: Skrell can now be up to 130 years old. - - tweak: Skrell are more vulnerable to flashes, due to their large eyes. - - tweak: Tajaran no longer have appendicies. - - tweak: Tajaran are more vulnerable to flashes. - - tweak: Unathi have less brute resist, but some burn resist. - - tweak: Unathi gender is now unclear to non-Unathi. -2017-03-30: - Anewbe: - - tweak: Italics in chat are now trigged with | , rather than / . - - rscadd: Energy weapons, flashlights, stunbatons, and welders can now be moved - from hand to hand by click+dragging. - - rscadd: Flashlights can now be placed in wall rechargers. - - rscadd: Adds jumper cables, that act a bit like a defib for FBPs. - - bugfix: Bicaridine and Myelamine should now properly repair internal bleeding. - - rscadd: Overdoses are now more dangerous. - - rscadd: Chloral Hydrate overdoses are now even more dangerous. - Arokha: - - rscadd: Adds body markings and tattoos. - MagmaRam: - - bugfix: Borgs and assorted robits can now use grinders in chemistry and the kitchen. -2017-03-31: - Anewbe: - - rscadd: Added a number of crates to cargo. - - rscadd: Added the electric welder as a hidden autolathe recipe. - - rscadd: Added a few colored (in sprite, not in color) flashlights, to the loadout. - Sprites c/o Schnayy. - - rscadd: Maps in a pair of jumper cable kits. Use these to revive FBPs. -2017-04-08: - Anewbe: - - rscadd: Aprons now have pockets. - - bugfix: Automute shouldn't trigger if you don't type anything. - - rscadd: Adds the Chief of Security alt title for the HoS. - - rscadd: Wooden circlets can now be worn on the head. - - tweak: Package bombs now beep when activated, and have a delay before exploding. - - tweak: Package bombs are more expensive. - - tweak: Robolimbs can take a bit more damage before they start malfunctioning. - - tweak: Shrieking now decloaks changelings. - - rscadd: Drying yourself off with a towel should actually dry you off a bit now. - Arokha: - - tweak: Simple animals resist out of buckles and lockers - - tweak: Simple animals with retaliate but not hostile assist each other better - if they also have cooperative - - tweak: E-nets now are resist-out-of (or clickable) by the one inside or outside, - rather than having HP, and can be dragged around - Atermonera: - - rscadd: FBPs can now have numbers in their name. The first character cannot be - a number. - - rscadd: Common simple animals now have their own language, and as such are no - longer understandable by humans. - - bugfix: Translators can't understand the same languages that recorders can't, - including the new animal languages. - Leshana: - - rscadd: Upgrades the automatic pipe layer to modernize its code and make it constructable! - Constructs and deconstruts like other machines now. Circuits are buildable in - the autolathe. Uses steel to make pipes. - Magmaram: - - bugfix: Splints will now show up in examine text on hands and feet as well as - arms and legs. - Sin4: - - bugfix: Fixed back icons for Z8 Carbine, C20r, fireaxe, spear, and baseball bat. - - rscadd: If observing before roundstart, you may respawn. -2017-04-12: - Anewbe: - - rscadd: Material weapons now go dull instead of shattering. Certain weapons, like - spears, will still shatter. - - rscadd: Dull weapons do less damage, but can be sharpened with a whetstone. - - rscadd: Whetstones can be crafted using plasteel. - Belsima: - - tweak: Replaces cypherkey sprites with improved ones. - Sin4: - - bugfix: You can no longer ascend a table by walking from a flipped table to a - non-flipped one. -2017-04-16: - Anewbe: - - rscadd: Bartenders now spawn with their shotgun permit. Click on it in hand to - name it. - - experiment: Lessens the bloodloss from severe burn damage. - - rscadd: Hardhats now give some ear protection. - - rscdel: Hardhats can no longer fit in pockets. - LorenLuke: - - rscadd: Allows removal of PDA ID with alt-click. - Yosh: - - tweak: Scrubbers now scrub Phoron by default. - - tweak: Scrubbers now have the first dangerzone at anything more than 0 Phoron. - - bugfix: No longer will you attack Alarms with your ID when trying to unlock them. -2017-04-19: - Anewbe: - - rscadd: Unathi ribcages now reach down to their lower torso. - - rscadd: Unathi no longer have appendices or kidneys, the function of the kidneys - is now a function of their liver. - - rscadd: Unathi are more slightly more difficult to damage. - - rscadd: Unathi now process medicine 15% slower. Additionally, it's harder for - them to get drunk. - - rscadd: Unathi age range is now 32 to 260. - - rscadd: Unathi are not as slowed by heavy items. - Atermonera: - - bugfix: Translators no longer try to translate null languages. - LorenLuke: - - rscadd: Allows Blast doors to be attacked and broken like regular airlocks. - - tweak: Changelings can bank up to a maximum of 3 respecs at one time. - - tweak: Changelings begin with 2 respecs. - - tweak: Firing a silenced weapon gives a message in text to the user. - MagmaRam: - - rscadd: Added instructions on how to use the changelog updating scripts. - - tweak: Updated in-game EVA manual. - Neerti: - - rscadd: Adds makeshift armor for the head and chest regions. How protective they - are depends on the material used to craft it. The helmet is made by using wirecutters - on a bucket, then using a stack of material. The chestpiece is made by crafting - two armor plate, using wires on one of them, then hiting one with the other. - Yoshax: - - bugfix: Water such as the pool will no longer apply fire stacks when you enter, - meaning you will no longer be flammable from swimming. -2017-04-25: - Anewbe: - - rscadd: Cultist armor now has better protection from strange energies. - - rscadd: Adds the ion pistol to the uplink. - - tweak: The ion pistol can now be holstered. - - bugfix: Sprites on the smoking pipes should be fixed. - Atermonera: - - rscadd: Brain type (Organic, cyborg, posi, or drone) is now displayed in all records. - Belsima: - - tweak: Changes relaymove() code in bodybags. - - bugfix: Above tweak used to allow exiting bodybag while in closed morgue tray. - Leshana: - - rscadd: Implements footstep sound system and adds sounds to various floor types - including plating, tiles, wood, and carpet. - LorenLuke: - - bugfix: Allows people who are bucked to give/receive items. - - tweak: Can click-drag people onto chairs/beds from 1 tile away to buckle them. - - tweak: Allows you to place tape masks/restraints back on the roll (roll is still - infinite). - - bugfix: Fixes ventcrawling for spiderbots/implants/etc. - Neerti: - - rscadd: Drones will now spawn with an EIO-mandated ID card alongside their NT - ID. - - tweak: Fabricate Clothing for Changelings costs one point instead of two, and - is fabricated twice as fast. - - tweak: Dead changelings can no longer hear deadchat or freely ghost. - - tweak: Shrieks now share a 10 second cooldown. - - tweak: Lings cannot transform or shriek inside containers such as closets and - pipes. - - tweak: Regen. Stasis timer adjusted to be between 2 to 4 minutes. - - tweak: Visible Camo. should end if the user is stunned. - - rscadd: Visible Camo. now blocks AI tracking when active. - - rscdel: Recursive Visible Camo. no longer gives true invis. - - rscadd: Recursive Visible Camo. will allow the changeling to run while cloaked - instead. - - rscadd: Ling chemical meter on HUD now has a blinking exclaimation mark if below - 20 chemicals, to warn that they cannot revive if they should die while still - below 20. - Yoshax: - - tweak: Tape color is different now. Security tape is red rather than yellow, Engineering - tape remains yellow and Atmos tape is a lighter cyan rather than blue. -2017-05-05: - Anewbe: - - rscadd: Adds a cup for dice games, in the loadout. - - rscadd: Thermals now let you see in the dark. - Arokha: - - rscadd: Sleepers now have a 'stasis' level setting, that will ignore varying numbers - of life() ticks on the patient. - - tweak: Stasis bags and Ody sleepers now use a fixed level of this new stasis system - (ignore 2/3 life ticks). - - tweak: You can escape from being asleep in a sleeper, similar to escaping from - a cryotube. - - rscadd: You can now use grabs on sleepers to insert patients, same as scanners. - Datraen: - - bugfix: Xenobiological traits are made unique on each mutate, avoiding mutating - other mobs with same trait data. - Leshana: - - bugfix: Resetting a fire alert will no longer open firedoors if atmos alert is - in effect and vice versa - LorenLuke: - - Bugfix: Unfucks the screen bug on roundstart changelings. - - bugfix: Changeling now display 'alive' status on Medhuds properly. - - tweak: Refactors changeling ranged stings not passing over tables. Can now pass - over tables, any machinery (except doors), machine frames, and past closet subtypes. - - bugfix: You can now view an active video call by using the communicator in hand. - - tweak: Guns on harm intent in aim mode will target, rather than shoot pointblank - on first click. - - bugfix: You can now put handcuffs on yourself. -2017-05-09: - Anewbe: - - rscadd: Ports but does not enable Bay's MultiZAS. - Leshana: - - tweak: Optimized (but still not enabled) multi-z ZAS - - rscadd: Multi-Z explosion transfer coefficient is now configurable - N3X15: - - tweak: Flashlights on the high setting are no longer Beacons of Gondor. - Neerti: - - tweak: Tesla armor now retaliates against ranged attacks if within 3 tiles, and - recharges in 15 seconds, from 20. - - tweak: Technomancer Instability fades away slower. - - tweak: Fire and frost auras made more potent. - - rscadd: Gambit can now give rare spells unobtainable by other means, based on - spell power. - - tweak: Mend Wounds and Mend Burns combined into Mend Life. Mend Metal and Mend - Wires combined into Mend Synthetic. - - rscadd: Adds Lesser Chain Lightning, a more spammable version, but weaker. - - rscadd: Adds Destabilize, which makes an area glow with instability for 20 seconds. - - rscadd: Adds Ionic Bolt, which ruins the lives of synthetics. - - tweak: Oxygenate made cheaper. - SiegDerMaus: - - rscadd: Adds one new haircut, a chin-length bob. - Yosh: - - rscadd: Ports a bunch of hair from Bay. Knock yourself out. -2017-08-20: - Anewbe: - - tweak: The names of 5.56 and 7.62 ammo have been swapped, as have the guns that - use them. The magazines should look the same, and the guns will do the same - damage they used to do. - Atermonera: - - bugfix: Borgs can now raise an evil army of slimes - Belsima: - - rscadd: Added a lot of new lore-friendly drinks. - - spellcheck: Adjusted the descriptions of some drinks. - - rscadd: Added fingerless gloves to the loadout. - - imageadd: Added several new robot icons. - - imageadd: Added animations to some robots. - - bugfix: Fixed Usagi's eyes not turning off when dead. - - rscadd: Added several new pAI sprites. - - rscadd: Added a load of sweaters to the accessories tab of the loadout. - - rscadd: Added a new swimsuit to the pool. - Cirra: - - rscadd: Added a unified radiation system. Radiation is lessened by obstacles, - and distance. - - rscadd: Added a geiger counter for measuring radiation levels, which can be found - in certain vending machines and radiation closets. - Leshana: - - tweak: During the gravity failure event, you can now buckle yourself to a chair - to prevent falling when gravity returns. - - rscadd: Added an admin verb to debug the map datum. - - rscadd: Added nanomap capability to the Power Monitoring Computer - - rscadd: Added nanomap capability to the Atmos Control Computer - - tweak: Expanded nanomap on Camera Console to all station z-levels by default. - - tweak: Crew Monitoring nanomap will support crew monitors built on other station - map z levels. - - imageadd: Updated z1 nanomap for Northern Star - - imageadd: Generated z5 nanomap for Northern Star - - tweak: Optimized the unified radiation system. Made the radiation cutoff level - configurable. - - bugfix: Standing still won't save you from radiation storms. - - bugfix: Bedsheets can be put into washing machines again. - LorenLuke: - - imageadd: Ghosts can now choose from a number of animal sprites. - - experiment: Gives IECs some TLC (see below). - - rscadd: Adds 'Separator' circuit, allowing the player to now divide strings. - - rscadd: Adds 'grenade' circuit, allowing the player to detonate a stored grenade - in an assembly. - - rscadd: Adds 'device' electronic assembly, allowing an 'assembly'-type (signaler/igniter) - circuit to be used to interact with others. - - tweak: Modifies some storage and complexity constants. - - tweak: Adds 'size' variable for manual setting. - - tweak: No longer requires screwdriver to remove components. - - tweak: Enables multitool to wire/debug circuits with lesser functionality (can - disable via variable). - - tweak: IECs no longer drown the player in windows, each assembly always uses only - one window. - - tweak: Added functionality to UI to help with user experience of above point. - - rscadd: Adds 'on set' output pulses to multiplexer and memory circuits. - - bugfix: Fixes multiplexer and memory circuits not pushing data to attached circuits. - - bugfix: Number to string converts null inputs as '0' due to engine limitations - (at least they work). - - bugfix: Gun manipulator circuit now functions properly (and can read '0' value - inputs). - - wip: Phase 1/2 for wiring rework. - MagmaRam: - - tweak: Nerfed health regeneration, especially on bruises. - Nalarac: - - tweak: Modifies the illegal equipment module for borgs to scrambled equipment - module that only activates the special items and doesn't actually emag the borg - - bugfix: Mining cyborg diamond drill is now obtainable in a more sensible manner - - tweak: Click dragging has been added to the cryogenics tubes, cloning pod, and - all methods of cryostorage - - tweak: Some quality of life changes for research, crisis, surgeon, and service - cyborgs - - bugfix: Jumper cables readded - - tweak: Construction cyborgs merged back with engineering cyborgs - PrismaticGynoid: - - tweak: Replaces intelliCards with intelliCores. - - rscadd: Wheelchairs can now be collapsed like rollerbeds for ease of storage and - movement. Too big to put in backpacks though. - - rscadd: Wheelchairs are now available in a color-customizable form via the loadout, - under utility. Now you can ride in style, and keep your feet too. - - bugfix: Wheelchair users can now enter the gateway and residential elevator without - being forced to leave behind their mobility aid. - Sarmie: - - bugfix: Dionaea have remembered how to regrow their limbs properly. -2017-08-26: - Belsima: - - imageadd: Replaced APC sprites with better shaded ones. - - tweak: Adjusted some atmos sprites for visibility. - - soundadd: Added cough and sneeze noises for Teshari. - - tweak: Turning on flashlights and locking lockers both make a click sound. - - imageadd: Replaced soda cans with new soda cans. - - rscadd: Added a tiedye shirt. - MagmaRam: - - bugfix: Tesla relays no longer draw power when their attached power cell is full. -2017-09-24: - Belsima: - - imageadd: Replaced air tank sprites. - - imageadd: Added new xeno weed, egg, and resin sprites. - - imageadd: Added two new bar sign sprites. - - imageadd: Replaced blast door sprites. - - spellcheck: Microwave is no longer a proper noun. - - rscadd: Added croissants to the available recipes. - - imageadd: Added new status displays for the AI. - - spellcheck: Made spelling of corporations and planets more consistent. - - rscadd: Added more planets to character setup. - - imageadd: Added a bunch of new hairstyles. - - imageadd: Added a new holographic hud. - - maptweak: Added a grinder and enzyme to the abandoned bar, for illicit operations. - - imageadd: Replaced solar panel sprites. - - imageadd: Replaced shield generator sprites with ones from the Eris. - - rscadd: Added Qerr-quem and Talum-quem, a pair of Skrellian drugs. - - soundadd: Added a variety of sounds for opening cans, explosions, sparks, falling - down, mechs, and bullet casings. - - soundadd: Added a new death sound for mice. - - imageadd: Vox have been entirely resprited. - - rscadd: Added wood buckets, craftable with hydropnoics. - - soundadd: Added sounds for chopping wood. - - bugfix: Fixed a bug that would make default Zippo lighters invisible. - Chaoko99: - - rscadd: Nitrous Oxide is now an oxidizer. - - rscdel: 'Removed all instances of Volatile Fuel ever being simulated. To devs: - It still exists. Please, for the love of god, only use it with assume_gas.' - Cyantime: - - tweak: Tabling now requires a completed aggressive grab. - Nalarac: - - tweak: Removes the module restraint for the cyborg jetpack upgrade - - rscadd: Added the hand drill and jaws of life to the protolathe - - tweak: Syndicate toolbox now comes with power tools - Neerti: - - wip: Adds the Lost Drone, which can be found on the Surface of the future map. - - rscadd: You can now modify an unslaved borg's laws by hitting it with a law module, - after a significant delay. - - rscadd: Adds several new lawsets. Currently there are no lawboards for these. - - rscadd: Adds new 'shocker' baton, for the Lost Drone. - - tweak: Combat borg shields are now easier to use, only requiring that they sit - on one of your hands and not your active hand. The shield is also more energy - efficent. - PrismaticGynoid: - - tweak: You now keep your languages when removed from/transplanted into a body. - - tweak: AIs and borgs load languages from preferences when spawning. - - bugfix: Fixed sign language being usable while lacking both hands. - - rscdel: Brains are no longer able to hear binary (robot talk). - - rscadd: Adds the ability for research to print drone brains. - - tweak: Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding - the brain can also disable the radio for antag purposes. - SpadesNeil: - - tweak: Windows can no longer be damaged by very weak attacks. - Woodrat: - - tweak: Ported floor types and floor sprites (Techfloors) from Vorestation (who - ported them from Eris). Brought our floortypes in line with how Vorestation - has theirs set up. - - bugfix: Missing Techfloor floor tile sprites added. - - wip: Floor sprites from Vorestation not yet ported. To be done once we go to the - new map. - - maptweak: Added catwalks and railings to SC station. Fixed first Z-level. - - rscadd: Added the ability to make catwalks and railings as ported from vore. - - tweak: Cable heavy duty file tweaks to remove red overlay color from them. - - tweak: Added in a color icon for centcomm beach areas. - - maptweak: Fixed issues with SC centcomm z that prevented it from loading. - - maptweak: Rework of xenobio/xenoflora outpost on SC planetside main map. - - rscadd: Added Wilderness z-level for SC, teleportation transition to it may be - bugged. - - rscadd: Cable ender file added. Allows power transfer between z-levels. - - tweak: Southern cross files for areas and defines in relation to z-level work. -2017-11-06: - Atermonera: - - bugfix: AI's can speak local rootspeak. - - rscadd: Implements Virtual Reality. - Woodrat: - - rscadd: Added 'see down' in open spaces from Vore. - - rscadd: Added talking and visible messages upward through open space from Vore. - - rscadd: Added a Syndicate ID with all access (admin spawn only). - - tweak: Port of 'Syndicate id cards now listen for owner destruction' from Bay. -2017-11-29: - Anewbe: - - rscadd: FBPs are now affected by Radiation, it gives them ToxLoss. Wear your PPE. - - rscadd: FBPs can have ToxLoss decreased by going into a charger. - - rscadd: It is now possible to move FBPs and robots into chargers, via click+drag - or grabs. - Atermonera: - - bugfix: AI verbs are no longer hidden on the tabs. - - bugfix: Incapacitated mobs can no longer open your inventory and steal your gubbins. - MoondancerPony: - - bugfix: Fixed a mislabeled pulse pin on the microphone. - - bugfix: Fixed an issue with reference pins and multiplexers, and reference pins - in general. - PrismaticGynoid: - - tweak: Adjusts the amount of camera locations the AI can store from 10 to 30. -2018-01-12: - Atermonera: - - rscadd: Communicators now have a weather app. - - rscadd: Mobs in VR can switch between translucent and opaque forms. - Leshana: - - tweak: Examining construction frames shows which circuit board (if any) is installed. - - tweak: Convert the machinery controller to a StonedMC subsystem - MrStonedOne: - - rscadd: Added admin verb 'Display del() Log' displaying garabage collector statistics. - PrismaticGynoid: - - rscadd: Adds the ability to 'crawl' to an adjacent turf by click-dragging yourself - to it, after a delay. This can be used to move while unable to stand. You can - also do this with other movable objects, if you really wanted to. - - tweak: Conscious mobs lying on the ground can now buckle themselves to chairs/beds. - This includes people missing legs. -2018-01-25: - Anewbe: - - rscadd: Southern Cross Map is now live - Arokha: - - tweak: Remove borg hud items as they have normal huds as their sensor augs now, - and can see records with them. - Atermonera: - - rscadd: Communicators have a flashlight under the settings menu, functions as - the PDA one - - rscadd: Station-bound synthetics now have gps units - Cerebulon: - - rscadd: Added 19 food recipes from /tg/station - Leshana: - - soundadd: Sounds of Tesla engine lighting bolts - - imageadd: Sprites for grounding rod and Tesla coil - - imageadd: Sprites for lighting bolts - - rscadd: The Tesla Engine, Tesla Coils, and Grounding Rods - - rscadd: Wiki search URL is now configurable in config.txt - - rscadd: Breaker boxes can be constructed in game. - - bugfix: Construction of heat exchange pipes, vents, and scrubbers now works properly - again. - - tweak: Fix singularity energy balance so it is stable under normal operation. - - bugfix: Fix emitter beams and PA effects from being grav pulled or consumed. - - rscadd: Added the operating manual book for the Tesla Engine. - Mechoid: - - rscadd: Brains can be set to be a source of genetic information. - - rscadd: Promethean cores can be inserted into a cloning scanner to be cloned. - This gives them a worse modifier upon completion. - - rscadd: Promethean cores can now have chemicals added or removed from them. Base - for future slime cloner. - - rscadd: Species-based cloning sicknesses possible. - - spellcheck: Cyboernetic - > Cybernetic - Neerti: - - rscadd: Adds boats that can be ridden by multiple people, which use oars. Can - be crafted with large amounts of wooden planks. - - rscadd: Adds autopilot functionality to Southern Cross Shuttle One and Shuttle - Two. - - rscadd: Adds ability to rename certain shuttles on the Southern Cross. - - rscadd: Areas about to be occupied by a shuttle will display a visual warning, - of a bunch of circles growing over five seconds. - SunnyDaff: - - rscadd: Added new food items. - - rscadd: Added Cider. - - rscadd: Added Apple Juice to bar vending machine. - - bugfix: Fixed Vodka recipe. - - bugfix: Fixed Apple and Carrot cake recipes - - tweak: Changed Cake recipes to not include fruit juice - ZeroBits: - - rscadd: Added the ability to have multiple loadouts per character. - battlefieldCommander: - - rscadd: Adds a communicator watch, a variant of the communicator you can wear - on your wrist. - - rscadd: Replaces the communicator in the loadout with a communicator selection. - Choose either the traditional communicator, or the new commwatch. -2018-02-07: - Anewbe: - - tweak: Lessens the bomb, bio, and rad protection on the Explorer Suit. - - tweak: Replaces the Hunting Rifle cabinets with a Phase Pistol cabinet. Same general - purpose, shoot animals, kill animals. Shoot people, get laughed at. - - tweak: Gloves are generally less protective from shocks. - - tweak: Budget Insulated Gloves will almost always be better than any other non-insulated - glove. - - tweak: Hyposprays and autoinjectors now have a delay on use when the target is - conscious and not in Help Intent. - - bugfix: You need a parachute to survive atmospheric reentry. Closets, mechs, and - other impromptu parachutes will not longer prevent splatting. - Atermonera: - - tweak: ID computer can set command secretary and IAA access - - tweak: Command secretary has keycard auth. access - Cerebulon: - - rscadd: Added toggleable 'Open' sign to bar hallway so you can tell if it's open - without walking inside. - Mechoid: - - rscadd: Adds material girders. - - tweak: Girder decon time is now partially dependant on material. Stronger girders - take slightly longer. - - tweak: Wall girders are now under the integrity-based construction listing. Material-Name - Wall Girder. - - rscadd: Explosive-resistant girders in walls have a chance to survive as an unanchored - girder, if their wall is destroyed. - - rscadd: Radioactive girders affect the completed wall's radioactivity. - SunnyDaff: - - rscadd: Added new food items. - - rscadd: Added Onions. - - tweak: Changed Apple and Lemon Sprite -2018-02-10: - Atermonera: - - tweak: Ethylredoxrazine actively removes alcohol from the stomach and bloodstream - - tweak: GPS units won't report the exact location of other GPS units, just range - and approximate direction - - tweak: POI gps units won't give any information about the POI, merely its location - - rscadd: Adds EMP mines. - Cerebulon: - - rscadd: Adds antibiotic resistance chance to viruses, capped at 90% without admin - edits. - - rscadd: Adds adminspawned non-transmittable viruses - - rscadd: Adds several new disease symptoms - - tweak: Vomit is now a disease vector - - tweak: Viruses have a lower chance of curing themselves without medical intervention - - bugfix: Virus food no longer infinitely generates in incubator beakers - - bugfix: Xenomorphs and supernatural begins can no longer catch the flu - Hubblenaut: - - tweak: If a cycling airlock is already near the target pressure, pressing the - buttons will toggle the doors instead of making it reenter the cycle process. - Leshana and mustafakalash: - - rscadd: A new 'planetary' mode for airlocks which makes them purge the chamber - contents to the exterior atmosphere before filling with clean air, and vice - versa. - MistyLuminescence: - - tweak: Mines are now very, /very/ dangerous to step on (so don't do that). You - can disarm them with a multitool and wirecutters - ping is good, beep is bad - - or by shooting or exploding them from a distance. Be careful! - Woodrat: - - rscadd: Shaft Miner, Search & Rescue, Explorer can now select webbing vests and - pouches from the loadout. - - bugfix: Allow utility uniforms to roll up their sleeves. - - rscadd: Shuttle upgraded with enviroment sensors and shuttle doors that can be - detected from the shuttle console. - - rscadd: secure gun cabinets in the hangar control rooms. Locked to armory, explorer, - and pilot access. - - maptweak: Redesign of medical surgery rooms, replacement of the closets with wall - closets. - - bugfix: Multiple map bugfixes including distro and scrubber lines to deck 3. -2018-02-17: - Anewbe: - - rscadd: Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with - the random spawner. - - rscadd: Mines now give a visible message when they go off. - - tweak: Land mines on the ground can no longer be told apart from one another, - to prevent gaming the system. - - bugfix: Hovering mobs (viscerators, drones, Poly, carp) no longer set off land - mines. - - tweak: Arming a land mine now takes concentration. If you move, it will boom. - - tweak: RINGS AND CERTAIN GLOVES INCREASE PUNCHING DAMAGE. - - tweak: BRASS KNUCKLES HAVE BEEN TURNED INTO GLOVES AND REBALANCED. THEY DO LESS - DAMAGE PER HIT BECAUSE IT'S HARD TO DISARM A PAIR OF GLOVES. - - rscadd: Cyborg Chargers now decrease radiation on FBPs. - - tweak: Falling one floor now does a lot less damage, on average. - - bugfix: Falling one floor in a Mech no longer hurts the occupant. - PrismaticGynoid: - - rscadd: A lot more machines can now be moved with a wrench, mostly kitchen, hydroponics, - and virology machines. - - tweak: Changed department ponchos to be open to any job, just like department - jackets. - Schnayy: - - rscadd: Adds bouquets. Can be ordered via 'gift crate' in cargo. - - rscadd: Adds fake bouquets for the cheap. Can currently be won from arcade machines. - - rscadd: Adds chocolate heart-shaped boxes. Can be ordered via 'gift crate' in - cargo. - - rscadd: Adds gift cards with four cover variations. Function like paper. Can be - ordered via 'gift crate' in cargo. - battlefieldCommander: - - rscadd: Added packed snow brick material. Craft it using snow piles. - - recadd: Added snow girders and igloo walls. Craft them using snow bricks. - - rscadd: Added various snowmen. Craft them using snow piles. Punch 'em to destroy. -2018-02-21: - Anewbe: - - rscadd: Headsets for jobs that spend a lot of time planetside can now function - as local radios when comms are down. - - rscadd: Most headsets now have on-mob sprites. - - rscadd: Added a Planetside Gun Permit item, specifying permission to possess a - firearm on the planet's surface. Explorers should spawn with these by default, - and a further two can be found in their gun locker. - - rscadd: Prometheans now react to water. Being soaked will stop their regen and - deal minor toxin damage. Drinking or being injected with water will deal slightly - more toxin damage. - - bugfix: Suit Coolers now properly cool FBPs in slightly burning rooms. If it gets - too hot for your suit, you're still dead. - Leshana: - - rscadd: Makes electrochromatic glass buildable and programmable in game. Use - cable and multitool. - Woodrat: - - rscadd: Additions of 6 new POIs for the cave area. -2018-02-22: - Anewbe: - - rscadd: Added Warden and HoS helmets. - - tweak: Clothing items must be click+dragged to be unequipped. A lot of them already - had this, but the system is now standardized. - - tweak: Accessories now apply slowdown to what they're attached to. - - tweak: Certain items, notably Technomancer spells, no longer show up when you - examine the mob wearing them. - - tweak: Flashbangs confuse, instead of stunning. - Atermonera: - - tweak: GPS units are generally more useful, providing both coordinate locations - and, so long as you're on the same Z level, direction with x-y component distances, - to 1m accuracy - - rscadd: Added a halogen counter tool, functions as the PDA function. - - tweak: Analyzers can now analyze gas containers, in addition to providing atmosphere - readouts, as the PDA gas scanner function. - - rscadd: Added umbrellas. - battlefieldCommander: - - rscadd: Added fireplaces which operate similarly to bonfires. - - bugfix: Fixed an oversight that allowed for an in-between state in bonfires where - the fire would mysteriously go out after adding wood. - - rscadd: Added blue sifwood floor tiles. - - bugfix: Fixed blue carpet, now known as teal carpet - - rscadd: Added the ability to dig up tree stumps with a shovel. -2018-02-25: - Anewbe: - - tweak: Splinted bodyparts act broken 30% of the time. - - tweak: Splinted legs still slow you down like broken ones. - Leshana: - - rscadd: Added a client preference setting for wether Hotkeys Mode should be enabled - or disabled by default. - - bugfix: CTRL+NUMPAD8 while playing a robot won't runtime anymore. - - tweak: Grounding rods act intuitively, only having an expanded lighting catch - area when anchored. - Nerezza: - - bugfix: Fixes not being able to install the different carpet colors. Finally. - - bugfix: Removes certain unusable duplicate stacks of tiles from the code. - Schnayy: - - rscadd: Added Gilthari Luxury Champagne. Drink responsibly. - - rscadd: Added a singular AlliCo Baubles and Confectionaries vending machine in - the locker rooms. Dispenses a variety of gifts. - - rscdel: Removed hot drinks vendor from locker room. -2018-02-28: - Atermonera: - - rscadd: Adds umbrellas to the loadout, for 3 points. Colorable! - Nerezza: - - bugfix: Using tape (police/medical/engineering) on a hazard shutter now tapes - the hazard shutter instead of trying to open the hazard shutter. - - rscadd: Added /tg/-style floor tile swapping. Equip crowbar/screwdriver in offhand - and click the floor tiles you want to directly swap with a stack of new floor - tiles (like teal carpet). - Woodrat: - - maptweak: Heavy rework of the wilderness, minor adjustments to mining and outpost - z-levels. To get to the wilderness you now have to travel through the mine z-level - to do so, follow the green flagged path. Through the mine. - - tweak: Shuttles can now land at a site near the enterance to the wilderness. Removal - of the mine shuttle landing pad to move to the wilderness. - - rscadd: New addition of warning sign, thanks to Schnayy. - battlefieldCommander: - - rscadd: Added craftable joints. Dry something (ideally ambrosia) on the drying - rack and apply it to a rolling paper to create a joint you can smoke. - - rscadd: Added a box of rolling papers to the cigarette vending machine. +DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. +--- +2013-01-07: + Cael_Aislinn: + - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg's changelog. + Chinsky: + - rscadd: 'Implants: Explosvie implant, exploding when victim hears the codephrase + you set.' + - rscadd: 'Implants: Compressed Matter implat, scan item (making it disappear), + inject yourself and recall that item on will!' + - rscadd: Implant removal surgery, with !!FUN!! results if you mess up it. + - rscadd: Coats now have pockets again. + - rscadd: Bash people on tabetops. an windows, or with stools. Grab people to bash + them on tables or windows (better grab for better hit on windows). Drag stool + sprite on you to pick it up, click on it in hand to make it usual stool again. + - rscadd: Surgical caps, and new sprites for bloodbags and fixovein. + - rscadd: Now some surgery steps will bloody your hands, Full-body blood coat in + case youy mess up spectacualry. + - rscadd: Ported some crates (Art, Surgery, Sterile equiplemnt). + - tweak: Changed contraband crates. Posters moved to Art Crate, cigs and lipstick + ot party crate. Now contraband crate has illegal booze and illicit drugs. + - bugfix: Finally got evac party lights + - bugfix: Now disfigurment,now it WILL happen when damage is bad enough. + - experiment: Now if you speak in depressurized area (less than 10 kPa) only people + next to you can hear you. Radios still work though. +2013-01-13: + Chinsky: + - tweak: If you get enough (6) blood drips on one tile, it'll turn into a blood + puddle. Should make bleeding out more visible. + - tweak: Security belt now able to hold taser, baton and tape roll. + - tweak: Added alternative security uniform to Security wardrobes. + - rscadd: 'Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG' + - bugfix: Engineering tape now require engineer OR atmos access instead of both. + - rscadd: Implants now will react to EMP, possibly in !!FUN!! ways + GauHelldragon: + - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to + pick up and drop food/drinks. Printing pen can alternate between writing mode + and rename paper mode by clicking it. + - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot + arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity + sensor. + - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot + shield! +2013-01-21: + Cael_Aislinn: + - bugfix: Satchels and ore boxes can now hold strange rocks. + - rscadd: Closets and crates can now be built out of 5 and 10 plasteel respectively. + - rscadd: Observers can become mice once more. +2013-01-23: + Cael_Aislinn: + - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg's changelog. +2013-01-31: + CIB: + - bugfix: Chilis and cold chilis no longer kill in small amounts + - bugfix: Chloral now again needs around 5 units to start killing somebody +2013-02-13: + Erthilo: + - bugfix: Fixed SSD (logged-out) players not staying asleep. + - bugfix: Fixed set-pose verb and mice emotes having extra periods. + - bugfix: Fixed virus crate not appearing and breaking supply shuttle. + - bugfix: Fixed newcaster photos not being censored. +2013-02-14: + CIB: + - rscadd: Medical side-effects(patients are going to come back for secondary treatment) + - rscadd: NT loyalty setting(affects command reports and gives antags hints who + might collaborate with them) + - tweak: Simple animal balance fixes(They're slower now) + CaelAislinn: + - rscadd: Re-added old ion storm laws, re-added grid check event. + - rscadd: Added Rogue Drone and Vermin Infestation random events. + - rscadd: Added/fixed space vines random event. + - tweak: Updates to the virus events. + - tweak: Spider infestation and alien infestation events turned off by default. + - tweak: Soghun, taj and skrell all have unique language text colours. + - tweak: Moderators will no longer be listed in adminwho, instead use modwho. + Gamerofthegame: + - rscadd: Miscellaneous mapfixes. +2013-02-18: + Cael Aislinn: + - rscadd: Security bots will now target hostile mobs, and vice versa. + - tweak: Carp should actually emigrate now, instead of just immigrating then squatting + around the outer hull. + - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho + and modwho respectively). +2013-02-20: + Chinsky: + - rscadd: 'Added new surgery: putting items inside people. After you use retractor + to keep incision open, just click with any item to put it inside. But be wary, + if you try to fit something too big, you might rip the veins. To remove items, + use implant removal surgery.' + - rscadd: Crowbar can be used as alternative to retractor. + - rscadd: Can now unload guns by clicking them in hand. + - tweak: Fixed distance calculation in bullet missing chance computation, it was + always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot. + - rscadd: To add more FUN to previous thing, bullets missed to not disappear but + keep going until they hit something else. + - bugfix: Compressed Matter and Explosive implants spawn properly now. + - tweak: 'Tweaks to medical effects: removed itch caused by bandages. Chemical effects + now have non-100 chance of appearing, the stronger medicine, the more probality + it''ll have side effects.' +2013-02-22: + Chinsky: + - tweak: Change to body cavity surgery. Can only put items in chest, groind and + head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery + ribs should be bent open, (lung surgery until second scalpel step). Surgery + step needs preparation step, with drill. After that you can place item inside, + or seal it with cautery to do other step instead. +2013-02-23: + Cael Aislinn: + - wip: RUST machinery components should now be researchable (with high requirements) + and orderable through QM (with high cost). + - wip: Shield machinery should now be researchable (with high requirements) and + orderable through QM (with high cost). This one is reportedly buggy. + - tweak: Rogue vending machines should revert back to normal at the end of the event. + - rscadd: New Unathi hair styles. +2013-02-25: + Cael Aislinn: + - rscadd: As well as building hull shield generators, normal shield gens can now + be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993). + - rscadd: 'New random events: multiple new system wide-events have been have been + added to the newscaster feeds, some not quite as respectable as others.' + - rscadd: 'New random event: some lucky winners will win the TC Daily Grand Slam + Lotto, while others may be the target of malicious hackers.' +2013-02-27: + Gamerofthegame: + - rscadd: Added the (base gear) ERT preset for the debug command. + - rscadd: Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a + less extent, the science outpost. (No, not cycling airlocks) + - rscadd: Fiddled with the ERT set up location on Centcom. Radmins will now have + a even easier time equiping a team of any real pratical size, especially coupled + with the above debug command. +2013-03-05: + CIB: + - rscadd: Added internal organs. They're currently all located in the chest. Use + advanced scanner to detect damage. Use the same surgery as for ruptured lungs + to fix them. + Cael Aislinn: + - soundadd: Set roundstart music to randomly choose between space.ogg and traitor.ogg + (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972) + - experiment: All RUST components except for TEGs (which generate the power) are + now obtainable ingame, bored engineers should get hold of them and setup an + experimental reactor for testing purposes. +2013-03-06: + Cael Aislinn: + - rscadd: Type 1 thermoelectric generators and the associated binary circulators + are now moveable (wrench to secure/unsecure) and orderable via Quartermaster. + - wip: code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. + Maximum output is in the range of 12 to 20MW (12 to 20 million watts). + - bugfix: Removed double announcement for gridchecks, reduced duration of gridchecks. + RavingManiac: + - rscadd: You can now stab people with syringes using the "harm" intent. This destroys + the syringe and transfers a random percentage of its contents into the target. + Armor has a 50% chance of blocking the syringe. +2013-03-09: + Cael Aislinn: + - rscadd: "Beekeeping is now possible. Construct an apiary of out wood and embed\ + \ it into a hydroponics tray, then get a queen bee and bottle of BeezEez from\ + \ cargo bay. \n\t\tHives produce honey and honeycomb, but be wary if the bees\ + \ start swarming." +2013-03-11: + CIB: + - rscadd: Cloning now requires you to put slabs of meat into the cloning pod to + replenish biomass. + Cael Aislinn: + - wip: The xenoarchaeology update is here. This includes a major content overhaul + and a bunch of new features for xenoarchaeology. + - tweak: Digsites (strange rock deposits) are now much more nuanced and interesting, + and a huge number of minor (non-artifact) finds have been added. + - rscadd: Excavation is now a complex process that involves digging into the rock + to the right depth. + - rscadd: Chemical analysis is required for safe excavation of the digsites, in + order to determine how best to extract the finds. + - bugfix: Anomalous artifacts have been overhauled and many longstanding bugs with + existing effects have been fixed - the anomaly utiliser should now work much + more often. + - rscadd: Numerous new artifact effects have been added and some new artifact types + can be dug up from the asteroid. + - rscadd: New tools and equipment have been added, including normal and spaceworthy + versions of the anomaly suits, excavation tools and other neat gadgets. + - rscadd: Five books have been written by subject matter experts from around the + galaxy to help the crew of the Exodus come to grips with this exacting new science + (over 3000 words of tutorials!). + Chinsky: + - rscadd: Sec HUDs now can see short versions of sec records.on examine. Med HUDs + do same for medical records, and can set medical status of patient. + - rscadd: Damage to the head can now cause brain damage. +2013-03-14: + Spamcat: + - rscadd: Figured I should make one of these. Syringestabbing now produces a broken + syringe complete with fingerprints of attacker and blood of a victim, so dispose + your evidence carefully. Maximum transfer amount per stab is lowered to 10. +2013-03-15: + Cael_Aislinn: + - rscadd: Mapped a compact research base on the mining asteroid, with multiple labs + and testing rooms. It's reachable through a new (old) shuttle dock that leaves + from the research wing on the main station. +2013-03-26: + Spamcat: + - bugfix: Chemmaster now puts pills in pill bottles (if one is inserted). + - tweak: Stabbing someone with a syringe now deals 3 damage instead of 7 because + 7 is like, a crowbar punch. + - bugfix: Lizards can now join mid-round again. + - rscadd: Chemicals in bloodstream will transfer with blood now, so don't get drunk + before your blood donation. Viruses and antibodies transfer through blood too. + - bugfix: Virology is working again. +2013-03-27: + Asanadas: + - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. + Metagaming with it is a big no-no! + - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. + May be changed over the course of time for balance. +2013-04-04: + SkyMarshal: + - bugfix: Fixed ZAS + - bugfix: Fixed Fire + Spamcat: + - bugfix: Blood type is now saved in character creation menu, no need to edit it + manually every round. +2013-04-09: + SkyMarshal: + - bugfix: Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed. + - bugfix: Fixed a bad line of code that was preventing autoignition of flammable + gas mixes. + - bugfix: Volatile fuel is burned up after a point. + - rscdel: Partial-tile firedoors removed. This is due to ZAS breaking when interacting + with them. +2013-04-11: + SkyMarshal: + - experiment: Fire has been reworked. + - experiment: In-game variable editor is both readded and expanded with fire controlling + capability. +2013-04-17: + SkyMarshal: + - experiment: ZAS is now more deadly, as per decision by administrative team. May + be tweaked, but currently AIRFLOW is the biggest griefer. + - experiment: World startup optimized, many functions now delayed until a player + joins the server. (Reduces server boot time significantly) + - tweak: Zones will now equalize air more rapidly. + - bugfix: ZAS now respects active magboots when airflow occurs. + - bugfix: Airflow will no longer throw you into doors and open them. + - bugfix: Race condition in zone construction has been fixed, so zones connect properly + at round start. + - bugfix: Plasma effects readded. + - bugfix: Fixed runtime involving away mission. +2013-04-24: + Jediluke69: + - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) + - tweak: Nanopaste now heals about half of what it used to + - tweak: Ballistic crates should now come with shotguns loaded with actual shells + no more beanbags + - bugfix: Iced tea no longer makes a glass of .what? + NerdyBoy1104: + - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' + - rscadd: Plastellium is refined into plastic by first grinding the produce to get + plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which + can be used to make crates, forks, spoons, knives, ashtrays or plastic bags + from. + - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + + 5 universal enzyme (in beaker) makes Sake. + faux: + - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. + - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A + uniform jacket has also been added to the Captain's closet. HoS' hat has been + re-added to their closet. I do not love the CMO and CE enough to give them anything. + - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in + them. If you are a guy, be prepared to be yelled at if you run around like a + moron in one of these. Same goes for ladies who run around in shorts with their + titties swaying in the space winds. + - imageadd: A set of dispatcher uniforms will spawn in the security closet. These + are for playtesting the dispatcher role. + - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're + welcome, Book. + - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will + now spawn in the medical wardrobe closet. + - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are + also several dresses currently only adminspawnable. Admins: Look either under + "bride" or "dress." The bride one leads to the colored wedding dresses, and + there are some other kinds of dresses under dress.' + - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a + swimming pool now, dip in and enjoy it. + - tweak: he meeting hall has been replaced with an awkwardly placed security office + meant for prisoner processing. + - tweak: Added a couple more welding goggles to engineering since you guys liked + those a lot. + - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't + know how to add them to the bar vending machine otherwise I would have done + that instead. Detective, you have your own flask in your office, it's underneath + the cigarettes on your desk. + - tweak: Added two canes to the medical storage, for people who have leg injuries + and can't walk good and stuff. I do not want to see doctors pretending to be + House. These are for patients. Do not make me delete this addition and declare + you guys not being able to have nice things. + - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. + Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits + whenever they want. + - tweak: Secondary security hardsuit has been added to the armory. Security members + please stop stealing engineer's hardsuits when you guys want to pair up for + space travel. + - tweak: Firelocks have been moved around in the main hallways to form really ghetto + versions of airlocks. + - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, + that was someone else. + - tweak: Psych office in medbay has been made better looking. +2013-05-14: + Cael_Aislinn: + - experiment: Depth scanners can now be used to determine what material archaeological + deposits are made of, meaning lab analysis is no longer required. + - tweak: Some useability issues with xenoarchaeology tools have been resolved, and + the transit pods cycle automatically now. +2013-05-15: + Spamcat: + - rscadd: Added telescopic batons + to HoS's and captain's lockers. These are quite robust and easily concealable. +2013-05-21: + SkyMarshal: + - experiment: ZAS will now speed air movement into/out of a zone when unsimulated + tiles (e.g. space) are involved, in relation to the number of tiles. + - experiment: Portable Canisters will now automatically connect to any portable + connecter beneath them on map load. + - bugfix: Bug involving mis-mapped disposal junction fixed + - bugfix: Air alarms now work for atmos techs (whoops!) + - bugfix: The Master Controller now properly stops atmos when it runtimes. + - bugfix: Backpacks can no longer be contaminated + - tweak: ZAS no longer logs air statistics. + - tweak: ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It + was doing this already, but in a convoluted way which was actually less efficient) + - tweak: General code cleanup/commenting of ZAS + - tweak: Jungle now initializes after the random Z-level loads and atmos initializes. +2013-05-25: + Erthilo: + - bugfix: Fixes alien races appearing an unknown when speaking their language. + - bugfix: Fixes alien races losing their language when cloned. + - bugfix: Fixes UI getting randomly reset when trying to change it in Genetics Scanners. +2013-05-26: + Chinsky: + - rscadd: Tentacles! Now clone damage will make you horribly malformed like examine + text says. + Meyar: + - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. + - rscadd: Restored the ability for the syndicate Agent ID to change the name on + the card (reforge it) more than once. + - rscadd: ERT Radio now functional again. + - rscadd: 'Research blast doors now actually lock down the entirety of station-side + Research. ' + - rscadd: 'Added lock down buttons to the wardens office. ' + - rscadd: 'The randomized barsign has made a return. ' + - rscadd: Syndicate Agent ID's external airlock access restored. + VitrescentTortoise: + - rscadd: Added a third option for not getting any job preferences. It allows you + to return to the lobby instead of joining. +2013-05-28: + Erthilo: + - bugfix: Fixes everyone being able to understand alien languages. HERE IS YOUR + TOWER OF BABEL + VitrescentTortoise: + - bugfix: Wizard's forcewall now works. +2013-05-30: + Segrain: + - bugfix: Meteor showers actually spawn meteors now. + - tweak: Engineering tape fits into toolbelt and can be placed on doors. + - rscadd: Pill bottles can hold paper. + Spamcat: + - tweak: Pill bottle capacity increased to 14 items. + - bugfix: Fixed Lamarr (it now spawns properly) + proliberate: + - rscadd: Station time is now displayed in the status tab for new players and AIs. +2013-05-31: + Segrain: + - bugfix: Portable canisters now properly connect to ports beneath them on map load. + - bugfix: Fixed unfastening gas meters. +2013-06-01: + Chinsky: + - rscadd: Bloody footprints! Now stepping in the puddle will dirty your shoes/feet + and make you leave bloody footprints for a bit. + - rscadd: Blood now dries up after some time. Puddles take ~30 minutes, small things + 5 minutes. + - bugfix: Untreated wounds now heal. No more toe stubs spamming you with pain messages + for the rest of the shift. + - experiment: On the other side, everything is healed slowly. Maximum you cna squeeze + out of first aid is 0.5 health per tick per organ. Lying down makes it faster + too, by 1.5x factor. + - rscadd: Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling + - rscadd: Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". + For those who can't run and type. +2013-06-05: + Chinsky: + - rscadd: Load bearing equipment - webbings and vests for engineers and sec. Attach + to jumpsuit, use 'Look in storage' verb (object tab) to open. + Segrain: + - rscadd: Exosuits now can open firelocks by walking into them. +2013-06-06: + Asanadas: + - rscadd: Added a whimsical suit to the head of personnel's secret clothing locker. + Meyar: + - bugfix: Disposal's mail routing fixed. Missing pipes replaced. + - bugfix: 'Chemistry is once again a part of the disposals delivery circuit. ' + - bugfix: Added missing sorting junctions to Security and HoS office. + - bugfix: Fixed a duplicate sorting junction. +2013-06-09: + Segrain: + - bugfix: Emagged supply console can order SpecOp crates again. +2013-06-11: + Meyar: + - bugfix: Fixes a security door with a firedoor ontop of it. + - bugfix: Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE + team not RESCUE team) + - rscadd: ERT are now automated, from their spawn to their shuttle. Admin intervention + no longer required! (Getting to the mechs still requires admin permission generally) + - rscadd: Added flashlights to compensate for the weakened PDA lights + - tweak: 'ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, + no sir. ' +2013-06-12: + Zuhayr: + - rscadd: Added pneumatic cannon and harpoons. + - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in + targets. Throwing them by hand won't make them stick, firing them from a cannon + might. Implant removal surgery will get rid of shrapnel and stuck items. +2013-06-13: + Kilakk: + - rscadd: Added the Xenobiologist job. Has access to the research hallway and to + xenobiology. + - rscdel: Removed Xenobiology access from Scientists. + - rscdel: Removed the Xenobiologist alternate title from Scientists. + - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. + - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. +2013-06-18: + Segrain: + - bugfix: Fixed some bugs in windoor construction. + - tweak: Secure windoors are made with rods again. + - rscadd: Windoors drop their electronics when broken. Emagged windoors can have + theirs removed by crowbar. + - rscadd: Airlock electronics can be configured to make door open for any single + access on it instead of all of them. + - rscadd: Cyborgs can preview their icons before choosing. +2013-06-21: + Jupotter: + - bugfix: Fix the robotiscist preview in the char setupe screen +2013-06-22: + Cael_Aislinn: + - tweak: The xenoarchaeology depth scanner will now tell you what energy field is + required to safely extract a find. + - tweak: Excavation picks will now dig faster, and xenoarchaeology as a whole should + be easier to do. +2013-06-23: + Segrain: + - rscadd: Airlocks of various models can be constructed again. + faux: + - experiment: There has been a complete medbay renovation spearheaded by Vetinarix. + http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please + put any commentary good or bad, here. + - tweak: Some maintenance doors within RnD and Medbay have had their accesses changed. + Maintenance doors in the joint areas (leading to the research shuttle, virology, + and xenobiology) are now zero access. Which means anyone in those joints can + enter the maintenance tunnels. This was done to add additional evacuation locations + during radiation storms. Additional maintenance doors were added to the tunnels + in these areas to prevent docs and scientists from running about. + - tweak: Starboard emergency storage isn't gone now, it's simply located in the + escape wing. + - experiment: An engineering training room has been added to engineering. This location + was previously where surgery was located. If you are new to engineering or need + to brush up on your skills, please use this area for testing. +2013-06-26: + Segrain: + - bugfix: Autopsy scanner properly displays time of wound infliction and death. + - bugfix: Autopsy scanner properly displays wounds by projectile weapons. + Whitellama: + - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon + death + - wip: Space ninja has been implemented as a voteable gamemode + - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed + on the map), still spawn at carps-pawns instead. (The code will warn you about + this and ask you to report it, it's a known issue.) + - rscadd: Five new space ninja directives have been added, old directives have been + reworded to be less harsh + - wip: Space ninjas have been given their own list as antagonists, and are no longer + bundled up with traitors + - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed + by downloading one into their suits + - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause + breaches + - rscadd: A few space ninja titles/names have been added and removed to be slightly + more believable + - bugfix: The antagonist selector no longer chooses jobbanned players when it runs + out of willing options +2013-06-27: + Segrain: + - bugfix: ID cards properly setup bloodtype, DNA and fingerprints again. +2013-06-28: + Segrain: + - rscadd: AIs are now able to examine what they see. +2013-07-03: + Segrain: + - rscadd: Security and medical cyborgs can use their HUDs to access records. +2013-07-05: + Spamcat: + - rscadd: Pulse! Humans now have hearbeat rate, which can be measured by right-clicking + someone - Check pulse or by health analyzer. Medical machinery also has heartbeat + monitors. Certain meds and conditions can influence it. +2013-07-06: + Chinsky: + - rscadd: Humans now can be infected with more than one virus at once. + - rscadd: All analyzed viruses are put into virus DB. You can view it and edit their + name and description on medical record consoles. + - tweak: 'Only known viruses (ones in DB) will be detected by the machinery and + HUDs. ' + - rscadd: Viruses cause fever, body temperature rising the more stage is. + - bugfix: Humans' body temperature does not drift towards room one unless there's + big difference in them. + - tweak: Virus incubators now can transmit viuses from dishes to blood sample. + - rscadd: New machine - centrifuge. It can isolate antibodies or viruses (spawning + virus dish) from a blood sample in vials. Accepts vials only. + - rscadd: Fancy vial boxes in virology, one of them is locked by ID with MD access. + - tweak: Engineered viruses are now ariborne too. +2013-07-11: + Chinsky: + - rscadd: Gun delays. All guns now have delays between shots. Most have less than + second, lasercannons and pulse rifles have around 2 seconds delay. Automatics + have zero, click-speed. +2013-07-26: + Kilakk: + - bugfix: Brig cell timers will no longer start counting down automatically. + - tweak: Separated the actual countdown timer from the timer controls. Pressing + "Set" while the timer is counting down will reset the countdown timer to the + time selected. +2013-07-28: + Segrain: + - rscadd: Camera console circuits can be adjusted for different networks. + - rscadd: Nuclear operatives and ERT members have built-in cameras in their helmets. + Activate helmet to initialize it. +2013-07-30: + Erthilo: + - bugfix: EFTPOS and ATM machines should now connect to databases. + - bugfix: Gravitational Catapults can now be removed from mechs. + - bugfix: Ghost manifest rune paper naming now works correctly. + - bugfix: Fix for newscaster special characters. Still not recommended. + Kilakk: + - rscadd: Added colored department radio channels. +2013-08-01: + Asanadas: + - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. + Metagaming with it is a big no-no! + - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. + May be changed over the course of time for balance. + CIB: + - bugfix: Chilis and cold chilis no longer kill in small amounts + - bugfix: Chloral now again needs around 5 units to start killing somebody + Cael Aislinn: + - rscadd: Security bots will now target hostile mobs, and vice versa. + - tweak: Carp should actually emigrate now, instead of just immigrating then squatting + around the outer hull. + - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho + and modwho respectively). + CaelAislinn: + - rscadd: Re-added old ion storm laws, re-added grid check event. + - rscadd: Added Rogue Drone and Vermin Infestation random events. + - rscadd: Added/fixed space vines random event. + - tweak: Updates to the virus events. + - tweak: Spider infestation and alien infestation events turned off by default. + - tweak: Soghun, taj and skrell all have unique language text colours. + - tweak: Moderators will no longer be listed in adminwho, instead use modwho. + Cael_Aislinn: + - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg's changelog. + Chinsky: + - rscadd: 'Old new medical features:' + - rscadd: Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, + and are one-use. You can replace chems inside using a syringe. Box of them is + added to Medicine closet and medical supplies crate. + - rscadd: Splints! Target broken liimb and click on person to apply. Can be taken + off in inventory menu, like handcuffs. Splinted limbs have less negative effects. + - rscadd: Advanced medikit! Red and mean, all doctors spawn with one. Contains better + stuff - advanced versions of bandaids and aloe heal 12 damage on the first use. + - tweak: Wounds with damage above 50 won't heal by themselves even if bandaged/salved. + Would have to seek advanced medical attention for those. + Erthilo: + - bugfix: Fixed SSD (logged-out) players not staying asleep. + - bugfix: Fixed set-pose verb and mice emotes having extra periods. + - bugfix: Fixed virus crate not appearing and breaking supply shuttle. + - bugfix: Fixed newcaster photos not being censored. + Gamerofthegame: + - rscadd: Miscellaneous mapfixes. + GauHelldragon: + - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to + pick up and drop food/drinks. Printing pen can alternate between writing mode + and rename paper mode by clicking it. + - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot + arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity + sensor. + - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot + shield! + Jediluke69: + - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) + - tweak: Nanopaste now heals about half of what it used to + - tweak: Ballistic crates should now come with shotguns loaded with actual shells + no more beanbags + - bugfix: Iced tea no longer makes a glass of .what? + Jupotter: + - bugfix: Fix the robotiscist preview in the char setupe screen + Kilakk: + - rscadd: Added the Xenobiologist job. Has access to the research hallway and to + xenobiology. + - rscdel: Removed Xenobiology access from Scientists. + - rscdel: Removed the Xenobiologist alternate title from Scientists. + - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. + - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. + Meyar: + - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. + - rscadd: Restored the ability for the syndicate Agent ID to change the name on + the card (reforge it) more than once. + - rscadd: ERT Radio now functional again. + - rscadd: 'Research blast doors now actually lock down the entirety of station-side + Research. ' + - rscadd: 'Added lock down buttons to the wardens office. ' + - rscadd: 'The randomized barsign has made a return. ' + - rscadd: Syndicate Agent ID's external airlock access restored. + NerdyBoy1104: + - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' + - rscadd: Plastellium is refined into plastic by first grinding the produce to get + plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which + can be used to make crates, forks, spoons, knives, ashtrays or plastic bags + from. + - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + + 5 universal enzyme (in beaker) makes Sake. + RavingManiac: + - rscadd: You can now stab people with syringes using the "harm" intent. This destroys + the syringe and transfers a random percentage of its contents into the target. + Armor has a 50% chance of blocking the syringe. + Segrain: + - bugfix: Meteor showers actually spawn meteors now. + - tweak: Engineering tape fits into toolbelt and can be placed on doors. + - rscadd: Pill bottles can hold paper. + SkyMarshal: + - bugfix: Fixed ZAS + - bugfix: Fixed Fire + Spamcat: + - rscadd: Figured I should make one of these. Syringestabbing now produces a broken + syringe complete with fingerprints of attacker and blood of a victim, so dispose + your evidence carefully. Maximum transfer amount per stab is lowered to 10. + VitrescentTortoise: + - rscadd: Added a third option for not getting any job preferences. It allows you + to return to the lobby instead of joining. + Whitellama: + - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon + death + - wip: Space ninja has been implemented as a voteable gamemode + - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed + on the map), still spawn at carps-pawns instead. (The code will warn you about + this and ask you to report it, it's a known issue.) + - rscadd: Five new space ninja directives have been added, old directives have been + reworded to be less harsh + - wip: Space ninjas have been given their own list as antagonists, and are no longer + bundled up with traitors + - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed + by downloading one into their suits + - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause + breaches + - rscadd: A few space ninja titles/names have been added and removed to be slightly + more believable + - bugfix: The antagonist selector no longer chooses jobbanned players when it runs + out of willing options + Zuhayr: + - rscadd: Added pneumatic cannon and harpoons. + - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in + targets. Throwing them by hand won't make them stick, firing them from a cannon + might. Implant removal surgery will get rid of shrapnel and stuck items. + faux: + - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. + - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A + uniform jacket has also been added to the Captain's closet. HoS' hat has been + re-added to their closet. I do not love the CMO and CE enough to give them anything. + - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in + them. If you are a guy, be prepared to be yelled at if you run around like a + moron in one of these. Same goes for ladies who run around in shorts with their + titties swaying in the space winds. + - imageadd: A set of dispatcher uniforms will spawn in the security closet. These + are for playtesting the dispatcher role. + - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're + welcome, Book. + - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will + now spawn in the medical wardrobe closet. + - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are + also several dresses currently only adminspawnable. Admins: Look either under + "bride" or "dress." The bride one leads to the colored wedding dresses, and + there are some other kinds of dresses under dress.' + - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a + swimming pool now, dip in and enjoy it. + - tweak: he meeting hall has been replaced with an awkwardly placed security office + meant for prisoner processing. + - tweak: Added a couple more welding goggles to engineering since you guys liked + those a lot. + - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't + know how to add them to the bar vending machine otherwise I would have done + that instead. Detective, you have your own flask in your office, it's underneath + the cigarettes on your desk. + - tweak: Added two canes to the medical storage, for people who have leg injuries + and can't walk good and stuff. I do not want to see doctors pretending to be + House. These are for patients. Do not make me delete this addition and declare + you guys not being able to have nice things. + - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. + Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits + whenever they want. + - tweak: Secondary security hardsuit has been added to the armory. Security members + please stop stealing engineer's hardsuits when you guys want to pair up for + space travel. + - tweak: Firelocks have been moved around in the main hallways to form really ghetto + versions of airlocks. + - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, + that was someone else. + - tweak: Psych office in medbay has been made better looking. + proliberate: + - rscadd: Station time is now displayed in the status tab for new players and AIs. +2013-08-04: + Chinsky: + - rscadd: Health HUD indicator replaced with Pain indicator. Now health indicator + shows pain level instead of actual vitals level. Some types of damage contribute + more to pain, some less, usually feeling worse than they really are. +2013-08-08: + Erthilo: + - bugfix: Raise Dead rune now properly heals and revives dead corpse. + - bugfix: Admin-only rejuvenate verb now heals all organs, limbs, and diseases. + - bugfix: Cyborg sprites now correctly reset with reset boards. This means cyborg + appearances can now be changed without admin intervention. +2013-09-18: + Kilakk: + - rscadd: Fax machines! The Captain and IA agents can use the fax machine to send + properly formatted messages to Central Command. + - imageadd: Gave the fax machine a fancy animated sprite. Thanks Cajoes! +2013-09-24: + Snapshot: + - rscdel: Removed hidden vote counts. + - rscdel: Removed hiding of vote results. + - rscdel: Removed OOC muting during votes. + - rscadd: Crew transfers are no longer callable during Red and Delta alert. + - wip: Started work on Auto transfer framework. +2013-10-06: + Chinsky: + - rscadd: Return of dreaded side effects. They now manifest well after their cause + disappears, so curing them should be possible without them reappearing immediately. + They also lost last stage damaging effects. +2013-10-29: + Cael_Aislinn: + - rscadd: Xenoarchaeology's chemical analysis and six analysis machines are gone, + replaced by a single one which can be beaten in a minigame. + - rscadd: Sneaky traitors will find new challenges to overcome at the research outpost, + but may also find new opportunities (transit tubes can now be traversed). + - rscadd: Finding active alien machinery should now be made significantly easier + with the Alden-Saraspova counter. +2013-11-01: + Various: + - rscadd: Autovoting, Get off the station when your 15 hour workweek is done, thanks + unions! + - rscadd: Some beach props that Chinsky finds useless. + - wip: Updated NanoUI + - rscadd: Dialysis while in sleepers - removes reagents from mobs, like the chemist, + toss him in there! + - tweak: Pipe Dispensers can now be ordered by Cargo + - rscadd: Fancy G-G-G-G-Ghosts! +2013-11-23: + Ccomp5950: + - bugfix: Players are now no longer able to commit suicide with a lasertag gun, + and will feel silly for doing so. + - bugfix: Ghosts hit with the cult book shall now actually become visible. + - bugfix: The powercells spawned with Exosuits will now properly be named to not + confuse bearded roboticists. + - bugfix: Blindfolded players will now no longer require eye surgery to repair their + sight, removing the blindfold will be sufficient. + - rscadd: Atmospheric Technicians will now have access to Exterior airlocks. +2013-11-24: + Yinadele: + - experiment: Supermatter engine added! Please treat your new engine gently, and + report any strangeness! + - tweak: Rebalanced events so people don't explode into appendicitis or have their + organs constantly explode. + - rscadd: Vending machines have had bottled water, iced tea, and grape soda added. + - rscadd: Head reattachment surgery added! Sew heads back on proper rather than + monkey madness. + - rscadd: Pain crit rebalanced - Added aim variance depending on pain levels, nerfed + blackscreen severely. + - rscadd: 'Cyborg alt titles: Robot, and Android added! These will make you spawn + as a posibrained robot. Please enjoy!' + - bugfix: Fixed the sprite on the modified welding goggles, added a pair to the + CE's office where they'll be used. + - bugfix: Fixed atmos computers- They are once again responsive! + - tweak: Added in functionality proper for explosive implants- You can now set their + level of detonation, and their effects are more responsively concrete depending + on setting. + - rscadd: Hemostats re-added to autolathe! + - rscadd: Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering + and the engineering bookcase. + - bugfix: Fixed areas in medbay to have fully functional APC sectors. + - rscadd: Girders are now lasable. + - experiment: Please wait warmly, new features planned for next merge! +2013-12-01: + 'Various Developers banged their keyboards together:': + - rscadd: New Engine, the supermatter, figure out what a cooling loop is, or don't + and blow up engineering! + - rscadd: Each department will have it's own fax, make a copy of your butt and fax + it to the admins! + - rscadd: Booze and soda dispensers, they are like chemmasters, only with booze + and soda! + - rscadd: Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace + how do they work? + - rscadd: You can now shove things into vending machines, impress your friends on + how things magically disappear out of your hands into the machine! + - rscadd: Robots and Androids (And gynoids too!) can now use custom job titles + - bugfix: Various bugfixes +2013-12-18: + RavingManiac: + - rscadd: Mousetraps can now be "hidden" through the right-click menu. This makes + them go under tables, clutter and the like. The filthy rodents will never see + it coming! + - tweak: Monkeys will no longer move randomly while being pulled. +2014-01-01: + Various: + - rscadd: AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for + new configuration options. + - rscadd: Ghosts will now have bold text if they are in the same room as the person + making conversations easier to follow. + - rscadd: New hairstyles! Now you can use something other then hotpink floor length + braid. + - wip: DNA rework, tell us how you were cloned and became albino! + - rscadd: Dirty floors, so now you know exactly how lazy the janitors are! + - rscadd: A new UI system, feel free to color it yourself, don't set it to completely + clear or you will have a bad time. + - rscadd: Cryogenic storage, for all your SSD needs. + - rscadd: New hardsuits for those syndicate tajaran +2014-02-01: + Various: + - rscadd: NanoUI for PDA + - rscadd: Write in blood while a ghost in cult rounds with enough cultists + - rscadd: Cookies, absurd sandwiches, and even cookable dioanae nymphs! + - rscadd: A bunch of new guns and other weapons + - rscadd: Species specific blood +2014-02-19: + Aryn: + - experiment: New air model. Nothing should change to a great degree, but temperature + flow might be affected due to closed connections not sticking around. +2014-03-01: + Various: + - rscadd: Paint Mixing, red and blue makes purple! + - rscadd: New posters to tell you to respect those darned cat people + - rscadd: NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers + - tweak: PDA bombs are now less annoying, and won't always blow up / cause internal + bleeding + - tweak: Blob made less deadly + - rscadd: Objectiveless Antags now a configuration option, choose your own adventure! + - wip: Engineering redesign, now with better monitoring of the explodium supermatter! + - rscadd: Security EOD + - rscadd: New playable race, IPC's, go beep boop boop all over the station! + - rscadd: Gamemode autovoting, now players don't have to call for gamemode votes, + it's automatic! +2014-03-05: + RavingManiac: + - rscadd: Smartfridges added to the bar, chemistry and virology. No more clutter! + - rscadd: A certain musical instrument has returned to the bar. + - rscadd: There is now a ten second delay between ingesting a pill/donut/milkshake + and regretting it. +2014-03-10: + Chinsky: + - rscadd: Viruses now affect certain range of species, different for each virus + - tweak: Spaceacilline now prevents infection, and has a small chance to cure viruses + at Stage 1. It does not give them antibodies though, so they can get sick again! + - tweak: Biosuits and spacesuits now offer more protection against viruses. Full + biosuit competely prevents airborne infection, when coupled with gloves they + both protect quite well from contact ones + - rscadd: Sneezing now spreads viruses in front of mob. Sometimes he gets a warning + beforehand though +2014-03-30: + RavingManiac: + - rscadd: Inflatable walls and doors added. Useful for sealing off hull breaches, + but easily punctured by sharp objects and Tajarans. +2014-04-06: + RavingManiac: + - tweak: Tape recorders and station-bounced radios now work inside containers and + closets. +2014-04-11: + Jarcolr: + - rscadd: You can now flip coins like a D2 + - tweak: Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now + Costume Crate + - tweak: Grammar patch,telekinesis/amputated arm exploit fixes,more in the future + - tweak: Grille kicking now does less damage + - tweak: TELESCOPIC baton no longer knocks anybody down,still got a lot of force + though + - tweak: Other small-ish changes and fixes that aren't worth mentioning +2014-04-25: + Various: + - rscadd: Overhauled saycode, you can now use languages over the radio. + - rscadd: Chamelon items beyond just the suit. + - rscadd: NanoUI Virology + - rscadd: 3D Sounds + - rscadd: AI Channel color for when they want to be all sneaky + - rscadd: New inflatable walls and airlocks for your breach sealing pleasure. + - rscadd: Carbon Copy papers, so you can subject everyone to your authority and + paperwork, but mainly paperwork + - rscadd: Undershirts and rolling down jumpsuits + - rscadd: Insta-hit tasers, can be shot through glass as well. + - rscadd: Changeling balances, an emphasis put more on stealth. + - rscdel: Genetics disabled + - rscdel: Telescience removed, might be added again when we come up with a less + math headache enducing version of it. + - bugfix: Bugfixes galore! +2014-04-29: + HarpyEagle: + - rscadd: Webbing vest storage can now be accessed by clicking on the item in inventory + - rscadd: Holsters can be accessed by clicking on them in inventory + - rscadd: Webbings and other suit attachments are now visible on the icon in inventory + - tweak: Removing jumpsuits now requires drag and drop to prevent accidental undressing + - rscadd: Added an action icon for magboots that can be used to toggle them similar + to flashlights + - rscadd: Fuel tanks now spill fuel when wrenched open +2014-05-03: + Cael_Aislinn: + - rscadd: "Coming out of nowhere the past few months, the Garland Corporation has\ + \ made headlines with a new prehistoric theme park delighting travellers with\ + \ species thought extinct. Now available for research stations everywhere is\ + \ the technology that made it all possible! Features include:
    \n\t\t\t-\ + \ 13 discoverable prehistoric species to clone from fossils (including 5 brand\ + \ new ones).
    \n\t\t\t- 11 discoverable prehistoric plants to clone from fossils\ + \ (including 9 brand new ones).
    \n\t\t\t- New minigame that involves correctly\ + \ ordering the genomes inside each genetic sequence to unlock an animal/plant.
    \n\ + \t\t\t- Some prehistoric animals and plants may seem strangely familiar... while\ + \ others may bring more than the erstwhile scientist bargains for.
    \n




    " +2014-05-06: + Hubble: + - rscadd: Clip papers together by hitting a paper with a paper or photo + - imageadd: Adds icons for copied stamps +2014-05-16: + HarpyEagle: + - rscadd: Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages + depending on type and module + - rscadd: Languages can now be whispered when using the language code with either + the whisper verb or the whisper speech code +2014-05-23: + Hubble: + - rscadd: Personal lockers are now resettable + - rscadd: Take off people's accessories or change their sensors in the drag and + drop-interface + - rscadd: Merge paper bundles by hitting one with another + - tweak: Line breaks in Security, Medical and Employment Records + - tweak: Record printouts will have names on it + - tweak: Set other people's internals in belt and suit storage slots + - bugfix: No longer changing suit sensors while cuffed + - bugfix: No longer emptying other people's pockets when they are not full yet +2014-05-28: + Chinsky: + - rscadd: Adds few new paperBBcode tags, to make up for HTML removal. + - rscadd: '[logo] tag draws NT logo image (one from wiki).' + - rscadd: '[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless + tables, useful of making layouts. Inside tables following tags are used: [row] + marks beginning of new table row, [cell] - beginning of new table cell.' +2014-05-31: + Jarcolr: + - rscadd: 21 New cargo crates, go check them out! + - rscadd: Peanuts have now been added, food items are now being developed. + - rscadd: 2 new cargo groups, Miscellaneous and Supply. + - rscadd: Sugarcane seeds can now be gotten from the seed dispenser. + - rscadd: 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, + geneticist (disabled) and chemist. + - rscadd: Clicking on a player with a paper/book when you have the eyes selected + shows them the book/paper forcefully. +2014-06-03: + Hubblenaut: + - rscadd: Added wheelchairs + - tweak: Replaced stool in Medical Examination with wheelchair + - tweak: Using a fire-extinguisher to propel you on a chair can have consequences + (drive into walls and people, do it!) +2014-06-13: + HarpyEagle: + - rscadd: Added docking ports for shuttles + - rscadd: Shuttle airlocks will automatically open and close, preventing people + from being sucked into space by because someone on another z-level called a + shuttle + - rscadd: Some docking ports can also double as airlocks + - rscadd: Docking ports can be overriden to prevent any automatic action. Shuttles + will wait for players to open/close doors manually + - rscadd: Shuttles can be forced launched, which will make them not wait for airlocks + to be properly closed +2014-06-15: + HarpyEagle: + - bugfix: Fixed wound autohealing regardless of damage amount. The appropriate wound + will now be assigned correctly based on damage amount and type + - bugfix: Fixed several other bugs related wounds that resulted in damage magically + disappearing + - bugfix: Fixed various sharp objects not being counted as sharp, bullets in particular + - bugfix: Fixed armour providing more protection from bullets than it was supposed + to +2014-06-19: + Chinsky: + - rscadd: Adds guest terminals on the map. These wall terminals let anyone issue + temporary IDs. Only access that issuer has can be granted, and maximum time + pass can be issued for is 20 minutes. All operations are logged in terminals. +2014-06-20: + Cael_Aislinn: + - rscadd: 'New discoverable items added to xenoarchaeology, and new features for + some existing ones. Artifact harvesters can now harvest the secondary effect + of artifacts as well as the primary one.
    + +
    ' + - tweak: 'Artifact utilisers should be much nicer/easier to use now.
    + +
  • Alden-Saraspova counters and talking items should work properly + now.
    + +
  • + +
    ' +2014-07-01: + Various: + - experiment: Hardsuit breaching. + - experiment: Rewritten fire. + - experiment: Supermatter now glows and sucks things into it as it approaches criticality. + - rscadd: Station Vox (Vox pariahs) are now available. + - rscadd: Wheelchairs. + - rscadd: Cargo Trains. + - rscadd: Hardsuit cycler machinery. + - rscadd: Rewritten lighting (coloured lights!) + - rscadd: New Mining machinery and rewritten smelting. + - rscadd: Rewritten autolathe + - rscadd: Mutiny mode. + - rscadd: NanoUI airlock and docking controllers. + - rscadd: Completely rewritten shuttle code. + - rscadd: 'Derelict Z-level replacement: construction site.' + - rscadd: Computer3 laptops. + - rscadd: Constructable SMES units. + - rscadd: Omni-directional atmos machinery. + - rscadd: Climbable tables and crates. + - rscadd: Xenoflora added to Science. + - rscadd: Utensils can be used to eat food. + - rscadd: Decks of cards are now around the station. + - rscadd: Service robots can speak languages. + - wip: Xenoarch updates and fixes. + - tweak: Rewritten species-specific gear icon handling. + - tweak: Cats and borers can be picked up. + - tweak: Botanist renamed to Gardener. + - tweak: Hydroponics merged with the Kitchen. + - tweak: Latejoin spawn points (Arrivals, Cryostorage, Gateway). + - rscadd: Escape pods only launch automatically during emergency evacuations + - rscadd: Escape pods can be made to launch during regular crew transfers using + the control panel inside the pod, or by emagging the panel outside the pod + - rscadd: When swiped or emagged, the crew transfer shuttle can be delayed in addition + to being launched early +2014-07-06: + HarpyEagle: + - rscadd: Re-enabled and rewrote the wound infection system + - rscadd: Infections can be prevented by properly bandaging and salving wounds + - rscadd: Infections are cured by spaceacillin +2014-07-20: + PsiOmegaDelta: + - rscadd: AI can now store up to five camera locations and return to them when desired. + - rscadd: AI can now alt+left click turfs in camera view to list and interact with + the objects. + - rscadd: AI can now ctrl+click turret controls to enable/disable turrets. + - rscadd: AI can now alt+click turret controls to toggle stun/lethal mode. + - rscadd: AI can now select which channel to state laws on. +2014-07-26: + Whitellama: + - rscadd: Added dynamic flavour text. + - bugfix: Fixed bug with suit fibers and fingerprints. +2014-07-31: + HarpyEagle: + - tweak: Stun batons now work like tasers and deal agony instead of stun + - rscadd: Being hit in the hands with a stun weapon will cause whatever is being + held to be dropped + - tweak: Handcuffs now require an aggressive grab to be used +2014-08-02: + Whitellama: + - bugfix: Arcane tomes can now be stored on bookshelves. + - bugfix: Dionaea players no longer crash on death, and now become nymphs properly. +2014-08-05: + HarpyEagle: + - tweak: Atmos Rewrite. Many atmos devices now use power according to their load + and gas physics + - rscadd: Pressure regulator device. Replaces the passive gate and can regulate + input or output pressure + - rscadd: Gas heaters and gas coolers are now constructable and can be upgraded + with parts from research + - bugfix: Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall + chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging + stations draw 75 kW. + - bugfix: Laptops, and various other machines, now draw more reasonable amounts + of power + - bugfix: Machines will periodically update their powered status if moved from a + powered to an unpowered area and vice versa +2014-08-27: + Whitellama: + - bugfix: Made destination taggers more intuitive so you know when you've tagged + something + - rscadd: Ported package label and tag sprites + - rscadd: Ported using a pen on a package to give it a title, or to write a note + - rscadd: Donut boxes and egg boxes can be constructed out of cardboard +2014-08-31: + Whitellama: + - bugfix: Matches and candles can be used to burn papers, too. + - bugfix: Observers have a bit more time (20 seconds, instead of 7.5) before the + Diona join prompt disappears. +2014-09-05: + RavingManiac: + - experiment: 'NewPipe implemented: Supply and scrubber pipes can be run in parallel + without connecting to each other.' + - rscadd: Supply pipes will only connect to supply pipes, vents and Universal Pipe + Adapters(UPAs). + - rscadd: Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs. + - rscadd: UPAs will connect to regular, scrubber and supply pipes. +2014-09-20: + HarpyEagle: + - bugfix: Fixes evidence bags and boxes eating each other. Evidence bags now store + items by dragging the bag onto the item to be stored. +2014-09-28: + Gamerofthegame: + - rscadd: Hoverpods fully supported, currently orderable from cargo. Two slots, + three cargo, space flight and a working mech for all other intents and purposes. + - rscadd: Added the Rigged laser and Passenger Compartment equipment. The rigged + laser is a weapon for working exosuits - just a ordinary laser, but with triple + the cool down and rather power inefficient. The passenger compartment allows + other people to board and hitch a ride on the mech - such as in fire rescue + or for space flight. + Zuhayr: + - rscadd: Organs can now be removed and transplanted. + - tweak: Brain surgery is now the same as chest surgery regarding the steps leading + up to it. + - tweak: Appendix and kidney now share the groin and removing the first will prevent + appendicitis. + - tweak: Lots of backend surgery/organ stuff, see the PR if you need to know. +2014-10-01: + RavingManiac: + - rscadd: Zooming with the sniper rifle now adds a view offset in the direction + you are facing. + - rscadd: Added binoculars - functionally similar to sniper scope. Adminspawn-only + for now. + - rscadd: Bottles from chemistry now, like beakers, use chemical overlays instead + of fixed sprites. + - rscadd: Being in space while not magbooted to something will cause your sprite + to bob up and down. + Zuhayr: + - rscadd: Added species organ checks to several areas (phoron burn, welder burn, + appendicitis, vox cortical stacks, flashes). + - rscadd: Added VV option to add or remove organs. + - rscadd: Added simple bioprinter (adminspawn). + - rscadd: Added smashing/slashing behavior from xenos to some unarmed attacks. + - rscadd: Added some new state icons for diona nymphs. + - rscadd: Added borer husk functionality (cortical borers can turn dead humans into + zombies). + - rscadd: Added tackle verb. + - rscadd: Added NO_SLIP. + - rscadd: Added species-specific orans to Dionaea, new Xenomorphs and vox. + - rscadd: Added colour and species to blood data. + - rscadd: Added lethal consequences to missing your heart. + - rscdel: Removed robot_talk_understand and alien_talk_understand. + - rscdel: Removed attack_alien() and several flavours of is_alien() procs. + - rscdel: Removed /mob/living/carbon/alien/humanoid. + - rscdel: Removed alien_hud(). + - rscdel: Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB. + - rscdel: Renamed is_larva() to is_alien(). + - tweak: Refactored a ton of files, either condensing or expanding them, or moving + them to new directories. + - tweak: Refactored some attack vars from simple_animal to mob/living level. + - tweak: Refactored internal organs to /mob/living/carbon level. + - tweak: Refactored rad and light absorbtion to organ level. + - tweak: Refactored brains to /obj/item/organ/brain. + - tweak: Refactored a lot of blood splattering to use blood_splatter() proc. + - tweak: Refactored broadcast languages (changeling and alien hiveminds, drone and + binary chat) to actual languages. + - tweak: Refactored xenomorph abilities to work for humans. + - tweak: Refactored xenomorphs into human species. + - tweak: Rewrote larva_hud() and human_hud(). The latter now takes data from the + species datum. + - tweak: Rewrote diona nymphs as descendents of /mob/living/carbon/alien. + - tweak: Rewrote xenolarva as descendents of /mob/living/carbon/alien. + - tweak: Rewrote /mob/living/carbon/alien. + - tweak: Moved alcohol and toxin processing to the liver. + - tweak: Moved drone light proc to robot level, added integrated_light_power and + local_transmit vars to robots. + - tweak: Moved human brainloss onto the brain organ. + - tweak: Shuffled around and collapsed several redundant procs down to carbon level + (hide, ventcrawl, Bump). + - tweak: Fixed species swaps from NO_BLOOD to those with blood killing the subject + instantly. +2014-11-01: + PsiOmegaDelta: + - bugfix: Adds the last missing step to deconstruct fire alarms. Apply wirecutters. + - rscadd: There's a "new" mining outpost nearby the Research outpost. + - rscadd: Manifest ghosts now have spookier names. + - rscadd: Adds a gas monitor computer for the toxin mixing chamber. + - rscadd: AI can now change the display of individual AI status screens. + - rscadd: More ion laws.. + - rscadd: All turrets have been replaced with portable variants. Potential targets + can be configured on a per turret basis. + - bugfix: Improved crew monitor map positioning. + - rscadd: Can now order plastic, body-, and statis bags from cargo + - rscadd: PDAs now receive newscasts. + - rscadd: (De)constructable emergency shutters. + - rscadd: Borgs can now select to simply state their laws or select a radio channel, + same as the AI. +2014-11-04: + TwistedAkai: + - rscadd: Almost any window which has been fully unsecured can now be dismantled + with a wrench. +2014-11-08: + PsiOmegaDelta: + - rscadd: Service personnel now have their own frequency to communicate over. Use + "say :v". + - rscadd: The AI can now has proper quick access to its private channel. Use "say + :o". + - rscadd: Newscasters supports photo captions. Simply pen one on the attached photo. + - rscadd: Once made visible by a cultist ghosts can toggle visiblity at will. + - rscadd: Detonating cyborgs using the cyborg monitor console now notifies the master + AI, if any. + - rscadd: More machinery, such as APCs, air alarms, etc., now support attaching + signalers to the wires. + - tweak: Random event overhaul. Admins may wish check the verb "Event Manager Panel". +2014-11-22: + Zuhayr: + - rscadd: Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits. + - rscadd: Replaced existing hardsuits with 'voidsuits', functionally identical. + - rscdel: Removed the mounted device and helmet/boot procs from voidsuits. + - tweak: Refactored a shit-ton of ninja code into the new rig class. + - wip: This is more than likely going to take a lot of balancing to get into a good + place. +2015-01-09: + Zuhayr: + - tweak: Voice changers no longer use ID cards. They have Toggle and Set Voice verbs + on the actual mask object now. + - rscadd: Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to + face current dir. +2015-02-04: + RavingManiac: + - rscadd: Holodeck is now bigger and better, with toggleable gravity and a new courtroom + setting + TwistedAkai: + - bugfix: Purple Combs should now be visible and have their proper icon +2015-02-12: + Daranz: + - rscadd: Vending machines now use NanoUI and accept cash. The vendor account can + now be suspended to disable all sales in all machines on station. +2015-02-16: + RavingManiac: + - rscadd: Say hello to the new Thermoelectric Supermatter Engine. Read the operating + manual to get started. +2015-02-18: + PsiOmegaDelta: + - rscadd: Synths now have timestamped radio and chat messages. + - rscadd: New and updated uplink items. + - rscadd: Multiple AIs can now share the same holopad. + - rscadd: The AI now has built-in consoles, accessible from the subsystem tab. +2015-02-24: + Zuhayr: + - experiment: Major changes to the kitchen and hydroponics mechanics. Review the + detailed changelog here, +2015-04-07: + RavingManiac: + - tweak: You can now pay vending machines and EFTPOS scanners without removing your + ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash + also brings up the menu now instead of attacking the vending machine. +2015-04-18: + PsiOmegaDelta: + - rscadd: Added a changelog editing system that should cause fewer conflicts and + more accurate timestamps. +2015-04-23: + Dennok: + - rscadd: Added an automatic pipelayer. + - rscadd: Added an automatic cablelayer. + PsiOmegaDelta: + - bugfix: Shower curtains no longer lose their default color upon being washed. + - bugfix: Emergency shutters can again be examined, and from the proper distance. + - bugfix: The virus event will now only infect mobs on the station, currently controlled + by player that has been active in the last 5 minutes. + - bugfix: Laptops now use the proper proc for checking camera status. + - rscadd: Makes it possible to eject PDA cartridges using a verb. + - rscadd: Makes it possible to shake tables with one's bare hands to stop climbers. + - bugfix: Added a mass driver door in disposals to prevent trash from floating out + into space before proper ejection. + - rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface + but allows quicker access to the various rig modules. + - rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead + status if sensors are set accordingly. + - rscadd: Emergency shutters opened by silicons are now treated as having been forced + open by a crowbar. + - rscadd: An active AI chassis can now be pushed, just as an empty chassis can be. + - rscadd: The AI can now use the crew monitor console to track crew members with + full sensors enabled. + - rscadd: The AI now has a shortcut to track people holding up messages to cameras. + - rscadd: The AI now has a shortcut to track people sending PDA messages. + - rscadd: Multiple AIs can now share the same holopad. + - rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking. + - rscadd: Ghosts can now toggle seeing darkness and other ghosts separately. + - rscadd: Moving while dead now auto-ghosts you. + - rscadd: 'Two new random events: Space dust and gravitation failure.' + - rscadd: Upgraded wizard spell interface and new spells. + - rscadd: More uplink items. + - rscadd: Uplink items now have rudimentary descriptions. + Yoshax: + - tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and + stuff. +2015-04-24: + Dennok: + - bugfix: Fixes overmap ship speed calculations. + - rscadd: Adds overmap ship rotation. + - rscadd: Added a floorlayer. +2015-04-28: + Jarcolr: + - rscadd: Added 9 new bar sign designs/sprites. + Kelenius: + - rscadd: 'Good news to the roboticists! The long waited firmware update for the + bots has arrived. You can expect the following changes:' + - rscadd: Medbots have improved the disease detection algorithms. + - rscadd: Floorbot firmware has been bugtested. In particular, they will no longer + get stuck near the windows, hopelessly trying to fix the floor under the glass. + - rscadd: Floorbots have also received an internal low-power metal synthesizer. + They will use it to make their own tiles. Slowly. + - rscadd: Following the complains from humanitarian organizations regarding securitron + brutality, stength of their stunners has been toned down. They will also politely + demand that you get on the floor before arresting you. Except for the taser-mounted + guys, they will still tase you down. + - rscadd: Other minor fixes. + - rscdel: 'The lasertag bots are now forbidden to build and use following the incident + #1526672. Please don''t let it happen again.' + - rscadd: The farmbot design has been finished! Made from a watertank, robot arm, + plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) + bots will be a useful companion to any gardener and/or xenobotanist. + - tweak: 'Spider learning alert: they have learned to recognize the bots and will + mercilessly attack them.' + - rscadd: An experimental CPU upgrade would theoretically allow any of the bots + to function with the same intelligence capacity as the maintenance drones. We + still have no idea what causes it to boot up. Science! + - rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and + anyone who otherwise uses our equipment. Following the NT update of bot firmware, + we have updated the cryptographic sequencer''s hacking routines as well. The + medbots you emag will not poison you anymore, the clanbots won''t clean after + themselves immediately, and floorbots... wear a space suit. Oh, and it works + on the new farmbots, too.' + PsiOmegaDelta: + - rscadd: Beware. Airlocks can now crush more things than just mobs. + - rscadd: AIs now have a personal atmospherics control subsystem. + - rscadd: Some borg modules now have additional subsystems. + - tweak: Improves borg module handling. + - tweak: Secure airlocks now buzz when access is denied. + - tweak: The mental health office door now requires psychiatrist access, and the + related button now opens/closes the door instead of bolting. + - soundadd: Restores an old soundtrack 'Thunderdome.ogg'. + - rscadd: Some holodeck programs now have custom ambience tracks. + RavingManiac: + - rscadd: The phoron research lab has been renovated to include a heat-exchange + system, a gas mixer/filter and a waste gas disposal pump. + - tweak: Candles now burn for about 30 mintutes. + Yoshax: + - tweak: Adds items to the orderable antag surgical kit so its actually useful for + surgery. + - tweak: Adjusts custom loadout costs to be more standardised and balances. Purely + cosmetic items, shoes, hats, and all things that do not provide a straight advtange + (sterile mask, or pAI, protection from viruses and possible door hacking or + records access, respectively), each cost 1 point, items that provide an advantage + like those just mentioned, or provide armor or storage cost 2 points. + - rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm + top mounted for the Saber, and for the Bulldog. + - rscadd: Adds the .45 and 9mm practice rounds to the armory. + - rscadd: Adds all the practice rounds to the autolathe. + - tweak: Adds r_walls to the back of the firing range, leaves the sides normal. + - bugfix: Fixes HoS' office door to not be CMO locked. +2015-04-29: + Daranz: + - rscadd: Paper bundles can now have papers inserted at arbitrary points. This can + be done by clicking the previous/next page links with a sheet of paper in hand. + HarpyEagle: + - rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, + and double barreled shotgun. The firing modes work the same way as the egun; + click on the weapon with it in your active hand to cycle between modes. Unloading + these weapons now requires that you click on them with an empty hand.' + PsiOmegaDelta: + - rscadd: Portable atmospheric pumps and scrubbers now use NanoUI. + - rscadd: Two new events which will cause damage to APCs or cameras when triggered. +2015-04-30: + Yoshax: + - rscadd: Adds more items to custom loadout, including a number of dressy suits + and some other things. +2015-05-02: + HarpyEagle: + - bugfix: Neck-grabbing someone now stuns them properly. + PsiOmegaDelta: + - tweak: The spider infestation event now makes an announcement much sooner. + - rscadd: Admins can now toggle OOC/LOOC separately. + - tweak: Mice are now numbered to aid admins. + Yoshax: + - rscadd: Adds an option and verb to the AI to send emergency messages to Central, + functions same as comms console option. + - tweak: Changes comms console to only have one level of ID require, meaning all + heads of staff have what was captain access, allowing them to change alert, + send emergency messages and make announcements. + - rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms, + this machine takes emergency messages and sends them to central, if one does + not exist on any Z, you cannot send any emergency messages. + - rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for + when the ones on telecomms are destroyed. Assembly is required. + - rscadd: Adds the emergency bluespace relay circuitboard to be researchable and + printable in R&D, with sufficient tech levels. +2015-05-05: + PsiOmegaDelta: + - tweak: Grilles no longer return too many rods when destroyed (using means other + than wirecutters). + RavingManiac: + - tweak: Intent menu now appears while zooming with a sniper rifle. +2015-05-06: + PsiOmegaDelta: + - rscadd: Examining a pen or crayon now lists the available special commands in + the examine tab. +2015-05-07: + HarpyEagle: + - rscadd: Breaking out of lockers now has sound and animation. + PsiOmegaDelta: + - bugfix: The cloning computer can again successfully locate nearby cloning vats + and DNA scanners at round start. + - rscadd: Security equipment now treats individuals with CentCom ids with the greatest + respect. + - maptweak: Adds stretches of power cable around the construction outpost, ensuring + one does not have to climb over machines to being laying cables. + RavingManiac: + - rscadd: Muzzle-flash lighting effect for guns + - rscadd: Energy guns now display shots remaining on examine +2015-05-09: + Yoshax: + - rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and + practice shotgun shells into the armory. +2015-05-10: + GinjaNinja32: + - rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts. + All assignments beginning with the word 'acting', 'temporary', or 'interim' + will do this. + Yoshax: + - tweak: Removes sleepy chems from being cloned, adds a consistent period of 30 + tick sleep. +2015-05-11: + Mloc: + - experiment: Rewritten lighting system. + - rscadd: Better coloured lights. + - rscadd: Animated transitions. + PsiOmegaDelta: + - bugfix: As an observer, using antagHUD should now always restrict you from respawning + without admin intervention. + Techhead: + - rscadd: Voidsuits can have tanks inserted into the storage slot. + - rscadd: Voidsuits display helpful information on their contents on examine. + - rscadd: Magboots can be equipped over other shoes. Except other magboots. +2015-05-12: + Dennok: + - imageadd: New buildmode icons made by BartNixon. + HarpyEagle: + - rscadd: Masks and helmets that cover the face block feeding food, drinks, and + pills. + MrSnapwalk: + - imageadd: Added seven new AI core displays. + - tweak: Changed the pAI sprite and added several new expressions. + PsiOmegaDelta: + - rscadd: The space vine event now comes with a station announcement. +2015-05-14: + PsiOmegaDelta: + - maptweak: Should now be more evident that the brig disposal chute sends its goods + to the common brig area. + - bugfix: Cells now drain when using more charge than what is available. + - tweak: The rig stealth module now requires as much power to run as the energy + blade module. + Techhead: + - rscadd: Vox will spawn with emergency nitrogen tanks in their survival boxes. + - rscadd: Diona will spawn with an emergency flare instead of a survival box. + - rscdel: Engineers no longer spawn with extended-capacity oxygen tanks. + - bugfix: Vox spawning without backpacks will have their nitrogen tank equipped + to their back. + - tweak: The Bartender's spare beanbag shells have been moved into bar backroom + with the shotgun. + - bugfix: Portable air pumps now fill based on external/airtank pressure when pumping + in. +2015-05-16: + GinjaNinja32: + - rscadd: Rewrote tables. To construct a table, use steel to make a table frame, + then plate the frame with a material such as steel, gold, wood, etc. Hold a + stack in your hand and drag it to the table to reinforce it. To deconstruct + a table, use a screwdriver to remove the reinforcements (if present), then a + wrench to remove the plating, and a wrench again to dismantle the frame. Use + a welder to repair any damage. Use a carpet tile on a table to add felt, and + a crowbar to remove it. + HarpyEagle: + - rscadd: Adds tail animations for tajaran and unathi. Animations are controlled + using emotes. +2015-05-17: + PsiOmegaDelta: + - bugfix: Teleporter artifacts should no longer teleport mobs inside objects. +2015-05-18: + Hubblenaut: + - rscadd: Adds a light for available backup power on airlocks. + Kelenius: + - tweak: 'There has been a big update to the reagent system. A full-ish changelog + can be found here: http://pastebin.com/imHXTRHz. In particular:' + - tweak: Reagents now differentiate between being ingested (food, pills, smoke), + injected (syringes, IV drips), and put on the skin (sprays, beaker splashing). + - tweak: Injecting food and drinks will cause bad effects. + - tweak: Healing reagents, generally speaking, have stronger effects when injected. + - tweak: Toxins now work slower and deal more damage. Seek medical help! + - tweak: Alcohol robustness has been lowered. + - tweak: Acid will no longer melt large numbers of items at once. + - tweak: Synaptizine is no longer hilariously deadly. + Loganbacca: + - tweak: Changed MULE destination selection to be list based. + PsiOmegaDelta: + - tweak: Destroying a camera by brute force now has a chance to break the wiring + within. + - rscadd: Turf are now processed. This, for example, causes radioactive walls to + regularly irradiate nearby mobs. + - bugfix: Welders should now always update their icon and inhand states properly. +2015-05-22: + Ccomp5950: + - bugfix: Beepsky no longer kills goats. + - tweak: Goats will move towards vines that are 4 spaces away now instead of 1 + - bugfix: Goats will eat the spawning plants for vines as well as the vines themselves. + Chinsky: + - rscadd: Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click + on them with help intent. This will tell you about their wounds, fractures and + other oddities (toxins/oxygen) for that bodypart. + - rscadd: Fractures are visible on very damaged limbs. Dislocations are always visible. + Surgery incisions now visible too. + - rscadd: Stethoscopes actually make sense now. They care for heart/lungs status + when reporting pulse and respiration now. + HarpyEagle: + - rscadd: Re-implemented fuel fires. Tweaked fire behaviour overall. + Yoshax: + - tweak: Bear traps now do damage when stood on, enough to break bones! Bear traps + can now affect any limb of a person who is on the ground, including head! Bear + traps are no longer legcuffs and instead embed in the limb they attack. + - tweak: Bear traps now take several seconds to deploy and cannot be picked up when + armed, they must be disarmed by clicking on them. They also cannot be moved + then they are deployed. + Zuhayr: + - rscadd: Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays, + knives, baseball bats, axes, simple doors, barricades, so on. + - rscadd: Tables are now built via steel then another sheet on the resulting frame. + They can then be reinforced by dragging a stack of sheets onto the table. + - rscadd: Walls are built with steel for girders, then right-click the girder and + select the reinforce verb while holding a stack, then click the girders with + a final sheet. + - rscadd: Various things can be built with various sheet types. Experiment! Just + keep in mind that uranium is now radioactive and phoron is now flammable. +2015-05-26: + Atlantis: + - rscadd: NanoUI for Robotics Control Console + - rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational + Chinsky: + - rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat + to finalize it. + - rscadd: Limbs from other races can be now attached. They'll cause rejection, but + it can be kept at bay with spaceacilline to some point. Species special attack + is carried over too, i.e. you can clawn people if you sew a cathand to yourself. + - rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags + to stop it. You can still attach them, but you wish you couldn't. + PsiOmegaDelta: + - tweak: Both the pulse taker and target must now remain still for the duration + of the check or it will fail. + RavingManiac: + - rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots). + - bugfix: You can now see actions from inside mechs and closets. + Techhead: + - rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world + organic chemistry precursors. + - rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid. + - rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's + ink-sovlent capabilities have been copied to it. + - rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid + than sulphuric but less toxic. + - tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent + for Vox. + - tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant + has been renamed azosurficant. + - tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes + like being exposed to Phoron gas. + Zuhayr: + - rscadd: Added a ghost requisition system for posibrains and living plants. + - rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to + enter them. + - rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they + have suffered below 30 combined damage. + - rscadd: 'Surgery steps that cause no pain and have no failure wounding have been + added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple'' + a prosthetic organ. Hemostat is still used to take an organ out.' + - rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance + hatch will repair damage beyond the 30 damage cap. In other words, severe damage + to robolimbs requires expert repair from someone else. + - rscdel: Eye and brain surgery were removed; they predate the current organ system + and are redundant. + - rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer + (Morpheus Cyberkinetics). + - rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer + interface with APCs. + - rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing. + - rscadd: NO_SCAN now bypasses mutagen reagent effects. + - rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans. + - tweak: Prosthetic EMP damage was reduced. + - tweak: Several organ files were split up/moved around. +2015-05-27: + PsiOmegaDelta: + - tweak: The inactive check process now respects client holder status and can be + configured how long clients may remain inactive before being kicked. + Zuhayr: + - rscadd: Unfolded pAIs can now be scooped up and worn as hats. + - tweak: Scoop-up behavior is now standardized to selecting help intent and dragging + their icon onto yours. +2015-05-30: + Atlantis: + - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch. + Most old abilities have been removed and quite a lot of new abilities was added. + AI also has to hack APCs to unlock higher tier abilities faster, instead of + having access to them from the round start. Most forced things, such as, shuttle + recalling were removed and are instead controlled by the AI. Code is fully modular + allowing for future modifications. + HarpyEagle: + - bugfix: Fixes Engineer ERT gloves not being insulated. + - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs + et al to pass though. + Kelenius: + - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC + around its eye. Keep in mind that you won't hear and won't be heard if there + is a wall between your eye and the target. + PsiOmegaDelta: + - rscadd: You can now review the server revision date and hash by using the 'Show + Server Revision' verb in the OOC category. +2015-06-02: + Techhead: + - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. +2015-06-04: + PsiOmegaDelta: + - rscadd: AI eyes can now be found in the observer follow list. + - rscadd: Synths can now review all law modules that can be found on the station + from their law manager. + - rscadd: Synths can state these laws if desired, however this is strongly discouraged + unless subverted/malfunctioning. + - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn + as something else while their body lives. + Techhead: + - rscadd: Prison break event has been expanded to include Virology or Xenobiology + - rscadd: Prison break event will warn Enginering and the AI beforehand so they + can take preventive measures. + - bugfix: Disabling area power will now prevent doors from opening during the event +2015-06-05: + PsiOmegaDelta: + - bugfix: Split stacks no longer lose their coloring. + - tweak: Can no longer merge cables of different colors. + - tweak: Blobs and simple mobs now attack all external organs instead of a subset. + The overall damage remains the same but the number of fractures caused will, + in general, be fewer. + - rscadd: Spider nurses now have a chance of injecting their victims with spider + eggs which eventually hatch. If the limb is removed from the host, the host + dies, or the spiderling has matured sufficiently it will crawl out into freedom. + Medical scanners will pick upp eggs and spiderlings as foreign bodies. + Yoshax: + - tweak: Makes hyposprays start empty instead of filled with Tricord. + - tweak: Makes the special wizard projectile staffs, Animate, Change, Focus and + any future ones only usable by wizards. Also makes it so only wizards can use + spellbooks and teleportation scrolls. +2015-06-08: + PsiOmegaDelta: + - rscadd: The AI chassis now glows, with the color depending on the currently selected + display. +2015-06-09: + PsiOmegaDelta: + - rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come + in a greater variety, and may drop ores on their final destruction. +2015-06-16: + Chinsky: + - rscadd: 'Updated penlights to be more of use in diagnostics, they now show following + conditions:' + - rscadd: Eye damage + - rscadd: Blurry eyes (overall slower reaction) + - rscadd: Brain damage (one eye reacts slower) + - rscadd: Opiates use (pinpoint pupils) + - rscadd: Drugs use (dilated pupils) + PsiOmegaDelta: + - rscadd: Observers can now follow both the AI and its eye upon speech. + - rscadd: Observers can now follow both observers and their body, if they ever had + one, upon speech. + - rscadd: Observers can now follow hivemind speakers if the speaker is not using + an alias or antagHUD is enabled. + - rscadd: Turret controls now glow, with the color depending on the current mode. + Techhead: + - rscadd: Converted Request Console interface into NanoUI. +2015-06-19: + HarpyEagle: + - bugfix: Prevents being on fire from merely warming mobs up slightly in some cases. + Mob fires also burn hotter. + - rscadd: Matches can now be used to light things adjacent to you when thrown. + - tweak: Made the effects of having a damaged robotic leg more prominent. + - bugfix: Robot limbs no longer cause pain messages. A reminder that you can still + check their status with 'Help Intent' -> 'Click Self'. + - tweak: Knifing damage scales with weapon force and throat protection. Helmets + only provide throat protection if they are air tight. Trying to cut someone's + throat with wirecutters and/or while wearing an armoured sealed helmet will + require several attempts before the victim passes out. + - tweak: Knifing switches on harm intent, in case you just wanted to beat on the + victim for some reason. + - bugfix: Prevents knifing bots or silicons. +2015-06-22: + PsiOmegaDelta: + - tweak: The traitor uplink no longer displays all items in a long list, instead + has categories which when accessed shows the relevant items. +2015-06-24: + HarpyEagle: + - bugfix: Fixed Tajaran name generation producing names without a space between + first and last. + - wip: Adds docking to the mercenary shuttle. Works similarly to other shuttles, + except docking and undocking is manually initiated and not automatic. A system + to approve or deny dock requests still to be implemented. + - rscadd: Toolboxes can now hold larger items, such as stacks of metal or power + cells, at the cost of having less space for other things. + - tweak: Gloves/shoes can now be worn even if you have one hand/foot missing. The + other one still has to be present, of course. The items still drop when you + first lose the hand/foot. + - tweak: Budget insulated gloves are somewhat less useless. On average, they will + stop half the damage from getting shocked, and the worst case insulation is + not as bad as it used to be. Budget gloves that are as good as regular insulated + gloves are still as rare as they were before though. + - tweak: PTR bullets are now hitscan, to make them somewhat better for actual sniping. + - maptweak: The telecoms server room now has an actual cycling airlock into it. + - tweak: Non-vital body parts will no longer take further damage above a certain + amount, and will inflict paincrit effects instead. On most humaniods the head, + chest, and groin are vital. + - rscadd: 'Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).' + - bugfix: Damaged robotic legs now more likely to have an effect. + - bugfix: Fixed bug preventing internal organs from taking damage in some cases. + - maptweak: New flavours of tables around the station. Engineering starts with more + plastic. + - bugfix: Fixed worn items not appearing in some cases. Most notably crossbows and + certain guns when worn on the back. As a side effect, laundry machines no longer + transform items. + - bugfix: Crit oxyloss now runs in game time instead of real time. So if lag is + slowing your movement the same slowdown applies to the dying person you're trying + to reach. + - rscadd: Breathmasks can now be adjusted by clicking on them in your hand, in addition + to the verb. + - rscadd: Wearing a space helmet or similar face-covering gear now prevents eating + and force-feeding food, drink, and pills. + - rscadd: Phoron in air ignites above it's flashpoint temperature and a certain + (very small) minimum concentration. Environments that have oxygen and are hot + enough, and have phoron but not enough concentration to burn will produce flareouts, + which are mostly a visual effect. + - rscadd: Adds animation when making unarmed attacks or attacking with melee weapons, + to help make it clearer who is attacking. + - soundadd: Opening an unpowered door now has an appropriate sound. + - rscadd: Ingesting diseased blood may contract the disease. +2015-06-26: {} +2015-06-30: + PsiOmegaDelta: + - maptweak: Non-general areas on Crescent are now protected by blast doors to enforce + area restrictions. Admins can operate these from the central checkpoint. +2015-07-04: + PsiOmegaDelta: + - tweak: Portable turrets now only blocks movement while deployed. + - tweak: Portable turrets are no longer invincible while undeployed, however they + have increased damage resistance in this state. + - bugfix: Crescent portable turrets should no longer act up during attempts to (un)wrench + and alter their settings. +2015-07-06: + GinjaNinja32: + - rscadd: '''Provisional'' is now also a valid temporary position prefix for manifest + sorting.' +2015-07-10: + Zuhayr: + - rscadd: Ninja now spawns on a little pod on Z2 and can teleport to the main level. +2015-07-11: + HarpyEagle: + - imageadd: Added inhand sprites for flashes, flashbangs, emp and other grenades. + Loganbacca: + - bugfix: Turrets no longer burn holes through the AI. + - tweak: Projectiles now have a chance of hitting mobs riding cargo trains. + - bugfix: Fixed visual bugs with projectile effects. +2015-07-14: + HarpyEagle: + - bugfix: Fixes wrong information being reported when analyzing locked abandoned + crates with a multitool. + PsiOmegaDelta: + - tweak: Ninjas can no longer teleport unto turfs that contain solid objects. + - tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects. +2015-07-27: + Kelenius: + - tweak: Borg shaker now works similarly to hypospray. It generates reagents that + can be poured into glasses. + - bugfix: Therefore, they can no longer duplicate rare reagents such as phoron. +2015-07-29: + Karolis2011: + - rscadd: Made tagger and sorting pipes dispensible. + - bugfix: Unwelding and welding sorting/tagger pipes, no longer delete data about + them. +2015-07-31: + HarpyEagle: + - bugfix: Fixed projectiles being able to hit people in body parts that they don't + have. This will also mean that the less limbs someone has the less effective + they will be as a body shield. +2015-08-11: + PsiOmegaDelta: + - experiment: 0.1.19 is live. + - tweak: Crew monitors now update every 5th second instead of every other. Reduces + lag and gives antags a larger window of opportunity to disable suit sensors + if they have to harm someone. +2015-08-13: + GinjaNinja32: + - rscadd: Changed language selection to allow multiple language selections, changed + humans/unathi/tajarans/skrell to not automatically gain their racial language, + instead adding it to the selectable languages for that species. Old slots will + warn when loaded that the languages may not be what you expect. + Orelbon: + - rscadd: Changed the HoP's suit to more bibrant colors and hopefully you will like + it. +2015-08-14: + HarpyEagle: + - spellcheck: Renames many guns to follow a consistent naming style. Updated and + changed gun description text to be more lore-friendly. + - rscadd: Throwing a booze bottle at something nearby while on harm intent causes + it to smash, splashing it's contents over whatever it hits. + - rscadd: Rags can now be wrung out over a container or the floor, emptying it's + contents into the container or splashing them on the floor. + - rscadd: Rags can now be soaked using the large water and fuel tanks instead of + just beakers. + - rscadd: Rags soaked in welding fuel can be lit on fire. + - rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the + stuffed rag is dropped onto the ground. + - bugfix: Fixed eggs having a ridiculously large chemical volume. + - rscadd: T-Ray scanner effects are now only visible to the person holding the scanner. + - rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals. + PsiOmegaDelta: + - tweak: The amount you start with in your station account is now affected by species, + rank, and NT's stance towards you. + TheWelp: + - rscadd: Bookcases are now movable/buildable/destroyable. + - rscadd: Paper can now be crumpled by using in-hand while on hurt intent. + - rscadd: Library Computer External Archive is now sortable. + Zuhayr: + - rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto + yourself with grab intent to remove it. +2015-08-15: + Kelenius: + - rscadd: Bees have been updated and are totally worth checking out (beekeeping + crate at cargo). + - rscdel: Sleeper consoles removed. All interaction is now done by clicking on the + sleeper itself. + - tweak: To put people into sleeper, you now have to click-drag people to it. Grabs + no longer work. To exit the sleeper, move. + - tweak: Sleeper now uses a NanoUI. +2015-08-16: + HarpyEagle: + - tweak: The unathi breacher is now only wearable by unathi. +2015-08-17: + PsiOmegaDelta: + - rscadd: Station time and duration now available in the Status tab. +2015-08-24: + HarpyEagle: + - tweak: Girders are now reinforced by using a screwdriver on the girder before + applying the material sheets. Use a screwdriver again instead to cancel reinforcing. + - bugfix: Mechanical traps no longer spawn in the janitor's locker. + - rscadd: Mechanical traps can now be printed with a hacked autolathe. + - rscadd: Adds armour penetration mechanic for projectiles and melee weapons. + - rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, + ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour + penetration, and the PTR mostly ignores body armour. + - tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate + for their higher penetration. In general ballistics deal less damage but have + higher penetration than comparable laser weapons. Notable exception: X-Ray lasers + have had their damage lowered slightly but gain very high armour penetration.' + - rscadd: Energy swords now have very high armour penetration. Ninja blades do less + damage but ignore armour completely. + Kelenius: + - experiment: Click cooldowns have been removed on pretty much everything that isn't + an attack. + PsiOmegaDelta: + - rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu, + along with 32x32, 64x64, and stretch to fit. + - tweak: Active AI cores now provides coverage on the AI camera network. Does not + utilize actual cameras, thus will not show up on security consoles. + - rscadd: The Dinnerware vending machine now offer both utensil knives and spoons + without first having to hack them. + - rscadd: Synths now have id cards with access levels which is checked when operating + most station equipment. + - rscadd: Station synthetics still have full station access but can no longer interact + with syndicate equipment, and syndicate borgs now start with only syndicate + access. + - rscadd: Syndicate borgs can copy the access from other cards by utilizing their + own id card module, similar to how syndicate ids work. + - rscadd: When examined up close id cards now offer a more detailed view. + - rscadd: Agent ids now offer much greater customization, allowing changing name, + age, DNA, toggling of AI tracking termination (using the electronic warfware + option), and more. + - rscadd: As AI tracking can now be enabled/disabled at will AI players should not + feel the need to hesitate before informing relevant crew members when camera + tracking is explicitly terminated. + - rscadd: Uplink menu now more organized and with new categories. + - rscadd: Now possible to cause falsified ion storm announcements. + - rscadd: Now possible to cause falsified radiation storm announcements, with expected + maintenance access changes. + - rscadd: Now possible for mercenaries to create falsified Central Command Update + messages. + - rscadd: Now possible for mercenaries to create falsified crew arrival messages + and records. + RavingManiac: + - tweak: Sound environments tweaked to feel more claustrophobic + - rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will + alter sounds you hear + - rscadd: Sound environment in holodeck will change to reflect the loaded program + Vivalas: + - rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be + bought by traitors for bribes and such! + Zuhayr: + - rscadd: Pariahs are now a subspecies of Vox with less atmos/cold protection, a + useless brain, and lower health. + - rscadd: Leap now only gives a passive grab and has a shorter range. It also stuns + Pariahs longer than it does their target. + - tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated + tiles. + - tweak: Changed how decals work in the mapper. floor_decal is now used instead + of an icon in floors.dmi. + - tweak: The floor painter has been rewritten to use decals. Click it in-hand to + set direction and decal. + - tweak: Floor lights are now built from the autholathe, secured with a screwdriver, + activated by clicking them with an empty hand, and repaired with a welding torch. + - rscadd: Unathi now have minor slowdown and 20% brute resist. + - rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and + burn. + - rscadd: Vox can now eat monkeys and small animals. + - rscadd: Tajarans can now eat small animals. + - rscadd: Unarmed attack damage has been lowered across the board. +2015-09-02: + Atlantis: + - rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances + accordingly, got rid of copypaste fire code. Fire resistance is now handled + by variables so completely fireproof windows are possible with varedit. + - rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C + reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For + comparsions, reinforced walls begin taking damage around 6000. + Hubblenaut: + - rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat. + - tweak: Some bar drink recipes have been amended to easily sum to 30 units for + drinking glasses. + - tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance + painel is no longer required. + - tweak: Wrenching a vending machine is no longer a silent action. + - tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try + 8x8.' + Kelenius: + - tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI. + Matthew951: + - rscadd: Added Vincent Volaju's hair. + - rscadd: Added Vincent Volaju's beard. + Zuhayr: + - rscadd: Added the ability for AIs in hardsuits to control suit modules and movement + with a dead or unconcious wearer. + - rscadd: Added ballistic supply drop pods. + - rscadd: Added diona gestalt random map template. + - tweak: Swapped the singularity beacon out for a hacked supply beacon. +2015-09-05: + Chinsky: + - rscadd: Made capguns into proper guns code-wise. It means you can now take people + hostage with them, stick in your mouth, and all other things you can do with + real guns but probably shouldn't. + - rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver, + spin the cylinder(verb) and you're good to go! + HarpyEagle: + - rscadd: Shields no longer block attacks from directly behind the player. + - rscadd: Riot shields no longer stop bullets or beams (except for beanbags and + rubber bullets), however they are now more effective at blocking melee attacks + and thrown objects. + - rscadd: Energy shields block melee attacks as effectively as riot shields do. + Their ability to block projectiles is largely unchanged. + - tweak: Melee weapons now only block melee attacks. + - experiment: Two handed weapons have a small chance of blocking melee attacks when + wielded in two hands. + - rscadd: Sound and visual effects when blocking attacks with an energy shield or + energy sword. + - bugfix: Fixed dead or unconscious people blocking stuff with shields. + PsiOmegaDelta: + - tweak: Cargo now sorts under its own department on station manifests. + - rscdel: Manual radio frequency changes can no longer go outside the standard frequency + span. + - rscadd: Users with sufficient access can instead select pre-defined channels outside + this span, such as department channels, when using intercoms. +2015-09-07: + GinjaNinja32: + - rscadd: Added an auto-hiss system for those who would prefer the game do their + sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab. + - rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for + Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic' + mode for Tajara. + PsiOmegaDelta: + - tweak: 'Changed the language prefix keys to the following: , # -' + - rscadd: Language prefix keys can be changed in the Character Setup. Changes are + currently not global, but per character. +2015-09-08: + Soadreqm: + - tweak: Increased changeling starting genetic points to 25. + Zuhayr: + - bugfix: Auto-traitor should now be fixed. + - bugfix: The Secret game mode should now be fixed. +2015-09-11: + HarpyEagle: + - tweak: Made flares brighter. + - rscadd: Coffee is now poisonous to tajaran, much like how animal protein is poisonous + to skrell. +2015-09-26: + PsiOmegaDelta: + - tweak: Meteor events now select a map edge to arrive from, with a probability + for each individual wave to come from either neighboring edge. Meteors will + never arrive from opposite the starting edge. +2015-10-27: + HarpyEagle: + - bugfix: When affected by pepperspray, eye protection now prevents blindness and + face protection now prevents stun, instead of face protection doing both. +2015-11-22: + neersighted: + - bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc). + - bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc). +2015-12-06: + Datraen: + - tweak: Changes standard and specific plant traits, more diverse plants. + HarpyEagle: + - tweak: Fabricated power cells start uncharged. + Hubblenaut: + - bugfix: Welding a broken camera will use the correct icon. + - tweak: Camera assemblies remember their tag and network from previous usage. + - rscadd: Light replacers can be refilled by clicking on a storage item. + - tweak: Light replacers now hold up to 32 light bulbs. + - tweak: Light replacers can be obtained through janitorial supply crates. + - tweak: A sheet of glass fills the light replacer by 16 bulbs. + - bugfix: Material stacks now properly merge upon creation. + - bugfix: Messages for adding to existing stack appear again. + - tweak: Mobs on help intent will not push others that aren't. + - rscadd: Adds tape for atmospherics. + - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now. + - tweak: Starting and ending tape on the same turf will connect it to all surrounding + walls/windows. + - tweak: Lifting a part of the tape will lift an entire tape section. + - tweak: Mobs on help intent do stop for tape. + - bugfix: Crumpled tape does not affect tape breaking behavior anymore. + - bugfix: Fixes vending machines not adding stored goods when maintenance panel + is closed. + - tweak: Doors do only buzz once on failed closing attempt. + MagmaRam: + - bugfix: Fixed cloners killing fresh clones instantly with brain damage. + - bugfix: Fixed a bug where disposals pipes would show up above floors despite being + installed under them. + Neerti: + - rscadd: Adds NanoUI for communicators, the ability for communicators to call other + communicators on the station, the ability for station-bound people to call ghosts, + and for ghosts to toggle their visibility to communicators on or off in character + preferences (defaults to off). Communicators can now also support more than + one call at the same time, for both ghosts and normal communicators. + - rscadd: Adds new machine to telecomms, the Exonet node. It is very basic in terms + of functionality, but certain services can be selectively disabled from it, + such as newscaster updates, communicators, or external PDA messages. Adds methods + for building and deconstructing Exonet nodes. + - experiment: Adds framework for a fake-networking system called EPv2 that communicators + will now use, and perhaps other machines will in the future, for good or for + evil. + - rscdel: Changeling Spacearmor reduced in protective ability. + - rscdel: Cryogenic String and Delayed Toxic Sting now have a three minute cooldown + upon stinging someone. + - rscdel: Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now. + - rscdel: The rune to summon Narsie has been changed. Narsie is no longer summoned, + but Hell still comes. + - rscdel: Spooky mobs spawned from spooky portals as a result of Hell coming have + had their speed, health, and damage reduced. + - rscdel: Manifested humans no longer count for summoning Hell. + - experiment: Changes how armor calculations work. All the armor values remain + the same, but the 'two dice rolls' system has been replaced with a mix of reliable + damage reduction and a bit of RNG to keep things interesting. The intention + is to make weaker armor more relevent and stronger armor less overpowered. + - tweak: When you are hit, it uses the armor protection as a base amount to protect + you from, then it does a roll between +25% and -25% of that base protection, + and adds it to the base protection. The result of that is how much damage is + reduced from the attack. For example, if you are hit by an energy sword in + the chest while wearing armor that has 50 melee protection, the base protection + is 50, then RNG can make the final protection be between 37.5 and 62.5 percent. + The damage you'd take could range from 11.25 to 18.75, instead of 0, 15, or + 30. Remember that some weapons can penetrate armor. + - rscadd: Added personal communicators, a device that enables someone to talk to + someone else at vast distances. You can talk to people who are far from the + station, so long as telecommunications remains operational. + - rscadd: To use, become a ghost, then use the appropiate verb and pick a communicator + to call. Then you wait until someone picks up. Once that occurs, you will + be placed inside the communicator. The voice you use is your currently loaded + character. Languages are supported as well. + - tweak: Round-end is now three minutes instead of one, and counts down, to allow + for some more post-round roleplay. If the station blows up for whatever reason, + the old one minute restart is retained. + PsiOmegaDelta: + - rscdel: Manual radio frequency changes can no longer go outside the standard frequency + span. + - rscadd: Users with sufficient access can instead select pre-defined channels outside + this span, such as department channels, when using intercoms. + Zuhayr: + - tweak: Aiming has been rewritten, keep an eye out for weird behavior. + - rscdel: Removed the detective scanner and associated machinery. + - rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics. +2015-12-16: + HarpyEagle: + - bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower + than they were supposed to. + - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs + made by toxins. + Hubblenaut: + - bugfix: Airlock backup power test light properly offline when backup power down. + - bugfix: Empty flavor texts no longer draw an empty line on examination. + - bugfix: Material stacks now properly merge upon creation. + - bugfix: Messages for adding to existing stack appear again. + TheWelp: + - rscdel: Removed higher Secret player requirements. +2016-02-11: + Datraen: + - rscadd: Moderators can now see and use AOOC. + - bugfix: Other synthetics given EAL. + - bugfix: Trays now drop items when placed on table, dropped. + - bugfix: Objects can now be yanked out of synthetics. + - tweak: Respawn time moved down from 30 minutes to 15 minutes. + - rscadd: Telecrystal item added for trading telecrystals between traitors and mercenaries. + - rscadd: Telecrystal item now has tech values. + EmperorJon: + - tweak: Traitor synths can no longer be locked down from the robotics console. + Attempting to lock them down (or release the lockdown) notifies the synth of + the attempt and updates the console's UI as normal. + Neerti: + - rscadd: Suit cooling units can now be attached to voidsuits. Note that coolers + and air tanks are mutually exclusive. + - bugfix: EMP no longer hits twice on humans. + - tweak: EMP drains powercells using the cell's current charge, and not the cell's + maximum potential charge, to ensure two blasts do not completely disable a synthetic. + - tweak: EMP hitting a prosthetic limb or organ will now do less damage. + - tweak: EMP hitting a cyborg will no longer outright stun them. Instead, they + gain the 'confused' status for a few moments, making movement difficult. In + addition, their HUD gets staticy, and their modules are forced to be retracted. + - rscadd: Stasis bags will protect the occupant from the outside enviroment's atmosphere. + - rscadd: Stasis bags can be hit with a health analyzer to analyze the occupant. + Zuhayr: + - rscadd: Drones can now pull a variety of things (such as scrubbers). This came + with a pulling refactor so please report any strangeness with pulling in general. + - rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks + and such to use their internal access, so long as the person using them does + not have an ID card equipped. + - rscadd: Added foam weapons to cargo for LARP shenanigans. + - rscadd: Added the ability to equip grenades to the mask slot, and to prime them + by clicking someone with harm intent targeting the mouth. + - rscadd: Removed the species restrictions on transplanted internal organs. Have + fun. + - rscadd: Added 'full body' prosthetic options to character generation. + - rscadd: Removed IPC. No tears were shed. + - rscadd: 'RE: borgs, Renamed ''robot'' type to ''drone'' and ''android'' type to + ''robot'' for clarity with new ''android'' human mobs.' + - rscadd: Rejuvenate will now reapply robolimb/autopsy data. + - rscadd: Lots of backend work relating to the above. If you're a coder go look + at the PR or ask Zuhayr for details. + - rscdel: Removed brute and burn resist from robolimbs, removed sever vulnerability + from robolimbs. + - rscadd: Added a config option for visible human death messages. + - rscadd: pAIs and small mobs can now bump open doors. + - rscadd: Added functionality for two-handed guns; these guns will give an accuracy + penalty if fired without an empty offhand. + - rscadd: Unified two-handed melee weapons with the above; while the offhand is + empty, the weapon will count as wielded. +2016-03-11: + Datraen: + - rscadd: Adds ckeys, player panel to the antagonists panel. + - tweak: Fragmentation grenades are no longer launchable. + - tweak: Adds amount of telecrystals to the set telecrystal verb. + - rscadd: Added a verb to just add to telecrystals. + Kelenius: + - rscadd: Drying rack now has a new sprite. + - rscadd: Beekeeping materials and a honey extractor have been added to hydroponics. + - tweak: There is now a ten-second delay for carding the AI. + Zuhayr: + - rscadd: Small species now take smaller bites/gulps from food and drink. + - rscadd: Small species are now effected by alchol and toxins twice as much. + - rscadd: blood_volume is now a species-level var and Teshari have lowered blood + volume. + - rscadd: Hunger is a species var and Teshari get hungry faster. + - rscadd: Small mobs have a reduced climb delay. + - rscadd: Teshari gain more nutrition from meat. +2016-03-16: + Datraen: + - bugfix: Harmbaton no longer causes halloss while inactive. + Kelenius: + - bugfix: Potassium and nitroglycerin explosive grenades now work. +2016-03-29: + Datraen: + - rscadd: 'Added Three New Mixed Gamemodes: Lizard, Changeling + Wizard; Intrigue, + Traitors + Ninja; Visitors, Ninja + Wizard.' + - tweak: Created a variable for latespawning antagonist templates, for customization + of autospawning antagonists in mixed game modes. + - bugfix: Fixes the buckled check limiting whether or not someone can interact while + sitting. + - bugfix: Resisting while buckled and cuffed will process the hand and leg cuffs + before unbuckling. + - tweak: Removed JSON encoding of the PDA Manifest list. + - bugfix: Microwaves no longer try cooking their components while cooking. + - bugfix: Adds a check to prison breaks that makes sure the APC is on before continuing. + - bugfix: Artifacts will no longer spawn on floor turfs. + - bugfix: Stops traitorborgs from being able to hack other borgs. + - bugfix: Stops traitorAIs from being able to hack unlinked borgs. + Yoshax: + - tweak: Player preferences has been overhauled. Please update your preferences, + found at "Character Setup" > "Global" > "Preferences", as they have been reset. +2016-04-04: + Kelenius: + - bugfix: Monkeys can ventcrawl once again. + Yoshax: + - rscadd: Tasks that take time to perform now have a progress bar. + - rscadd: Visibility of progress bars can be toggled in preferences. Default is + on. +2016-04-07: + Datraen: + - bugfix: If a slice of an item is spawned independently, it will get generic settings. + Kelenius: + - tweak: Changelings will now change appearance and species together when transforming. + - tweak: Changelings no longer have gender honorifics in lingchat. + - rscadd: Absorbing the DNA from any source will allow you to use its name, species, + and languages. + - bugfix: DNA extract sting won't produce a strange message if there's no target. + - tweak: Cultists no longer need to research words. +2016-04-17: + Datraen: + - rscadd: Manually ports /tg/station's dark click code https://github.com/tgstation/-tg-station/pull/10272 + by Razharas. + - bugfix: Teshari smocks now spawn as smocks, and not aqua jumpsuits. + - bugfix: Checks to see if new a two-handed weapon can be wielded when dropped. + EmperorJon: + - bugfix: Robotics Console now correctly shows the operational/lockdown state and + button based off if it thinks the synthetic is locked down or not. + - bugfix: Autotraitor synths now behave the same as Traitor synths - they are not + locked down. + Kelenius: + - rscadd: Solars now start wired. + Neerti: + - rscadd: Ports Bay's volume-based inventory system. It works off by weight classes + instead of just slots, allowing you to hold more light items than you could + previously. + - rscadd: Bulky items can now go in your backpack, however it will require twice + the space of a normal sized item. + - rscdel: Spacesuits, RIGs, and sniper rifles made heavier. +2016-05-05: + Datraen: + - rscadd: Added three mixed modes, 'Mercenaries & Wizard', 'Mercenaries & Renegades', + and 'Traitors & Renegades'. + Hubblenaut: + - tweak: Hydroponics vendor and biogenerator offer full bottles of fertilizer. Prices + and amount available adjusted to accomodate. + Kelenius: + - tweak: Move delay after clicking has been removed. + PsiOmegaDelta: + - rscadd: Can now prefill the loadout flask and vacuum-flask with a relevant liquid + of your choice. + Yoshax: + - tweak: 'Splits gender into biological gender and gender identity. Biological gender + modifies the sprite (for between male and female) and gender identity determines + what pronouns show up when examined or suchlike. Both are displayed in medical + records and such. ' + - tweak: Smoke grenades can now have their smoke color set by using a multitool + on them. +2016-05-12: + Yoshax: + - tweak: Doubles the maximum length of records and names to 6144 & 52, respectively. + Also increases book length to 12288. (All numbers are in characters.) + - bugfix: Makes various services in the antag uplink purchasable once again. This + includes the fake crew arrival. + - bugifx: Neckgrabs will no longer force people to the ground. In addition, weakened + people can no longer resist. + - rscadd: All vending machines now have a small chance of vending an additional + item. + - tweak: Smoke from smoke bombs now lasts approximately 3 times as long and spawns + some more smoke to make a heavier cloud. + - bugfix: Smoke from smoke bombs now properly does a small amount of oxygen loss + damage. This damage is per cloud of smoke. +2016-05-13: + HarpyEagle: + - tweak: Shotgun flare illumination now lasts longer, around 3-4 minutes. + - bugfix: Fixed attack animation playing when using flashes even if the flash was + not actually used due to being broken or recharging. + - bugfix: Fixed lightswitches layering over darkness. Now only the light layers + above shadow. Lightswitch illumination is now much more subtle. + Yoshax: + - bugfix: Processing strata floor can now be pried up with a crowbar. + - bugfix: Blue carpet can now also be removed with a crowbar, and has had it's ability + to burn and have corners restored. + - rscadd: Changelings will now store and apply the flavor text of their victims + when they absorb and transform into them. + - rscadd: Gives Diona a starting funds wage the same as Tajaran and Unathi. + - bugfix: Brain damage no longer prevent implant removal surgery. +2016-05-16: + Yoshax: + - rscadd: Uplinks now have a discounted item every 15 minutes. This is per uplink, + and random, the discount is also random, but weighted as such that a low discount + such as 10% off, or 20% off has a higher chance of happening than a high discount + such as 90% of. An item will never cost less than 1. + - tweak: Mercenaries now spawn with their own, personal uplinks. + - bugfix: Faked announcements are now once again purchasable from the uplink, and + actually work. + - rscadd: Adds several new items to the uplink including tactical knives, metal + foam grenades, ambrosia seeds and much more. +2016-05-17: + SilveryFerret: + - rscadd: Changes the Death Alarms from announcing over Common channel, to announcing + only over Medical and Security channels. + Yoshax: + - rscadd: Added shotglasses. These can contain 10 units. They have their whole contents + swalloed in one gulp. They can be produced in the autolathe or found in the + booze vending machine in the bar. +2016-05-25: + Serithi: + - rscadd: Adds in lavender. + Yoshax: + - tweak: Cables of any color can now be merged. + - tweak: More and different colors are now available to be used by cable. + - tweak: Adjusting your suit sensors now displays a message to other people in range + that you did so. In addition, seeing someone else adjust someone's suit sensors + no longer informs you to what level. + - rscadd: Added towels to the loadout. These can be worn on the head, belt or outwear + slots. You can also whip people with them for a special message and sound! In + addition, using them in-hand will produce an emote where your towel yourself + off. +2016-05-27: + Yoshax: + - rscadd: Added a new preference that allows you to disable fake nanoui styling + on relevant windows. However, if it is your first time loading with this new + preference you will need to save your character slot, as there is a problem + with satanisiation and it believes the preference is set to disable the nanoui + styling. +2016-05-29: + Datraen: + - rscdel: Injecting people with mutationtoxin no longer mutates them into slime + people. + - rscdel: Removes amutationtoxin. + - rscdel: Removes slime core recipies. + - rscadd: Adds slime monkey cubes, which are created by injecting monkey cubes with + mutationtoxin and activating like a posibrain. + - wip: Maps for Xenobio2 research labs/stations. + Zuhayr: + - tweak: 'Backend change: allowed accessories to be placed on any clothing item + with the appropriate variables set.' +2016-05-30: + EmperorJon: + - rscadd: Ports Baystation's setup screen changes, thanks to PsiOmegaDelta. + - rscadd: Includes character preview with toggleable equipment, visible loadout + items, ghost character sprites, and custom colour underwear. Your underwear + will have reset, so you'll need to set it back. +2016-06-07: + Datraen: + - rscadd: Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation, + but fell through the cracks, sorry! + - bugfix: Fixed the xenobio smartfridge not displaying it's starting core amount. + - bugfix: Fixed an inverted check with slimes. + EmperorJon: + - tweak: Increased loadout points from 10 back to 15. We've added so many things + like lunchboxes and communicators that everyone just takes by default, so a + few more points will be nice. + JerTheAce: + - rscadd: Adds a variety of new guns. Some of these guns and and their ammunition + are purchasable through antag uplink, cargo, or can be spawned during Renegade + or Heist modes. + - rscadd: Adds ammunition clips for reloading magazines and some guns (such as bolt-actions). + - rscadd: All magazines and ammunitions can now be produced with the autolathe. + - maptweak: New bullpup SMG is available in armory area on CentCom level. + - tweak: Revolvers now use 6 shots. Finally. + - tweak: Most guns that didn't use magazines before for some reason (such as the + Uzi) now use magazines. + - tweak: All casings now update icons if they have been spent. + - tweak: Corrects Pulse Rifle charge cost consistency. + - tweak: Corrects and improves a number of icons for guns, including a couple of + energy guns, and adds fallback icons so they do not turn invisible when held + or strapped to your back. + - tweak: Made the icons for some guns look differently depending on what magazine + is loaded into them. + - tweak: Made antag uplink menu for guns and ammo more informative. + - tweak: Machinegun magazines no longer fit in pockets. + - spellcheck: Made names and descriptions for all projectile guns and ammo consistent + while removing grammar and spelling errors. + - bugfix: Autolathe no longer exploitable for ammo by repeatedly recycling empty + magazines. + - bugfix: Guns now check a list of compatible magazines. + - bugfix: Ranged mobs no longer drop usable .357 casings. + - soundadd: Added a variety of new gun sound effects, and swapped out the old default + gun sound. +2016-06-08: + Yoshax: + - maptweak: There is now more soap on the map. The chef also gets a dropper. + - tweak: Changes in gravity now stun for much longer. + - tweak: Bullets now have a better chance of penetrating objects such as filing + cabinets, consoles, fax machines, etc. This applies to all bullets. + - maptweak: The research outpost toxins department now has reinforced phoron windows. + - bugfix: Spears now do their correct damage instead of doing around half. +2016-06-14: + Arokha: + - rscadd: Adds video-calls on communicators for existing calls + - rscadd: Adds a 'decline' to incoming communicator calls + - rscadd: New wallets that let you color them how you want + - bugfix: Fixes communicators being able to hear speech + - bugfix: Fixes deadcalls to communicators + - bugfix: Fixed dropping head/foot/glove items on limb loss + - bugfix: Suit coolers inside mecha now work + - bugfix: Fixed printing '1' to world over and over + - bugfix: Made mech tracking beacon constructable again + - tweak: Change how emotes and LOOC propogate to nearby people + - tweak: Rewrote how get_mobs_and_objs_in_view_fast works + - tweak: Can now see through the red external airlock doors + Datraen: + - tweak: Adds a chance for slimes to get mutation toxin for creation of prometheans + (40%). + - bugfix: Simple animals outside of the hostile subtype won't follow you as a zombie. + - bugfix: Xeno hostility is more apparent now. + - bugfix: Slime cores can no longer create twice as many slimes through an exploit. + GinjaNinja32: + - rscadd: Rewrote drinking glasses. There are now eight types of glass, and drink + appearance is based on color and the type of glass you put it in. + - rscadd: There are now 'glass extras' you can add to drinks. Straws, drink sticks, + and fruit slices (yes, all of them) all work. You can add up to two extras per + glass. Add extras by clicking the glass with the extra, remove by clicking the + glass with an empty hand while it's in your other hand. + - rscadd: Adding 'fizzy' things (soda water, cola, etc) or ice to a drink will make + it be fizzy or have ice floating in it. + Yoshax: + - tweak: Everything produced in Robotics is now 25% cheaper to produce. +2016-06-15: + Yoshax: + - tweak: The categories for items in the cargo ordering console have been reworked. + Items shoulw now be in more sensible categories. If you cannot find something, + try the sensible category. +2016-06-21: + HarpyEagle: + - bugfix: Fixes disarm-attack dislocation chances being so low that you were very + likely to break the targeted limb before it would dislocate. + - bugfix: It is now possible to disarm-attack with stunbatons like with other melee + weapons. Note that this means that using a stunbaton on disarm intent will hurt + people. + - rscadd: Trying to move while being grabbed will now automatically resist. + - tweak: Small mobs are no longer able to pin larger mobs. + - tweak: Resisting a smaller mob's grab is more likely to be successful. + - bugfix: Fixed being able to climb onto a larger mob while restrained, weakened, + unconscious, or dead. + JerTheAce: + - rscadd: CentCom Fax, Admin Prayer, and CentCom emergency messages now prompt admins + with a pleasing sound effect. + - tweak: Fax machines now sound like fax machines and not polaroid cameras. +2016-06-27: + Sin4: + - rscadd: Added NanoUI for Advanced Body Scanners, Arcade, Atmospherics Control + Computer, Chemmaster, Cloning Console, Fax Machines, Guestpass Console, Holodeck + Computer, Laptop Vendors, Operating Computer, and Photocopiers. + - bugfix: Fixes chemmaster not putting pills in pill bottles. +2016-07-01: + Aztectornado: + - tweak: Clicking a stack of sheets (Metal, phoron...) in your other hand now asks + how many you want to split off the stack, courtesy of Baycode + Datraen: + - rscadd: Antagonistic factions can now be set and viewed on the uplink. Visibilities + can be set for these as well, to help identify sympathizers/potential aids, + or to hide the information from those outside of your faction. + Yosh: + - tweaks: Increases max records and book length to ridiculous levels. + Yoshax: + - tweak: The PTR Sniper is now more accurate when scoped, but less accurate when + unscoped. In addition it now has more recoil. + - tweak: The Laser Cannon no longer holds multiple shots. It holds charge for one + shot at a time. This is because the beams it fires now do 90 damage with 100 + armor penetration. Furthermore, it is now considerably more accurate. Lastly, + to counteract it only holding one shot at a time, it now autorecharges, which + takes 60 seconds. + Zuhayr: + - rscadd: Ports/adapted several kitchen machines from Apollo Station. +2016-07-08: + EmperorJon: + - rscadd: Adds admin functionality to call a trader ship event with the Beruang + in the same manner as ERT dispatches. + - rscadd: Adds a Trader 'antagonist' as they use the antagonist framework. Not considered + an actual antagonist, like the ERT. + - maptweak: Alters Beruang base to provide some clothing for Traders plus a locked-down + area for admins to spawn cargo. + - maptweak: Alters Beruang access to a new Trader-ID-only access requirement. + Neerti: + - maptweak: Restructred the AI core massively, and the upload slightly. + - rscadd: Adds a new material type, called Durasteel, which is made from plasteel + and diamonds. It's incredibly tough and also reflective. The inner walls of + the AI core contain this new material to protect it. + - rscadd: New turret subtype just for the AI core, that is more durable, has a chance + to shrug off EMP, and fires xray lasers. They even turn green. + - tweak: Turrets now wait to go back down in their covers upon losing sight of a + target. + - tweak: Emitters now have health, and can be damaged by projectiles. They will + explode on death. + - tweak: Critical APCs (the type found in the engine and AI core) are now more resistant + to EMP. Equipment and Enviroment stays on during an EMP, and less of the cell + is drained. + Sin4: + - rscadd: Added benches. + - rscadd: Added floor lamps. + - rscadd: Added water-cooler cup dispenser. + Yoshax: + - rscadd: Adds recipes for four new non-alcoholic cocktails. Shirley Temples, Roy + Rogers, Arnold Palmers and Collins Mixes. + - rscadd: Adds five new Tajaran hairstyles ported from Aurora. +2016-07-10: + Anewbe: + - bugfix: Changelings will no longer remain stunned or suchlike when attempting + to regenerate. + Cirra/: + - rscadd: Added a chemistry gripper for Crisis borgs. + GinjaNinja32: + - rscadd: Adds 3x & 4x upscaling options for players with very large monitors. + HarpyEagle: + - tweak: Runtime can now become friends with anyone, regardless of their initial + job. + Neerti: + - rscadd: Mining can now be done with explosives. The effectiveness depends on + the spot chosen to explode, so using an ore scanner is advised. + PsiOmegaDelta: + - rscadd: MedHUD overlays now have more stages, both for 'normal' and critical stages + of injury, for improved quick-diagnosis. + Redstryker: + - bugfix: Communicators will no longer show up on camera networks by default. + - rscadd: Adds a selection of flannels to the loadout. These can have their sleeves + rolled up, their buttons buttoned up, be tucked in and any combination of those. + Techhead: + - rscadd: 'New Random Event: Solar Storms. Similar to a radiation storm, but anywhere + inside the station is safe. Also boosts solar panel output significantly for + the duration.' + Yoshax: + - rscadd: Ports an Advanced Who verb that allows normal players to see what players + are in game, and which aren't. + Zuhayr: + - tweak: Modifies the health HUD element to display limb damage individually. It + will reflect your species, prosthetics, loss of limbs, as well as being on fire. +2016-07-13: + Anewbe: + - rscdel: Removed detonating borgs via Robotics Console + Yoshax: + - tweak: Emagging a cargo supply console will now properly hack it and will also + remove the access requirement. + - bugfix: Languages selected during character setup will once again be properly + added to mobs. + xDarkSapphire: + - rscadd: 'Adds a new hairstyle: Spiky Ponytail.' +2016-07-22: + Anewbe: + - rscdel: Removes assault carbine from uplink. + - tweak: Speeds up the toxin reagents + EmperorJon: + - bugfix: Having between 20 and 100 nutrition and over 45 toxin damage will no longer + cause you to gag ad-infinitum and die. It now respects vomit time restraints. + - tweak: Gagging now occurs only when the mob has no nutrition at all. It no longer + causes three toxin damage, only weakens as before. + - tweak: Vomiting and/or gagging from toxins now occurs regardless of nutrition, + not only 20+. + Neerti: + - rscadd: Adds ability for ghosts to send and receive text messages via communicator. + Yoshax: + - tweak: Drop pod contents have been adjusted. In general, you will get something + more useful and the less useful contents have been made more interesting. There + is a total of 12 drop pod content lists and 7/12 are useful, 4/12 are useless, + 1/12 is potentially useful. + - tweak: Stun Revolvers will no longer be able to spawn from random energy weapon + spawns. In addition, some of the other random item spawns have new items and + adjusted probablities. + - rscdel: Tajaran are no longer negatively affected by coffee. + - tweak: Bucklecuffing as it has been known for the longest time is no longer a + thing. When you resist when cuffed and buckled to something, you will now resist + out of the handcuffs first, allowing you to simply unbuckle yourself once done. +2016-07-25: + PsiOmegaDelta: + - bugfix: Robot upgrades produced in robotics to be applied to Cyborgs can now once + again actually be applied. + Rymdmannen: + - rscadd: Added department specific rubber stamps for cargo and warden. + - maptweak: Replaced 'small rubber stamp' with corresponding new ones in cargo area + and warden's office. + - spellcheck: Renamed ''quartermaster's stamp'' to ''quartermaster's rubber stamp''. + Superbee29: + - rscadd: Ghosts can now see the power in a cable when examining it. + Yoshax: + - tweak: Flashes no longer provide an instant stun. Flashes now confuse and blind + the affected person for five seconds and in addition makes their eyes blurry + for ten seconds. + - tweak: The empty box supply crate has been replaced with a shipping crate. Which + contains what you need to send stuff places! + - maptweak: The chef now gets a destination tagger and packaging paper to send people + food. + - bugfix: Drinking glasses now have a material cost in the autolathe. + - tweak: When emagged security bots such as the Securitron and ED-209 will now move + and pursue faster. + - bufix: Securty bots such as mentioned above will now be properly emagged. + - tweak: The cost of items in the antag uplink have been tweaked. Some are cheaper, + some are more expensive. In addition, you can now buy singular grenades isntead + of boxes. Buying a box has a discount over the singular. + - bugfix: Repairing burn damage on FBPs will now once again properly work. + - bugfix: Undislocating limbs will now once again properly work. + - rscadd: The phoron assembly crate in cargo has been renamed to a Phoron research + crate and now contains more supplies including tank transfer valves. + - tweak: The cooldown between discount offers in the antag uplink is now 10 minutes + versus the previous 15 minutes. + - tweak: The ordering of the items in the autolathe will now be somewhat diferrent + due to a code overhaul. It is now in alphabetic order. + - tweak: Security robots such as the Securitron or ED-209 are now more hardy and + can take more damage before dying. + - tweak: The silenced pistol no longer has any recoil and can be fired faster with + less delay in between shots. +2016-07-31: + Anewbe: + - rscadd: Sprays now respect shields. + Yoshax: + - bugfix: Certain items such as pills and suchlike will once again be usable on + someone who is on a surgical table/table. +2016-08-05: + Anewbe: + - rscadd: Changeling Self-Respiration is now a toggle. By default they breathe normally, + but if they use the power they no longer require oxygen, or experience the effects + of inhaled gasses. + - tweak: Heat based damage has been increased. This includes fire. + Hubblenaut: + - rscadd: Windoor assemblies can now be named with a pen. + - rscadd: Windoor and airlock assemblies now show their custom name during construction + phase. + - tweak: Windoors can now be made out of two sheets of glass or reinforced glass, + for normal and secure windoors respectively. + - tweak: Windoors now automatically close after construction. + - tweak: Adjusts the algorism for how windoors and windows are placed on construction + (when there are already windows co on the same turf). + - bugfix: Windoors will now drop exactly the materials they were made of. + - bugfix: Prying a broken circuit out of a windoor will no longer cause duplicates + to drop. + - bugfix: Airlocks no longer spark after spawn and several other icon update issues + were fixed. + - bugfix: Fixes reinforced walls not being constructable with one sheet left in + stack. + - bugfix: Windows that were busted out of their frame by force are now correctly + rotatable. + - bugfix: Lots of spellchecking and code cleanup in windoor and airlock code. + - rscdel: Killed innocent kittens. + Sin4: + - bugfix: Advanced Body Scanners are now deconstructable + - bugfix: You can now add coolant to the Radiocarbon Spectrometers + - tweak: Frame code revamped and cleaned up. + - rscadd: R&D server circuitboards can be swapped between core and robotics types + using a screwdriver. + Yoshax: + - bugfix: Wounds will now once again bleed. + - bugfix: Xeno loadout items will now properly be reloaded into a slot when the + server restarts. + - rscadd: A new item has been added to the uplink. Package bombs. These come in + two variants, small and big, which cost 20 TC and 40 TC respectively. These + come in a box with an explosive, a disguised detonator and a screwdriver. The + use the detonator you muse apply the screwdriver to configure it into detonator + mode. This must be done when it is closed. +2016-08-07: + HarpyEagle: + - rscadd: Severe enough burn damage now causes one-time blood loss due to blistering + and body fluid cook-off. + Sin4: + - bugfix: Fixed ERT icon not showing up properly for sechuds. + - tweak: Fixed instances of the game mode's config_tag being displayed instead of + the game mode name. + Yoshax: + - rscadd: Attacking yourself, or anyone else with a stack of five or more telecrystals + will teleport the attacked person to a random, safe (not in space) location + within 14 metres. + - tweak: All telecrystals ammounts have been multiplied by 10. This means the base + amount is now 120, and an emag for example costs 30, vs the previous 12 and + 3, respectively. + - tweak: You can once again use telecrystals on an emag to add more uses to it. + You get 1 use per every 2 telecrystals. + - tweak: Instead of only being able to remove 1 telecrystal from your uplink, you + can now remove 1, 5, 10, 25, 50. +2016-08-08: + Kelenius: + - rscadd: Xenoarcheology code has been partially redone. + - tweak: Pick set will now sort the picks inside it. + - tweak: Removed useless random numbers from GPS coordinates in various places. + I'm sure we have not lost the arcane knowledge of rounding 500 years into the + future. + - tweak: Picks renamed to show their excavation depths. + - tweak: Suspension generator's power use lowered. + - tweak: Suspension generator's different field types removed. By the way, remember + that they can suspend any item and even mobs. + - tweak: Archeology belts and pick sets can now hold small pickaxes. Pick sets still + only have 7 slots. Brushes fit on your ears. + - tweak: Empty rock drop rate reduced. + - tweak: Empty rock renamed from 'rock' to 'small rock' so you can tell if you are + clicking on a turf or an item when hovering over it. + - tweak: Empty boulder spawn rate reduced. + - tweak: Tape measuring is a bit faster. + - tweak: Scanner now shows the lowest and the highest depth of the find (highest + is depth + clearance) for easier calculations. Ideally, you need to hit exactly + the lowest spot. Less ideally, hit anywhere between higest and lowest. Hit below + lowest and you have a chance to break the find. + - tweak: You can now use a brush to clear strange rocks. Welder uses less fuel for + that than before. + - tweak: Anomaly analyser's report made a bit easier to read. + - tweak: Anomaly locater will now also locate normal finds. + - bugfix: Gas masks will now correctly spawn as archeological finds. + - bugfix: Digsites will now properly contain several (4-12) turfs in a 5x5 radius. + Be careful when digging near your finds. + - bugfix: Suspension generator will now correctly turn off (qdel issue). + - bugfix: Archeology overlays won't disappear when the icon is updated (e.g. when + mining next to it). + - bugfix: Archeology overlays won't overlap each other and will properly disappear + when you mine out a find. + - bugfix: Some spawning oddities were fixed. + - bugfix: Checks for whether you get a strange rock or a clean item were fixed (previously + it always gave you clean item where it should have been rolling a random number). + - bugfix: Can no longer get rid of any item by putting it into evidence bag and + bag into core sampler. + - bugfix: Can no longer irreversibly fold pick set into cardboard. + - bugfix: CO2 generator effect now has a type. + - bugfix: Phoron generator effect will now always generate phoron, not sometimes + phoron and sometimes oxygen. + Sin4: + - tweak: Scheduler ported from Baystation's port of Paradise's scheduler. + Yoshax: + - tweak: Some items such as commonly found tools are now slightly more effective + when wielded as weapons. This change has been made because many of them were + too low, and low because of mostly holdovers from other servers where things + such as grey tide are big concerns. +2016-08-13: + Yoshax: + - bugfix: The ERT camera monitor on the shuttle will now connect to the right network. + - bugfix: The 'choose sprite' verb as a ghost will no longer prematurely clear you + sprite and will now return your sprite to what it was previous when you press + 'no'. However, it will not allow you to get back the sprite of your actual character + because those are horrible snowflakes. + - bugfix: The Atmos Substation is now a proper substation with a breaker box and + all! + - bugfix: Diona Nymphs now get a popup window on evolution to allow them to input + a name. + - bugfix: Changeling revive will now close any surgical incisions. +2016-08-15: + Anewbe: + - tweak: Changed some words to match current Tajaran lore. + Hubblenaut: + - rscadd: Adds a verb for toggling whether to show specific pieces of underwear. + - tweak: Changes medical belt sprite. Mostly white now so they go nicely with all + medical uniforms. + Yoshax: + - bugfix: Dirt accumulation on tiles will now work again. + - bugfix: The change appearance window provided to antagoniss such as mercenaries, + heisters or suchlike (including traders!) will now properly allow people to + select species they are whitelisted for. +2016-08-29: + Haswell: + - rscadd: Modules installed within a hardsuit will now be listed when examining + the hardsuit control module while being held or worn, if the maintenance panel + is open. + Hubblenaut: + - bugfix: Bottles will now actually sell for their set prices. + - tweak: Chief Medical Officer and Medical Doctors now spawn with a health analyzer + instead of a penlight. + Sin4: + - bugfix: Camera Console swaps to active camera upon clicking on. + - bugfix: Hugs gender correctly. + - bugfix: Prometheans gender correctly and have a gender identity. + - bugfix: Meatspike no longer takes you prisoner upon placing something on it. + - rscadd: Lighting someone on fire now tells the admins. + - bugfix: Wiping something down with a damp rag no longer wets the floor. + - bugfix: Captains gloves now appear when put on. + - bugfix: Fixes Station Administrator Spawn point and access/restrictions. + - tweak: Renamed items from captain to station administrator. + Yoshax: + - bugfix: IDs can now actually be put onto your ears. + - bugfix: Lungs will now once again rupture when you are in an area where you cannot + breathe. This has a relatively small chance to happen. +2016-08-30: + Anewbe: + - tweak: Arm and leg guards are now slightly less slowing. + - tweak: Mining RIG is now faster + - tweak: Tweaks security voidsuit armor values. + - rscadd: Hardsuits (RIGs) now have an inbuilt suit cooling system, toggled via + HUD button. This only works when the hardsuit is fully deployed, and drains + charge from its power cell. + Neerti: + - rscadd: Emitters can be examined to see if they are damaged. They can also be + repaired by applying metal sheets to them. + - tweak: Emitters now only explode on death if they are on a powered wire with significant + power flowing through it. + - bugfix: Emitters don't explode in one hit, or by tasers or non-damaging projectiles + anymore. +2016-09-01: + Alberyk: + - rscadd: Added more horns and horns related facial options for Unathi. + Anewbe: + - tweak: Hyperzine metabolizes twice as quickly. + - rscadd: Changeling space suits now have magboots. + - rscadd: Armblade now has suicide_act text. + Techhead: + - rscadd: Medical splints can now also be applied to hands and feet (in addition + to arms and legs). + - rscadd: For those that miss the old functionality, ghetto splints have been added. + These can be crafted with a roll of tape and a metal rod and can only splint + arms and legs. + Yosh: + - rscadd: The secure briefcase is now available in the loadout for anyone who wishes + to use it. + - bugfix: Leaving a space area and entering a non-space area will no longer leave + your sprite floating. + - rscadd: Ponchos can now be attached to your uniform as an accessory. In addition + they can also be attached to suits! + - bugfix: Changeling regenerative stasis will now properly regrow limbs. + - bugfix: Changeling regenerative stasis will no longer runtime and refuse to work + when you have a missing limb. + - tweak: The shuttle during revolution will no longer take forever and a day to + arrive and such. +2016-09-02: + Yosh: + - rscadd: DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable + gun by inserting a DNA Chip Lock. These are not currently available, and are + adminspawn only. Please refer to your nearest staffmember/developer to begin + discussion for future implementations of this feature. + - rscadd: A new hairstyle has been added named poofy2. + Yoshax: + - tweak: Autotraitor now needs 0 players to start in secret. + - tweak: Diona are now slightly faster! +2016-09-03: + Yosh: + - tweak: Projectile flash rounds will now do the same as a flash when it hits the + target. As such, it will blind, confuse and blur the eyes of thw target. Pistol + and machine gun rounds last the same length as a flash, shotgun rounds last + longer. + - tweak: Changeling recursive enhancement is now a toggleable passive ability, instead + of a one-time use active ability. + - rscadd: You can now vomit by using the vomit emote. + Yoshax: + - bugfix: Changeling armor and space armor can now be cast off regardless of your + stored chemicals. +2016-09-16: + Anewbe: + - tweak: Explosive implants should no longer gib the target if the setting is Localized + Limb. + - rscadd: Lasercannon has 4 shots and fires slightly faster. + - tweak: Lasercannon shots are slightly weaker to compensate for increased sustain. + - tweak: Changes Unathi sprites slightly. + - tweak: The advanced egun, laser carbine, and lasercannon now take up a bit more + space in bags. + - tweak: Prosthetic limbs and extremities no longer increase body temperature. + - tweak: Ninja and Technomancer now require 5 players to start in either secret + or voted. + - tweak: Split skirts into 'skirts', which are just a skirt, and 'skirt outfits', + which cover the upper body. Check your loadouts, they should remain otherwise + unchanged. + - rscdel: Splints are no longer reusable. + - tweak: Water is now more effective at dousing burning people. + - rscdel: Ninjas now vanish in a cloud of smoke, rather than exploding. + Chinsky: + - rscadd: Added a hawaii shirt to loadout accessories. Can be attached to clothing + like suit jackets etc. Can also be found in mixed wardrobes. + Yoshax: + - tweak: People bleed faster and more. + - bugfix: Splints are once again reusable and have been improved behind the scenes. + - bugfix: Removing splints will now correctly give you the splint used to splint + the organ. +2016-09-19: + Anewbe: + - rscadd: Blood Drain now heals internal damage, including broken bones and internal + bleeding. + - rscadd: Adds the Command Secretary job. + - rscadd: CE hardsuit now has proper magboots and insulated gauntlets. + - bugfix: Powersinks should actually explode again, after a while. + MagmaRam: + - rscadd: Lasers and energy projectiles in general now glow in the dark. + - tweak: Robotic and prosthetic limbs can now be used in creation of simple robots, + rather than just the robotic (lawed-chasis) limbs. + Zuhayr: + - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the + actual pipe network, a step at a time. Have fun. +2016-10-02: + Anewbe: + - tweak: Pain from burn damage is now equal to that of brute damage. + - bugfix: Removed the exploit by which you could gain cargo points by ordering plastic + crates. + - rscadd: Upped cargo point gain by 50%. + - rscdel: Parapen in SpecOps crate replaced with a 4th smoke grenade. + HarpyEagle: + - rscadd: Adds applying pressure to body parts to reduce bleeding. With desired + body part selected, help-intent click yourself or get an aggressive grab, then + help-intent attack with the grab item. Each person should only be able to apply + pressure to one body part on one person at a time, so choose wisely. Applying + pressure will get blood on your hands. + Yoshax: + - rscadd: Armbands can now be attached to things that go in the outer suit slot. + - rscadd: Shanking has been added. You can shank someone by getting an aggressive + grab on them, targetting their chest and attacking them with a sharp item. This + has a special attack that has greatly increased chance to do internal damage, + also does bonus damage for weapons that are both sharp and have edge. + Zuhayr: + - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the + actual pipe network, a step at a time. Have fun. +2016-10-05: + Redstryker: + - rscadd: Added four sounds that are randomly played when bones break. Also allows + the Technomancer to play the bone break sound. + - rscadd: Adds a black variety of the Security Voidsuit called the 'Crowd Control' + voidsuit. It can be obtained from a Suit Cycler with Security clearence. + - bugfix: Codes in icon state for the Press Vest. + - rscadd: Added a child of the Medical armband with a red cross on it. It is available + on the loadout. +2016-10-06: + Anewbe: + - rscadd: Energy weapons and stunbatons now use special device power cells, these + can still be recharged. + - rscadd: Energy weapons can be unloaded and reloaded by clicking them with an empty + hand or a device cell, respectively. The process of loading a cell takes a few + moments. + - rscadd: Stunbatons no longer require a screwdriver to switch cells. + - tweak: Tweaked the order in which stunbatons check for power, they should now + visibly power off when their cell hits 0, instead of one hit after. + - rscadd: Security lockers (HoS, Warden, and Officer) now have an extra device cell + in them. + - rscadd: Protolathe can print device cells. + - rscadd: Adds start_recharge() proc to energy weapons. When called, this should + cause the affected weapon to begin self-charging. + - rscdel: Weapons that self-recharge won't do so for a short period after firing. + - tweak: On weapons that can fire both lethally and non-lethally, lasers drain twice + as much power as tasers. + - tweak: Laser cannon, LWAP, and self_recharging weapons cannot switch cells. + - tweak: Map has been changed to include more rechargers. Merc and ERT bases include + extra device cells. + Neerti: + - tweak: Cleaned up the work in progress event system. + - rscadd: Added framework for a new grid check for the new event system. + Spades Neil: + - tweak: Replaced Station Administrator with Colony Director, based on feedback + literally from NASA. + Yoshax: + - bugfix: You can now only fit one pizza per box, and pizzas will no longer vanish + to pizza gnomes. + - rscadd: Energy swords will now produce a small light. The light is determined + by the color of the blade. + - bugfix: Simple mobs such as slimes, or carp, will now ignore intent requirements + for passing applied tape. + - bugfix: Long records will no longer be devoured by long-record-goblins when attempting + to edit them using a console in-round. + - bugfix: AIs with special roles will now get access to the fancy law manager. +2016-10-08: + Anewbe: + - bugfix: Unloading an energy weapon should now correctly show what was unloaded. + - tweak: Borg stun baton is back to the old cost, for balance reasons. + Redstryker: + - rscadd: '''Overseer'' added as an alt title to Colony Director alt titles list.' + Spades Neil: + - rscadd: Adds the ability to hack Jukeboxes. + Yoshax: + - rscadd: Flashlights now take powercells. + - rscadd: Flashlights now have multiple brightness levels, including low, medium + and high. +2016-10-10: + Anewbe: + - tweak: The base device cell has been shrunk, for use in non-weapon devices. + - rscadd: Adds another class of device cell, for use in weapons. + - rscadd: Belts can now hold device cells. + - rscadd: Cryopods (including the portal and elevator) no longer consume ammo or + device cells. + - bugfix: Low Yield EMP grenades now have the proper EMP radii. + Redstryker: + - bugfix: Allows promotion to Colony Director on the ID console. +2016-10-24: + Anewbe: + - tweak: The color selectable beret should now be more vibrantly colored. + - rscadd: Bullet armor has a higher chance of preventing an embed. + - tweak: The actual system by which embed works has been changed. The overall effect + should be negligible. + - tweak: Flashlights use device cells. Time of use should be roughly unchanged. + - rscadd: Device cells have a chance to spawn where normal cells do. + - rscadd: Internal Affairs Agent HUD icon added. + - tweak: Command, QM, and Bridge Secretary icons are now blue. + - tweak: Research department icons are now purple. + - tweak: Supply department icons are now brown. + - tweak: Chemist icon is now white and red, like the rest of medical. + - tweak: Using a roll of tape on a person requires the same level of grip as handcuffs. + - tweak: The disclocation chance when using disarm intent with a weapon has had + its' formula changed, meaning the threshold for always disclocatiing is now + higher, and no longer 15 force. Meaning weapons will dislocate limbs less often + and will also do less damage. + MagmaRam: + - tweak: Rates of blood loss now depend on the type of wound inflicted and where + the wound is inflicted, as well as the damage. + Neerti: + - tweak: Changes how the grid check event works. A new machine called the grid + checker exists in engineering, near the engineering substation. The actual + event now involves a power spike originating from the engine, which the grid + checker will activate upon sensing it, and causing a blackout. Engineering + can restore power faster if they hack the grid checker correctly. A piece of + paper left in the substation has more details. + - rscadd: Adds new 'spell power' mechanic, currently tied to technomancer cores. + Certain cores will augment various characteristics of spells, such as damage, + radius, etc Base spell power is 100% (internally 1.0) and some cores may raise + or lower it. + - rscadd: Adds new 'info' tab for Technomancers that hopefully tells new them what + they need to know. + - tweak: Round-end now shows every spell each technomancer has, as well as their + core type. + - tweak: Ability HUD buttons can be re-ordered by clickdragging one button onto + another. + - bugfix: Recycling core now actually works. + - rscadd: Adds two new cores. The Safety Core, which reduces instability by 70%, + however it hass less energy, lower recharge rate and lower spell power. Also + the Overcharged Core which uses more energy, caused more instability, but has + far higher spell potency. + - rscadd: Adds a new Spyglass item, that functions exactly like a pair of binoculars. + This is for Techomancers. + - tweak: Technomancer Resurrect now has a deadline of 30 minutes until a dead person + can't be revived, instead of 10 minutes. + - tweak: Technomancer Radiance is now three times as strong. Also Radiance with + a Scepter prevents the caster and allies from being afflicted. + PapaDrow: + - rscadd: Striped undergarments now exist. + Redstryker: + - rscadd: Added a blue variant of the Medical voidsuit called the 'Emergency Medical + Response Voidsuit' that can be obtained from the suit cycler. +2016-10-25: + Anewbe: + - tweak: The effects from empty-handed disarming now have a cooldown. + - rscdel: HoS and Detective equipment is less protective. +2016-11-13: + Anewbe: + - rscadd: Adds a list to prevent certain jobs from being certain roundstart antags, + rather than outright preventing them. + - bugfix: Surplus crates won't make more surplus crates. + - tweak: Random buys from uplinks will no longer buy anything out of the Badassery + tab. + - bugfix: Loincloth now has an on-mob sprite. + - rscadd: Ported Bay's tape recorders (which actually work). + Broseph Stylin: + - rscadd: Added HUD aviators to the loadout. They're restricted to security, and + can toggle between HUD and flash protection modes, but won't offer both at once. + MagmaRam: + - rscadd: Holsters can be concealed by some suit-slot items, others conceal all + accessories. + - bugfix: Fixed certain suit-slot items not hiding jumpsuits properly. + RedStryker: + - rscadd: Adds a Guy Fawkes mask. + Yoshax: + - rscadd: Clipboards can now be made out of wood. +2016-11-17: + Anewbe: + - tweak: Slowdown in armor sets moved to chest and legs, rather than arms and legs. + - rscadd: Bullets and lasers will now show up on Autopsy Reports. + - bugfix: Fixed all ERT calls being silent, regardless of selected option. + - rscadd: Flashlights can now fit in rechargers. + - rscadd: 'Added flashlights, maglights, and the secHUD sunglasses (Sec only) to + the loadout. ' + TheGreyWolf: + - rscadd: Added Sign language, which can be selected from character setup. +2016-11-18: + Anewbe: + - rscadd: Added .45 and tommygun AP ammo to the uplink. + - tweak: CPR can be performed on corpses, doesn't actually help them. + Datraen: + - tweak: Makes cameras faster, removing a large chunk of bloat relating to taking + pictures. Specifically for taking pictures of angry cheetos. + MagmaRam: + - bugfix: Slimes will now properly process chems that have zero effect on them (that + is, they'll get rid of them instead of clogging up their metabolism forever). + Nerezza: + - rscadd: Added Lemon Juice to soda dispensers across the station. Reagent cartridge + refills can be ordered via cargo. + - rscadd: Added Lemon Juice and Milk Cartons to the bar's Booze-o-Mat. You can now + order milkshakes and not get shot (maybe). + Yoshax: + - experiment: Being unable to breathe and having oxyloss will now cause brain damage + that scales with the amount of oxyloss you have. Without oxygen, the brain takes + damage and will EVENTUALLY die (but you would most likely die of actual oxyloss + before that point.) +2016-11-20: + Datraen: + - tweak: Global announcer now has access to engineering channel. + - tweak: Supermatter now uses the global announcer. + Nerezza: + - bugfix: Digital FBP/Cyborg brains no longer drop brains. + - rscadd: Digital FBP/Cyborg brains are tagged with their designation now. + - bugfix: All cyborgs can now unbuckle people from beds/chairs. Just attack the + structure with no module selected. + - rscadd: Added the current station date to the Status tab. Ported from Baystation. + Yoshax: + - rscadd: Adds the ability for Hydroponics Trays to enter cryogenic stasis. You + can do this by using a multitool on one. Wheh in stasis the plant will be frozen + in time, it will neither grow nor die. Now you can have a life! +2016-11-21: + Anewbe: + - tweak: Drawing blood with a syringe now takes a moment. + - rscadd: Communicators no longer have a loadout cost. + - rscdel: Having more than 50 tox will now cause liver damage, rather than 60. + - rscadd: Adds Stimm, a homemade hyperzine made of sugar and welding fuel. + - rscdel: Hyperzine is now toxic. + Nerezza: + - tweak: Space suits now hide jumpsuits, so excessively bulky jumpsuits no longer + peek through. + - bugfix: Teshari wearing webbing now have the correct sprite overlay. More accessories + need sprites, however. + - wip: Teshari sprites no longer show the majority of suit accessories, anyone who + wants to pitch in to fix this are invited to do so! + - rscadd: Windoors can now be disassembled. Apply crowbar when open. + - rscadd: Engiborgs and drons can name door and windoor assemblines now. Click an + adjacent assembly with no modules active. + - bugfix: Windoors now know how to name themselves. In addition, unnamed windoors + now spawn with their default name instead of null. + RedStryker: + - rscadd: Added a colorable hairflower to the loadout. + - rscadd: Added a taqiyah to the loadout that can be colored with the color datum. + - tweak: Fixed the sprite for the red Security Hat backwards sprite so that the + 'N' on it is no longer backwards. + Yoshax: + - tweak: All robots now get crowbars, flashes and fire extinguishers. + - tweak: IV Drips are no longer dense, meaning they can be walked through like chairs. + - tweak: Robots can now use the toggle lock verb on crates and lockers. + - rscadd: There is now an experimental welding tool, it regenerates its fuel on + its own! One is given to the Chief Engineer, produced in Research, or found + in Syndicate toolboxes. +2016-12-01: + Anewbe: + - bugfix: Adult Diona should be able to name themselves properly now. Tweaked from + a Baystation PR by FTangSteve. + - rscdel: Lightning spells and bioelectrogenesis will no longer stun outright. + - rscadd: FBPs should no longer get mutations from radiation. + - bugfix: Observe warning should properly show how long you have before you can + join. + - rscadd: Adds a Toggle Shoe Layer verb to shoes, that let them be worn over the + uniform (ie tucking your pants into your shoes). + - bugfix: Shoes now properly check if they can hold knives or not. + - bugfix: Sign language can now be used while muzzled. + Datraen: + - tweak: Skrell are now more resistant to various chemicals, more susceptible to + pepperspray. + ForFoxSake: + - bugfix: Fixed a possible href exploit allowing any living player to speak any + language. + - bugfix: Organic beings can no longer speak Encoded Audio Language, although they + can still understand it just fine. + - tweak: Positronic brains can now speak Encoded Audio Language. + - tweak: Station manufactured Full Body Prosthetics can now speak Encoded Audio + Language. + MagmaRam: + - tweak: Corpses will now process a select few chemicals, meaning you can now add + blood into people who bled out before defibbing them. + - bugfix: Defibrilators fixed again. + - bugfix: R&D machines will now accept stacks of metal and glass from Cargo orders + properly. + N3X15: + - bugfix: Electrical storms no longer affect only cargo. If you're not cargo, your + lights are no longer safe. + Nerezza: + - rscadd: APCs now have a new EMP behavior. Regular APCs shut off for a few minutes, + critical APCs (engine and AI) shut off for 30ish seconds. Medbay will now not + be permanently disabled by EMPs if no engineers are available to fix their APCs. + - rscadd: Bay's timed reboot interface for APCs has been ported for EMPed APCs. + - tweak: APCs affected by grid checks say so on their nanoUI now. + - tweak: APCs damaged by the apc_damage random event are now effectively emagged + APCs. Anyone can operate their interface. + - tweak: Emagged APCs can now be repaired by removing their power cell and using + a multitool to 'reboot' them manually. + - bugfix: Nin and twiz no longer **** up APCs if they drain the battery completely. + - tweak: Nin and twiz drain power from the wire an APC is connected to first, then + drain from the power cell to fill the drain's 'quota'. Because the amount of + power given from the power net is random, this means the battery will still + drain but this also means you don't need to crowbar tiles in a room if the APC + is empty. + - bugfix: Bluescreened APC wire panels now visibly open like they should. + - tweak: Bashing APCs open was only effective under certain circumstances, but would + spam everyone anyway. This has been changed to only spam the user and to be + more indicative of when you can bash the cover off. + - spellcheck: Full grammar pass on APCs. + - rscadd: Hazard shutters animate slightly and play a sound so players can more + readily identify where shutters are being pried. + - bugfix: Two people can't pry the same shutter simultaneously anymore. + - bugfix: Fixed a bug causing shutters to immediately pry open when people didn't + want the shutter open. + - rscadd: Inflatables can be deflated using ctrl-click. + - rscadd: Inflatables can be deployed on adjacent tiles by clicking them. + - bugfix: Bumping into closed inflatable doors will no longer freeze them for a + few moments. + Yoshax: + - maptweak: All Heads of Staff now get multi-color pens in their office. + - tweak: Doors that do not have an access requirement can now be opened when handcuffed. +2016-12-17: + Anewbe: + - bugfix: EVA rig now has insulated gauntlets. + - rscadd: Adds another slot to select languages, if desired. + - rscadd: The base device cell is now selectable in the loadout. + ForFoxSake: + - tweak: Digital Valve pipes can now be made and moved. + - tweak: Air Vents can now have their direction changed. + - maptweak: Atmospherics is now a little less cluttered. + MagmaRam: + - rscadd: Added a nice implant that allows humans to speak EAL. + N3X15: + - rscadd: Added a changelog editing system that should cause fewer conflicts and + more accurate timestamps. + - rscdel: Killed innocent kittens. +2016-12-30: + Anewbe: + - rscadd: Changed run/walk speed to be based only on a config file. + - tweak: Walking should be faster now. + - tweak: Removed shoeless slowdown. + Atermonera: + - bugfix: Science grippers can install and remove borg components + - bugfix: Exosuit grippers can install exosuit equipment + - bugfix: Sheetloaders can load materials into protolathes and circuit imprinters. + - tweak: Protolathes and circuit imprinters input materials like autolathes, taking + as much of the fed stack as it can. + MagmaRam: + - tweak: Beakers can now have longer labels. + - rscadd: Adds defibrilator crate for cargo. + - tweak: Changed how certain stacks spawn behind the scenes. Should fix a few esoteric + bugs without impacting anything else. + Neerti: + - bugfix: Subtracting, multiplying, and dividing with arithmetic circuits should + actually occur now. + - rscadd: Added new arithmetic circuits; sign, round, and exponent. +2017-01-03: + Anewbe: + - bugfix: Farmbots should be buildable again. + - rscadd: FBPs with vital (head/torso/groin) damage will now show up on the crew + monitor as being damaged. + - bugfix: Flashes should now properly affect accuracy in hand-to-hand. + - bugfix: Taj should no longer be poisoned by any sort of coffee. Looks like we + missed a spot last time. + - rscadd: Recording tapes can now hold 30 minutes of chat. + - rscadd: Tape recorders and their tapes now fit in security and detective belts. + - rscadd: Lasers can now ignite thermite on walls. + - bugfix: Device cells now fit in wall rechargers. +2017-01-12: + Anewbe: + - rscadd: Ported over a bunch of hairstyles and underclothes from Baystation. + - tweak: Nurse spiders inject eggs less frequently. + - rscadd: Nurse spiders give a warning to the victim when they implant eggs. + Neerti: + - rscadd: Hand-held flashes and flash rounds will now stun upon repeated applications, + similar to stun batons. +2017-01-23: + Anewbe: + - rscadd: Can now just click ones boots to draw a holstered knife. + - rscadd: More boots can hold knives now. + - rscadd: Added an action button for breath masks, making it easier to toggle them. + - rscadd: Space Carp have a chance of sticking around after their event completes. + - tweak: Robotic limbs will no longer show up on the health scanners. + - rscadd: Medics and Security can open firedoors. Do so at your own risk. + - rscadd: Chaplain hoodie now has pockets and an actual hood. + - tweak: Winter coat hoods have the same armor values as their coats. + - rscadd: Characters will now spawn in at a random level of hunger. + - rscadd: Assisted and Prosthetic organs now have sprites. + - rscadd: Surgical tools will not attack while on help intent, this should prevent + people getting accidentally stabbed in surgery. + - rscadd: Tajaran now process reagents slightly faster. + - rscdel: Taj are now allergic to coffee again, per loremaster request. + - tweak: Taj now get drunk faster. + - tweak: Hyperzine is now more toxic to Taj. + - rscadd: Readded the Vox for admin/antag use and testing. They breathe Phoron now, + rather than Nitrogen. + - bugfix: The Xenotaser should work properly. + FTangSteve: + - wip: RootSpeak is now split into a local and a global variant. For now the global + acts as a hivemind. + Hubblenaut: + - tweak: Can now click on turfs with trash bags and similar to quick-gather everything + on it. No longer pixelhunting for cigarettes and bullets. + - bugfix: Buckets and other reagent holders will no longer simply be put into the + janitorial cart's trash bag. + PsiOmegaDelta: + - tweak: The round start and auto-antag spawners can now check if players have played + long enough to be eligable for selection. + Techhead: + - rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly + shipped to the station.' +2017-01-28: + Anewbe: + - rscadd: Added Medical and Meson aviators. + - rscadd: Medical and Meson aviators are now in the loadout, department locked. + - rscadd: Meson Scanners have been added to the loadout, department locked. + - rscadd: Medical hardsuit has a toggleable sprint. + - bugfix: Carbon and Hematite should show up in asteroid walls. + - rscadd: Readded the random crates from mining. + - rscadd: Digging through an artifact sometimes doesn't destroy the artifact. + - bugfix: Space and cracked sand should no longer stop mining drills. + - rscadd: Diona can regenerate organs and limbs. + PsiOmegaDelta: + - rscadd: Resetting a character slot now requires confirmation. + Zuhayr: + - rscadd: Added a reset slot button to chargen. +2017-02-24: + Anewbe: + - rscadd: Fake command reports now make the paper show up. + - bugfix: Mining cameras should work now. + MagmaRam: + - tweak: There is now a short delay before being able to fire when using hostage-taking + mode, and a short delay between shots. This should make hostage mode useful + for taking hostages and ambushes, rather than as an aimbot in actual firefights. + - bugfix: Sandwiches at max size can be eaten with a fork. + Yosh: + - rscadd: Some vending machines now log the items they've vended and had stocked, + storing the name of the user, the time and the item. These can be found by using + the new verb for vending machines, or from the right click menu. + Zuhayr: + - rscadd: Adminhelps now have a TAKE button that allow an admin to claim it, and + inform the adminhelper that someone is on the case. +2017-03-22: + Anewbe: + - tweak: Oxyloss now shows up as cyan in scanners. + Arokha: + - tweak: Having less than 30% blood (as a result of literally having that little + blood, or a broken heart) causes 75 oxyloss per tick rather than 300 toxins + and instant death, to allow for heart transplants. + - bugfix: Infections now spread and process properly between external organs. + - rscadd: Infections now have appropriate symptoms that indicate to a player that + they have one. + - rscadd: Infections are now diagnosable more accurately in a medscanner, or visually + for high level infections or dead limbs. + Atermonera: + - bugfix: EAL, Sign language, and emotes will no longer use autohiss + - rscadd: Surgeon Borgs now have a proper medical hud module +2017-03-28: + Anewbe: + - spellcheck: Disregard the last changelog on the spelling of HI, the correct spelling + is Hephaestus. My bad. + - rscadd: Added a changelog editing system that should cause fewer conflicts and + more accurate timestamps. + - rscadd: Added Myelamine, a blood clotting chemical. This is available to antags, + and can be ordered from cargo or mixed. + - rscadd: Added Osteodaxon, a bone fixing medicine. This is available to antags, + and can be mixed. + - rscadd: Added Carthatoline, a stronger anti-toxin. + - rscadd: Added Spidertoxin, which comes from spiders (duh), and is used in making + Myelamine. + - rscadd: Death Alarms can now be ordered from cargo. + - rscdel: Dexalin Plus is half as strong (still pretty strong, though). + - rscadd: Ninja, Merc, and ERT-M Hardsuits can now inject myelamine. + - tweak: Inaprovaline now decreases the effects of bloodloss, and lessens brain + damage taken from OxyLoss. + - tweak: Prosthetic organs now take randomised damage when emp'd, this should roughly + average out to the old values. + - tweak: The effects of heart damage have been tweaked, should be slightly easier + to survive now. + - tweak: Some of the stronger chems have side effects, like confusion or blurry + vision. These should be fairly minor, and we may be tweaking them in the future. + - tweak: The suiciding var now wears off, making it possible to save suicide victims + if quick action is taken. + - tweak: Death Alarms now announce on General comms again. + - rscadd: Borgs can climb tables. + - tweak: Skrell can now be up to 130 years old. + - tweak: Skrell are more vulnerable to flashes, due to their large eyes. + - tweak: Tajaran no longer have appendicies. + - tweak: Tajaran are more vulnerable to flashes. + - tweak: Unathi have less brute resist, but some burn resist. + - tweak: Unathi gender is now unclear to non-Unathi. +2017-03-30: + Anewbe: + - tweak: Italics in chat are now trigged with | , rather than / . + - rscadd: Energy weapons, flashlights, stunbatons, and welders can now be moved + from hand to hand by click+dragging. + - rscadd: Flashlights can now be placed in wall rechargers. + - rscadd: Adds jumper cables, that act a bit like a defib for FBPs. + - bugfix: Bicaridine and Myelamine should now properly repair internal bleeding. + - rscadd: Overdoses are now more dangerous. + - rscadd: Chloral Hydrate overdoses are now even more dangerous. + Arokha: + - rscadd: Adds body markings and tattoos. + MagmaRam: + - bugfix: Borgs and assorted robits can now use grinders in chemistry and the kitchen. +2017-03-31: + Anewbe: + - rscadd: Added a number of crates to cargo. + - rscadd: Added the electric welder as a hidden autolathe recipe. + - rscadd: Added a few colored (in sprite, not in color) flashlights, to the loadout. + Sprites c/o Schnayy. + - rscadd: Maps in a pair of jumper cable kits. Use these to revive FBPs. +2017-04-08: + Anewbe: + - rscadd: Aprons now have pockets. + - bugfix: Automute shouldn't trigger if you don't type anything. + - rscadd: Adds the Chief of Security alt title for the HoS. + - rscadd: Wooden circlets can now be worn on the head. + - tweak: Package bombs now beep when activated, and have a delay before exploding. + - tweak: Package bombs are more expensive. + - tweak: Robolimbs can take a bit more damage before they start malfunctioning. + - tweak: Shrieking now decloaks changelings. + - rscadd: Drying yourself off with a towel should actually dry you off a bit now. + Arokha: + - tweak: Simple animals resist out of buckles and lockers + - tweak: Simple animals with retaliate but not hostile assist each other better + if they also have cooperative + - tweak: E-nets now are resist-out-of (or clickable) by the one inside or outside, + rather than having HP, and can be dragged around + Atermonera: + - rscadd: FBPs can now have numbers in their name. The first character cannot be + a number. + - rscadd: Common simple animals now have their own language, and as such are no + longer understandable by humans. + - bugfix: Translators can't understand the same languages that recorders can't, + including the new animal languages. + Leshana: + - rscadd: Upgrades the automatic pipe layer to modernize its code and make it constructable! + Constructs and deconstruts like other machines now. Circuits are buildable in + the autolathe. Uses steel to make pipes. + Magmaram: + - bugfix: Splints will now show up in examine text on hands and feet as well as + arms and legs. + Sin4: + - bugfix: Fixed back icons for Z8 Carbine, C20r, fireaxe, spear, and baseball bat. + - rscadd: If observing before roundstart, you may respawn. +2017-04-12: + Anewbe: + - rscadd: Material weapons now go dull instead of shattering. Certain weapons, like + spears, will still shatter. + - rscadd: Dull weapons do less damage, but can be sharpened with a whetstone. + - rscadd: Whetstones can be crafted using plasteel. + Belsima: + - tweak: Replaces cypherkey sprites with improved ones. + Sin4: + - bugfix: You can no longer ascend a table by walking from a flipped table to a + non-flipped one. +2017-04-16: + Anewbe: + - rscadd: Bartenders now spawn with their shotgun permit. Click on it in hand to + name it. + - experiment: Lessens the bloodloss from severe burn damage. + - rscadd: Hardhats now give some ear protection. + - rscdel: Hardhats can no longer fit in pockets. + LorenLuke: + - rscadd: Allows removal of PDA ID with alt-click. + Yosh: + - tweak: Scrubbers now scrub Phoron by default. + - tweak: Scrubbers now have the first dangerzone at anything more than 0 Phoron. + - bugfix: No longer will you attack Alarms with your ID when trying to unlock them. +2017-04-19: + Anewbe: + - rscadd: Unathi ribcages now reach down to their lower torso. + - rscadd: Unathi no longer have appendices or kidneys, the function of the kidneys + is now a function of their liver. + - rscadd: Unathi are more slightly more difficult to damage. + - rscadd: Unathi now process medicine 15% slower. Additionally, it's harder for + them to get drunk. + - rscadd: Unathi age range is now 32 to 260. + - rscadd: Unathi are not as slowed by heavy items. + Atermonera: + - bugfix: Translators no longer try to translate null languages. + LorenLuke: + - rscadd: Allows Blast doors to be attacked and broken like regular airlocks. + - tweak: Changelings can bank up to a maximum of 3 respecs at one time. + - tweak: Changelings begin with 2 respecs. + - tweak: Firing a silenced weapon gives a message in text to the user. + MagmaRam: + - rscadd: Added instructions on how to use the changelog updating scripts. + - tweak: Updated in-game EVA manual. + Neerti: + - rscadd: Adds makeshift armor for the head and chest regions. How protective they + are depends on the material used to craft it. The helmet is made by using wirecutters + on a bucket, then using a stack of material. The chestpiece is made by crafting + two armor plate, using wires on one of them, then hiting one with the other. + Yoshax: + - bugfix: Water such as the pool will no longer apply fire stacks when you enter, + meaning you will no longer be flammable from swimming. +2017-04-25: + Anewbe: + - rscadd: Cultist armor now has better protection from strange energies. + - rscadd: Adds the ion pistol to the uplink. + - tweak: The ion pistol can now be holstered. + - bugfix: Sprites on the smoking pipes should be fixed. + Atermonera: + - rscadd: Brain type (Organic, cyborg, posi, or drone) is now displayed in all records. + Belsima: + - tweak: Changes relaymove() code in bodybags. + - bugfix: Above tweak used to allow exiting bodybag while in closed morgue tray. + Leshana: + - rscadd: Implements footstep sound system and adds sounds to various floor types + including plating, tiles, wood, and carpet. + LorenLuke: + - bugfix: Allows people who are bucked to give/receive items. + - tweak: Can click-drag people onto chairs/beds from 1 tile away to buckle them. + - tweak: Allows you to place tape masks/restraints back on the roll (roll is still + infinite). + - bugfix: Fixes ventcrawling for spiderbots/implants/etc. + Neerti: + - rscadd: Drones will now spawn with an EIO-mandated ID card alongside their NT + ID. + - tweak: Fabricate Clothing for Changelings costs one point instead of two, and + is fabricated twice as fast. + - tweak: Dead changelings can no longer hear deadchat or freely ghost. + - tweak: Shrieks now share a 10 second cooldown. + - tweak: Lings cannot transform or shriek inside containers such as closets and + pipes. + - tweak: Regen. Stasis timer adjusted to be between 2 to 4 minutes. + - tweak: Visible Camo. should end if the user is stunned. + - rscadd: Visible Camo. now blocks AI tracking when active. + - rscdel: Recursive Visible Camo. no longer gives true invis. + - rscadd: Recursive Visible Camo. will allow the changeling to run while cloaked + instead. + - rscadd: Ling chemical meter on HUD now has a blinking exclaimation mark if below + 20 chemicals, to warn that they cannot revive if they should die while still + below 20. + Yoshax: + - tweak: Tape color is different now. Security tape is red rather than yellow, Engineering + tape remains yellow and Atmos tape is a lighter cyan rather than blue. +2017-05-05: + Anewbe: + - rscadd: Adds a cup for dice games, in the loadout. + - rscadd: Thermals now let you see in the dark. + Arokha: + - rscadd: Sleepers now have a 'stasis' level setting, that will ignore varying numbers + of life() ticks on the patient. + - tweak: Stasis bags and Ody sleepers now use a fixed level of this new stasis system + (ignore 2/3 life ticks). + - tweak: You can escape from being asleep in a sleeper, similar to escaping from + a cryotube. + - rscadd: You can now use grabs on sleepers to insert patients, same as scanners. + Datraen: + - bugfix: Xenobiological traits are made unique on each mutate, avoiding mutating + other mobs with same trait data. + Leshana: + - bugfix: Resetting a fire alert will no longer open firedoors if atmos alert is + in effect and vice versa + LorenLuke: + - Bugfix: Unfucks the screen bug on roundstart changelings. + - bugfix: Changeling now display 'alive' status on Medhuds properly. + - tweak: Refactors changeling ranged stings not passing over tables. Can now pass + over tables, any machinery (except doors), machine frames, and past closet subtypes. + - bugfix: You can now view an active video call by using the communicator in hand. + - tweak: Guns on harm intent in aim mode will target, rather than shoot pointblank + on first click. + - bugfix: You can now put handcuffs on yourself. +2017-05-09: + Anewbe: + - rscadd: Ports but does not enable Bay's MultiZAS. + Leshana: + - tweak: Optimized (but still not enabled) multi-z ZAS + - rscadd: Multi-Z explosion transfer coefficient is now configurable + N3X15: + - tweak: Flashlights on the high setting are no longer Beacons of Gondor. + Neerti: + - tweak: Tesla armor now retaliates against ranged attacks if within 3 tiles, and + recharges in 15 seconds, from 20. + - tweak: Technomancer Instability fades away slower. + - tweak: Fire and frost auras made more potent. + - rscadd: Gambit can now give rare spells unobtainable by other means, based on + spell power. + - tweak: Mend Wounds and Mend Burns combined into Mend Life. Mend Metal and Mend + Wires combined into Mend Synthetic. + - rscadd: Adds Lesser Chain Lightning, a more spammable version, but weaker. + - rscadd: Adds Destabilize, which makes an area glow with instability for 20 seconds. + - rscadd: Adds Ionic Bolt, which ruins the lives of synthetics. + - tweak: Oxygenate made cheaper. + SiegDerMaus: + - rscadd: Adds one new haircut, a chin-length bob. + Yosh: + - rscadd: Ports a bunch of hair from Bay. Knock yourself out. +2017-08-20: + Anewbe: + - tweak: The names of 5.56 and 7.62 ammo have been swapped, as have the guns that + use them. The magazines should look the same, and the guns will do the same + damage they used to do. + Atermonera: + - bugfix: Borgs can now raise an evil army of slimes + Belsima: + - rscadd: Added a lot of new lore-friendly drinks. + - spellcheck: Adjusted the descriptions of some drinks. + - rscadd: Added fingerless gloves to the loadout. + - imageadd: Added several new robot icons. + - imageadd: Added animations to some robots. + - bugfix: Fixed Usagi's eyes not turning off when dead. + - rscadd: Added several new pAI sprites. + - rscadd: Added a load of sweaters to the accessories tab of the loadout. + - rscadd: Added a new swimsuit to the pool. + Cirra: + - rscadd: Added a unified radiation system. Radiation is lessened by obstacles, + and distance. + - rscadd: Added a geiger counter for measuring radiation levels, which can be found + in certain vending machines and radiation closets. + Leshana: + - tweak: During the gravity failure event, you can now buckle yourself to a chair + to prevent falling when gravity returns. + - rscadd: Added an admin verb to debug the map datum. + - rscadd: Added nanomap capability to the Power Monitoring Computer + - rscadd: Added nanomap capability to the Atmos Control Computer + - tweak: Expanded nanomap on Camera Console to all station z-levels by default. + - tweak: Crew Monitoring nanomap will support crew monitors built on other station + map z levels. + - imageadd: Updated z1 nanomap for Northern Star + - imageadd: Generated z5 nanomap for Northern Star + - tweak: Optimized the unified radiation system. Made the radiation cutoff level + configurable. + - bugfix: Standing still won't save you from radiation storms. + - bugfix: Bedsheets can be put into washing machines again. + LorenLuke: + - imageadd: Ghosts can now choose from a number of animal sprites. + - experiment: Gives IECs some TLC (see below). + - rscadd: Adds 'Separator' circuit, allowing the player to now divide strings. + - rscadd: Adds 'grenade' circuit, allowing the player to detonate a stored grenade + in an assembly. + - rscadd: Adds 'device' electronic assembly, allowing an 'assembly'-type (signaler/igniter) + circuit to be used to interact with others. + - tweak: Modifies some storage and complexity constants. + - tweak: Adds 'size' variable for manual setting. + - tweak: No longer requires screwdriver to remove components. + - tweak: Enables multitool to wire/debug circuits with lesser functionality (can + disable via variable). + - tweak: IECs no longer drown the player in windows, each assembly always uses only + one window. + - tweak: Added functionality to UI to help with user experience of above point. + - rscadd: Adds 'on set' output pulses to multiplexer and memory circuits. + - bugfix: Fixes multiplexer and memory circuits not pushing data to attached circuits. + - bugfix: Number to string converts null inputs as '0' due to engine limitations + (at least they work). + - bugfix: Gun manipulator circuit now functions properly (and can read '0' value + inputs). + - wip: Phase 1/2 for wiring rework. + MagmaRam: + - tweak: Nerfed health regeneration, especially on bruises. + Nalarac: + - tweak: Modifies the illegal equipment module for borgs to scrambled equipment + module that only activates the special items and doesn't actually emag the borg + - bugfix: Mining cyborg diamond drill is now obtainable in a more sensible manner + - tweak: Click dragging has been added to the cryogenics tubes, cloning pod, and + all methods of cryostorage + - tweak: Some quality of life changes for research, crisis, surgeon, and service + cyborgs + - bugfix: Jumper cables readded + - tweak: Construction cyborgs merged back with engineering cyborgs + PrismaticGynoid: + - tweak: Replaces intelliCards with intelliCores. + - rscadd: Wheelchairs can now be collapsed like rollerbeds for ease of storage and + movement. Too big to put in backpacks though. + - rscadd: Wheelchairs are now available in a color-customizable form via the loadout, + under utility. Now you can ride in style, and keep your feet too. + - bugfix: Wheelchair users can now enter the gateway and residential elevator without + being forced to leave behind their mobility aid. + Sarmie: + - bugfix: Dionaea have remembered how to regrow their limbs properly. +2017-08-26: + Belsima: + - imageadd: Replaced APC sprites with better shaded ones. + - tweak: Adjusted some atmos sprites for visibility. + - soundadd: Added cough and sneeze noises for Teshari. + - tweak: Turning on flashlights and locking lockers both make a click sound. + - imageadd: Replaced soda cans with new soda cans. + - rscadd: Added a tiedye shirt. + MagmaRam: + - bugfix: Tesla relays no longer draw power when their attached power cell is full. +2017-09-24: + Belsima: + - imageadd: Replaced air tank sprites. + - imageadd: Added new xeno weed, egg, and resin sprites. + - imageadd: Added two new bar sign sprites. + - imageadd: Replaced blast door sprites. + - spellcheck: Microwave is no longer a proper noun. + - rscadd: Added croissants to the available recipes. + - imageadd: Added new status displays for the AI. + - spellcheck: Made spelling of corporations and planets more consistent. + - rscadd: Added more planets to character setup. + - imageadd: Added a bunch of new hairstyles. + - imageadd: Added a new holographic hud. + - maptweak: Added a grinder and enzyme to the abandoned bar, for illicit operations. + - imageadd: Replaced solar panel sprites. + - imageadd: Replaced shield generator sprites with ones from the Eris. + - rscadd: Added Qerr-quem and Talum-quem, a pair of Skrellian drugs. + - soundadd: Added a variety of sounds for opening cans, explosions, sparks, falling + down, mechs, and bullet casings. + - soundadd: Added a new death sound for mice. + - imageadd: Vox have been entirely resprited. + - rscadd: Added wood buckets, craftable with hydropnoics. + - soundadd: Added sounds for chopping wood. + - bugfix: Fixed a bug that would make default Zippo lighters invisible. + Chaoko99: + - rscadd: Nitrous Oxide is now an oxidizer. + - rscdel: 'Removed all instances of Volatile Fuel ever being simulated. To devs: + It still exists. Please, for the love of god, only use it with assume_gas.' + Cyantime: + - tweak: Tabling now requires a completed aggressive grab. + Nalarac: + - tweak: Removes the module restraint for the cyborg jetpack upgrade + - rscadd: Added the hand drill and jaws of life to the protolathe + - tweak: Syndicate toolbox now comes with power tools + Neerti: + - wip: Adds the Lost Drone, which can be found on the Surface of the future map. + - rscadd: You can now modify an unslaved borg's laws by hitting it with a law module, + after a significant delay. + - rscadd: Adds several new lawsets. Currently there are no lawboards for these. + - rscadd: Adds new 'shocker' baton, for the Lost Drone. + - tweak: Combat borg shields are now easier to use, only requiring that they sit + on one of your hands and not your active hand. The shield is also more energy + efficent. + PrismaticGynoid: + - tweak: You now keep your languages when removed from/transplanted into a body. + - tweak: AIs and borgs load languages from preferences when spawning. + - bugfix: Fixed sign language being usable while lacking both hands. + - rscdel: Brains are no longer able to hear binary (robot talk). + - rscadd: Adds the ability for research to print drone brains. + - tweak: Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding + the brain can also disable the radio for antag purposes. + SpadesNeil: + - tweak: Windows can no longer be damaged by very weak attacks. + Woodrat: + - tweak: Ported floor types and floor sprites (Techfloors) from Vorestation (who + ported them from Eris). Brought our floortypes in line with how Vorestation + has theirs set up. + - bugfix: Missing Techfloor floor tile sprites added. + - wip: Floor sprites from Vorestation not yet ported. To be done once we go to the + new map. + - maptweak: Added catwalks and railings to SC station. Fixed first Z-level. + - rscadd: Added the ability to make catwalks and railings as ported from vore. + - tweak: Cable heavy duty file tweaks to remove red overlay color from them. + - tweak: Added in a color icon for centcomm beach areas. + - maptweak: Fixed issues with SC centcomm z that prevented it from loading. + - maptweak: Rework of xenobio/xenoflora outpost on SC planetside main map. + - rscadd: Added Wilderness z-level for SC, teleportation transition to it may be + bugged. + - rscadd: Cable ender file added. Allows power transfer between z-levels. + - tweak: Southern cross files for areas and defines in relation to z-level work. +2017-11-06: + Atermonera: + - bugfix: AI's can speak local rootspeak. + - rscadd: Implements Virtual Reality. + Woodrat: + - rscadd: Added 'see down' in open spaces from Vore. + - rscadd: Added talking and visible messages upward through open space from Vore. + - rscadd: Added a Syndicate ID with all access (admin spawn only). + - tweak: Port of 'Syndicate id cards now listen for owner destruction' from Bay. +2017-11-29: + Anewbe: + - rscadd: FBPs are now affected by Radiation, it gives them ToxLoss. Wear your PPE. + - rscadd: FBPs can have ToxLoss decreased by going into a charger. + - rscadd: It is now possible to move FBPs and robots into chargers, via click+drag + or grabs. + Atermonera: + - bugfix: AI verbs are no longer hidden on the tabs. + - bugfix: Incapacitated mobs can no longer open your inventory and steal your gubbins. + MoondancerPony: + - bugfix: Fixed a mislabeled pulse pin on the microphone. + - bugfix: Fixed an issue with reference pins and multiplexers, and reference pins + in general. + PrismaticGynoid: + - tweak: Adjusts the amount of camera locations the AI can store from 10 to 30. +2018-01-12: + Atermonera: + - rscadd: Communicators now have a weather app. + - rscadd: Mobs in VR can switch between translucent and opaque forms. + Leshana: + - tweak: Examining construction frames shows which circuit board (if any) is installed. + - tweak: Convert the machinery controller to a StonedMC subsystem + MrStonedOne: + - rscadd: Added admin verb 'Display del() Log' displaying garabage collector statistics. + PrismaticGynoid: + - rscadd: Adds the ability to 'crawl' to an adjacent turf by click-dragging yourself + to it, after a delay. This can be used to move while unable to stand. You can + also do this with other movable objects, if you really wanted to. + - tweak: Conscious mobs lying on the ground can now buckle themselves to chairs/beds. + This includes people missing legs. +2018-01-25: + Anewbe: + - rscadd: Southern Cross Map is now live + Arokha: + - tweak: Remove borg hud items as they have normal huds as their sensor augs now, + and can see records with them. + Atermonera: + - rscadd: Communicators have a flashlight under the settings menu, functions as + the PDA one + - rscadd: Station-bound synthetics now have gps units + Cerebulon: + - rscadd: Added 19 food recipes from /tg/station + Leshana: + - soundadd: Sounds of Tesla engine lighting bolts + - imageadd: Sprites for grounding rod and Tesla coil + - imageadd: Sprites for lighting bolts + - rscadd: The Tesla Engine, Tesla Coils, and Grounding Rods + - rscadd: Wiki search URL is now configurable in config.txt + - rscadd: Breaker boxes can be constructed in game. + - bugfix: Construction of heat exchange pipes, vents, and scrubbers now works properly + again. + - tweak: Fix singularity energy balance so it is stable under normal operation. + - bugfix: Fix emitter beams and PA effects from being grav pulled or consumed. + - rscadd: Added the operating manual book for the Tesla Engine. + Mechoid: + - rscadd: Brains can be set to be a source of genetic information. + - rscadd: Promethean cores can be inserted into a cloning scanner to be cloned. + This gives them a worse modifier upon completion. + - rscadd: Promethean cores can now have chemicals added or removed from them. Base + for future slime cloner. + - rscadd: Species-based cloning sicknesses possible. + - spellcheck: Cyboernetic - > Cybernetic + Neerti: + - rscadd: Adds boats that can be ridden by multiple people, which use oars. Can + be crafted with large amounts of wooden planks. + - rscadd: Adds autopilot functionality to Southern Cross Shuttle One and Shuttle + Two. + - rscadd: Adds ability to rename certain shuttles on the Southern Cross. + - rscadd: Areas about to be occupied by a shuttle will display a visual warning, + of a bunch of circles growing over five seconds. + SunnyDaff: + - rscadd: Added new food items. + - rscadd: Added Cider. + - rscadd: Added Apple Juice to bar vending machine. + - bugfix: Fixed Vodka recipe. + - bugfix: Fixed Apple and Carrot cake recipes + - tweak: Changed Cake recipes to not include fruit juice + ZeroBits: + - rscadd: Added the ability to have multiple loadouts per character. + battlefieldCommander: + - rscadd: Adds a communicator watch, a variant of the communicator you can wear + on your wrist. + - rscadd: Replaces the communicator in the loadout with a communicator selection. + Choose either the traditional communicator, or the new commwatch. +2018-02-07: + Anewbe: + - tweak: Lessens the bomb, bio, and rad protection on the Explorer Suit. + - tweak: Replaces the Hunting Rifle cabinets with a Phase Pistol cabinet. Same general + purpose, shoot animals, kill animals. Shoot people, get laughed at. + - tweak: Gloves are generally less protective from shocks. + - tweak: Budget Insulated Gloves will almost always be better than any other non-insulated + glove. + - tweak: Hyposprays and autoinjectors now have a delay on use when the target is + conscious and not in Help Intent. + - bugfix: You need a parachute to survive atmospheric reentry. Closets, mechs, and + other impromptu parachutes will not longer prevent splatting. + Atermonera: + - tweak: ID computer can set command secretary and IAA access + - tweak: Command secretary has keycard auth. access + Cerebulon: + - rscadd: Added toggleable 'Open' sign to bar hallway so you can tell if it's open + without walking inside. + Mechoid: + - rscadd: Adds material girders. + - tweak: Girder decon time is now partially dependant on material. Stronger girders + take slightly longer. + - tweak: Wall girders are now under the integrity-based construction listing. Material-Name + Wall Girder. + - rscadd: Explosive-resistant girders in walls have a chance to survive as an unanchored + girder, if their wall is destroyed. + - rscadd: Radioactive girders affect the completed wall's radioactivity. + SunnyDaff: + - rscadd: Added new food items. + - rscadd: Added Onions. + - tweak: Changed Apple and Lemon Sprite +2018-02-10: + Atermonera: + - tweak: Ethylredoxrazine actively removes alcohol from the stomach and bloodstream + - tweak: GPS units won't report the exact location of other GPS units, just range + and approximate direction + - tweak: POI gps units won't give any information about the POI, merely its location + - rscadd: Adds EMP mines. + Cerebulon: + - rscadd: Adds antibiotic resistance chance to viruses, capped at 90% without admin + edits. + - rscadd: Adds adminspawned non-transmittable viruses + - rscadd: Adds several new disease symptoms + - tweak: Vomit is now a disease vector + - tweak: Viruses have a lower chance of curing themselves without medical intervention + - bugfix: Virus food no longer infinitely generates in incubator beakers + - bugfix: Xenomorphs and supernatural begins can no longer catch the flu + Hubblenaut: + - tweak: If a cycling airlock is already near the target pressure, pressing the + buttons will toggle the doors instead of making it reenter the cycle process. + Leshana and mustafakalash: + - rscadd: A new 'planetary' mode for airlocks which makes them purge the chamber + contents to the exterior atmosphere before filling with clean air, and vice + versa. + MistyLuminescence: + - tweak: Mines are now very, /very/ dangerous to step on (so don't do that). You + can disarm them with a multitool and wirecutters - ping is good, beep is bad + - or by shooting or exploding them from a distance. Be careful! + Woodrat: + - rscadd: Shaft Miner, Search & Rescue, Explorer can now select webbing vests and + pouches from the loadout. + - bugfix: Allow utility uniforms to roll up their sleeves. + - rscadd: Shuttle upgraded with enviroment sensors and shuttle doors that can be + detected from the shuttle console. + - rscadd: secure gun cabinets in the hangar control rooms. Locked to armory, explorer, + and pilot access. + - maptweak: Redesign of medical surgery rooms, replacement of the closets with wall + closets. + - bugfix: Multiple map bugfixes including distro and scrubber lines to deck 3. +2018-02-17: + Anewbe: + - rscadd: Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with + the random spawner. + - rscadd: Mines now give a visible message when they go off. + - tweak: Land mines on the ground can no longer be told apart from one another, + to prevent gaming the system. + - bugfix: Hovering mobs (viscerators, drones, Poly, carp) no longer set off land + mines. + - tweak: Arming a land mine now takes concentration. If you move, it will boom. + - tweak: RINGS AND CERTAIN GLOVES INCREASE PUNCHING DAMAGE. + - tweak: BRASS KNUCKLES HAVE BEEN TURNED INTO GLOVES AND REBALANCED. THEY DO LESS + DAMAGE PER HIT BECAUSE IT'S HARD TO DISARM A PAIR OF GLOVES. + - rscadd: Cyborg Chargers now decrease radiation on FBPs. + - tweak: Falling one floor now does a lot less damage, on average. + - bugfix: Falling one floor in a Mech no longer hurts the occupant. + PrismaticGynoid: + - rscadd: A lot more machines can now be moved with a wrench, mostly kitchen, hydroponics, + and virology machines. + - tweak: Changed department ponchos to be open to any job, just like department + jackets. + Schnayy: + - rscadd: Adds bouquets. Can be ordered via 'gift crate' in cargo. + - rscadd: Adds fake bouquets for the cheap. Can currently be won from arcade machines. + - rscadd: Adds chocolate heart-shaped boxes. Can be ordered via 'gift crate' in + cargo. + - rscadd: Adds gift cards with four cover variations. Function like paper. Can be + ordered via 'gift crate' in cargo. + battlefieldCommander: + - rscadd: Added packed snow brick material. Craft it using snow piles. + - recadd: Added snow girders and igloo walls. Craft them using snow bricks. + - rscadd: Added various snowmen. Craft them using snow piles. Punch 'em to destroy. +2018-02-21: + Anewbe: + - rscadd: Headsets for jobs that spend a lot of time planetside can now function + as local radios when comms are down. + - rscadd: Most headsets now have on-mob sprites. + - rscadd: Added a Planetside Gun Permit item, specifying permission to possess a + firearm on the planet's surface. Explorers should spawn with these by default, + and a further two can be found in their gun locker. + - rscadd: Prometheans now react to water. Being soaked will stop their regen and + deal minor toxin damage. Drinking or being injected with water will deal slightly + more toxin damage. + - bugfix: Suit Coolers now properly cool FBPs in slightly burning rooms. If it gets + too hot for your suit, you're still dead. + Leshana: + - rscadd: Makes electrochromatic glass buildable and programmable in game. Use + cable and multitool. + Woodrat: + - rscadd: Additions of 6 new POIs for the cave area. +2018-02-22: + Anewbe: + - rscadd: Added Warden and HoS helmets. + - tweak: Clothing items must be click+dragged to be unequipped. A lot of them already + had this, but the system is now standardized. + - tweak: Accessories now apply slowdown to what they're attached to. + - tweak: Certain items, notably Technomancer spells, no longer show up when you + examine the mob wearing them. + - tweak: Flashbangs confuse, instead of stunning. + Atermonera: + - tweak: GPS units are generally more useful, providing both coordinate locations + and, so long as you're on the same Z level, direction with x-y component distances, + to 1m accuracy + - rscadd: Added a halogen counter tool, functions as the PDA function. + - tweak: Analyzers can now analyze gas containers, in addition to providing atmosphere + readouts, as the PDA gas scanner function. + - rscadd: Added umbrellas. + battlefieldCommander: + - rscadd: Added fireplaces which operate similarly to bonfires. + - bugfix: Fixed an oversight that allowed for an in-between state in bonfires where + the fire would mysteriously go out after adding wood. + - rscadd: Added blue sifwood floor tiles. + - bugfix: Fixed blue carpet, now known as teal carpet + - rscadd: Added the ability to dig up tree stumps with a shovel. +2018-02-25: + Anewbe: + - tweak: Splinted bodyparts act broken 30% of the time. + - tweak: Splinted legs still slow you down like broken ones. + Leshana: + - rscadd: Added a client preference setting for wether Hotkeys Mode should be enabled + or disabled by default. + - bugfix: CTRL+NUMPAD8 while playing a robot won't runtime anymore. + - tweak: Grounding rods act intuitively, only having an expanded lighting catch + area when anchored. + Nerezza: + - bugfix: Fixes not being able to install the different carpet colors. Finally. + - bugfix: Removes certain unusable duplicate stacks of tiles from the code. + Schnayy: + - rscadd: Added Gilthari Luxury Champagne. Drink responsibly. + - rscadd: Added a singular AlliCo Baubles and Confectionaries vending machine in + the locker rooms. Dispenses a variety of gifts. + - rscdel: Removed hot drinks vendor from locker room. +2018-02-28: + Atermonera: + - rscadd: Adds umbrellas to the loadout, for 3 points. Colorable! + Nerezza: + - bugfix: Using tape (police/medical/engineering) on a hazard shutter now tapes + the hazard shutter instead of trying to open the hazard shutter. + - rscadd: Added /tg/-style floor tile swapping. Equip crowbar/screwdriver in offhand + and click the floor tiles you want to directly swap with a stack of new floor + tiles (like teal carpet). + Woodrat: + - maptweak: Heavy rework of the wilderness, minor adjustments to mining and outpost + z-levels. To get to the wilderness you now have to travel through the mine z-level + to do so, follow the green flagged path. Through the mine. + - tweak: Shuttles can now land at a site near the enterance to the wilderness. Removal + of the mine shuttle landing pad to move to the wilderness. + - rscadd: New addition of warning sign, thanks to Schnayy. + battlefieldCommander: + - rscadd: Added craftable joints. Dry something (ideally ambrosia) on the drying + rack and apply it to a rolling paper to create a joint you can smoke. + - rscadd: Added a box of rolling papers to the cigarette vending machine. +2018-03-22: + Chaoko99: + - rscadd: Prometheans can now wear underwear. + Hubblenaut: + - tweak: If a cycling airlock is already near the target pressure, pressing the + buttons will toggle the doors instead of making it reenter the cycle process. + JonathanHybrid: + - tweak: Replaced the method of facesitting, you don't need to have a trait anymore! + You instead use grab, pin them down and aim at head. (I recommend using subtles + for them to read your messages~) + - tweak: Replaced the image of SS13 to chomper's logo! :D + Leshana: + - rscadd: Enables round-to-round persistence of a few aspects of characters. More + accurately, it automates updating your character setup. None of this code does + anything you could not already do manually on the Character Setup screen, it + simply does it automatically for you. ALL of these changes are optional, toggled + on the VORE tab of character setup. + - rscadd: Your late-join spawn location is determined by which cryo/elevator/etc + you used to leave last time. Departing thru the elevators will set your spawn + location to elevators etc. + - rscadd: Your weight is saved (also any extra or deficient nutrition is resolved + into weight gain/loss) + - rscadd: Your limbs settings are updated based on your status at end of round (whether + limbs are normal, missing, robotic, etc) + - rscadd: Your markings are saved so they will be the same as when they were at + end of round. + - tweak: Replaced hard coded numbers for weight gain with constant defines. + - rscadd: Added admin verbs for debugging the scheduled process controllers. + Leshana and mustafakalash: + - rscadd: A new 'planetary' mode for airlocks which makes them purge the chamber + contents to the exterior atmosphere before filling with clean air, and vice + versa. + chaoko99: + - rscadd: "Added mapmerge PY to the \tools directory of the Vorestation repository." diff --git a/html/changelogs/Anewbe - Translators.yml b/html/changelogs/Anewbe - Translators.yml deleted file mode 100644 index 53d546f7fb..0000000000 --- a/html/changelogs/Anewbe - Translators.yml +++ /dev/null @@ -1,37 +0,0 @@ -################################ -# Example Changelog File -# -# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. -# -# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) -# When it is, any changes listed below will disappear. -# -# Valid Prefixes: -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment -################################# - -# Your name. -author: Anewbe - -# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. -delete-after: True - -# Any changes you've made. See valid prefix list above. -# INDENT WITH TWO SPACES. NOT TABS. SPACES. -# SCREW THIS UP AND IT WON'T WORK. -# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. -# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. -changes: - - rscdel: "Removed universal translators from the loadout." - - rscadd: "RnD can print earpiece translators." diff --git a/html/changelogs/Hubblenaut - airlocks.yml b/html/changelogs/Hubblenaut - airlocks.yml deleted file mode 100644 index 2091ab6596..0000000000 --- a/html/changelogs/Hubblenaut - airlocks.yml +++ /dev/null @@ -1,36 +0,0 @@ -################################ -# Example Changelog File -# -# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. -# -# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) -# When it is, any changes listed below will disappear. -# -# Valid Prefixes: -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment -################################# - -# Your name. -author: Hubblenaut - -# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. -delete-after: True - -# Any changes you've made. See valid prefix list above. -# INDENT WITH TWO SPACES. NOT TABS. SPACES. -# SCREW THIS UP AND IT WON'T WORK. -# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. -# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. -changes: - - tweak: "If a cycling airlock is already near the target pressure, pressing the buttons will toggle the doors instead of making it reenter the cycle process." diff --git a/html/changelogs/Jonathan-Facesitting-Icon.yml b/html/changelogs/Jonathan-Facesitting-Icon.yml deleted file mode 100644 index 6ce3eaa761..0000000000 --- a/html/changelogs/Jonathan-Facesitting-Icon.yml +++ /dev/null @@ -1,37 +0,0 @@ -################################ -# Example Changelog File -# -# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. -# -# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) -# When it is, any changes listed below will disappear. -# -# Valid Prefixes: -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment -################################# - -# Your name. -author: JonathanHybrid - -# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. -delete-after: True - -# Any changes you've made. See valid prefix list above. -# INDENT WITH TWO SPACES. NOT TABS. SPACES. -# SCREW THIS UP AND IT WON'T WORK. -# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. -# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. -changes: - - tweak: "Replaced the method of facesitting, you don't need to have a trait anymore! You instead use grab, pin them down and aim at head. (I recommend using subtles for them to read your messages~)" - - tweak: "Replaced the image of SS13 to chomper's logo! :D" diff --git a/html/changelogs/Leshana - vplk-airlocks-cycle-to-ext.yml b/html/changelogs/Leshana - vplk-airlocks-cycle-to-ext.yml deleted file mode 100644 index 3f59f30fea..0000000000 --- a/html/changelogs/Leshana - vplk-airlocks-cycle-to-ext.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Leshana and mustafakalash -delete-after: True -changes: - - rscadd: "A new 'planetary' mode for airlocks which makes them purge the chamber contents to the exterior atmosphere before filling with clean air, and vice versa." diff --git a/html/changelogs/Leshana-vplk-persistence.yml b/html/changelogs/Leshana-vplk-persistence.yml deleted file mode 100644 index 3e396d6634..0000000000 --- a/html/changelogs/Leshana-vplk-persistence.yml +++ /dev/null @@ -1,9 +0,0 @@ -author: Leshana -delete-after: True -changes: - - rscadd: "Enables round-to-round persistence of a few aspects of characters. More accurately, it automates updating your character setup. None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you. ALL of these changes are optional, toggled on the VORE tab of character setup." - - rscadd: "Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time. Departing thru the elevators will set your spawn location to elevators etc." - - rscadd: "Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)" - - rscadd: "Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)" - - rscadd: "Your markings are saved so they will be the same as when they were at end of round." - - tweak: "Replaced hard coded numbers for weight gain with constant defines." diff --git a/html/changelogs/Leshana-vplk-process-debug-verbs.yml b/html/changelogs/Leshana-vplk-process-debug-verbs.yml deleted file mode 100644 index af0ffd3f9d..0000000000 --- a/html/changelogs/Leshana-vplk-process-debug-verbs.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Leshana -delete-after: True -changes: - - rscadd: "Added admin verbs for debugging the scheduled process controllers." diff --git a/html/changelogs/chao-chainsawsinmyeyes.yml b/html/changelogs/chao-chainsawsinmyeyes.yml deleted file mode 100644 index be5cc12789..0000000000 --- a/html/changelogs/chao-chainsawsinmyeyes.yml +++ /dev/null @@ -1,36 +0,0 @@ -################################ -# Example Changelog File -# -# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. -# -# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) -# When it is, any changes listed below will disappear. -# -# Valid Prefixes: -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment -################################# - -# Your name. -author: Chaoko99 - -# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. -delete-after: True - -# Any changes you've made. See valid prefix list above. -# INDENT WITH TWO SPACES. NOT TABS. SPACES. -# SCREW THIS UP AND IT WON'T WORK. -# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. -# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. -changes: - - tweak: "Added some shading to the trashpile sprrites. diff --git a/html/changelogs/chaoko99-OHGODHIDEYOURHUSBANDS.yml b/html/changelogs/chaoko99-OHGODHIDEYOURHUSBANDS.yml deleted file mode 100644 index 95ddeb51e6..0000000000 --- a/html/changelogs/chaoko99-OHGODHIDEYOURHUSBANDS.yml +++ /dev/null @@ -1,36 +0,0 @@ -################################ -# Example Changelog File -# -# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. -# -# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) -# When it is, any changes listed below will disappear. -# -# Valid Prefixes: -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment -################################# - -# Your name. -author: Chaoko99 - -# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. -delete-after: True - -# Any changes you've made. See valid prefix list above. -# INDENT WITH TWO SPACES. NOT TABS. SPACES. -# SCREW THIS UP AND IT WON'T WORK. -# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. -# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. -changes: - - rscadd: "Prometheans can now wear underwear." diff --git a/html/changelogs/chaoko99-mapmergepy.yml b/html/changelogs/chaoko99-mapmergepy.yml deleted file mode 100644 index 32e38564aa..0000000000 --- a/html/changelogs/chaoko99-mapmergepy.yml +++ /dev/null @@ -1,37 +0,0 @@ -################################ -# Example Changelog File -# -# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. -# -# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) -# When it is, any changes listed below will disappear. -# -# Valid Prefixes: -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment -################################# - -# Your name. -author: chaoko99 - -# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. -delete-after: True - -# Any changes you've made. See valid prefix list above. -# INDENT WITH TWO SPACES. NOT TABS. SPACES. -# SCREW THIS UP AND IT WON'T WORK. -# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. -# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. -changes: - - rscadd: "Added mapmerge PY to the \tools directory of the Vorestation repository." -