From 8ec096581cf9a386cf76db65bb4119be5df57017 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Fri, 5 Dec 2014 11:57:03 +1030 Subject: [PATCH] Fix for blood drip overlaying + secret feature --- .../effects/decals/Cleanable/humans.dm | 20 +++++++---- code/modules/admin/admin.dm | 1 + code/modules/admin/topic.dm | 10 ++++++ code/modules/organs/blood.dm | 35 +++++++------------ 4 files changed, 37 insertions(+), 29 deletions(-) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 20dc45099c..ed996e3f1e 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -114,13 +114,19 @@ var/global/list/image/splatter_cache=list() amount = 2 /obj/effect/decal/cleanable/blood/drip - name = "drips of blood" - desc = "It's red." - gender = PLURAL - icon = 'icons/effects/drip.dmi' - icon_state = "1" - random_icon_states = list("1","2","3","4","5") - amount = 0 + name = "drips of blood" + desc = "It's red." + gender = PLURAL + icon = 'icons/effects/drip.dmi' + icon_state = "1" + random_icon_states = list("1","2","3","4","5") + amount = 0 + var/list/drips = list() + +/obj/effect/decal/cleanable/blood/drip/New() + ..() + spawn(1) + drips |= icon_state /obj/effect/decal/cleanable/blood/writing icon_state = "tracks" diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 9c3acb9c78..f090d8665d 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -653,6 +653,7 @@ var/global/floorIsLava = 0 Ghost Mode
Make all players retarded
Make all items look like guns
+ Paintball Mode
Japanese Animes Mode
Egalitarian Station Mode
Launch a shuttle
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index bb1416dac0..7c2a12e1d5 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2399,6 +2399,16 @@ W.item_color = "schoolgirl" message_admins("[key_name_admin(usr)] activated Japanese Animes mode") world << sound('sound/AI/animes.ogg') + if("paintball") + feedback_inc("admin_secrets_fun_used",1) + feedback_add_details("admin_secrets_fun_used","PB") + for(var/species in all_species) + var/datum/species/S = all_species[species] + S.blood_color = "rainbow" + for(var/obj/effect/decal/cleanable/blood/B in world) + B.basecolor = "rainbow" + B.update_icon() + message_admins("[key_name_admin(usr)] activated Paintball mode") if("eagles")//SCRAW feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","EgL") diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index 8d4144a550..067ef6a42e 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -290,29 +290,24 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large) source.data["blood_type"] = donor.dna.b_type // Are we dripping or splattering? - if(!large) - - // Only a certain number of drips can be on a given turf. - var/list/drips = list() - var/list/drip_icons = list("1","2","3","4","5") - - for(var/obj/effect/decal/cleanable/blood/drip/drop in T) - drips += drop - drip_icons.Remove(drop.icon_state) - - // If we have too many drips, remove them and spawn a proper blood splatter. - if(drips.len >= 5) - //TODO: copy all virus data from drips to new splatter? - for(var/obj/effect/decal/cleanable/blood/drip/drop in drips) - del drop - else - decal_type = /obj/effect/decal/cleanable/blood/drip + var/list/drips = list() + // Only a certain number of drips (or one large splatter) can be on a given turf. + for(var/obj/effect/decal/cleanable/blood/drip/drop in T) + drips |= drop.drips + del(drop) + if(!large && drips.len < 3) + decal_type = /obj/effect/decal/cleanable/blood/drip // Find a blood decal or create a new one. B = locate(decal_type) in T if(!B) B = new decal_type(T) + var/obj/effect/decal/cleanable/blood/drip/drop = B + if(istype(drop) && drips && drips.len && !large) + drop.overlays |= drips + drop.drips |= drips + // If there's no data to copy, call it quits here. if(!source) return B @@ -330,11 +325,7 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large) else B.blood_DNA[source.data["blood_DNA"]] = "O+" - // Update virus information. //Looks like this is out of date. - //for(var/datum/disease/D in source.data["viruses"]) - // var/datum/disease/new_virus = D.Copy(1) - // source.viruses += new_virus - // new_virus.holder = B + // Update virus information. if(source.data["virus2"]) B.virus2 = virus_copylist(source.data["virus2"])