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Merge pull request #8052 from mwerezak/boolit
New bullet types, projectile refactor
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@@ -146,7 +146,7 @@
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/obj/structure/reagent_dispensers/fueltank/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
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if(Proj.damage_type == BRUTE || Proj.damage_type == BURN)
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if(istype(Proj.firer))
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message_admins("[key_name_admin(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>).")
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log_game("[key_name(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]).")
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