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Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events * Adds changelog. * Review & QOL
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@@ -56,14 +56,26 @@
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name = "stack of steel"
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type_to_spawn = /obj/item/stack/material/steel
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/obj/fiftyspawner/steel/hull
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name = "stack of steel hull"
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type_to_spawn = /obj/item/stack/material/steel/hull
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/obj/fiftyspawner/plasteel
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name = "stack of plasteel"
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type_to_spawn = /obj/item/stack/material/plasteel
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/obj/fiftyspawner/plasteel/hull
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name = "stack of plasteel hull"
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type_to_spawn = /obj/item/stack/material/plasteel/hull
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/obj/fiftyspawner/durasteel
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name = "stack of durasteel"
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type_to_spawn = /obj/item/stack/material/durasteel
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/obj/fiftyspawner/durasteel/hull
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name = "stack of durasteel hull"
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type_to_spawn = /obj/item/stack/material/durasteel/hull
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/obj/fiftyspawner/wood
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name = "stack of wood"
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type_to_spawn = /obj/item/stack/material/wood
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@@ -192,12 +192,20 @@
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default_type = DEFAULT_WALL_MATERIAL
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no_variants = FALSE
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/obj/item/stack/material/steel/hull
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name = MAT_STEELHULL
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default_type = MAT_STEELHULL
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/obj/item/stack/material/plasteel
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name = "plasteel"
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icon_state = "sheet-plasteel"
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default_type = "plasteel"
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no_variants = FALSE
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/obj/item/stack/material/plasteel/hull
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name = MAT_PLASTEELHULL
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default_type = MAT_PLASTEELHULL
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/obj/item/stack/material/durasteel
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name = "durasteel"
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icon_state = "sheet-durasteel"
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@@ -205,6 +213,9 @@
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default_type = "durasteel"
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no_variants = FALSE
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/obj/item/stack/material/durasteel/hull
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name = "MAT_DURASTEELHULL"
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/obj/item/stack/material/wood
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name = "wooden plank"
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icon_state = "sheet-wood"
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@@ -16,7 +16,17 @@
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stone
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metal
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solid
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cult
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ONLY WALLS
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cult
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hull
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curvy
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jaggy
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brick
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REINFORCEMENT
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reinf_over
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reinf_mesh
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reinf_cult
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reinf_metal
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DOORS
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stone
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metal
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@@ -358,6 +368,18 @@ var/list/name_to_material
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icon_reinf = "reinf_over"
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icon_colour = "#666666"
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/material/steel/hull
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name = MAT_STEELHULL
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stack_type = /obj/item/stack/material/steel/hull
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integrity = 250
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explosion_resistance = 10
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#666677"
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/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
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new /obj/item/stack/material/steel(target)
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/material/diona
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name = "biomass"
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icon_colour = null
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@@ -394,6 +416,17 @@ var/list/name_to_material
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
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/material/plasteel/hull
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name = MAT_PLASTEELHULL
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stack_type = /obj/item/stack/material/plasteel/hull
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integrity = 600
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#777788"
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explosion_resistance = 40
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/material/plasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
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new /obj/item/stack/material/plasteel(target)
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// Very rare alloy that is reflective, should be used sparingly.
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/material/durasteel
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@@ -412,6 +445,14 @@ var/list/name_to_material
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stack_origin_tech = list(TECH_MATERIAL = 8)
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composite_material = list("plasteel" = SHEET_MATERIAL_AMOUNT, "diamond" = SHEET_MATERIAL_AMOUNT) //shrug
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/material/durasteel/hull //The 'Hardball' of starship hulls.
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name = MAT_DURASTEELHULL
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#45829a"
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explosion_resistance = 90
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reflectivity = 0.9
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/material/plasteel/titanium
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name = "titanium"
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stack_type = null
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@@ -421,6 +462,12 @@ var/list/name_to_material
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icon_colour = "#D1E6E3"
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icon_reinf = "reinf_metal"
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/material/plasteel/titanium/hull
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name = MAT_TITANIUMHULL
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stack_type = null
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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/material/glass
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name = "glass"
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stack_type = /obj/item/stack/material/glass
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