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Piranha Plant Movement update.
Decided to swap to a new form of mob movement for this mob. The idea to deny movement was dropped, new idea is that they dont wander and only move to attack and attempt to return to the place they were deeded at. Territorial plants
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@@ -39,8 +39,8 @@
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melee_damage_upper = 1
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melee_damage_lower = 1
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attacktext = list("chomped","bit","hompfed","crunched","cronched")
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anchored =1
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meat_type = null
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//Vore stuff
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vore_active = 1
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vore_capacity = 1
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@@ -54,5 +54,13 @@
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vore_icons = 0 //no vore icons
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swallowTime = 10 SECONDS //CHOMPED
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//Movement Stuff
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wander = 0 // Does the mob wander around when idle?
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wander_distance = 0 // How far the mob will wander before going home (assuming they are allowed to do that)
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returns_home = 1 // Mob knows how to return to wherever it started
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turns_per_move = 1 // How many life() cycles to wait between each wander mov?
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stop_when_pulled = 0 // When set to 1 this stops the animal from moving when someone is pulling it.
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follow_dist = 2 // Distance the mob tries to follow a friend
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speed = 4 // Higher speed is slower, negative speed is faster.
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//When I stop being lazy I'll give this its own file -Shark
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//Chompeddit end
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