Merge pull request #8052 from mwerezak/boolit

New bullet types, projectile refactor
This commit is contained in:
Ccomp5950
2015-02-07 14:07:22 -05:00
46 changed files with 616 additions and 311 deletions
+1 -1
View File
@@ -146,7 +146,7 @@
/obj/structure/reagent_dispensers/fueltank/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if(Proj.damage_type == BRUTE || Proj.damage_type == BURN)
if(istype(Proj.firer))
message_admins("[key_name_admin(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>).")
log_game("[key_name(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]).")