Merge pull request #3128 from aztectornado/hollow-bones

Adds hollow bones trait
This commit is contained in:
Aronai Sieyes
2018-03-09 14:34:07 -05:00
committed by GitHub
3 changed files with 15 additions and 3 deletions
@@ -173,7 +173,7 @@
for(var/obj/item/organ/external/EO in organs)
if(EO.brute_dam || EO.burn_dam)
output += "[EO.name] - <span class='warning'>[EO.burn_dam + EO.brute_dam > ROBOLIMB_REPAIR_CAP ? "Heavy Damage" : "Light Damage"]</span>\n"
output += "[EO.name] - <span class='warning'>[EO.burn_dam + EO.brute_dam > EO.min_broken_damage ? "Heavy Damage" : "Light Damage"]</span>\n" //VOREStation Edit - Makes robotic limb damage scalable
else
output += "[EO.name] - <span style='color:green;'>OK</span>\n"
@@ -96,6 +96,17 @@
cost = -1
var_changes = list("flash_mod" = 2.0)
/datum/trait/hollow
name = "Hollow Bones/Aluminum Alloy"
desc = "Your bones and robot limbs are much easier to break."
cost = -2 //I feel like this should be higher, but let's see where it goes
/datum/trait/hollow/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..(S,H)
for(var/obj/item/organ/external/O in H.organs)
O.min_broken_damage *= 0.5
O.min_bruised_damage *= 0.5
/datum/trait/lightweight
name = "Lightweight"
desc = "Your light weight and poor balance make you very susceptible to unhelpful bumping. Think of it like a bowling ball versus a pin."