Piranha Plant Movement update.

Decided to swap to a new form of mob movement for this mob.

The idea to deny movement was dropped, new idea is that they dont wander and only move to attack and attempt to return to the place they were deeded at. Territorial plants
This commit is contained in:
Sharkmare
2019-02-28 12:58:38 +01:00
committed by GitHub
parent 19f75ac308
commit 955831197a
@@ -39,8 +39,8 @@
melee_damage_upper = 1
melee_damage_lower = 1
attacktext = list("chomped","bit","hompfed","crunched","cronched")
anchored =1
meat_type = null
//Vore stuff
vore_active = 1
vore_capacity = 1
@@ -54,5 +54,13 @@
vore_icons = 0 //no vore icons
swallowTime = 10 SECONDS //CHOMPED
//Movement Stuff
wander = 0 // Does the mob wander around when idle?
wander_distance = 0 // How far the mob will wander before going home (assuming they are allowed to do that)
returns_home = 1 // Mob knows how to return to wherever it started
turns_per_move = 1 // How many life() cycles to wait between each wander mov?
stop_when_pulled = 0 // When set to 1 this stops the animal from moving when someone is pulling it.
follow_dist = 2 // Distance the mob tries to follow a friend
speed = 4 // Higher speed is slower, negative speed is faster.
//When I stop being lazy I'll give this its own file -Shark
//Chompeddit end