mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-25 04:56:29 +01:00
Merge remote-tracking branch 'upstream/dev' into xenomorphs
Conflicts: baystation12.dme
This commit is contained in:
@@ -1,70 +0,0 @@
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/obj/structure/ladder
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name = "ladder"
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desc = "A sturdy metal ladder."
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icon = 'icons/obj/structures.dmi'
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icon_state = "ladder11"
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var/id = null
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var/height = 0 //the 'height' of the ladder. higher numbers are considered physically higher
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var/obj/structure/ladder/down = null //the ladder below this one
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var/obj/structure/ladder/up = null //the ladder above this one
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/obj/structure/ladder/New()
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spawn(8)
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for(var/obj/structure/ladder/L in world)
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if(L.id == id)
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if(L.height == (height - 1))
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down = L
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continue
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if(L.height == (height + 1))
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up = L
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continue
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if(up && down) //if both our connections are filled
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break
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update_icon()
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/obj/structure/ladder/update_icon()
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if(up && down)
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icon_state = "ladder11"
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else if(up)
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icon_state = "ladder10"
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else if(down)
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icon_state = "ladder01"
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else //wtf make your ladders properly assholes
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icon_state = "ladder00"
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/obj/structure/ladder/attack_hand(mob/user as mob)
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if(up && down)
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switch( alert("Go up or down the ladder?", "Ladder", "Up", "Down", "Cancel") )
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if("Up")
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user.visible_message("<span class='notice'>[user] climbs up \the [src]!</span>", \
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"<span class='notice'>You climb up \the [src]!</span>")
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user.loc = get_turf(up)
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up.add_fingerprint(user)
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if("Down")
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user.visible_message("<span class='notice'>[user] climbs down \the [src]!</span>", \
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"<span class='notice'>You climb down \the [src]!</span>")
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user.loc = get_turf(down)
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down.add_fingerprint(user)
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if("Cancel")
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return
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else if(up)
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user.visible_message("<span class='notice'>[user] climbs up \the [src]!</span>", \
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"<span class='notice'>You climb up \the [src]!</span>")
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user.loc = get_turf(up)
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up.add_fingerprint(user)
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else if(down)
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user.visible_message("<span class='notice'>[user] climbs down \the [src]!</span>", \
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"<span class='notice'>You climb down \the [src]!</span>")
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user.loc = get_turf(down)
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down.add_fingerprint(user)
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add_fingerprint(user)
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/obj/structure/ladder/attackby(obj/item/weapon/W, mob/user as mob)
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return attack_hand(user)
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@@ -15,6 +15,7 @@
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pressure_resistance = 15
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anchored = 1
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can_buckle = 1
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buckle_dir = SOUTH
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buckle_lying = 1
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var/material/material
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var/material/padding_material
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@@ -131,14 +132,18 @@
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remove_padding()
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else if(istype(W, /obj/item/weapon/grab))
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user.visible_message("<span class='notice'>[user] attempts to buckle [W:affecting] into \the [src]!</span>")
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var/obj/item/weapon/grab/G = W
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var/mob/living/affecting = G.affecting
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user.visible_message("<span class='notice'>[user] attempts to buckle [affecting] into \the [src]!</span>")
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if(do_after(user, 20))
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W:affecting.loc = loc
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if(buckle_mob(W:affecting))
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W:affecting.visible_message(\
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"<span class='danger'>[W:affecting.name] is buckled to [src] by [user.name]!</span>",\
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"<span class='danger'>You are buckled to [src] by [user.name]!</span>",\
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"<span class='notice'>You hear metal clanking.</span>")
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affecting.loc = loc
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spawn(0)
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if(buckle_mob(affecting))
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affecting.visible_message(\
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"<span class='danger'>[affecting.name] is buckled to [src] by [user.name]!</span>",\
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"<span class='danger'>You are buckled to [src] by [user.name]!</span>",\
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"<span class='notice'>You hear metal clanking.</span>")
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qdel(W)
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else
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..()
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@@ -4,6 +4,7 @@
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icon_state = "chair_preview"
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color = "#666666"
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base_icon = "chair"
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buckle_dir = 0
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buckle_lying = 0 //force people to sit up in chairs when buckled
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var/propelled = 0 // Check for fire-extinguisher-driven chairs
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