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Fixes double space issue with pain emotes.
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@@ -77,8 +77,8 @@ emp_act
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if (affected.status & ORGAN_ROBOT)
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emote("me", 1, "drops what they were holding, their [affected.display_name] malfunctioning!")
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else
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var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and")
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emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [affected.display_name]!")
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var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
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emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [affected.display_name]!")
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..(stun_amount, agony_amount, def_zone)
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@@ -820,8 +820,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(is_broken())
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owner.u_equip(c_hand)
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var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and")
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owner.emote("me", 1, "[(owner.species && owner.species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand_name]!")
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var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
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owner.emote("me", 1, "[(owner.species && owner.species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [hand_name]!")
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if(is_malfunctioning())
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owner.u_equip(c_hand)
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owner.emote("me", 1, "drops what they were holding, their [hand_name] malfunctioning!")
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