mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-15 00:52:36 +01:00
Merge remote-tracking branch 'upstream/dev'
This commit is contained in:
@@ -21,12 +21,13 @@
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var/antagHUD = 0
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universal_speak = 1
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var/atom/movable/following = null
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/mob/dead/observer/New(mob/body)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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stat = DEAD
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var/turf/T
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@@ -93,12 +94,12 @@ Works together with spawning an observer, noted above.
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/mob/dead/observer/Life()
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..()
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if(!loc) return
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if(!loc) return
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if(!client) return 0
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if(client.images.len)
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for(var/image/hud in client.images)
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for(var/image/hud in client.images)
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if(copytext(hud.icon_state,1,4) == "hud")
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client.images.Remove(hud)
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if(antagHUD)
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@@ -145,7 +146,7 @@ Works together with spawning an observer, noted above.
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var/foundVirus = 0
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if(patient.virus2.len)
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foundVirus = 1
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if(!C) return
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if(!C) return
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holder = patient.hud_list[HEALTH_HUD]
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if(patient.stat == 2)
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holder.icon_state = "hudhealth-100"
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@@ -160,10 +161,17 @@ Works together with spawning an observer, noted above.
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holder.icon_state = "hudxeno"
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else if(foundVirus)
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holder.icon_state = "hudill"
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else if(patient.has_brain_worms())
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var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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C.images += holder
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C.images += holder
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/icon/tempHud = 'icons/mob/hud.dmi'
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@@ -319,7 +327,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(jobban_isbanned(M, "AntagHUD"))
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src << "\red <B>You have been banned from using this feature</B>"
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return
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if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
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if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
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var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
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if(response == "No") return
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M.can_reenter_corpse = 0
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@@ -489,3 +497,79 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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dat += data_core.get_manifest()
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src << browse(dat, "window=manifest;size=370x420;can_close=1")
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//Used for drawing on walls with blood puddles as a spooky ghost.
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/mob/dead/verb/bloody_doodle()
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set category = "Ghost"
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set name = "Write in blood"
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set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC."
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if(!(config.cult_ghostwriter))
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src << "\red That verb is not currently permitted."
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return
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if (!src.stat)
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return
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if (usr != src)
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return 0 //something is terribly wrong
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var/ghosts_can_write
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if(ticker.mode.name == "cult")
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var/datum/game_mode/cult/C = ticker.mode
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if(C.cult.len > config.cult_ghostwriter_req_cultists)
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ghosts_can_write = 1
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if(!ghosts_can_write)
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src << "\red The veil is not thin enough for you to do that."
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return
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var/list/choices = list()
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for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
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if(B.amount > 0)
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choices += B
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if(!choices.len)
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src << "<span class = 'warning'>There is no blood to use nearby.</span>"
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return
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var/obj/effect/decal/cleanable/blood/choice = input(src,"What blood would you like to use?") in null|choices
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var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
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var/turf/simulated/T = src.loc
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if (direction != "Here")
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T = get_step(T,text2dir(direction))
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if (!istype(T))
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src << "<span class='warning'>You cannot doodle there.</span>"
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return
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if(!choice || choice.amount == 0 || !(src.Adjacent(choice)))
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return
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var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808"
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var/num_doodles = 0
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for (var/obj/effect/decal/cleanable/blood/writing/W in T)
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num_doodles++
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if (num_doodles > 4)
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src << "<span class='warning'>There is no space to write on!</span>"
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return
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var/max_length = 50
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var/message = stripped_input(src,"Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")
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if (message)
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if (length(message) > max_length)
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message += "-"
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src << "<span class='warning'>You ran out of blood to write with!</span>"
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var/obj/effect/decal/cleanable/blood/writing/W = new(T)
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W.basecolor = doodle_color
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W.update_icon()
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W.message = message
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W.add_hiddenprint(src)
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W.visible_message("\red Invisible fingers crudely paint something in blood on [T]...")
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@@ -31,6 +31,10 @@
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continue
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no_queen = 0
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if(src.has_brain_worms())
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src << "<span class='warning'>We cannot perform this ability at the present time!</span>"
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return
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if(no_queen)
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adjustToxLoss(-500)
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src << "\green You begin to evolve!"
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@@ -532,7 +532,7 @@
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B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
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//Check for brain worms in head.
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/mob/living/carbon/proc/has_brain_worms()
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/mob/proc/has_brain_worms()
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for(var/I in contents)
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if(istype(I,/mob/living/simple_animal/borer))
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@@ -20,7 +20,10 @@
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E.droplimb(1,1)
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flick("gibbed-h", animation)
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hgibs(loc, viruses, dna)
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if(species)
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hgibs(loc, viruses, dna, species.flesh_color, species.blood_color)
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else
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hgibs(loc, viruses, dna)
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spawn(15)
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if(animation) del(animation)
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@@ -776,6 +776,14 @@
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if(istype(usr,/mob/living/silicon/robot))
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var/mob/living/silicon/robot/U = usr
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R.fields[text("com_[counter]")] = text("Made by [U.name] ([U.modtype] [U.braintype]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
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if (href_list["lookitem"])
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var/obj/item/I = locate(href_list["lookitem"])
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I.examine()
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if (href_list["lookmob"])
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var/mob/M = locate(href_list["lookmob"])
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M.examine()
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..()
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return
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@@ -1100,6 +1108,7 @@
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return 0 //already bloodied with this blood. Cannot add more.
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blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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src.update_inv_gloves() //handles bloody hands overlays and updating
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verbs += /mob/living/carbon/human/proc/bloody_doodle
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return 1 //we applied blood to the item
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/mob/living/carbon/human/clean_blood()
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@@ -1266,3 +1275,58 @@ mob/living/carbon/human/yank_out_object()
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return 1
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else
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return 0
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/mob/living/carbon/human/proc/bloody_doodle()
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set category = "IC"
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set name = "Write in blood"
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set desc = "Use blood on your hands to write a short message on the floor or a wall, murder mystery style."
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|
||||
if (src.stat)
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return
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||||
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if (usr != src)
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return 0 //something is terribly wrong
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if (!bloody_hands)
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verbs -= /mob/living/carbon/human/proc/bloody_doodle
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if (src.gloves)
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src << "<span class='warning'>Your [src.gloves] are getting in the way.</span>"
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||||
return
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||||
var/turf/simulated/T = src.loc
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if (!istype(T)) //to prevent doodling out of mechs and lockers
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src << "<span class='warning'>You cannot reach the floor.</span>"
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return
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var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
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if (direction != "Here")
|
||||
T = get_step(T,text2dir(direction))
|
||||
if (!istype(T))
|
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src << "<span class='warning'>You cannot doodle there.</span>"
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return
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|
||||
var/num_doodles = 0
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for (var/obj/effect/decal/cleanable/blood/writing/W in T)
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num_doodles++
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if (num_doodles > 4)
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src << "<span class='warning'>There is no space to write on!</span>"
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||||
return
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var/max_length = bloody_hands * 30 //tweeter style
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var/message = stripped_input(src,"Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")
|
||||
|
||||
if (message)
|
||||
var/used_blood_amount = round(length(message) / 30, 1)
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||||
bloody_hands = max(0, bloody_hands - used_blood_amount) //use up some blood
|
||||
|
||||
if (length(message) > max_length)
|
||||
message += "-"
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src << "<span class='warning'>You ran out of blood to write with!</span>"
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|
||||
var/obj/effect/decal/cleanable/blood/writing/W = new(T)
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W.basecolor = (hand_blood_color) ? hand_blood_color : "#A10808"
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||||
W.update_icon()
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||||
W.message = message
|
||||
W.add_fingerprint(src)
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||||
|
||||
@@ -134,6 +134,16 @@ emp_act
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protection += C.armor[type]
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return protection
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|
||||
/mob/living/carbon/human/proc/check_head_coverage()
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|
||||
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform)
|
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for(var/bp in body_parts)
|
||||
if(!bp) continue
|
||||
if(bp && istype(bp ,/obj/item/clothing))
|
||||
var/obj/item/clothing/C = bp
|
||||
if(C.body_parts_covered & HEAD)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_shields(var/damage = 0, var/attack_text = "the attack")
|
||||
if(l_hand && istype(l_hand, /obj/item/weapon))//Current base is the prob(50-d/3)
|
||||
|
||||
@@ -56,3 +56,4 @@
|
||||
var/xylophone = 0 //For the spoooooooky xylophone cooldown
|
||||
|
||||
var/mob/remoteview_target = null
|
||||
var/hand_blood_color
|
||||
@@ -470,7 +470,9 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
standing.icon = ((w_uniform.icon_override) ? w_uniform.icon_override : 'icons/mob/uniform.dmi')
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
|
||||
bloodsies.color = w_uniform.blood_color
|
||||
standing.overlays += bloodsies
|
||||
|
||||
if(w_uniform:hastie) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
|
||||
var/tie_color = w_uniform:hastie.item_color
|
||||
@@ -510,12 +512,16 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(!t_state) t_state = gloves.icon_state
|
||||
var/image/standing = image("icon" = ((gloves.icon_override) ? gloves.icon_override : 'icons/mob/hands.dmi'), "icon_state" = "[t_state]")
|
||||
if(gloves.blood_DNA)
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
|
||||
bloodsies.color = gloves.blood_color
|
||||
standing.overlays += bloodsies
|
||||
gloves.screen_loc = ui_gloves
|
||||
overlays_standing[GLOVES_LAYER] = standing
|
||||
else
|
||||
if(blood_DNA)
|
||||
overlays_standing[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
|
||||
bloodsies.color = hand_blood_color
|
||||
overlays_standing[GLOVES_LAYER] = bloodsies
|
||||
else
|
||||
overlays_standing[GLOVES_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
@@ -542,7 +548,9 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(shoes)
|
||||
var/image/standing = image("icon" = ((shoes.icon_override) ? shoes.icon_override : 'icons/mob/feet.dmi'), "icon_state" = "[shoes.icon_state]")
|
||||
if(shoes.blood_DNA)
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
|
||||
bloodsies.color = shoes.blood_color
|
||||
standing.overlays += bloodsies
|
||||
overlays_standing[SHOES_LAYER] = standing
|
||||
else
|
||||
overlays_standing[SHOES_LAYER] = null
|
||||
@@ -568,7 +576,9 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
else
|
||||
standing = image("icon" = ((head.icon_override) ? head.icon_override : 'icons/mob/head.dmi'), "icon_state" = "[head.icon_state]")
|
||||
if(head.blood_DNA)
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
|
||||
bloodsies.color = head.blood_color
|
||||
standing.overlays += bloodsies
|
||||
overlays_standing[HEAD_LAYER] = standing
|
||||
else
|
||||
overlays_standing[HEAD_LAYER] = null
|
||||
@@ -597,7 +607,9 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
|
||||
bloodsies.color = wear_suit.blood_color
|
||||
standing.overlays += bloodsies
|
||||
|
||||
overlays_standing[SUIT_LAYER] = standing
|
||||
|
||||
@@ -621,7 +633,9 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
wear_mask.screen_loc = ui_mask //TODO
|
||||
var/image/standing = image("icon" = ((wear_mask.icon_override) ? wear_mask.icon_override : 'icons/mob/mask.dmi'), "icon_state" = "[wear_mask.icon_state]")
|
||||
if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA )
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
|
||||
bloodsies.color = wear_mask.blood_color
|
||||
standing.overlays += bloodsies
|
||||
overlays_standing[FACEMASK_LAYER] = standing
|
||||
else
|
||||
overlays_standing[FACEMASK_LAYER] = null
|
||||
|
||||
@@ -2,6 +2,38 @@
|
||||
Tiny babby plant critter plus procs.
|
||||
*/
|
||||
|
||||
//Helper object for picking dionaea up.
|
||||
/obj/item/weapon/diona_holder
|
||||
|
||||
name = "diona nymph"
|
||||
desc = "It's a tiny plant critter."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "nymph"
|
||||
slot_flags = SLOT_HEAD
|
||||
origin_tech = "magnets=3;biotech=5"
|
||||
|
||||
/obj/item/weapon/diona_holder/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
/obj/item/weapon/diona_holder/Del()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/diona_holder/process()
|
||||
if(!loc) return
|
||||
|
||||
if(!istype(loc,/mob/living))
|
||||
for(var/mob/M in contents)
|
||||
M.loc = get_turf(src)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/diona_holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
for(var/mob/M in src.contents)
|
||||
M.attackby(W,user)
|
||||
|
||||
//Mob defines.
|
||||
/mob/living/carbon/monkey/diona
|
||||
name = "diona nymph"
|
||||
voice_name = "diona nymph"
|
||||
@@ -10,6 +42,20 @@
|
||||
var/list/donors = list()
|
||||
var/ready_evolve = 0
|
||||
|
||||
/mob/living/carbon/monkey/diona/attack_hand(mob/living/carbon/human/M as mob)
|
||||
|
||||
//Let people pick the little buggers up.
|
||||
if(M.a_intent == "help")
|
||||
var/obj/item/weapon/diona_holder/D = new(loc)
|
||||
src.loc = D
|
||||
D.name = loc.name
|
||||
D.attack_hand(M)
|
||||
M << "You scoop up [src]."
|
||||
src << "[M] scoops you up."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/diona/New()
|
||||
|
||||
..()
|
||||
@@ -64,6 +110,10 @@
|
||||
set name = "Evolve"
|
||||
set desc = "Grow to a more complex form."
|
||||
|
||||
if(!is_alien_whitelisted(src, "Diona") && config.usealienwhitelist)
|
||||
src << alert("You are currently not whitelisted to play an adult Diona.")
|
||||
return 0
|
||||
|
||||
if(donors.len < 5)
|
||||
src << "You are not yet ready for your growth..."
|
||||
return
|
||||
@@ -73,8 +123,15 @@
|
||||
return
|
||||
|
||||
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark and twigs!","\red You begin to shift and quiver, then erupt in a shower of shed bark and twigs, attaining your adult form!")
|
||||
var/mob/living/carbon/human/adult = new(loc)
|
||||
|
||||
var/mob/living/carbon/human/adult = new(get_turf(src.loc))
|
||||
adult.set_species("Diona")
|
||||
|
||||
if(istype(loc,/obj/item/weapon/diona_holder/))
|
||||
var/obj/item/weapon/diona_holder/L = loc
|
||||
src.loc = L.loc
|
||||
del(L)
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
adult.add_language(L.name)
|
||||
adult.regenerate_icons()
|
||||
|
||||
@@ -13,13 +13,16 @@
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
if (monkeyizing) return
|
||||
if (update_muts)
|
||||
update_muts=0
|
||||
domutcheck(src,null,MUTCHK_FORCED)
|
||||
..()
|
||||
|
||||
var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
|
||||
if(loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
if (stat != DEAD) //still breathing
|
||||
if (stat != DEAD && !istype(src,/mob/living/carbon/monkey/diona)) //still breathing
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
|
||||
@@ -10,28 +10,31 @@
|
||||
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/greaterform = "Human" // Used when humanizing a monkey.
|
||||
var/uni_append = "12C4E2" // Small appearance modifier for different species.
|
||||
icon_state = "monkey1"
|
||||
//var/uni_append = "12C4E2" // Small appearance modifier for different species.
|
||||
var/list/uni_append = list(0x12C,0x4E2) // Same as above for DNA2.
|
||||
var/update_muts = 1 // Monkey gene must be set at start.
|
||||
|
||||
/mob/living/carbon/monkey/tajara
|
||||
name = "farwa"
|
||||
voice_name = "farwa"
|
||||
speak_emote = list("mews")
|
||||
icon_state = "tajkey1"
|
||||
uni_append = "0A0E00"
|
||||
uni_append = list(0x0A0,0xE00) // 0A0E00
|
||||
|
||||
/mob/living/carbon/monkey/skrell
|
||||
name = "neaera"
|
||||
voice_name = "neaera"
|
||||
speak_emote = list("squicks")
|
||||
icon_state = "skrellkey1"
|
||||
uni_append = "01CC92"
|
||||
uni_append = list(0x01C,0xC92) // 01CC92
|
||||
|
||||
/mob/living/carbon/monkey/unathi
|
||||
name = "stok"
|
||||
voice_name = "stok"
|
||||
speak_emote = list("hisses")
|
||||
icon_state = "stokkey1"
|
||||
uni_append = "044C5D"
|
||||
uni_append = list(0x044,0xC5D) // 044C5D
|
||||
|
||||
/mob/living/carbon/monkey/New()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
@@ -52,13 +55,20 @@
|
||||
//dna.uni_identity = "00600200A00E0110148FC01300B009"
|
||||
//dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
dna.unique_enzymes = md5(name)
|
||||
//////////blah
|
||||
var/gendervar
|
||||
if (gender == MALE)
|
||||
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
|
||||
else
|
||||
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
|
||||
dna.uni_identity += "[gendervar][uni_append]"
|
||||
|
||||
// We're a monkey
|
||||
dna.SetSEState(MONKEYBLOCK, 1)
|
||||
// Fix gender
|
||||
dna.SetUIState(DNA_UI_GENDER, gender != MALE, 1)
|
||||
|
||||
// Set the blocks to uni_append, if needed.
|
||||
if(uni_append.len>0)
|
||||
for(var/b=1;b<=uni_append.len;b++)
|
||||
dna.SetUIValue(DNA_UI_LENGTH-(uni_append.len-b),uni_append[b], 1)
|
||||
dna.UpdateUI()
|
||||
|
||||
update_muts=1
|
||||
|
||||
..()
|
||||
update_icons()
|
||||
return
|
||||
|
||||
@@ -39,6 +39,9 @@
|
||||
|
||||
var/list/abilities = list() // For species-derived or admin-given powers
|
||||
|
||||
var/blood_color = "#A10808" //Red.
|
||||
var/flesh_color = "#FFC896" //Pink.
|
||||
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
language = "Sol Common"
|
||||
@@ -70,6 +73,8 @@
|
||||
|
||||
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
|
||||
|
||||
flesh_color = "#34AF10"
|
||||
|
||||
/datum/species/tajaran
|
||||
name = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
@@ -92,6 +97,8 @@
|
||||
|
||||
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
|
||||
|
||||
flesh_color = "#AFA59E"
|
||||
|
||||
/datum/species/skrell
|
||||
name = "Skrell"
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
@@ -101,6 +108,8 @@
|
||||
|
||||
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR
|
||||
|
||||
flesh_color = "#8CD7A3"
|
||||
|
||||
/datum/species/vox
|
||||
name = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_vox.dmi'
|
||||
@@ -119,6 +128,9 @@
|
||||
|
||||
flags = NO_SCAN
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
icobase = 'icons/mob/human_races/r_plant.dmi'
|
||||
@@ -140,3 +152,7 @@
|
||||
heat_level_3 = 4000
|
||||
|
||||
flags = WHITELISTED | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT | RAD_ABSORB
|
||||
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
|
||||
|
||||
@@ -80,6 +80,12 @@
|
||||
holder.icon_state = "hudxeno"
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(patient.has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
|
||||
if(B.controlling)
|
||||
holder.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
client.images += holder
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
|
||||
New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
|
||||
src.modules += new /obj/item/weapon/tray/robotray(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(50)
|
||||
src.emag.reagents = R
|
||||
|
||||
@@ -16,6 +16,12 @@
|
||||
src << "You whisper silently, \"[message]\""
|
||||
B.host << "The captive mind of [src] whispers, \"[message]\""
|
||||
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
M << "The captive mind of [src] whispers, \"[message]\""
|
||||
|
||||
/mob/living/captive_brain/emote(var/message)
|
||||
return
|
||||
|
||||
@@ -40,28 +46,53 @@
|
||||
wander = 0
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
var/used_dominate
|
||||
var/chemicals = 10 // Chemicals used for reproduction and spitting neurotoxin.
|
||||
var/mob/living/carbon/human/host // Human host for the brain worm.
|
||||
var/truename // Name used for brainworm-speak.
|
||||
var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth.
|
||||
var/controlling // Used in human death check.
|
||||
var/docile = 0 // Sugar can stop borers from acting.
|
||||
|
||||
/mob/living/simple_animal/borer/Life()
|
||||
|
||||
..()
|
||||
|
||||
|
||||
if(host)
|
||||
|
||||
if(!stat && !host.stat)
|
||||
|
||||
if(host.reagents.has_reagent("sugar"))
|
||||
if(!docile)
|
||||
if(controlling)
|
||||
host << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
|
||||
else
|
||||
src << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
|
||||
docile = 1
|
||||
else
|
||||
if(docile)
|
||||
if(controlling)
|
||||
host << "\blue You shake off your lethargy as the sugar leaves your host's blood."
|
||||
else
|
||||
src << "\blue You shake off your lethargy as the sugar leaves your host's blood."
|
||||
docile = 0
|
||||
|
||||
if(chemicals < 250)
|
||||
chemicals++
|
||||
if(controlling)
|
||||
|
||||
if(docile)
|
||||
host << "\blue You are feeling far too docile to continue controlling your host..."
|
||||
host.release_control()
|
||||
return
|
||||
|
||||
if(prob(5))
|
||||
host.adjustBrainLoss(rand(1,2))
|
||||
|
||||
if(prob(host.brainloss/20))
|
||||
host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
|
||||
|
||||
//if(host.brainloss > 100)
|
||||
|
||||
/mob/living/simple_animal/borer/New()
|
||||
..()
|
||||
truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]"
|
||||
@@ -104,6 +135,13 @@
|
||||
src << "You drop words into [host]'s mind: \"[message]\""
|
||||
host << "Your own thoughts speak: \"[message]\""
|
||||
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
M << "[src.truename] whispers to [host], \"[message]\""
|
||||
|
||||
|
||||
/mob/living/simple_animal/borer/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
@@ -127,6 +165,46 @@
|
||||
if(M.mind && (istype(M, /mob/living/simple_animal/borer) || istype(M, /mob/dead/observer)))
|
||||
M << "<i>Cortical link, <b>[truename]:</b> [copytext(message, 2)]</i>"
|
||||
|
||||
/mob/living/simple_animal/borer/verb/dominate_victim()
|
||||
set category = "Alien"
|
||||
set name = "Dominate Victim"
|
||||
set desc = "Freeze the limbs of a potential host with supernatural fear."
|
||||
|
||||
if(world.time - used_dominate < 300)
|
||||
src << "You cannot use that ability again so soon."
|
||||
return
|
||||
|
||||
if(host)
|
||||
src << "You cannot do that from within a host body."
|
||||
return
|
||||
|
||||
if(src.stat)
|
||||
src << "You cannot do that in your current state."
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/C in view(3,src))
|
||||
if(C.stat != 2)
|
||||
choices += C
|
||||
|
||||
if(world.time - used_dominate < 300)
|
||||
src << "You cannot use that ability again so soon."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices
|
||||
|
||||
if(!M || !src) return
|
||||
|
||||
if(M.has_brain_worms())
|
||||
src << "You cannot infest someone who is already infested!"
|
||||
return
|
||||
|
||||
src << "\red You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread."
|
||||
M << "\red You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing."
|
||||
M.Weaken(3)
|
||||
|
||||
used_dominate = world.time
|
||||
|
||||
/mob/living/simple_animal/borer/verb/bond_brain()
|
||||
set category = "Alien"
|
||||
set name = "Assume Control"
|
||||
@@ -140,12 +218,20 @@
|
||||
src << "You cannot do that in your current state."
|
||||
return
|
||||
|
||||
if(host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR
|
||||
src << "<span class='warning'>There is no brain here for us to command!</span>"
|
||||
return
|
||||
|
||||
if(docile)
|
||||
src << "\blue You are feeling far too docile to do that."
|
||||
return
|
||||
|
||||
src << "You begin delicately adjusting your connection to the host brain..."
|
||||
|
||||
spawn(300+(host.brainloss*5))
|
||||
|
||||
if(!host || !src || controlling) return
|
||||
|
||||
if(!host || !src || controlling)
|
||||
return
|
||||
else
|
||||
src << "\red <B>You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system.</B>"
|
||||
host << "\red <B>You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours.</B>"
|
||||
@@ -170,10 +256,14 @@
|
||||
if(stat)
|
||||
src << "You cannot secrete chemicals in your current state."
|
||||
|
||||
if(docile)
|
||||
src << "\blue You are feeling far too docile to do that."
|
||||
return
|
||||
|
||||
if(chemicals < 50)
|
||||
src << "You don't have enough chemicals!"
|
||||
|
||||
var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine")
|
||||
var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine","alkysine")
|
||||
|
||||
if(chemicals < 50 || !host || controlling || !src || stat) //Sanity check.
|
||||
return
|
||||
@@ -194,6 +284,9 @@
|
||||
if(stat)
|
||||
src << "You cannot leave your host in your current state."
|
||||
|
||||
if(docile)
|
||||
src << "\blue You are feeling far too docile to do that."
|
||||
return
|
||||
|
||||
if(!host || !src) return
|
||||
|
||||
@@ -262,17 +355,25 @@ mob/living/simple_animal/borer/proc/detatch()
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/C in view(1,src))
|
||||
if(C.stat != 2)
|
||||
if(C.stat != 2 && src.Adjacent(C))
|
||||
choices += C
|
||||
|
||||
var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices
|
||||
|
||||
if(!M || !src) return
|
||||
|
||||
if(!(src.Adjacent(M))) return
|
||||
|
||||
if(M.has_brain_worms())
|
||||
src << "You cannot infest someone who is already infested!"
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.check_head_coverage())
|
||||
src << "You cannot get through that host's protective gear."
|
||||
return
|
||||
|
||||
M << "Something slimy begins probing at the opening of your ear canal..."
|
||||
src << "You slither up [M] and begin probing at their ear canal..."
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
/mob/living/simple_animal/hostile/hivebot/Die()
|
||||
..()
|
||||
visible_message("<b>[src]</b> blows apart!")
|
||||
new /obj/effect/decal/cleanable/robot_debris(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
@@ -217,3 +217,5 @@
|
||||
var/immune_to_ssd = 0
|
||||
|
||||
var/turf/listed_turf = null //the current turf being examined in the stat panel
|
||||
|
||||
var/list/active_genes=list()
|
||||
|
||||
@@ -61,6 +61,10 @@
|
||||
name = "Cut Hair"
|
||||
icon_state = "hair_c"
|
||||
|
||||
flair
|
||||
name = "Flaired Hair"
|
||||
icon_state = "hair_flair"
|
||||
|
||||
long
|
||||
name = "Shoulder-length Hair"
|
||||
icon_state = "hair_b"
|
||||
@@ -420,7 +424,7 @@
|
||||
|
||||
una_frills_short
|
||||
name = "Short Unathi Frills"
|
||||
icon_state = "soghun_shortfrill"
|
||||
icon_state = "soghun_shortfrills"
|
||||
species_allowed = list("Unathi")
|
||||
do_colouration = 0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user