Makes invisimin make mob transparent instead of icon changes.
This commit is contained in:
Chinsky
2013-12-25 12:54:15 +04:00
parent 0074452f29
commit 9202fda78a
+3 -6
View File
@@ -72,7 +72,7 @@ var/list/admin_verbs_admin = list(
/client/proc/response_team, // Response Teams admin verb
/client/proc/toggle_antagHUD_use,
/client/proc/toggle_antagHUD_restrictions,
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -359,14 +359,11 @@ var/list/admin_verbs_mod = list(
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
mob << "\red <b>Invisimin off. Invisibility reset.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/human.dmi'
mob.update_icons()
mob.alpha = max(mob.alpha + 100, 255)
else
mob.invisibility = INVISIBILITY_OBSERVER
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/mob.dmi'
mob.alpha = max(mob.alpha - 100, 0)
/client/proc/player_panel()