From 935ff411a5de4ec42e1acb24c4db2083936ed6ed Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Mon, 6 Feb 2017 16:01:28 -0500 Subject: [PATCH] Adds cloneloss to DNA Injectors Makes sense, doesn't it? Messing with your genes? Each one doubles your cloneloss, starting at 2. --- code/game/objects/items/weapons/dna_injector.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 33b93f6210..582a5e5a09 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -67,7 +67,8 @@ if(istype(M,/mob/living)) var/mob/living/L = M L.apply_effect(rand(5,20), IRRADIATE, check_protection = 0) - + L.apply_damage(min(2,L.getCloneLoss()), CLONE) //VOREStation Add - Enjoy. + if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed if (buf.types & DNA2_BUF_UI) if (!block) //isolated block?