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Xenomorph Tweaks/Buffs.
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@@ -111,13 +111,29 @@
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name = "largebolt"
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damage = 20
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/obj/item/projectile/energy/acid //Slightly up-gunned (Read: The thing does agony and checks bio resist) variant of the simple alien mob's projectile, for queens and sentinels.
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name = "acidic spit"
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icon_state = "neurotoxin"
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damage = 30
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damage_type = BURN
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agony = 10
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check_armour = "bio"
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/obj/item/projectile/energy/neurotoxin
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name = "neuro"
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name = "neurotoxic spit"
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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weaken = 5
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agony = 80
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check_armour = "bio"
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/obj/item/projectile/energy/neurotoxin/toxic //New alien mob projectile to match the player-variant's projectiles.
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name = "neurotoxic spit"
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icon_state = "neurotoxin"
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damage = 20
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damage_type = TOX
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agony = 20
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check_armour = "bio"
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/obj/item/projectile/energy/phoron
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name = "phoron bolt"
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