From 8d3ceab28783ef3304ea069ff9a6e2a7e94e7af2 Mon Sep 17 00:00:00 2001 From: Belsima <31827220+Belsima@users.noreply.github.com> Date: Fri, 8 Dec 2017 16:30:34 -0500 Subject: [PATCH] grammar never ends (#4421) * Update Sleeper.dm * Update robot_fabricator.dm * Update requests_console.dm * Update vr_console.dm * Update teleporter.dm * Update records_scanner.dm * Update mercrenegade.dm * Update clown_items.dm * Update firstaid.dm * Update teleporter.dm * capitalization fixes * Update clown_items.dm --- code/game/gamemodes/mixed/mercrenegade.dm | 6 ++--- code/game/machinery/Sleeper.dm | 24 +++++++++---------- code/game/machinery/records_scanner.dm | 6 ++--- code/game/machinery/requests_console.dm | 10 ++++---- code/game/machinery/robot_fabricator.dm | 6 ++--- code/game/machinery/teleporter.dm | 6 ++--- code/game/machinery/vr_console.dm | 4 ++-- .../game/objects/items/weapons/clown_items.dm | 12 +++++----- .../objects/items/weapons/storage/firstaid.dm | 16 ++++++------- 9 files changed, 45 insertions(+), 45 deletions(-) diff --git a/code/game/gamemodes/mixed/mercrenegade.dm b/code/game/gamemodes/mixed/mercrenegade.dm index 37ef6b76d9..b1e873535e 100644 --- a/code/game/gamemodes/mixed/mercrenegade.dm +++ b/code/game/gamemodes/mixed/mercrenegade.dm @@ -1,11 +1,11 @@ /datum/game_mode/mercren name = "Mercenaries & Renegades" - round_description = "A mercenary team has invaded the station, as well as other having brought their own form protection." - extended_round_description = "Mercenaries and traitors spawn during this round." + round_description = "A mercenary team has invaded the station, and others have brought their own form of protection." + extended_round_description = "Mercenaries and renegades spawn during this round." config_tag = "mercren" required_players = 16 //What could possibly go wrong? required_players_secret = 15 required_enemies = 8 end_on_antag_death = 0 antag_tags = list(MODE_MERCENARY, MODE_RENEGADE) - require_all_templates = 1 \ No newline at end of file + require_all_templates = 1 diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index f510688733..2020686aff 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -1,5 +1,5 @@ /obj/machinery/sleep_console - name = "Sleeper Console" + name = "sleeper console" icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeperconsole" var/obj/machinery/sleeper/sleeper @@ -34,7 +34,7 @@ return 1 if(sleeper.panel_open) - user << "Close the maintenance panel first." + to_chat(user, "Close the maintenance panel first.") return if(!sleeper) @@ -44,7 +44,7 @@ else if(sleeper) return sleeper.ui_interact(user) else - user << "Sleeper not found!" + to_chat(user, "Sleeper not found!") /obj/machinery/sleep_console/attackby(var/obj/item/I, var/mob/user) if(computer_deconstruction_screwdriver(user, I)) @@ -61,7 +61,7 @@ /obj/machinery/sleeper name = "sleeper" - desc = "A fancy bed with built-in injectors, a dialysis machine, and a limited health scanner." + desc = "A stasis pod with built-in injectors, a dialysis machine, and a limited health scanner." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeper_0" density = 1 @@ -181,7 +181,7 @@ return 1 if(usr == occupant) - usr << "You can't reach the controls from the inside." + to_chat(usr, "You can't reach the controls from the inside.") return add_fingerprint(usr) @@ -221,7 +221,7 @@ I.loc = src user.visible_message("\The [user] adds \a [I] to \the [src].", "You add \a [I] to \the [src].") else - user << "\The [src] has a beaker already." + to_chat(user, "\The [src] has a beaker already.") return /obj/machinery/sleeper/verb/move_eject() @@ -233,7 +233,7 @@ if(DEAD) return if(UNCONSCIOUS) - usr << "You struggle through the haze to hit the eject button. This will take a couple of minutes..." + to_chat(usr, "You struggle through the haze to hit the eject button. This will take a couple of minutes...") sleep(2 MINUTES) if(!src || !usr || !occupant || (occupant != usr)) //Check if someone's released/replaced/bombed him already return @@ -279,7 +279,7 @@ if(stat & (BROKEN|NOPOWER)) return if(occupant) - user << "\The [src] is already occupied." + to_chat(user, "\The [src] is already occupied.") return if(M == user) @@ -289,7 +289,7 @@ if(do_after(user, 20)) if(occupant) - user << "\The [src] is already occupied." + to_chat(user, "\The [src] is already occupied.") return M.stop_pulling() if(M.client) @@ -333,8 +333,8 @@ if(occupant.reagents.get_reagent_amount(chemical) + amount <= 20) use_power(amount * CHEM_SYNTH_ENERGY) occupant.reagents.add_reagent(chemical, amount) - user << "Occupant now has [occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in their bloodstream." + to_chat(user, "Occupant now has [occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in their bloodstream.") else - user << "The subject has too many chemicals." + to_chat(user, "The subject has too many chemicals in their bloodstream.") else - user << "There's no suitable occupant in \the [src]." + to_chat(user, "There's no suitable occupant in \the [src].") diff --git a/code/game/machinery/records_scanner.dm b/code/game/machinery/records_scanner.dm index f9ed05c7e9..e8fdc17f0e 100644 --- a/code/game/machinery/records_scanner.dm +++ b/code/game/machinery/records_scanner.dm @@ -1,6 +1,6 @@ //not a computer obj/machinery/scanner - name = "Identity Analyser" + name = "identity analyzer" var/outputdir = 0 icon = 'icons/obj/stationobjs.dmi' icon_state = "scanner_idle" @@ -70,7 +70,7 @@ obj/machinery/scanner/attack_hand(mob/living/carbon/human/user) Black Marks:
"} for(var/A in marks) text += "[A]
" - user << "You feel a sting as the scanner extracts some of your blood." + to_chat(user, "You feel a sting as the scanner extracts some of your blood.") var/turf/T = get_step(src,outputdir) var/obj/item/weapon/paper/print = new(T) print.name = "[mname] Report" @@ -136,4 +136,4 @@ obj/machinery/scanner/attack_hand(mob/living/carbon/human/user) data_core.general += G data_core.medical += M data_core.security += S - data_core.locked += L \ No newline at end of file + data_core.locked += L diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index 64aecd9c0f..6bf06e5e2f 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -23,7 +23,7 @@ var/req_console_information = list() var/list/obj/machinery/requests_console/allConsoles = list() /obj/machinery/requests_console - name = "Requests Console" + name = "requests console" desc = "A console intended to send requests to different departments on the station." anchored = 1 icon = 'icons/obj/terminals.dmi' @@ -72,7 +72,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() announcement.title = "[department] announcement" announcement.newscast = 1 - name = "[department] Requests Console" + name = "[department] requests console" allConsoles += src if(departmentType & RC_ASSIST) req_console_assistance |= department @@ -198,15 +198,15 @@ var/list/obj/machinery/requests_console/allConsoles = list() updateUsrDialog() return - //err... hacking code, which has no reason for existing... but anyway... it was once supposed to unlock priority 3 messanging on that console (EXTREME priority...), but the code for that was removed. + //err... hacking code, which has no reason for existing... but anyway... it was once supposed to unlock priority 3 messaging on that console (EXTREME priority...), but the code for that was removed. /obj/machinery/requests_console/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob) if(computer_deconstruction_screwdriver(user, O)) return if(istype(O, /obj/item/device/multitool)) if(panel_open) - var/input = sanitize(input(usr, "What Department id would you like to give this Request Console?", "Multitool-Request Console interface", department)) + var/input = sanitize(input(usr, "What Department ID would you like to give this request console?", "Multitool-Request Console Interface", department)) if(!input) - usr << "No input found please hang up and try your call again." + to_chat(usr, "No input found. Please hang up and try your call again.") return department = input announcement.title = "[department] announcement" diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm index 59f364d948..f77982843b 100644 --- a/code/game/machinery/robot_fabricator.dm +++ b/code/game/machinery/robot_fabricator.dm @@ -1,5 +1,5 @@ /obj/machinery/robotic_fabricator - name = "Robotic Fabricator" + name = "robotic fabricator" icon = 'icons/obj/robotics.dmi' icon_state = "fab-idle" density = 1 @@ -30,7 +30,7 @@ overlays -= "fab-load-metal" updateDialog() else - user << "The robot part maker is full. Please remove metal from the robot part maker in order to insert more." + to_chat(user, "The robot part maker is full. Please remove metal from the robot part maker in order to insert more.") /obj/machinery/robotic_fabricator/attack_hand(user as mob) var/dat @@ -135,4 +135,4 @@ Please wait until completion...
for (var/mob/M in viewers(1, src)) if(M.client && M.machine == src) - attack_hand(M) \ No newline at end of file + attack_hand(M) diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index b3c2c23f64..9353bb888c 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -1,5 +1,5 @@ /obj/machinery/computer/teleporter - name = "Teleporter Control Console" + name = "teleporter control console" desc = "Used to control a linked teleportation Hub and Station." icon_keyboard = "teleport_key" icon_screen = "teleport" @@ -56,8 +56,8 @@ L = locate("landmark*[C.data]") // use old stype if(istype(L, /obj/effect/landmark/) && istype(L.loc, /turf)) - usr << "You insert the coordinates into the machine." - usr << "A message flashes across the screen reminding the traveller that the nuclear authentication disk is to remain on the station at all times." + to_chat(usr, "You insert the coordinates into the machine.") + to_chat(usr, "A message flashes across the screen, reminding the user that the nuclear authentication disk is not transportable via insecure means.") user.drop_item() qdel(I) diff --git a/code/game/machinery/vr_console.dm b/code/game/machinery/vr_console.dm index 79fdf882fa..b013fb1dca 100644 --- a/code/game/machinery/vr_console.dm +++ b/code/game/machinery/vr_console.dm @@ -1,5 +1,5 @@ /obj/machinery/vr_sleeper - name = "VR sleeper" + name = "virtual reality sleeper" desc = "A fancy bed with built-in sensory I/O ports and connectors to interface users' minds with their bodies in virtual reality." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "syndipod_0" @@ -217,7 +217,7 @@ occupant.enter_vr(avatar) // Prompt for username after they've enterred the body. - var/newname = sanitize(input(avatar, "You are enterring virtual reality. Your username is currently [src.name]. Would you like to change it to something else?", "Name change") as null|text, MAX_NAME_LEN) + var/newname = sanitize(input(avatar, "You are entering virtual reality. Your username is currently [src.name]. Would you like to change it to something else?", "Name change") as null|text, MAX_NAME_LEN) if (newname) avatar.real_name = newname diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index d15b78963d..7124cb489f 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -33,23 +33,23 @@ //I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing. //So this is a workaround. This also makes more sense from an IC standpoint. ~Carn if(user.client && (target in user.client.screen)) - user << "You need to take that [target.name] off before cleaning it." + to_chat(user, "You need to take that [target.name] off before cleaning it.") else if(istype(target,/obj/effect/decal/cleanable/blood)) - user << "You scrub \the [target.name] out." + to_chat(user, "You scrub \the [target.name] out.") target.clean_blood() return //Blood is a cleanable decal, therefore needs to be accounted for before all cleanable decals. else if(istype(target,/obj/effect/decal/cleanable)) - user << "You scrub \the [target.name] out." + to_chat(user, "You scrub \the [target.name] out.") qdel(target) else if(istype(target,/turf)) - user << "You scrub \the [target.name] clean." + to_chat(user, "You scrub \the [target.name] clean.") var/turf/T = target T.clean(src, user) else if(istype(target,/obj/structure/sink)) - user << "You wet \the [src] in the sink." + to_chat(user, "You wet \the [src] in the sink.") wet() else - user << "You clean \the [target.name]." + to_chat(user, "You clean \the [target.name].") target.clean_blood() return diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index ab9b1ba173..ad2d474eb6 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -8,7 +8,7 @@ * First Aid Kits */ /obj/item/weapon/storage/firstaid - name = "first-aid kit" + name = "first aid kit" desc = "It's an emergency medical kit for those serious boo-boos." icon_state = "firstaid" throw_speed = 2 @@ -18,8 +18,8 @@ /obj/item/weapon/storage/firstaid/fire - name = "fire first-aid kit" - desc = "It's an emergency medical kit for when the toxins lab -spontaneously- burns down." + name = "fire first aid kit" + desc = "It's an emergency medical kit for when the toxins lab spontaneously burns down." icon_state = "ointment" item_state_slots = list(slot_r_hand_str = "firstaid-ointment", slot_l_hand_str = "firstaid-ointment") @@ -55,8 +55,8 @@ return /obj/item/weapon/storage/firstaid/toxin - name = "toxin first aid" - desc = "Used to treat when you have a high amoutn of toxins in your body." + name = "poison first aid kit" //IRL the term used would be poison first aid kit. + desc = "Used to treat when one has a high amount of toxins in their body." icon_state = "antitoxin" item_state_slots = list(slot_r_hand_str = "firstaid-toxin", slot_l_hand_str = "firstaid-toxin") @@ -76,7 +76,7 @@ return /obj/item/weapon/storage/firstaid/o2 - name = "oxygen deprivation first aid" + name = "oxygen deprivation first aid kit" desc = "A box full of oxygen goodies." icon_state = "o2" item_state_slots = list(slot_r_hand_str = "firstaid-o2", slot_l_hand_str = "firstaid-o2") @@ -94,8 +94,8 @@ return /obj/item/weapon/storage/firstaid/adv - name = "advanced first-aid kit" - desc = "Contains advanced medical treatments." + name = "advanced first aid kit" + desc = "Contains advanced medical treatments, for serious boo-boos." icon_state = "advfirstaid" item_state_slots = list(slot_r_hand_str = "firstaid-advanced", slot_l_hand_str = "firstaid-advanced")