More updates to the spitters

This commit is contained in:
Sharkmare
2019-02-28 14:40:55 +01:00
committed by GitHub
parent 9683cdaeab
commit 9126bdd8f6
@@ -126,8 +126,28 @@
//Attack ranged settings, This will be used for the second time, the piranha spitters
ranged = 1 // Do I attack at range?
shoot_range = 5 // How far away do I start shooting from?
view_range = 5 //More range, more hurt, more... plant?
rapid = 0 // Three-round-burst fire mode
firing_lines = 0 // Avoids shooting allies
//projectiletype // The projectiles I shoot
//projectilesound // The sound I make when I do it
//casingtype // What to make the hugely laggy casings pile out of
projectiletype = "piranhaspit" // The projectiles I shoot
projectilesound = 'sound/weapons/thudswoosh.ogg' // The sound I make when I do it
casingtype = /obj/item/weapon/reagent_containers/food/snacks/soylentgreen/piranha // What to make the hugely laggy casings pile out of
//Piranha unique projectile
/obj/item/projectile/energy/piranhaspit
name = "piranhaspit"
icon_state = "neurotoxin"
damage = 10
damage_type = TOX
check_armour = "bio" //yup biohazard protection works here
flash_strength = 0
agony = 10
combustion = FALSE
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen/piranha
name = "Soylent"
desc = "This was spat out by a strange plantt hat eats people."
icon_state = "soylent_green"
filling_color = "#B8E6B5"
center_of_mass = list("x"=15, "y"=11)