objects/effects, objects/structures

This commit is contained in:
GinjaNinja32
2015-05-30 14:37:40 +01:00
parent 73a746e455
commit 94e19592cf
19 changed files with 115 additions and 115 deletions
@@ -75,13 +75,13 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src || !WT.isOn()) return
user << "\blue You dissasembled the windoor assembly!"
user << "<span class='notice'>You dissasembled the windoor assembly!</span>"
new /obj/item/stack/material/glass/reinforced(get_turf(src), 5)
if(secure)
PoolOrNew(/obj/item/stack/rods, list(get_turf(src), 4))
qdel(src)
else
user << "\blue You need more welding fuel to dissassemble the windoor assembly."
user << "<span class='notice'>You need more welding fuel to dissassemble the windoor assembly.</span>"
return
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
@@ -91,7 +91,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src) return
user << "\blue You've secured the windoor assembly!"
user << "<span class='notice'>You've secured the windoor assembly!</span>"
src.anchored = 1
if(src.secure)
src.name = "Secure Anchored Windoor Assembly"
@@ -105,7 +105,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src) return
user << "\blue You've unsecured the windoor assembly!"
user << "<span class='notice'>You've unsecured the windoor assembly!</span>"
src.anchored = 0
if(src.secure)
src.name = "Secure Windoor Assembly"
@@ -155,7 +155,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src) return
user << "\blue You cut the windoor wires.!"
user << "<span class='notice'>You cut the windoor wires.!</span>"
new/obj/item/stack/cable_coil(get_turf(user), 1)
src.state = "01"
if(src.secure)
@@ -173,7 +173,7 @@ obj/structure/windoor_assembly/Destroy()
user.drop_item()
W.loc = src
user << "\blue You've installed the airlock electronics!"
user << "<span class='notice'>You've installed the airlock electronics!</span>"
src.name = "Near finished Windoor Assembly"
src.electronics = W
else
@@ -186,7 +186,7 @@ obj/structure/windoor_assembly/Destroy()
if(do_after(user, 40))
if(!src || !src.electronics) return
user << "\blue You've removed the airlock electronics!"
user << "<span class='notice'>You've removed the airlock electronics!</span>"
if(src.secure)
src.name = "Secure Wired Windoor Assembly"
else
@@ -198,7 +198,7 @@ obj/structure/windoor_assembly/Destroy()
//Crowbar to complete the assembly, Step 7 complete.
else if(istype(W, /obj/item/weapon/crowbar))
if(!src.electronics)
usr << "\red The assembly is missing electronics."
usr << "<span class='warning'>The assembly is missing electronics.</span>"
return
usr << browse(null, "window=windoor_access")
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
@@ -209,7 +209,7 @@ obj/structure/windoor_assembly/Destroy()
if(!src) return
density = 1 //Shouldn't matter but just incase
user << "\blue You finish the windoor!"
user << "<span class='notice'>You finish the windoor!</span>"
if(secure)
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(src.loc)